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Questions and Answers
What is the name of the early popular video game that required users to rotate a knob to move a white rectangle on the screen?
What is the name of the early popular video game that required users to rotate a knob to move a white rectangle on the screen?
How long does it take for a person to become a competent novice at playing Pong?
How long does it take for a person to become a competent novice at playing Pong?
What was the purpose of the white rectangle in Pong?
What was the purpose of the white rectangle in Pong?
What is the name of the author who provided an illustrated history of five decades of video games?
What is the name of the author who provided an illustrated history of five decades of video games?
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What is the current generation of video games, according to some cataloguers?
What is the current generation of video games, according to some cataloguers?
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What is the purpose of the white spot in Pong?
What is the purpose of the white spot in Pong?
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What is the name of the sound emitted by the computer speaker in Pong?
What is the name of the sound emitted by the computer speaker in Pong?
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How many players can play video games, according to the text?
How many players can play video games, according to the text?
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What is combined with virtual reality in direct manipulation?
What is combined with virtual reality in direct manipulation?
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What was a setback for vision-impaired users?
What was a setback for vision-impaired users?
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What is a problem with direct-manipulation designs?
What is a problem with direct-manipulation designs?
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What do users need to learn in direct manipulation?
What do users need to learn in direct manipulation?
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What is a limitation of titles that appear on icons when the cursor is over them?
What is a limitation of titles that appear on icons when the cursor is over them?
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What can happen if users overestimate the functions of the computer-based analogy?
What can happen if users overestimate the functions of the computer-based analogy?
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Why is ample testing necessary in direct manipulation?
Why is ample testing necessary in direct manipulation?
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What is a limitation of direct manipulation in the mobile world?
What is a limitation of direct manipulation in the mobile world?
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What was the Kinect introduced for in 2010?
What was the Kinect introduced for in 2010?
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What is a characteristic of natural user interfaces?
What is a characteristic of natural user interfaces?
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Why was a wrist strap added to the early Wii controller?
Why was a wrist strap added to the early Wii controller?
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What is a benefit of natural user interfaces?
What is a benefit of natural user interfaces?
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What can be customized for games?
What can be customized for games?
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What is the purpose of the software development kit (SDK) for Kinect?
What is the purpose of the software development kit (SDK) for Kinect?
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How can users correct mistakes in natural user interfaces?
How can users correct mistakes in natural user interfaces?
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What is a characteristic of interfaces mentioned in the text?
What is a characteristic of interfaces mentioned in the text?
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What do game controllers often display continuously to measure user progress?
What do game controllers often display continuously to measure user progress?
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What is a common feature of game controllers?
What is a common feature of game controllers?
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What is a benefit of continuously displaying scores in games?
What is a benefit of continuously displaying scores in games?
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What has been shown to be extremely valuable in studies with elementary-school children?
What has been shown to be extremely valuable in studies with elementary-school children?
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Why are machine-generated feedback messages often ineffective?
Why are machine-generated feedback messages often ineffective?
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What is a benefit of providing both behavioral data and attitudinal data in games?
What is a benefit of providing both behavioral data and attitudinal data in games?
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What do the top 10 scorers often get to do in games?
What do the top 10 scorers often get to do in games?
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What is a common component of direct-manipulation actions in games?
What is a common component of direct-manipulation actions in games?
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What should be used carefully in 3-D interfaces according to the guidelines?
What should be used carefully in 3-D interfaces according to the guidelines?
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Why should text be kept readable in 3-D interfaces?
Why should text be kept readable in 3-D interfaces?
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What should be prevented in 3-D interfaces to ensure user safety?
What should be prevented in 3-D interfaces to ensure user safety?
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How can user movement be simplified in 3-D interfaces?
How can user movement be simplified in 3-D interfaces?
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What is the purpose of constructing visual groups in 3-D interfaces?
What is the purpose of constructing visual groups in 3-D interfaces?
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What is the potential benefit of enriching 3-D interfaces with stereo displays, haptic feedback, and 3-D sound?
What is the potential benefit of enriching 3-D interfaces with stereo displays, haptic feedback, and 3-D sound?
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What is the purpose of providing overviews in 3-D interfaces?
What is the purpose of providing overviews in 3-D interfaces?
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What is the benefit of following the guidelines for 3-D interfaces?
What is the benefit of following the guidelines for 3-D interfaces?
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Study Notes
Direct Manipulation and Immersive Environments
- Direct manipulation combines with virtual reality to create an immersive experience where users wear glasses or devices and interact with the virtual space.
- Users can see themselves and navigate through the space by walking, leaning, and moving, and the scenery changes accordingly.
Problems with Direct Manipulation
- Graphical user interfaces were a setback for vision-impaired users, who preferred the simplicity of linear command languages.
- Screen readers, speech-enabled devices, and audio designs enable vision-impaired users to understand spatial relationships.
- Direct manipulation designs can consume valuable screen space, forcing valuable information off-screen and requiring scrolling or multiple actions.
Video Games
- Video games are a successful application of direct-manipulation concepts, offering an immersive experience with interactive objects, sounds, and changing backgrounds.
- The early game Pong (1972) required users to rotate a knob to move a white rectangle to hit a ball, while the computer speaker emitted a ponging sound.
- Modern games have advanced to include full-body controls, multiple objects, stereo sounds, and detailed environments.
Natural User Interface
- The introduction of Kinect by Microsoft for Xbox in 2010 and for Windows in 2012 enabled natural user interfaces, where the entire body can be used.
- The natural user interface has no syntax to remember, and therefore no syntax-error messages, with results of actions being obvious and reversible.
Game Controllers
- Various game controllers exist, including customized controllers for specific games, such as Guitar Hero, flight control, and Leap Motion.
- Although these controllers provide direct-manipulation actions, users still need to learn the meaning of the various buttons.
Effective 3-D Interfaces
- Features for effective 3-D interfaces include:
- Using occlusion, shadows, perspective, and other 3-D techniques carefully.
- Minimizing navigation steps required for users to accomplish tasks.
- Keeping text readable and avoiding visual clutter, distraction, contrast shifts, and reflections.
- Simplifying user movement and object movement.
- Preventing errors and enabling users to construct visual groups to support spatial recall.
Enhanced 3-D Features
- Enriching interfaces with stereo displays, haptic feedback, and 3-D sound may prove beneficial in more than specialized applications.
- Guidelines for inclusion of enhanced 3-D features include providing overviews, allowing teleportation, offering x-ray vision, and providing history keeping.
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Description
This quiz covers the concept of direct manipulation in computer science, where users interact with virtual environments using devices like glasses or other equipment. It also explores the challenges associated with this technology.