Creating Laser Dodge Game with Tynker Blocks

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RestoredSard4225
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What is the purpose of the 'random' code block in this class?

To introduce randomness in the movement of laser beams

What is the role of the 'glide' and 'go to' blocks in creating the laser dodge game?

To move the lasers up and down

What is the function of the 'Pick Random' block introduced in this class?

To return a random number between two parameters

Where are the Actors placed in this project?

On the stage, which is the background of the project

What does an event block do in this context?

Broadcasts a message to the entire program or listens for a broadcast from other scripts

What is the purpose of the 'random' code block in creating the laser dodge game?

To introduce unpredictability in the movement of the laser beams

Where are the Actors placed in this project?

On the stage, which is the background of the project

What is the role of the 'glide' and 'go to' blocks in creating the laser dodge game?

To move Agent 7 within the game environment

What does an event block do in this context?

Triggers specific actions based on predefined conditions

What is an edge in this context?

A side of the screen

Learn how to create a laser dodge game using Tynker Blocks. Students will use the 'random' code block and apply 'glide' and 'go to' blocks to move the lasers. By the end of the class, they will design a game where they help Agent 7 cross the foyer without touching the red laser beam.

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