Computer Hardware Unit 2

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Questions and Answers

What is the primary function of the Control Unit within a CPU?

  • Managing the flow of data between components (correct)
  • Storing data for later use
  • Displaying information to the user
  • Performing mathematical calculations

Which of these is NOT a common type of computer storage?

  • Optical Disc
  • Flash Memory
  • SSD
  • RAM (correct)

What is the difference between a compiler and an interpreter?

  • A compiler is used for high-level languages, while an interpreter is used for low-level languages.
  • A compiler executes code line by line, while an interpreter translates it into machine instructions.
  • A compiler converts source code into machine instructions, while an interpreter executes code line by line without prior compilation. (correct)
  • A compiler translates code line by line, while an interpreter converts the entire code into machine instructions at once.

Which of these is NOT a common software license type?

<p>Closed Source (B)</p> Signup and view all the answers

What is the role of the Motherboard in a computer system?

<p>Connects all computer components and houses the CPU, memory, and expansion slots (C)</p> Signup and view all the answers

What is the primary function of a Graphics Processing Unit (GPU)?

<p>Handling image processing and display (B)</p> Signup and view all the answers

Which of these is NOT considered a peripheral device?

<p>Monitor (C)</p> Signup and view all the answers

Which of these is a common example of application software?

<p>Microsoft Word (A)</p> Signup and view all the answers

What is the term for errors in software code that can lead to unexpected behavior or crashes?

<p>Software bugs (B)</p> Signup and view all the answers

Which of the following best describes a data structure?

<p>A way of organizing and storing data in software for efficient access and manipulation (D)</p> Signup and view all the answers

Flashcards

Central Processing Unit (CPU)

The 'brain' of the computer; performs calculations and controls operations.

Arithmetic Logic Unit (ALU)

Part of the CPU that performs mathematical calculations and logical operations.

Random Access Memory (RAM)

Volatile memory that holds data currently in use; erased when power is off.

Solid State Drive (SSD)

A type of storage that is faster and more reliable than traditional hard drives.

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Input Devices

Devices like keyboards and mice that allow users to enter data into the computer.

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Operating System (OS)

Software that manages hardware and software resources; examples include Windows and macOS.

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Compiler

A tool that converts high-level source code into machine code.

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Software Bugs

Errors in code that cause unexpected behavior or crashes.

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User Interface (UI)

The means through which users interact with software; affects usability.

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Data Structures

Organized formats for storing and managing data in software.

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Study Notes

Unit 2: Computer Hardware

  • Central Processing Unit (CPU): The "brain" of the computer; performs calculations, controls operations
  • Components within CPU: Arithmetic Logic Unit (ALU) performs calculations, Control Unit manages instructions
  • Types of CPUs: Differ in speed, architecture (e.g., x86, ARM), and core count
  • Memory: RAM (Random Access Memory) holds currently used data; volatile (lost when power is off)
  • Storage: Hard drives, SSDs (Solid State Drives), flash memory, optical discs store data; non-volatile (data remains when power is off)
  • Input Devices: Keyboard, mouse, scanner, microphone; allow users to enter data
  • Output Devices: Monitor, printer, speakers; display processed information
  • Motherboard: Connects all computer components; houses CPU, memory, and expansion slots
  • Graphics Processing Unit (GPU): Handles image processing and display; important for gaming and video editing
  • Expansion Cards: Add extra functionality, such as sound or network capabilities
  • Peripherals: Devices connected to the computer but not essential for basic function, like a printer or webcam
  • Ports: Connections for peripherals (e.g., USB, HDMI, Ethernet)
  • BIOS (Basic Input/Output System): Firmware that initializes the computer on startup; controls basic devices
  • Power Supply Unit (PSU): Provides power to all computer components; its wattage must be sufficient for the system
  • Bus Architecture: Data pathways between components; defines speed and communication limits
  • Clock Speed: Measures the CPU's processing cycles per second, typically in GHz
  • Word Size: Indicates the amount of data the CPU can process at once

Unit 3: Computer Software

  • Operating System (OS): Manages computer hardware, software, and resources; examples include Windows, macOS, Linux
  • Types of Software: Application software (e.g., word processors, games) and system software (e.g., operating systems, utilities)
  • Application Software: Programs designed to perform specific tasks; examples include word processors, web browsers, games
  • System Software: Manages computer resources; includes operating systems (OS), device drivers, and utilities
  • Programming Languages: Used to develop software; examples include Python, Java, C++, JavaScript
  • Software Development Lifecycle (SDLC): Process for creating software, including planning, design, implementation, testing, and deployment
  • Software Licenses: Legal agreements governing the usage of software; may be shareware, freeware, trialware, open source, or proprietary
  • Coding: The process of translating human-readable instructions into machine-executable code; software development is fundamentally about constructing effective code that processes algorithms and data
  • Compiler: Converts source code into machine instructions; a crucial tool in translating higher-level language source code into machine code.
  • Interpreter: Executes code line by line without prior compilation; a software tool that translates code into machine instructions in real-time.
  • Software Bugs: Errors in software code that can lead to unexpected behavior or crashes; often fixed through updates or patches
  • User Interface (UI): The way users interact with software; a good UI is essential for usability and user experience (UX)
  • Data Structures: Organized ways of storing and managing data in software; essential for efficient program operation
  • Algorithms: Step-by-step procedures for solving problems; the heart of program functions in software.
  • Data Types: Determine type of information the software can store. Examples include integers, floating-point numbers, strings.

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