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Questions and Answers
What are guidelines in the context of interface design?
What are guidelines in the context of interface design?
Low-level focused advice about good practices and cautions against dangers.
What are principles in the context of interface design?
What are principles in the context of interface design?
Mid-level strategies or rules to analyze and compare design alternatives.
What are theories in the context of interface design?
What are theories in the context of interface design?
High-level widely applicable frameworks to draw on during design and evaluation, as well as to support communication and teaching.
According to critics, what is a common problem with guidelines?
According to critics, what is a common problem with guidelines?
What do proponents say that building on experience from design leaders contributes to?
What do proponents say that building on experience from design leaders contributes to?
What were some of the early influential guidelines for desktop-interface designers?
What were some of the early influential guidelines for desktop-interface designers?
What are some aspects guidelines cover?
What are some aspects guidelines cover?
What is a suggestion from the National Cancer Institute's guidelines?
What is a suggestion from the National Cancer Institute's guidelines?
What is a suggestion from the sample accessibility guidelines?
What is a suggestion from the sample accessibility guidelines?
What are high-level goals offered by Smith and Mosier for organizing the display?
What are high-level goals offered by Smith and Mosier for organizing the display?
What are design constraints for mobile HCI?
What are design constraints for mobile HCI?
What are design guidelines for mobile HCI?
What are design guidelines for mobile HCI?
What are techniques for getting the user's attention?
What are techniques for getting the user's attention?
What are ways to facilitate data entry?
What are ways to facilitate data entry?
Give an example of how to facilitate data entry.
Give an example of how to facilitate data entry.
Principles are more __________ and widely __________ than guidelines.
Principles are more __________ and widely __________ than guidelines.
List the five primary interaction styles.
List the five primary interaction styles.
What is one of the 8 golden rules of interface design?
What is one of the 8 golden rules of interface design?
True or False: interfaces should force users to remember information from one display and then use that information on another display.
True or False: interfaces should force users to remember information from one display and then use that information on another display.
What is one way to prevent errors?
What is one way to prevent errors?
Name one strength of humans compared to machines.
Name one strength of humans compared to machines.
Name one strength of machines compared to humans.
Name one strength of machines compared to humans.
What are users able to do in a successful integration of automation and human control?
What are users able to do in a successful integration of automation and human control?
What are users able to concentrate on in a successful integration of automation and human control?
What are users able to concentrate on in a successful integration of automation and human control?
What is needed to deal with real world open systems?
What is needed to deal with real world open systems?
What are goals for autonomous agents?
What are goals for autonomous agents?
What can be problematic about User modeling for adaptive interfaces?
What can be problematic about User modeling for adaptive interfaces?
What is an alternative approach, besides agents?
What is an alternative approach, besides agents?
What are theories based on?
What are theories based on?
Name one thing a theory can be.
Name one thing a theory can be.
Name one of Norman's seven stages of action.
Name one of Norman's seven stages of action.
Name one of Norman's contributions.
Name one of Norman's contributions.
Fill in the blank: ____ of execution is a mismatch between the user's intentions and the allowable actions
Fill in the blank: ____ of execution is a mismatch between the user's intentions and the allowable actions
Name one of the four principles of good design.
Name one of the four principles of good design.
Where can user failures occur?
Where can user failures occur?
Flashcards
Guidelines
Guidelines
Low-level focused advice about good practices and cautions against dangers.
Principles
Principles
Mid-level strategies or rules to analyze and compare design alternatives.
Theories
Theories
High-level, widely applicable frameworks to draw on during design and evaluation.
Shared Language
Shared Language
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Influential Guidelines
Influential Guidelines
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Spatial consistency
Spatial consistency
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Data-entry format
Data-entry format
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Principles
Principles
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User's skill levels
User's skill levels
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Task Analysis
Task Analysis
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Direct manipulation
Direct manipulation
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Menu selection
Menu selection
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Command language
Command language
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Natural language
Natural language
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Interface Design Rules
Interface Design Rules
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Error Messages
Error Messages
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Automation
Automation
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Theories
Theories
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Stages of Action
Stages of Action
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Good Design
Good Design
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Study Notes
- The chapter discusses guidelines, principles, and theories in the context of design.
Introduction to Guidelines, Principles and Theories
- Guidelines are low-level focused advice regarding good practices and potential dangers.
- Principles are mid-level strategies or rules used to analyze and compare different design options.
- Theories are high-level, widely applicable frameworks that inform design and evaluation, as well as support teaching and communication.
Guidelines
- Shared language promotes consistency among various designers in terminology, appearance, and action sequences.
- Guidelines are rooted in best practices.
- Critics note they can be too specific, incomplete, hard to apply, or even incorrect.
- Proponents suggest that building on the experience of design leaders fosters steady improvements.
Guidelines continued
- Early guidelines from Apple and Microsoft for desktop interfaces have been widely followed in web and mobile device design.
- Apple's guidelines for iWatch menu design provides options for designing menus, including different styles to display items.
- Example of Apple iWatch menu design styles: List, stack and sequence styles for the navigation of menu items.
- Guidelines are also used for navigating interfaces.
- Guidelines are further used in organizing displays.
- Guidelines are used to facilitate data entry.
Navigating the interface
- The National Cancer Institute's guidelines can be found at www.usability.gov.
- Task sequences are standardized for easier navigation.
- Embedded links should be descriptive.
- Unique and descriptive headings enhance navigability.
- Check boxes are used for binary choices.
- Pages need to be developed to ensure printability.
- Thumbnail images are used to preview larger images.
Accessibility guidelines
- Text equivalents are to be provided for all non-text elements.
- Time-based multimedia presentations require synchronized equivalent alternatives.
- Information conveyed through color should also be accessible without color.
- Each frame has to have a descriptive title to ease identification and navigation.
- More information can be found at: U.S. Access Board http://www.access-board.gov/508.htm or World Wide Consotrium Web (W3C) http://www.w3.org/TR/WCAG20/
Organizing the display
- Smith and Mosier (1986) proposed five high-level goals for organizing displays.
- Data display should be consistent in formats, colors, and capitalization.
- Information assimilation from the user should be efficient.
- Memory load on the user is minimal.
- There has to be Compatibility of data display with data entry.
- Users must have flexibility for user control of how data are displayed.
Mobile HCI Design Constraints/Guidelines
- Smaller screen sizes are a constraint for mobile HCI design.
- Touch data entry can cause errors
- Battery-power limitations affect design.
- Data download speed or access issues need to be considered.
- Design guidelines include spatial consistency.
- Show high-level information.
- Minimize the number of steps in a given task.
- Minimize data entry requirements.
- Focus on objectives and streamline processes.
- Look at emerging design standards from manufacturers.
Getting the user’s attention
- Intensity should be limited to two levels, with high intensity reserved for drawing attention.
- Items can be underlined, put in a box, or pointed to with an arrow.
- Size can be varied up to four levels, with larger sizes grabbing more attention.
- Choice of font can be used to get the attention of the user.
- Inverse video can be used for attention.
- Display items can blink Use blinking displays within a range if 2-4 Hz.
- Up to four standard colors can be used.
- Audio can be used, incorporating soft tones for regular positive feedback.
Facilitate data entry
- Similar action sequences speed up learning.
- Fewer input actions usually leads to increased operator productivity, and usually less error.
- Users shouldn't need to remember lengthy lists of codes.
- The format of data-entry information should be linked to the displayed information.
- Experienced users prefer to enter information in a personally controlled sequence.
- Cerner has guidelines for designers/developers in electronic health records available at https://design.cerner.com/.
Principles
- Principles are enduring than guidelines.
- Principles need more clarification than the guidelines.
- Determine user's skill levels.
- Identify the tasks
- 5 primary interaction styles.
- 8 golden rules of interface design.
- Prevent errors.
- Automation and human control.
Determine user's skill levels
- It’s important to "Know thy user".
- Factors include age, gender, physical and cognitive abilities, education, cultural or ethnic background, training, motivation, goals, and personality.
- Design goals need to be based on the user's skill level.
- Novice or first-time users.
- Expert frequent users.
- Multi-layer designs are good to implement.
Identify the tasks
- Task Analysis usually involve long hours observing and interviewing users.
- Tasks should be decomposed into high level tasks and then broken down.
- Relative task considerations
Choose an interaction style
- Direct manipulation visually presents task concepts and allows easy learning.
- Menu selection shortens learning and reduces keystrokes, but presents danger of many menus.
- Form fill-in simplifies data entry.
- Command language is flexible and appeals to "power" users, but has poor error handling.
- Natural language relieves the burden of learning syntax, but may not show context.
8 Golden Rules of Interface Design
- Strive for consistency.
- Cater to universal usability.
- Offer informative feedback.
- Design dialogs to yield closure.
- Prevent errors.
- Permit easy reversal of actions.
- Keep users in control.
- Reduce short-term memory load.
Prevent errors
- Error messages should be specific, positive in tone, and constructive.
- Correct actions by: Graying out inappropriate actions and selection rather focusing on freestyle typing.
- Automatic completion can aid in the prevention of errors.
- Complete sequences.
Automation and human control
- Humans are generally better in sense-making from hearing, sight, touch, etc.
- Machines are generally better to Sense stimuli outside human's range.
- Successful integration Users being able to avoid routine, tedious, and error prone tasks.
- Successful integration users should be able to concentrate on making critical decisions, coping with unexpected situations, and planning future actions.
More on Automation and human control
- Supervisory control is needed to deal with real world open systems.
- E.g. air-traffic controllers with low frequency, but high consequences of failure air-traffic.
- Autonomous Agents are one goal for automation.
- Autonomous Agents should aim to knows user's likes and dislikes.
- Autonomous Agents should aim to makes proper inferences.
- Autonomous Agents should aim to Performs competently with little guidance.
- An Alternative is by creating User models to allow for adaptive interfaces.
- Downside can be Users that may make surprising changes, they need to pause to see what has happened and it is problematic for them to predict changes that may happen..
- Alternative is to look to alternatives such as user control,expand use of control panels and information visualization tools.
Theories
- Theories go beyond guidelines.
- Principles are used to develop theories.
- Some theories are descriptive.
- Some theories are also exploratory.
- Some theories are prescriptive.
- There are also predictive theories.
- Some theories are based on human capacity.
- Motor Task, for example skill in pointing, clicking, dragging, or other movements.
- Perceptual, involving the aditory and tactile senses.
- Cognitive processes, such as problem solving with short- and long-term memory.
Stages of action models
- Norman's seven stages of action: Forming the goal, forming the intention, specifying the action, executing the action, perceiving the system state, interpreting the system state, and evaluating the outcome.
- Contributes to the context of cycles of action and evaluation.
- Gulf of execution: Mismatch between the user's intentions and the allowable actions.
- Gulf of evaluation: Mismatch between the system's representation and the user's expectations.
Stages of action models (concluded)
- Four principles of good design: Visibility: State and alternatives are visible, Conceptual Model: Good system image, Good Mappings: Interface reveals relationships, Feedback: User receives continuous communication.
- Failures points and Users forming on inadequate goal.
- Users finding the correct interface object.
- User specifications for executing a desired action.
- User receiving inappropriate or misleading feedback.
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