C++ Functions: Prototypes, Headers and Arguments

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Questions and Answers

In C++, what is the main difference between a function's parameters and its arguments?

Parameters are variables in the function definition, while arguments are the actual values passed when the function is called.

Explain the purpose of a 'function prototype' in C++ and why it is important.

A function prototype declares a function's name, return type, and parameters. It's important because it allows the compiler to check calls to the function before its actual definition is encountered.

What is a 'header guard,' and why is it used in C++ header files?

A header guard is a preprocessor directive that prevents a header file from being included more than once in a single compilation unit, avoiding redefinition errors.

Explain why C++ is considered a 'statically typed' language in the context of function argument checking.

<p>C++ checks the types of function arguments during compilation to ensure they match the function's parameter types, catching type errors early.</p> Signup and view all the answers

Describe what happens to a non-reference parameter when passed to a function in C++.

<p>A non-reference parameter receives a copy of the argument's value, meaning modifications to the parameter inside the function do not affect the original argument.</p> Signup and view all the answers

Explain the key advantage of using reference parameters over non-reference parameters when passing large objects to a function.

<p>Reference parameters avoid copying the large object, which saves memory and time, and allows the function to directly modify the original object.</p> Signup and view all the answers

In the context of C++ functions, what is the significance of the const keyword when applied to a non-reference parameter?

<p>When <code>const</code> is applied to a non-reference parameter, it prevents the function from modifying the local copy of the argument.</p> Signup and view all the answers

Explain what happens when a function attempts to return a reference/pointer to a local object that was created within the function.

<p>Returning a reference/pointer to a local object is problematic because the object is destroyed when the function terminates, leading to a dangling reference/pointer.</p> Signup and view all the answers

Describe the purpose of 'default arguments' in a C++ function declaration, and explain a limitation related to their placement.

<p>Default arguments allow a function to be called without specifying all arguments. They must be placed at the end of the parameter list, after all required arguments.</p> Signup and view all the answers

Explain the difference between an object's 'scope' and its 'lifetime' in C++.

<p>Scope refers to the region of the program where a named object can be accessed, while lifetime refers to the duration during which the object exists in memory.</p> Signup and view all the answers

What are 'automatic objects' in C++, and how does their lifetime differ from 'local static objects'?

<p>Automatic objects are local to a function and are created/destroyed each time the function is called. Local static objects are initialized only once and persist across function calls.</p> Signup and view all the answers

Describe what a 'temporary object' is in C++ and provide an example scenario where one might be created by the compiler.

<p>A temporary object is an unnamed object created by the compiler during expression evaluation, like the result of <code>i + j</code> in the expression <code>int res = i + j + k</code>.</p> Signup and view all the answers

Explain the purpose of an 'inline function' in C++ and what benefit it aims to provide.

<p>An inline function is expanded at the point of call, avoiding function-calling overhead and potentially improving performance, though inlining is a compiler request, not a command.</p> Signup and view all the answers

Describe the special implicit parameter available to member functions in C++ classes, and what this parameter represents.

<p>The <code>this</code> pointer, represents a pointer to the object on which the member function is being invoked.</p> Signup and view all the answers

Explain the purpose of a 'const member function' in C++ classes and what restrictions it enforces.

<p>A const member function is a function that cannot modify the non-mutable data members of the object it is called on.</p> Signup and view all the answers

What is an 'overloaded function' in C++, what is the major rule that governs creating them, and explain a circumstance where function overloading should be avoided?

<p>An overloaded function has the same name as another function but differs in the number or type of parameters. Overloading should be avoided if it makes function behavior less intuitive.</p> Signup and view all the answers

Outline the three general steps that occur during 'overload resolution' when the compiler encounters a call to an overloaded function.

<ol> <li>Identify candidate functions. 2. Determine viable functions. 3. Find the best match, if any.</li> </ol> Signup and view all the answers

Explain what 'candidate functions' and 'viable functions' are in the context of overload resolution in C++.

<p>'Candidate functions' are functions with the same name that are in scope. 'Viable functions' are a subset that can be called with the given arguments after potential conversions.</p> Signup and view all the answers

What is result of an 'ambiguous call' during overload resolution in C++, and why does it occur?

<p>An ambiguous call is a compile-time error that occurs when the compiler cannot uniquely determine the best-matching overloaded function for a given call because multiple functions match equally well.</p> Signup and view all the answers

List the typical order of argument-type conversions that the C++ compiler considers (in descending order of preference) during overload resolution.

<ol> <li>Exact match. 2. Promotion. 3. Standard conversions. 4. Class-type conversions.</li> </ol> Signup and view all the answers

Explain the purpose of function pointers in C++ and why parentheses are necessary when declaring them.

<p>Function pointers store the address of a function, allowing functions to be passed as arguments or stored in data structures. Parentheses are necessary to distinguish it from a function returning a pointer.</p> Signup and view all the answers

Explain why a function return type cannot be a function, but can be a pointer to a function in C++.

<p>Functions are not first class objects, meaning they cannot be returned directly. The return type can be a pointer to a function because a pointer is a value that can be returned.</p> Signup and view all the answers

Describe what a 'lambda expression' is in C++ and how it relates to inline functions.

<p>A lambda expression is a unnamed, callable unit of code. It is often used as an inline function for short, self-contained operations.</p> Signup and view all the answers

What are the two parts of a lambda expression that must be present?

<p>Capture list and function body.</p> Signup and view all the answers

Explain how the arguments of every function are checked in C++.

<p>In C++, argument types are checked against the function's parameter types during compilation to ensure type safety.</p> Signup and view all the answers

In C++, describe the purpose of the call operator () when using functions.

<p>The call operator <code>()</code> is used to execute a function, passing arguments within the parentheses.</p> Signup and view all the answers

In C++, what is the correct syntax for including a header file and how does it relate to making declarations available?

<p>The correct syntax is <code>#include &lt;header_file.h&gt;</code>. This makes the declarations within the header file available to the source file.</p> Signup and view all the answers

Describe the difference between calling a function with a nonreference parameter versus a reference parameter regarding what parameter values can be changed.

<p>With a nonreference parameter, changes to the parameter are made to a copy, while with a reference parameter, changes modify the original variable.</p> Signup and view all the answers

Explain the concept of recursion in the context of C++ functions.

<p>Recursion is a programming technique where a function calls itself to solve smaller instances of the same problem.</p> Signup and view all the answers

In C++, explain with an example how a list can be initialized as a return value from a function.

<p>In C++11 and later, you can use list initialization in the return statement. For example: <code>std::vector&lt;int&gt; fct() { return {1, 2, 3}; }</code>.</p> Signup and view all the answers

Flashcards

Function Prototype

Synonym for function declaration. Includes name, return type, and parameter list.

Call Operator

The operator that triggers a function's execution.

Header

Mechanism for making class definitions and other declarations available in multiple source files.

Header Guard

Preprocessor variable that prevents a header from being included multiple times.

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Nonreference Parameters

Local copies of arguments; changes don't affect the original.

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Reference Parameters

Passing the original argument, allowing modifications.

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Overloaded Function

Functions sharing a name but with different parameter lists.

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Function Matching

Compiler process to select the appropriate overloaded function.

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Candidate Functions

Set of functions considered during overload resolution.

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Viable Functions

Subset of overloaded functions that could match a given call.

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Ambiguous Call

Compile-time error due to multiple equally good matches.

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Best Match

The single function that best fits the arguments in a call.

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Inline Function

Function expanded at the point of call, avoiding overhead.

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this Pointer

Implicit parameter of a member function; points to the object.

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Const Member Function

Function member of a class that cannot modify object data.

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Automatic Objects

Objects local to a function that are created anew on each call.

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Temporary (Object)

Unnamed object created by the compiler during expression evaluation.

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Local Static Objects

Objects initialized only once and persist across function calls.

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Recursion

A function that calls itself.

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Function Prototypes

Describes the basic features need to use a function in another part of the program

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object lifetime

Every object has one of these things associated with it

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Exact match

Argument and parameter type are the same.

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Promotion

integral types like char, short are converted to int

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Standard conversions

Standard conversions: like double to int

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Simplify pointers

Use typedefs to simplify pointer definitions

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Lambda expressions

Callable unit of code

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Study Notes

Functions: Basic Definitions

  • Function prototype is a synonym for function declaration
  • Function prototype includes the name, return type, and parameter list
  • A function's prototype must be declared before the point of call
  • Call operator is the operator that causes a function to be executed
  • Call operator consists of a pair of parentheses and takes two operands
    • The name of the function to call
    • A comma-separated list of arguments

Header Files

  • Header files are a mechanism for making class definitions and other declarations available in multiple source files
  • Headers are specifically for declarations, not definitions
  • Header guard is a preprocessor variable which prevents a header from being included more than once in a single source file

Functions

  • Functions must specify a return type
  • C++ is statically typed, so arguments of every call are checked during compilation

Argument Passing

  • Each parameter is created anew on each call to the function
  • Value used to initialize a parameter is the corresponding argument passed in the call
  • If a parameter is a nonreference type, the argument is copied
  • If a parameter is a reference, it is just another name for the argument

Nonreference Parameters

  • Nonreference parameters represent local copies of the corresponding argument
  • Changes to the parameter are local to the copy
  • Once the function terminates, these local values are gone
  • Example: int fct(int i)
  • Pointer parameter example: int fct(int* i)
  • Const parameter example: int fct(int const i)

Reference Parameters

  • Copying an argument is unsuitable for every situation
    • The function needs to change the value of the argument
    • A large object needs to be passed as an argument
  • Reference parameters example: int fct(int& i)
  • Array parameter example: int fct(int* )
    • This is equivalent to: int fct(int[]) or int fct(int [10])
    • Array dimensions are ignored and size is not checked
  • Passing by reference: int fct(int (&arr)[10]); the size checked

Argument Passing specifics

  • Command line options example: int main(int argc, char *argv[]) {}
  • Functions with varying parameters (old style) example: void fct(parm_list, ...);
  • In C using printf
  • Initializer lists parameter example: void msg (initializer_lists<string> il)

Return Statement

  • Functions with no return value example: void fct() { return; }
  • When a function returns a value
    • The returned value initializes a temporary object at the point the call was made
    • Never return a reference/pointer to a local object
    • Reference returns are Ivalues
    • List initialization of the return value is possible (C++11)
  • Recursion is when a function calls itself again

Function Declarations

  • Function prototypes provide the interface between programmer and user
  • Source file that defines the function should include the header that declares the function
  • Default arguments can be specified in the function definition or declaration, but not both!
    • Example: int fct(int i = 1);

Object Lifetime

  • Names have scope, objects have lifetime
  • Every object has an associated lifetime
  • Objects defined inside a block exist from when their definition is encountered until the end of the block
  • Local static objects and global objects defined outside any function:
    • Created during program startup
    • Destroyed when the main function ends
  • Dynamically created objects created through a new expression exist until the memory in which they were created is freed through delete

Local Objects

  • Automatic objects: Objects local to a function. Automatic objects are:
    • Created and initialized on each call
    • Destroyed at the end of the block in which they are defined
    • No longer exist once their function terminates
    • Parameters are examples of automatic objects
  • Temporary object: Unnamed object automatically created by the compiler when evaluating an expression
    • Persists until the end of the largest expression that encloses the expression where it was created
    • Example: i+j in expression int res = i + j + k
  • Local static objects
    • Guaranteed to be initialized no later than the first time that program execution passes through the object's definition
    • Not destroyed until program terminates
    • Example: size_t count() { static size_t ctr = 0; return ++ctr; }

Inline Functions

  • Inline function: Expanded at the point of call, if possible
  • Inline functions avoid normal function-calling overhead by replacing the call with the function's code
  • Inline specification is only a request to the compiler
  • Inline functions should be defined in header files to:
    • Expand the code
    • Ensure the compiler has access to the function declaration

Class Member Functions

  • A member function may access private members of its class
  • this pointer is an implicit parameter of a member function
    • It points to the object on which the function is invoked
    • It is a pointer to the class type
    • In a const member function, the pointer is a pointer to const
  • const member function: Is a member of a class that may be called for const objects of that type
    • Const member functions may not change the data members of the object on which they operate
    • Example: int MyClass::fct() const {}

Overloaded Functions

  • Overloaded function: Function having the same name as at least one other function
    • Overloaded functions must differ in the number or type of their parameters
  • Main function may not be overloaded
  • Keeping function names and operator behavior intuitive prevents the need of overloading

Overload Resolution

  • Function matching (overload resolution): Compiler process by which a call to an overloaded function is resolved
    • Arguments used in the call are compared to the parameter list of each overloaded function
    • In C++, name lookup happens before type checking at compile-time
  • Steps in overload resolution:
    • Candidate functions
    • Determine viable functions (default arguments are treated like any other arguments)
    • Find best match, if any
  • Candidate functions: Set of functions that are considered when resolving the function call
    • All functions with the name used, declaration is in scope at time of call
  • Viable functions: Subset of overloaded functions that could match a given call
    • The same number of parameters as arguments to the call
    • Each argument type can potentially be converted to a corresponding parameter type
  • Ambiguous call: Compile-time error
    • Occurs when there is not a single best match for a call to an overloaded function
  • Best match: Single function from a set of overloaded functions that has the best match for arguments

Argument-type Conversions

  • Argument-type conversions in descending order include:
    • Exact match: argument and parameter type are the same
    • Promotion: integral types like char, short are converted to int
    • Standard conversions: like double to int
    • Class type conversions
  • Arguments should not need casts when calling overloaded functions
  • Whether a parameter is const only matters when the parameter is a reference or pointer

Pointers to Functions

  • Parentheses around function name are necessary
    • Example: bool (*pf)(const string&, const string&)
  • Use typedefs to simplify pointer definitions
    • Example: typedef bool (*ptrfct)(const string&, const string&)
  • Function pointer may be initialized and assigned only by a function (pointer) that has the same type or by a zero-valued constant expression
    • Example: ptrfct pf1 = 0;
  • A parameter can be defined by a function type
    • Example: void fct (const string&, bool (*) (const string&) );
    • This is equivalent to: void fct (const string&, bool (const string&) );
  • A function return type must be a pointer to a function, it cannot be a function directly
    • Example: int (*ff(int)) (int*, int);
    • This is equivalent to: typedef int (*PF) (int*, int); PF ff(int);

Lambda Expressions

  • Lambda expressions are a callable unit of code
  • A lambda is somewhat like an unnamed, inline function
  • Syntax: [capture list] (parameter list) -> return type { function body }
    • Return type, parameter list, and function body are the same as for ordinary functions
    • Capture list is an (often empty) list of local variables defined in the enclosing function
    • Capture list and function body are obligatory
    • Example: auto f = [] { return 42; }

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