Design Principles and Software Life Cycle
16 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

Which aspect of prototypes can be negatively affected when developing non-functional features?

  • User safety and reliability (correct)
  • System usability
  • Design performance
  • Cost of development
  • What is a significant challenge faced by project managers regarding prototyping?

  • Inadequate planning and costing (correct)
  • Excessive time allocation to prototyping
  • Too much technical knowledge
  • Insufficient team collaboration
  • Which of Shneiderman's 'Eight Golden Rules of Interface Design' emphasizes the importance of consistent user experience?

  • Offer simple error handling
  • Strive for consistency (correct)
  • Enable frequent users to use shortcuts
  • Support internal locus of control
  • What distinguishes 'limited functionality simulations' in prototyping?

    <p>They simulate only specific parts of the system's functionality</p> Signup and view all the answers

    Which principle of usability refers to the various methods for user-system information exchange?

    <p>Flexibility</p> Signup and view all the answers

    What does design rationale help to enforce during the design process?

    <p>Design discipline</p> Signup and view all the answers

    Which of the following is NOT one of Shneiderman's 'Eight Golden Rules of Interface Design'?

    <p>Design dialog to achieve engagement</p> Signup and view all the answers

    What can be a consequence of design inertia in the iterative design process?

    <p>Persistent usability problems</p> Signup and view all the answers

    What is the primary purpose of the 'requirements' stage in the interaction design process?

    <p>To gain an empathic understanding of the problem being solved</p> Signup and view all the answers

    Which of the following best describes the trade-off in design?

    <p>Choosing which goals or constraints can be relaxed to meet others</p> Signup and view all the answers

    What does 'validation' refer to in the software life cycle?

    <p>Ensuring that the product meets user needs and expectations</p> Signup and view all the answers

    Which phase of the software life cycle follows 'coding and unit testing'?

    <p>Integration and Testing</p> Signup and view all the answers

    In the Waterfall Model, how is the process structured?

    <p>Each activity leads naturally into the next</p> Signup and view all the answers

    What is the benefit of using iterative prototyping in the design process?

    <p>It helps find what is truly needed through testing</p> Signup and view all the answers

    Which of the following stages is involved in the detailed design of a system?

    <p>Refinement of system components and interrelations</p> Signup and view all the answers

    What is a key aspect of software maintenance?

    <p>Correcting errors discovered after the system’s release</p> Signup and view all the answers

    Study Notes

    Design

    • Design is about achieving goals within constraints
    • Goals define the purpose of the design
    • Constraints include materials and platform
    • Trade-offs involve choosing which goals or constraints can be relaxed

    The Interaction Design Process

    • Requirements define what is desired
    • Empathic understanding of the problem is crucial
    • Analysis involves observation and synthesis
    • Design involves idea generation

    Iteration and Prototyping

    • Getting it right and identifying needed features
    • Prototypes are tested within the team
    • Design solutions are refined
    • Iteration is crucial

    Implementation and Deployment

    • Designers and evaluators rigorously test the software product.
    • The goal is complete product testing.

    The Software Life Cycle

    • Software engineering guides the design process
    • Design is a continuous activity throughout the life cycle
    • The waterfall model is one of several life cycle models. Waterfall progresses sequentially.

    Waterfall Model

    • Each activity leads to the next.
    • Requirements specification (natural language)
    • Architectural design (high-level system description)
    • Detailed design (architectural component refinement)

    Coding, Testing, and Maintenance

    • Coding and Unit testing (implementation in programming language and verification)
    • Integration and testing (component verification)
    • Maintenance (error correction and service revision)

    Traditional Software Engineering Life Cycles

    • Throw-away prototype: built, tested, and discarded
    • Incremental approach: components built one at a time
    • Evolutionary approach: multiple prototypes are provided with increasing functionality.

    Time and Planning

    • Prototyping requires time, which may be considered precious by project managers
    • Planning for the design process, including prototyping, should be considered and costed appropriately.

    Non-Functional Features

    • Non-functional features such as safety and reliability are important and may be overlooked during prototyping
    • These features may be sacrificed during the prototyping phase.

    Contracts

    • Contractual agreements (between designers and customers) can impact the design process.
    • Factors within these contracts may change the design process significantly.

    Prototyping Techniques

    • Storyboards (animated or computer-based; useful for visualizing)
    • Limited functionality simulations (limited simulations or components useful in demonstrating parts of the system)

    Design Rationale

    • Explains why a computer system is the way it is.
    • Focuses on communicating decisions throughout the development life cycle.
    • Allows arguments and trade-offs to be organized.

    Usability Principles

    • Learnability: ease of use for new users
    • Flexibility: multiple ways of interacting.
    • Robustness: support in determining success

    Eight Golden Rules of Interface Design (Shneiderman)

    • Consistency
    • Shortcuts for frequent users
    • Informative feedback
    • Allow errors to be easily corrected
    • Simple error-handling
    • Reversal actions allowed
    • Support user control.
    • Memory load reduction

    Norman's Seven Principles

    • Use both knowledge in the world and knowledge in the head
    • Simplify task structure.
    • Make things visible.
    • Get the mappings right.
    • Exploit constraints.
    • Design for errors.
    • Standardize (when all else fails)

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Software Design Principles PDF

    Description

    This quiz covers essential principles of design, focusing on goals, constraints, and the design process. It also delves into the software life cycle, including various models like the waterfall model and the importance of iteration and prototyping. Test your understanding of these key concepts in design and software engineering.

    More Like This

    Software Engineering Concepts Quiz
    10 questions
    Software Design Principles
    5 questions
    Software Design Principles Quiz
    6 questions

    Software Design Principles Quiz

    SustainableChrysoprase8042 avatar
    SustainableChrysoprase8042
    Use Quizgecko on...
    Browser
    Browser