C++ Programming Basics Quiz

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Questions and Answers

What is the primary purpose of using variables in programming?

  • To store user interface layouts
  • To convert data types automatically
  • To represent storage locations in memory (correct)
  • To generate random numbers

Which statement correctly defines literals in programming?

  • Literals are values that change during program execution
  • Literals are variable names used in calculations
  • Literals are constant values assigned to variables (correct)
  • Literals represent memory address locations

In the provided program example, what does the statement 'number = 5;' represent?

  • Variable conversion
  • Variable assignment (correct)
  • Variable declaration
  • Variable initialization only

What does determining the number and types of variables in a program involve?

<p>Planning data storage requirements (B)</p> Signup and view all the answers

Which of the following best describes variable definition in C++?

<p>It specifies the data type of a variable and creates storage for it. (C)</p> Signup and view all the answers

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Flashcards

Variable

A storage location in a computer's memory that can hold a value. It acts like a container for data.

Literal

A constant value that is written directly into your code and doesn't change.

Assignment

The process of giving a variable a specific value.

Program

A set of instructions that tells the computer how to do something.

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Determining variable types

Deciding how many variables you need and what type of data each will hold.

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Study Notes

Variables and Literals

  • Variables represent storage locations in a computer's memory
  • Literals are constant values assigned to variables
  • Variables allow storing and working with data in the computer's memory
  • Programmers determine the correct number and type of variables needed for a program
  • Variables are defined to tell the compiler a variable's name and data type
  • Variable definition example: int number;
  • The int keyword specifies the variable will hold integer numbers only
  • A variable must be defined before it's used in a program
  • Variable definitions can appear at any point in a program
  • Assignment operator example: number = 5;
  • An assignment operator copies a value from the right side of an equal sign (=) to a variable on the left
  • Assignment to a variable doesn't show anything on the screen; instead, it stores a value in RAM
  • Printing a variable's value example: cout << "The value in number is " << number << endl;
  • This displays the contents of the variable number
  • Literals are constant values, which don't change during a program's run

Identifiers

  • An identifier is a programmer-defined name to represent program elements, like variables
  • Variable names are examples of identifiers
  • Choose your own variable names; avoid using C++ keywords
  • Identifiers must begin with a letter (a-z or A-Z) or an underscore (_)
  • After the first character, use letters, digits or underscores
  • Variable names should clearly indicate their use
  • Spaces are not allowed in variable names

Data Types

  • Variables are classified by data type which determines the kind of information a variable can hold
  • Integer variables hold whole numbers only
  • If a program uses two integers, length and width, they could be defined separately like this: int length; int width;
  • Variables of the same data type can be defined on the same line: int length, width;
  • Defining more variables of the same data type on the same line: int speed, acceleration; 

Floating-Point Data Types

  • Floating-point data types store real numbers
  • Computers use E notation to represent floating-point numbers

Variable Assignment and Initialization

  • Assignment operations copy values into variables
  • Initialization means assigning a value to a variable during its definition
  • Example: unitsSold = 12; (assigns 12 to unitsSold)

Arithmetic Operators

  • Use operators to manipulate numeric values and perform arithmetic operations, such as addition, subtraction, multiplication, division, modulus
    • Addition: +
    • Subtraction: -
    • Multiplication: *
    • Division: / (integer division will discard remainders)
    • Modulus: % (returns the remainder of an integer division)
  • amount = 4 + 8; (assigns 12 to amount)
  • temperature = 112 - 14; (assigns 98 to temperature)

Comments

  • Comments explain or document code.
  • Comments are ignored by the compiler
  • Single-line comments use two forward slashes (//)
  • Multi-line comments start with /* and end with */
  • Follow good formatting by placing comments well for code readability

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