Computer Science: Direct Manipulation and Virtual Reality

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40 Questions

What is the name of the early popular video game that required users to rotate a knob to move a white rectangle on the screen?

Pong

How long does it take for a person to become a competent novice at playing Pong?

30 seconds

What was the purpose of the white rectangle in Pong?

To deflect the ball

What is the name of the author who provided an illustrated history of five decades of video games?

Parkin

What is the current generation of video games, according to some cataloguers?

Eighth

What is the purpose of the white spot in Pong?

To act as a ping-pong ball

What is the name of the sound emitted by the computer speaker in Pong?

Pong

How many players can play video games, according to the text?

Multiple

What is combined with virtual reality in direct manipulation?

Glasses or devices

What was a setback for vision-impaired users?

Graphical user interfaces

What is a problem with direct-manipulation designs?

They consume valuable screen space

What do users need to learn in direct manipulation?

The meanings of visual representations and graphic icons

What is a limitation of titles that appear on icons when the cursor is over them?

They offer only a partial solution

What can happen if users overestimate the functions of the computer-based analogy?

They will draw incorrect conclusions about permissible actions

Why is ample testing necessary in direct manipulation?

To minimize negative side effects and refine the displayed objects and actions

What is a limitation of direct manipulation in the mobile world?

It consumes valuable screen space

What was the Kinect introduced for in 2010?

Xbox

What is a characteristic of natural user interfaces?

Allows the entire body to be used

Why was a wrist strap added to the early Wii controller?

To prevent accidental throwing

What is a benefit of natural user interfaces?

Fewer error messages

What can be customized for games?

Game controllers

What is the purpose of the software development kit (SDK) for Kinect?

To create worlds

How can users correct mistakes in natural user interfaces?

By using the natural inverse action

What is a characteristic of interfaces mentioned in the text?

Has no syntax to remember

What do game controllers often display continuously to measure user progress?

A numeric score

What is a common feature of game controllers?

A series of buttons and direction arrows

What is a benefit of continuously displaying scores in games?

It provides a form of positive reinforcement

What has been shown to be extremely valuable in studies with elementary-school children?

The display of numerical scores

Why are machine-generated feedback messages often ineffective?

They are perceived as an annoyance and a deception

What is a benefit of providing both behavioral data and attitudinal data in games?

It adds to the immersion quality of the game

What do the top 10 scorers often get to do in games?

Store their initials in the game for public display

What is a common component of direct-manipulation actions in games?

A joystick or steering wheel

What should be used carefully in 3-D interfaces according to the guidelines?

Occlusion, shadows, perspective, and other 3-D techniques

Why should text be kept readable in 3-D interfaces?

To ensure user tasks can be accomplished efficiently

What should be prevented in 3-D interfaces to ensure user safety?

Errors and unsafe compounds

How can user movement be simplified in 3-D interfaces?

By keeping movements planar and avoiding surprises

What is the purpose of constructing visual groups in 3-D interfaces?

To support spatial recall

What is the potential benefit of enriching 3-D interfaces with stereo displays, haptic feedback, and 3-D sound?

Enhanced user experience

What is the purpose of providing overviews in 3-D interfaces?

To enable users to see the big picture

What is the benefit of following the guidelines for 3-D interfaces?

Bigger payoffs sooner in more applications

Study Notes

Direct Manipulation and Immersive Environments

  • Direct manipulation combines with virtual reality to create an immersive experience where users wear glasses or devices and interact with the virtual space.
  • Users can see themselves and navigate through the space by walking, leaning, and moving, and the scenery changes accordingly.

Problems with Direct Manipulation

  • Graphical user interfaces were a setback for vision-impaired users, who preferred the simplicity of linear command languages.
  • Screen readers, speech-enabled devices, and audio designs enable vision-impaired users to understand spatial relationships.
  • Direct manipulation designs can consume valuable screen space, forcing valuable information off-screen and requiring scrolling or multiple actions.

Video Games

  • Video games are a successful application of direct-manipulation concepts, offering an immersive experience with interactive objects, sounds, and changing backgrounds.
  • The early game Pong (1972) required users to rotate a knob to move a white rectangle to hit a ball, while the computer speaker emitted a ponging sound.
  • Modern games have advanced to include full-body controls, multiple objects, stereo sounds, and detailed environments.

Natural User Interface

  • The introduction of Kinect by Microsoft for Xbox in 2010 and for Windows in 2012 enabled natural user interfaces, where the entire body can be used.
  • The natural user interface has no syntax to remember, and therefore no syntax-error messages, with results of actions being obvious and reversible.

Game Controllers

  • Various game controllers exist, including customized controllers for specific games, such as Guitar Hero, flight control, and Leap Motion.
  • Although these controllers provide direct-manipulation actions, users still need to learn the meaning of the various buttons.

Effective 3-D Interfaces

  • Features for effective 3-D interfaces include:
    • Using occlusion, shadows, perspective, and other 3-D techniques carefully.
    • Minimizing navigation steps required for users to accomplish tasks.
    • Keeping text readable and avoiding visual clutter, distraction, contrast shifts, and reflections.
    • Simplifying user movement and object movement.
    • Preventing errors and enabling users to construct visual groups to support spatial recall.

Enhanced 3-D Features

  • Enriching interfaces with stereo displays, haptic feedback, and 3-D sound may prove beneficial in more than specialized applications.
  • Guidelines for inclusion of enhanced 3-D features include providing overviews, allowing teleportation, offering x-ray vision, and providing history keeping.

This quiz covers the concept of direct manipulation in computer science, where users interact with virtual environments using devices like glasses or other equipment. It also explores the challenges associated with this technology.

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