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Questions and Answers
What is the main difference between Abstract Factory and Builder?
What is the main difference between Abstract Factory and Builder?
What is the purpose of using Abstract Factory along with Bridge?
What is the purpose of using Abstract Factory along with Bridge?
What is the problem that Builder pattern solves?
What is the problem that Builder pattern solves?
What is a possible alternative to Facade?
What is a possible alternative to Facade?
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What is the advantage of using Builder pattern?
What is the advantage of using Builder pattern?
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What is a common implementation approach for Abstract Factories, Builders, and Prototypes?
What is a common implementation approach for Abstract Factories, Builders, and Prototypes?
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What is the main difference between Factory Method and Abstract Factory?
What is the main difference between Factory Method and Abstract Factory?
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What is the purpose of using Prototype with Abstract Factory?
What is the purpose of using Prototype with Abstract Factory?
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What is the primary purpose of the Builder pattern?
What is the primary purpose of the Builder pattern?
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What is the benefit of using multiple builder classes in the Builder pattern?
What is the benefit of using multiple builder classes in the Builder pattern?
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What do creational patterns provide in object-oriented design?
What do creational patterns provide in object-oriented design?
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What is the main goal of creational patterns?
What is the main goal of creational patterns?
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What is a key characteristic of the Builder pattern?
What is a key characteristic of the Builder pattern?
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Who first described the concept of patterns?
Who first described the concept of patterns?
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What is the role of the client code in the Builder pattern?
What is the role of the client code in the Builder pattern?
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What is an advantage of using the Builder pattern?
What is an advantage of using the Builder pattern?
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What is the name of the book that applied the concept of design patterns to programming?
What is the name of the book that applied the concept of design patterns to programming?
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What is the relationship between the building steps and the builder classes in the Builder pattern?
What is the relationship between the building steps and the builder classes in the Builder pattern?
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How many patterns were featured in the book Design Patterns: Elements of Reusable Object-Oriented Software?
How many patterns were featured in the book Design Patterns: Elements of Reusable Object-Oriented Software?
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What is the nickname of the authors of the book Design Patterns: Elements of Reusable Object-Oriented Software?
What is the nickname of the authors of the book Design Patterns: Elements of Reusable Object-Oriented Software?
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What is the focus of structural patterns?
What is the focus of structural patterns?
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How many groups of patterns are covered in this book?
How many groups of patterns are covered in this book?
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Study Notes
Relations with Other Patterns
- Many designs start with Factory Method and evolve to Abstract Factory, Prototype, or Builder for more flexibility and complexity.
- Builder focuses on step-by-step construction of complex objects.
- Abstract Factory specializes in creating families of related objects and returns the product immediately.
- Abstract Factory can serve as an alternative to Facade when hiding object creation from client code.
Abstract Factory
- Can be used with Bridge to encapsulate relations and hide complexity from client code.
- Can be implemented as a Singleton.
Builder
- A creational design pattern that constructs complex objects step by step.
- Allows for different types and representations of an object using the same construction code.
- Organizes object construction into a set of steps (e.g., buildWalls, buildDoor).
- Users can call only necessary steps to produce a particular configuration of an object.
- Different builders can implement the same set of building steps to produce various representations of the product.
Design Patterns
- Providing object creation mechanisms that increase flexibility and reuse of existing code.
- Structured into three main groups: Creational, Structural, and Behavioral patterns.
- Creational patterns provide object creation mechanisms.
- Structural patterns explain how to assemble objects and classes into larger structures.
- Behavioral patterns take care of effective communication and assignment of responsibilities between objects.
History of Design Patterns
- The concept of patterns was first described by Christopher Alexander in "A Pattern Language: Towns, Buildings, Construction".
- Applied to programming by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm in "Design Patterns: Elements of Reusable Object-Oriented Software" (1995).
- "The Gang of Four" (GOF) book featured 23 patterns and became a bestseller.
- Dozens of other object-oriented patterns have been discovered since then.
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Description
This quiz explores the relationships between design patterns such as Factory Method, Abstract Factory, Prototype, and Builder. It discusses how one pattern can evolve into another and their key differences.