Questions and Answers
What are classes and what are objects?
Classes are factories for creating objects, while objects are collections of data and behaviors that represent some entity.
What are instance variables and instance methods?
Instance variables and instance methods are non-static variables and methods declared in a class.
What does null mean in Java?
Null is a special value that indicates a variable does not point to any object.
What is a constructor?
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What does the statement 'fruit = new Kumquat();' do?
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What is meant by instance variable and instance method?
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What are subclass and superclass?
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How to modify a class to make instance variables private and add getter/setter methods?
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Why does class Player have a toString() method?
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What is polymorphism?
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What is garbage collection?
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What is an abstract class in Java?
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What is 'this' in Java?
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Write a complete definition for a simple Counter class.
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Fill in the blanks to simulate tossing a coin 100 times: If (Math.random() < 0.5) __________ ; else __________ ;
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Print the number of heads and tails: System.out.println('There were ' + __________ + ' heads.');
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Print the number of tails: System.out.println('There were ' + __________ + ' tails.');
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Study Notes
Objects and Classes in Object-Oriented Programming
- Classes and Objects: Classes serve as blueprints for creating objects, defining structures and behaviors. An object is an instance of a class, encapsulating data and functions.
- Example: In a Dog class, Lassie is a specific Dog object with individual characteristics.
Instance Variables and Methods
- Definition: Instance variables and methods are non-static members of a class, specific to each object created.
- Storage: They become part of each instantiated object, providing unique states and behaviors.
Null in Java
- Definition: Null indicates that a variable of object type does not point to any object. It serves as a placeholder for objects stored in the heap memory.
Constructors
-
Purpose: A constructor initializes a new object and has the same name as the class. It is invoked with the
new
keyword to create instances.
Creating Objects
-
Memory Allocation: The statement
fruit = new Kumquat();
allocates memory for a new Kumquat object, invokes its constructor, and stores the reference in the variablefruit
.
Subclass and Superclass
-
Inheritance: Subclass inherits properties and behaviors from a superclass, which it can extend or modify. Syntax for inheritance in Java is
class Subclass extends Superclass
.
Getter and Setter Methods
- Encapsulation: Making instance variables private and providing getters and setters enables controlled access to them. This pattern enhances data encapsulation and integrity.
Inherited Methods
- toString() Method: If a class does not extend any other class, it inherits from Object class by default, which includes a pre-defined toString() method.
Polymorphism
- Concept: Polymorphism allows objects of different classes to respond to the same method call in varied ways, often through method overriding in subclasses.
Garbage Collection
- Memory Management: Garbage collection in Java automatically reclaims memory by identifying and disposing of unreachable objects, in contrast to manual memory management requiring the programmer’s oversight.
Abstract Classes
-
Definition: An abstract class cannot create objects and serves as a template for subclasses. It is tagged with the
abstract
modifier to enforce this restriction.
The "this" Keyword
-
Functionality: The
this
keyword references the current object instance within its class, helping to distinguish between instance variables and parameters of methods.
Counter Class Example
- Implementation: A class Counter tracks a numeric value with private access. It includes methods increment() to increase the counter's value and getValue() to return the current count.
Coin Toss Simulation
- Design: Utilize two Counter objects to count heads and tails from simulated coin flips, demonstrating class usage and method invocation for counting.
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Description
Test your knowledge on object-oriented programming concepts with this quiz focused on classes and objects. Discover the intricacies of how they interact and their roles in software development. Perfect for students diving into programming fundamentals.