Podcast
Questions and Answers
Which of the following is the primary purpose of a structure in C programming?
Which of the following is the primary purpose of a structure in C programming?
- To implement object-oriented programming principles such as inheritance and polymorphism.
- To create dynamic arrays that can grow or shrink during program execution.
- To define a new data type that groups different data types into a single unit. (correct)
- To manage memory allocation and deallocation for primitive data types.
In C, what are the three different methods to define a structure?
In C, what are the three different methods to define a structure?
- Variable, tagged, and type-defined structures (correct)
- Simple, complex, and nested structures
- Global, local, and static structures
- Public, private, and protected structures
What is the main difference between a 'variable structure' and a 'tagged structure' in C?
What is the main difference between a 'variable structure' and a 'tagged structure' in C?
- A variable structure cannot contain pointers, while a tagged structure can.
- A variable structure defines a type, while a tagged structure defines a struct variable.
- A variable structure must be defined before it is used, while a tagged structure can be defined anywhere in the code.
- A variable structure definition defines a struct variable, while a tagged structure definition defines a type. (correct)
What is the primary advantage of using a 'typedef structure' in C?
What is the primary advantage of using a 'typedef structure' in C?
How do you access members of a structure in C using the dot operator?
How do you access members of a structure in C using the dot operator?
When should you use the arrow operator (->
) instead of the dot operator (.
) to access structure members in C?
When should you use the arrow operator (->
) instead of the dot operator (.
) to access structure members in C?
What is a 'nested structure' in C?
What is a 'nested structure' in C?
When initializing a structure in C, what is the significance of the order in which the values are provided?
When initializing a structure in C, what is the significance of the order in which the values are provided?
In C, what happens if you provide fewer initializers than members when initializing a structure?
In C, what happens if you provide fewer initializers than members when initializing a structure?
Why should the sizeof()
operator be used when dynamically allocating storage for structures?
Why should the sizeof()
operator be used when dynamically allocating storage for structures?
What is the significance of using calloc()
instead of malloc()
when allocating memory for an array of structures?
What is the significance of using calloc()
instead of malloc()
when allocating memory for an array of structures?
In C, what is the primary method for passing an array by value into a function?
In C, what is the primary method for passing an array by value into a function?
Consider the scenario where a large structure is passed by value to a function. What is a potential disadvantage of this approach?
Consider the scenario where a large structure is passed by value to a function. What is a potential disadvantage of this approach?
When passing a structure as a parameter to a function by value, what happens to the original structure in the calling function?
When passing a structure as a parameter to a function by value, what happens to the original structure in the calling function?
What is the advantage of passing a structure pointer as a parameter to a function instead of passing the structure by value?
What is the advantage of passing a structure pointer as a parameter to a function instead of passing the structure by value?
If you want to prevent a function from modifying a structure passed as a parameter, how can you achieve this?
If you want to prevent a function from modifying a structure passed as a parameter, how can you achieve this?
What is a potential issue when a function returns a pointer to a local structure variable?
What is a potential issue when a function returns a pointer to a local structure variable?
What is a safer alternative to returning a pointer to a local structure variable from a function?
What is a safer alternative to returning a pointer to a local structure variable from a function?
What is a potential drawback of returning a structure by value from a function?
What is a potential drawback of returning a structure by value from a function?
How can the disadvantage of copying a large structure on returning it from a function be avoided?
How can the disadvantage of copying a large structure on returning it from a function be avoided?
In C, what happens when an array is passed as a parameter to a function?
In C, what happens when an array is passed as a parameter to a function?
What is the only way to return an array from a function by value in C?
What is the only way to return an array from a function by value in C?
What is the main difference between passing an array as a parameter and embedding it in a structure when passing it as a parameter?
What is the main difference between passing an array as a parameter and embedding it in a structure when passing it as a parameter?
What is the major problem in embedding an arbitrarily huge array inside a structure and passing it around?
What is the major problem in embedding an arbitrarily huge array inside a structure and passing it around?
Which of the following declares a structure named car
with members model
(string) and year
(integer)?
Which of the following declares a structure named car
with members model
(string) and year
(integer)?
Given a structure struct Point { int x, y; }
, how do you declare a variable p
of this type and initialize its members to x=10
and y=20
?
Given a structure struct Point { int x, y; }
, how do you declare a variable p
of this type and initialize its members to x=10
and y=20
?
Assuming you have a structure typedef struct { int id; char name[50]; } Person;
, how would you dynamically allocate memory for a single Person
?
Assuming you have a structure typedef struct { int id; char name[50]; } Person;
, how would you dynamically allocate memory for a single Person
?
If you have a pointer Person* ptr
to a Person
structure (defined as typedef struct { int id; char name[50]; } Person;
), how would you access the id
member?
If you have a pointer Person* ptr
to a Person
structure (defined as typedef struct { int id; char name[50]; } Person;
), how would you access the id
member?
What is the purpose of using typedef
with structures in C?
What is the purpose of using typedef
with structures in C?
Consider you have the following code:
struct Point {
int x, y;
};
void printPoint(struct Point p) {
p.x = 100;
printf("%d, %d\n", p.x, p.y);
}
int main() {
struct Point myPoint = {10, 20};
printPoint(myPoint);
printf("%d, %d\n", myPoint.x, myPoint.y);
return 0;
}
What will be printed to the console?
Consider you have the following code:
struct Point {
int x, y;
};
void printPoint(struct Point p) {
p.x = 100;
printf("%d, %d\n", p.x, p.y);
}
int main() {
struct Point myPoint = {10, 20};
printPoint(myPoint);
printf("%d, %d\n", myPoint.x, myPoint.y);
return 0;
}
What will be printed to the console?
Flashcards
What is a Structure?
What is a Structure?
A structure is a user-defined data type that combines different data types into a single unit.
What is a variable structure?
What is a variable structure?
A way to define a structure where a structure variable is defined directly with the struct keyword.
What is a Tagged Structure?
What is a Tagged Structure?
A structure definition that associates a name (tag) with the structure, allowing reuse.
What is a Typedef Structure?
What is a Typedef Structure?
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What is the Dot Operator?
What is the Dot Operator?
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What is the Arrow Operator?
What is the Arrow Operator?
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What are Nested Structures?
What are Nested Structures?
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Initializing Structures
Initializing Structures
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Dynamic Allocation and sizeof()
Dynamic Allocation and sizeof()
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Arrays within Structures
Arrays within Structures
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Arrays of Structures
Arrays of Structures
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Structures as Parameters (by value)
Structures as Parameters (by value)
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Structure Pointers as Parameters
Structure Pointers as Parameters
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Const Struct Parameter
Const Struct Parameter
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Returning Structure Pointer to Local Variable
Returning Structure Pointer to Local Variable
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Function Return Structure Values
Function Return Structure Values
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Arrays as Parameters & Return
Arrays as Parameters & Return
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Study Notes
- Structures are new data types that combine different types into a single, compound data type.
- Struct definitions are analogous to templates or blueprints and composed of members of previously defined types.
- Structures must be defined before they are used.
- C has three different methods to define a structure: variable structures, tagged structures, and type-defined structures.
Struct Variable
- A variable structure definition defines a struct variable.
- An example is
struct { double x; double y; } point;
wherex
andy
are member names andpoint
is the variable name. - Keep in mind the semicolon at the end of the definition.
Tagged Structure
- A tagged structure definition defines a type which can be used to define variables, parameters, and return types.
- For example:
struct point_t { double x; double y; };
Thepoint_t
is the structure tag. - Variable definitions using the tag looks like this:
struct point_t point1, point2, point3;
point1
,point2
, andpoint3
all have membersx
andy
.
Typedef Structure
- A type-defined structure allows the definition of variables without the struct keyword, where tagged are used to define varaibles, parameters, and return types.
- A structure looks like this:
typedef struct { long ssn; int empType; float salary; } employee_t;
where employee_t is new type name. - A variable definition looks like this:
employee_t emp;
- Variable
emp
has membersssn
,empType
, andsalary
.
Dot Operator
- The dot operator is used to access member variables with a syntax of
structure_variable_name.member_name
. - Accessed variables act like other variables.
- Given
struct point_t { double x; double y; };
, you can access the variables like this:
void setPoints() {
struct point_t point1, point2;
point1.x = 7; // initialize point1 members
point1.y = 11;
point2 = point1; // copy point1 to point2
}
Arrow Operator
- The arrow operator is used to access member variables using a pointer.
- The arrow operator syntax is
structure_variable_pointer->member_name
. - The dot operator syntax can also be used like this:
(*structure_variable_pointer).member_name
- Given
typedef struct { long ssn; int empType; float salary; } employee_t;
the following code initializes the variables:
employee_t *newEmp (long n, int type, float sal) {
employee_t *empPtr = malloc(sizeof(employee_t));
empPtr->ssn = n; // -> operator
empPtr->empType = type; // -> operator
(*empPtr).salary = sal; // dot operator
return empPtr;
}
Nested Structures
- A member that is of a structure type is considered nested.
- Example:
typedef struct {
int month;
int day;
int year;
} date_t;
typedef struct {
double height;
int weight;
date_t birthday;
} personInfo_t;
personInfo_t person;
defines a variable of typepersonInfo_t
.person.birthday
is a member ofperson
, andperson.birthday.year
is a member ofperson.birthday
.
Initializing Structures
- Structures may be initialized at the time they are declared.
- Order is essential; the sequence of values initializes successive variables in the struct.
- It is an error to pass more initializers than members.
- If fewer initializers than members are provided, the initializers provided are used to initialize the data members; the remainder are initialized to 0 for primitive types.
- Given this structure:
typedef struct {
int month;
int day;
int year;
} date_t;
- It can be initialized like this:
date_t due_date = {12, 31, 2020};
Dynamic Allocation of Structures
- The
sizeof()
operator should always be used in dynamic allocation of storage for structured data types, as well as reading and writing structured data types. - Example:
typedef struct {
int month;
int day;
int year;
} date_t;
date_t due_date;
int date_t_len = sizeof(date_t); // sizeof type
int due_date_len = sizeof(due_date); // sizeof variable
printf("sizeof(date_t)=%d\n", date_t_len);
printf("sizeof(due_date)=%d\n", due_date_len);
date_t *due_dates = calloc(100, sizeof(date_t));
- The
sizeof(date_t)
andsizeof(due_date)
both equal 12.
Arrays within Structures
- A member of a structure may be an array.
- Example:
typedef struct {
long ssn; // SSN
double payRate; // Hourly rate
float hoursWorked[7]; // Daily hours worked Sun-Sat
} timeCard_t;
timeCard_t empTime;
empTime.hoursWorked[5] = 6.5; // Thur hours worked
Arrays of Structures
- An array of structure types can be created.
- Example:
typedef struct {
// unsigned char will hold 0-255
unsigned char red;
unsigned char green;
unsigned char blue;
} pixel_t;
pixel_t pixelMap[800][600];
pixelMap[425][37].red = 127;
pixelMap[425][37].green = 0;
pixelMap[425][37].blue = 58;
Array of Structures Containing Arrays
- Arrays of structures can contain arrays
typedef struct {
long ssn; // SSN
double payRate; // Hourly rate
float hoursWorked[7]; // Daily hours worked Sun-Sat
} timeCard_t;
timeCard_t empTime[1000];
// Thur hours worked, emp # 10
empTime[9].hoursWorked[5] = 6.5;
Structures as Parameters
- A struct, like an int, may be passed to a function.
- The process of passing a struct to a function works like passing an int: the complete structure is copied to the stack, and the called function is unable to modify the caller's copy of the variable.
- Example:
typedef struct {
double x; // x coordinate
double y; // y coordinate
} point_t;
void changePoint(point_t p) {
printf("x=%.1lf, y=%.11f\n", p.x, p.y); // x=1.2, y=2.3
// p.x = 3.4;
// p.y = 4.5;
}
void mainPoint() {
point_t point = {1.2, 2.3};
changePoint(point);
printf("x=%.1lf, y=%.1lf\n", point.x, point.y); // x=1.2, y=2.3
}
- A disadvantage of passing structures this way is it's inefficient, potentially causing stack overflow, when copying large structures onto the stack.
- This is especially true for structures like this example which contains 1 billion integers:
typedef struct {
int w[1000 * 1000 * 1000]; // One billion int elements
} big_t;
Structure Pointers as Parameters
- Passing structure pointers is more effective as passing an address only pushes a single word on the stack.
- The called function can then modify the structure.
- Example:
typedef struct {
double x; // x coordinate
double y; // y coordinate
} point_t;
void changePoint(point_t *p) {
printf("x=%.1lf, y=%.1lf\n", p->x, p->y); // x=1.2, y=2.3
// p->x = 3.4;
// p->y = 4.5;
}
void mainPoint() {
point_t point = {1.2, 2.3};
changePoint(&point);
printf("x=%.1lf, y=%.1lf\n", point.x, point.y); // x=3.4, y=4.5
}
Const Struct Parameter
- If you do not want the recipient to modify the structure, use the
const
modifier:(const point_t * p)
Return Structure
- Scalar values (
int
,float
, etc.) are efficiently returned in CPU registers. - Historically, structure assignments and the return of structures were not supported in C.
- The return of pointers (addresses), including pointers to structures, has always been supported.
Return Structure Pointer to Local Variable
- Returning a pointer to a variable that was allocated on the stack during execution of the function is risky.
- Such variables are subject to being wiped out by subsequent function calls.
- It is possible for a function to return a structure, depending on the structure assignment mechanisms that copy one complete structure to another which avoids returning a function.
- This can incur a possible extreme penalty of copying a very large structure
Arrays as Parameters & Return
- An arrays address is passed as a parameter, simulating passing by reference.
- Embedding an array in a structure is the only way to pass an array by value.
- Embedding in a structure is also the only way to return an array.
- Both passing and returning arrays involves copying and must be mindful of size.
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