Podcast
Questions and Answers
Which aspect of prototypes can be negatively affected when developing non-functional features?
Which aspect of prototypes can be negatively affected when developing non-functional features?
What is a significant challenge faced by project managers regarding prototyping?
What is a significant challenge faced by project managers regarding prototyping?
Which of Shneiderman's 'Eight Golden Rules of Interface Design' emphasizes the importance of consistent user experience?
Which of Shneiderman's 'Eight Golden Rules of Interface Design' emphasizes the importance of consistent user experience?
What distinguishes 'limited functionality simulations' in prototyping?
What distinguishes 'limited functionality simulations' in prototyping?
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Which principle of usability refers to the various methods for user-system information exchange?
Which principle of usability refers to the various methods for user-system information exchange?
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What does design rationale help to enforce during the design process?
What does design rationale help to enforce during the design process?
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Which of the following is NOT one of Shneiderman's 'Eight Golden Rules of Interface Design'?
Which of the following is NOT one of Shneiderman's 'Eight Golden Rules of Interface Design'?
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What can be a consequence of design inertia in the iterative design process?
What can be a consequence of design inertia in the iterative design process?
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What is the primary purpose of the 'requirements' stage in the interaction design process?
What is the primary purpose of the 'requirements' stage in the interaction design process?
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Which of the following best describes the trade-off in design?
Which of the following best describes the trade-off in design?
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What does 'validation' refer to in the software life cycle?
What does 'validation' refer to in the software life cycle?
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Which phase of the software life cycle follows 'coding and unit testing'?
Which phase of the software life cycle follows 'coding and unit testing'?
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In the Waterfall Model, how is the process structured?
In the Waterfall Model, how is the process structured?
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What is the benefit of using iterative prototyping in the design process?
What is the benefit of using iterative prototyping in the design process?
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Which of the following stages is involved in the detailed design of a system?
Which of the following stages is involved in the detailed design of a system?
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What is a key aspect of software maintenance?
What is a key aspect of software maintenance?
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Study Notes
Design
- Design is about achieving goals within constraints
- Goals define the purpose of the design
- Constraints include materials and platform
- Trade-offs involve choosing which goals or constraints can be relaxed
The Interaction Design Process
- Requirements define what is desired
- Empathic understanding of the problem is crucial
- Analysis involves observation and synthesis
- Design involves idea generation
Iteration and Prototyping
- Getting it right and identifying needed features
- Prototypes are tested within the team
- Design solutions are refined
- Iteration is crucial
Implementation and Deployment
- Designers and evaluators rigorously test the software product.
- The goal is complete product testing.
The Software Life Cycle
- Software engineering guides the design process
- Design is a continuous activity throughout the life cycle
- The waterfall model is one of several life cycle models. Waterfall progresses sequentially.
Waterfall Model
- Each activity leads to the next.
- Requirements specification (natural language)
- Architectural design (high-level system description)
- Detailed design (architectural component refinement)
Coding, Testing, and Maintenance
- Coding and Unit testing (implementation in programming language and verification)
- Integration and testing (component verification)
- Maintenance (error correction and service revision)
Traditional Software Engineering Life Cycles
- Throw-away prototype: built, tested, and discarded
- Incremental approach: components built one at a time
- Evolutionary approach: multiple prototypes are provided with increasing functionality.
Time and Planning
- Prototyping requires time, which may be considered precious by project managers
- Planning for the design process, including prototyping, should be considered and costed appropriately.
Non-Functional Features
- Non-functional features such as safety and reliability are important and may be overlooked during prototyping
- These features may be sacrificed during the prototyping phase.
Contracts
- Contractual agreements (between designers and customers) can impact the design process.
- Factors within these contracts may change the design process significantly.
Prototyping Techniques
- Storyboards (animated or computer-based; useful for visualizing)
- Limited functionality simulations (limited simulations or components useful in demonstrating parts of the system)
Design Rationale
- Explains why a computer system is the way it is.
- Focuses on communicating decisions throughout the development life cycle.
- Allows arguments and trade-offs to be organized.
Usability Principles
- Learnability: ease of use for new users
- Flexibility: multiple ways of interacting.
- Robustness: support in determining success
Eight Golden Rules of Interface Design (Shneiderman)
- Consistency
- Shortcuts for frequent users
- Informative feedback
- Allow errors to be easily corrected
- Simple error-handling
- Reversal actions allowed
- Support user control.
- Memory load reduction
Norman's Seven Principles
- Use both knowledge in the world and knowledge in the head
- Simplify task structure.
- Make things visible.
- Get the mappings right.
- Exploit constraints.
- Design for errors.
- Standardize (when all else fails)
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Description
This quiz covers essential principles of design, focusing on goals, constraints, and the design process. It also delves into the software life cycle, including various models like the waterfall model and the importance of iteration and prototyping. Test your understanding of these key concepts in design and software engineering.