Basic Computer System Architecture - DA 107

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Questions and Answers

What does the load instruction do in DLW-1?

  • Transfers data from main memory to a register (correct)
  • Stores data from a register into main memory
  • Performs arithmetic operations on register values
  • Loads immediate values directly into registers

In the provided DLW-1 program, what will be stored in memory cell #14 after execution?

  • 2
  • 6
  • 12
  • 8 (correct)

What is indicated by the term 'immediate value' in the context of DLW-1?

  • A numerical value specified directly in the instruction (correct)
  • A data stored in main memory
  • A reference to a memory address
  • A temporary storage in a specific register

Which line in the example DLW-1 program performs an addition?

<p>Line 3 (B)</p>
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Why is it important for programmers to have a flexible way to access memory in modern computers?

<p>To easily handle billions of possible memory locations (C)</p>
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What is the purpose of opcodes in program execution?

<p>To designate specific operations (D)</p>
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Which binary code corresponds to the 'store' instruction in the hypothetical DLW-1 microprocessor?

<p>011 (A)</p>
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In the 16-bit format for machine language instructions, what combination is used for both opcodes and register codes?

<p>3-bit for opcodes and 13-bit for register codes (B)</p>
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Which register is represented by the binary code '01' in the DLW-1 microprocessor?

<p>Register B (A)</p>
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What is the initial action performed by the instruction 'load #(D + 108), A'?

<p>Read memory cell content into Register A (B)</p>
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What is the primary function of the data bus in relation to the ALU?

<p>To move numbers between the ALU and storage (C)</p>
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How many registers did the first x86 computers typically possess?

<p>Eight (D)</p>
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Which of the following describes the sequence of operations performed by the ALU when adding two numbers?

<p>Obtain two numbers from storage, add, then store the result back in storage (B)</p>
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In the context of registers, what is the destination register's role after an addition operation?

<p>To receive and store the result of the addition (D)</p>
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What do registers in a computer primarily store?

<p>Data needed for execution (A)</p>
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What is a significant feature of modern CPUs in relation to the ALU's operations?

<p>They can perform billions of operations per second (A)</p>
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Which of the following statements about the instruction bus is true?

<p>It carries instructions to the ALU for execution (C)</p>
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When using a hypothetical computer with registers A, B, C, and D, what does the operation 'A+B=C' imply?

<p>The sum of registers A and B is saved directly to register C (A)</p>
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What was one of the significant design improvements proposed by John von Neumann for programming computers?

<p>Representing programs in digital form in memory (B)</p>
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Which first generation computer was programmed using 6000 multiposition switches?

<p>ENIAC (B)</p>
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How many vacuum tubes did the ENIAC consist of?

<p>18,000 (B)</p>
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What is the term used to describe the basic design described by John von Neumann?

<p>Stored-program architecture (B)</p>
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What was one of the challenges of the programming method used in the ENIAC?

<p>It required physical movements of switches and cables (D)</p>
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Which component was a key feature of first generation computers like the ENIAC?

<p>Vacuum tubes (D)</p>
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What significant feature did the Electronic Delay Storage Automatic Calculator (EDSAC) possess?

<p>It was the first stored-program computer (C)</p>
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What form of arithmetic did John von Neumann replace in the design of the EDVAC?

<p>Serial decimal arithmetic (D)</p>
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What does the bits 4 and 5 represent in the machine representation of an immediate load instruction?

<p>The immediate value (B)</p>
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In the register-type format of a load instruction, which bits are set to zero?

<p>Bits 6 and 7 (A)</p>
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What is the primary difference between the load instruction and the store instruction in register-type binary format?

<p>The destination field's purpose (C)</p>
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Which of the following best describes the structure of the immediate-type machine language format for a store instruction?

<p>Mode, Opcode, source, destination (D)</p>
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In the instruction 'load #12, A', what does the '#' symbol indicate?

<p>Immediate value (A)</p>
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What is the machine representation of the instruction 'store C, #14'?

<p>10111000 00001110 (B)</p>
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Which instruction format uses a base address with an offset stored in the second byte?

<p>Register-relative addressing (D)</p>
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Which field in the store instruction specifies the register containing the data to be stored?

<p>Source1 (C)</p>
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What does an immediate value refer to in this context?

<p>A number explicitly stated in the code (A)</p>
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In the given add program, what is the purpose of the 'load' instruction?

<p>To read contents from memory into registers (B)</p>
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What role does register D play in the add program?

<p>Stores the memory address for data retrieval (C)</p>
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How does relative addressing determine access to memory locations?

<p>By adding a fixed value to the base address (A)</p>
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Which memory cell is accessed if the base address is 11 and the offset is 3?

<p>14 (D)</p>
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In the add program, what happens to the result after the 'add' instruction is executed?

<p>It is stored in a predefined memory location (B)</p>
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What will the memory content of cell #14 be after the add operation, assuming 12 in #11 and 6 in #12?

<p>18 (A)</p>
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What is the role of the store instruction in the add program?

<p>To permanently write results to memory (C)</p>
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Why is the immediate value example important for understanding assembly language?

<p>It allows direct access to memory addresses (B)</p>
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What happens when the processor adds 108 to the number in register D?

<p>It calculates an address for loading data (D)</p>
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Flashcards

Load Instruction

In a DLW-1 program, the 'load' instruction retrieves data from a specific memory location and places it into a designated register.

Store Instruction

The 'store' instruction takes data from a register and writes it back into a specific location in main memory.

Immediate Value

An immediate value is a numerical value directly used in an instruction, replacing the need to store it separately in a register.

Add Instruction

In a DLW-1 program, the 'add' instruction performs the arithmetic operation of adding two source registers and stores the result in a destination register.

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Register as Memory Address

Modern computer architectures allow the contents of a register to be used as a memory address, providing a flexible way to access different memory locations based on changing values.

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Opcode

A unique binary code representing a specific instruction in a computer's instruction set. Each opcode corresponds to a particular operation, like adding, subtracting, or moving data.

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Instruction Encoding

The process of translating human-readable instructions (like 'add' or 'store') into a machine-understandable format (i.e., binary opcodes).

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Machine Instruction format

A specific combination of bits representing both the opcode and the register used in an instruction. It provides all the necessary information for the CPU to execute the instruction.

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Register

A designated memory location used to store data during program execution.

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Data Bus

A network of transmission lines within a computer that transfers data between components like the ALU and storage.

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ALU (Arithmetic Logic Unit)

A specialized electronic circuit that performs arithmetic and logic operations on data.

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Register File

An organized structure that holds multiple registers, allowing for efficient storage and retrieval of data.

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ALU Operation

The process of receiving data from storage locations, performing an operation (like addition), and storing the result back in a designated location.

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ALU Operation Steps

The sequence of steps involved in carrying out an arithmetic operation in the ALU. It includes fetching input data from registers, performing the computation, and storing the result in a destination register.

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Code Stream

A set of instructions that guide the ALU's operation, specifying which registers to use, the operation to perform, and where to store the result.

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ALU Addition

The process of adding two numbers together in the ALU, typically by fetching the numbers from registers, performing the addition, and storing the sum back into a destination register.

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ENIAC

A first-generation computer designed in the late 1940s by John Mauchley and J. Presper Eckert.

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EDVAC

The successor to ENIAC, this machine was built by John von Neumann. It used binary arithmetic and stored programs in memory.

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Von Neumann Architecture

A computer architecture that uses a single address space for instructions and data, making it possible to store both in the main memory.

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EDSAC

The first stored-program computer, built in the UK, it used the Von Neumann architecture and helped usher in the era of modern computing.

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RAM

The primary memory of a computer system. It's used to store data and instructions that are actively being used by the CPU.

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Relative Addressing

A method of addressing memory locations relative to the current instruction.

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Mechanics of Program Execution

The process by which a computer executes instructions, fetching them from memory, decoding them, and performing the required operations.

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Memory Address in Register

A memory address stored within a register, allowing the program to access data stored at that address.

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Data Segment

A contiguous block of memory cells, often used to store data associated with a program.

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Base Address

The starting address of a data segment, acting as a reference point for accessing other memory locations within the segment.

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Offset

The number of bytes between a memory location and the base address of its data segment, used in relative addressing.

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DLW-1 Program

A program written in a specific instruction set, often for a particular processor architecture, used for data manipulation, processing, and memory access.

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Data Segment in Relative Addressing

A data segment where each memory location can be accessed by its offset relative to the base address.

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Immediate Load Instruction

In this instruction type, the source operand is an immediate value (a constant) and the destination is a register. This instruction loads the immediate value directly into the specified register.

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Register-type Load Instruction

This instruction type's source operand is a register. The destination is also a register, which stores the result of the operation after reading the data from the source register.

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Register-Relative Load Instruction

In this instruction type, the data to be loaded is retrieved from a memory address, calculated as the sum of the base register's value and a specified offset.

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Store Instruction (Register-type)

The store instruction is categorized as either register-type or immediate-type. In the register type format, the destination is a register containing a memory address. The data to be stored in memory comes from the source register.

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Store Instruction (Immediate-type)

This instruction format features an 8-bit immediate value representing the destination memory address, where the data will be stored. The source register provides the data to be stored.

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Binary Encoding of Memory Access Instructions

The binary representation of a memory access instruction is determined by the instruction's type, its operands, and the addressing mode used.

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Machine Representation of Instructions

The machine representation of instructions like 'load' and 'store' is based on a specific format. This format is defined by the opcode (operation), operand types, and addressing mode.

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Assembly Language to Machine Language Conversion

Programming languages use assembly language to represent instructions. These assembly instructions are then converted into their corresponding machine language format.

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Study Notes

Course Information

  • Course title: Bachelor of Science (Honours) in Data Science and Artificial Intelligence
  • Course code: DA 107
  • Module title: Basic Computer System Architecture

Introduction to the Module (Page 3 & Page 4)

  • The module introduces the fundamental components and operations of a computer system.
  • The outline covers various concepts, including first-generation computers, computer architecture, basic computing concepts, registers, RAM, and more

First-Generation Computers & Architecture (Page 8)

  • The Electronic Numerical Integrator and Computer (ENIAC) was designed by John Mauchley and J. Presper Eckert.
  • ENIAC had 18,000 vacuum tubes and 1,500 relays.
  • It weighed 30 tons and consumed 140 kW of power.
  • ENIAC had 20 registers, capable of holding 10-digit decimal numbers.
  • Programming involved setting up 6000 multi-position switches and connecting sockets.
  • ENIAC was built around 1946.

First-Generation Computers & Architecture (Page 9)

  • The Electronic Discrete Variable Automatic Computer (EDVAC) is the successor to ENIAC.
  • John von Neumann designed an improved version of EDVAC.
  • Von Neumann realised programming computers with numerous switches and cables was inefficient.
  • His design allowed programs and data to be stored in computer memory, making the system more flexible.
  • He proposed replacing the decimal arithmetic with parallel binary arithmetic.

First-Generation Computers & Architecture (Page 10)

  • The basic design of EDVAC, now called the von Neumann machine, is still used in many computers.
  • It was used in the first stored-program computer EDSAC and is still used a half a century later.

First-Generation Computers & Architecture (Page 11)

  • Computer memory consisted of 4096 words with each word holding 40 bits.
  • Each word held two 20-bit instructions or a 40-bit signed integer.
  • Instructions involved 8 bits for instruction type and 12 bits to specify one of the 4096 memory words.
  • The ALU (Arithmetic Logic Unit) and the control unit form the "brain" of the computer.
  • The ALU and the control unit are combined on a single chip called the CPU.

Basic Computing Concepts (Pages 13-16)

  • The microprocessor, or CPU, is the central processing unit.
  • A computer processes input instructions and data.
  • Instructions include addition, subtraction, multiplication, and division.
  • The result of these operations form an output stream.
  • The fundamental operations include reading, writing, and modification of data stored in computer memory.
  • These functions rely on computer components like storage, ALU, and a bus system.

Basic Computing Concepts (Page 17)

  • Computers need a storage structure to hold numbers that can be accessed for reading and writing.

Basic Computing Concepts (Page 18)

  • The ALU performs arithmetic operations upon the input data.
  • Numbers are transferred to the ALU from memory through the data bus.
  • The result of the operations is returned to memory via the ALU's output port.

Basic Computing Concepts (Page 19)

  • The bus serves as a communication network to move data between ALU and memory.
  • Data that moves between the ALU and memory, and instructions also use the bus.
  • The instruction bus is specifically for transferring instructions.

Basic Computing Concepts (Page 20)

  • The ALU processes data according to specific steps and instructions.
  • Steps for performing addition include obtaining input numbers, performing the addition, and storing the result into memory.
  • Modern CPUs perform these types of operations billions of times a second.

The Register File (Pages 21-25)

  • Computers use specialized storage locations, registers, close to the ALU.
  • Registers are faster than memory and provide immediate access to data required in computation.
  • The x86 architecture, for instance, utilizes a register file with 8 registers.
  • Operations in the ALU, such as addition, use registers for input operands and results.

The Register File (Page 26)

  • Instructions and data exist in specific registers and memory is used to store these variables and instructions.
  • Operations in a simple computer can involve 4 registers A, В, С, D, to store numbers and carry out arithmetic operations.
  • These registers will store the result of operations and overwrite previous values.

The Register File (Page 27)

  • A simple description of the process of performing addition of two numbers stored in registers A and В into register C.

RAM (Pages 28-30)

  • RAM, or Random Access Memory, is a large storage space.
  • It handles data that is not stored in registers.
  • A portion of data is moved to registers for easier processing by the ALU.
  • Main memory handles data which is not immediately required by the ALU, it is transferred to the registers temporarily for calculations.

RAM (Page 31)

  • How a computer performs arithmetic operations involving main memory and registers (using the CPU and ALU).
  • Arithmetic operations involve reading two operands from main memory and loading them into registers.
  • The ALU adds values from two source registers and store the result in the destination register.
  • Then the destination register is stored in main memory.

RAM (Page 32)

  • The user needs to control data flow to and from main memory and CPU registers to manage the execution of operations.
  • Instructions for memory operations also need to be given to the CPU and not only the ALU.

A Closer Look At The Code Stream (Pages 35&36)

  • Computer programs are sequences of instructions, which are often in binary formats.
  • These command all the computer’s actions, not just the ALU actions alone.
  • Instructions encompass more than simple arithmetic, like operations on data and memory.
  • Instructions can be categorized into arithmetic instructions (like addition, subtraction) and memory access instructions (like loading from memory and storing to memory).

A Closer Look At The Code Stream (Page 37)

  • DLW-1 is a hypothetical computer for illustration.
  • It has 4 registers: A, B, C, D.
  • It has 256 memory cells, numbered from 0 to 255, to store variables.

DLW-1's Arithmetic Instruction Format (Page 39)

  • Instruction format in DLW-1 involves an opcode, that specifies the operation, and source registers and a destination register. This format is often written in hexadecimal.

DLW-1's Memory Instruction Format (Page 39)

  • Memory access instructions, like load and store, specify the memory location to read data from, or the location to write data to.

Example DLW-1 Program (Page 41)

  • Example code and its binary machine language equivalents, and a program for adding two integers stored in different memory locations.

Register Vs Immediate (Pages 42-44)

  • Programmers need to know memory locations to access and modify data.
  • It is often impractical to access memory locations directly due to billions of possible addresses.
  • Modern computers use the concept of addressing data and instructions stored in registers that can be used as temporary storage to access memory locations quickly.

Register Vs Immediate (Page 45)

  • Immediate values are used instead of memory locations directly.

Register Vs Immediate (Pages 45-47)

  • Number 12 and 14 are stored in register D, and instructions to access and operate on this data and store the output in a memory location, using registers and immediate values.

Relative Addressing (Page 49)

  • Data segments are blocks of memory cells.
  • Relative addressing is a method to find memory cells within a segment using an offset from a base address.
  • Memory cell addresses can be obtained using the formula: address = base address + offset.

DLW-1 Program With Use Of Relative Addressing (Page 51)

  • Instructions like load and store use relative addressing and calculating memory addresses
  • Instructions specify the base address and offset and calculate the memory address to access data in memory

Mechanics of Program Execution (Pages 53-55)

  • Instructions must be represented in binary notation (opcodes).
  • A binary code, opcode, is a unique group of binary numbers that maps to a computer instruction.
  • 3-bit opcodes represent different operations for instructions.
  • The complete numerical code for every instruction uses many bits to represent commands, opcodes, location and data in the machine language

Binary Encoding of Arithmetic Instructions (Pages 57-62)

  • Arithmetic instructions are expressed in a specific binary format: mode,opcode, source1,source2, destination.
  • A 0 for mode gives the register type format.
  • An instruction can specify the operation to be performed, which registers hold the input data and where the result should be placed.
  • The binary codes and formats change depending upon whether they are register-type or immediate-type operations

Binary Encoding of Arithmetic Instructions With Immediate Value (Pages 63-67)

  • Arithmetic operations using immediate values, numbers directly embedded into an instruction.
  • Instructions specify a numerical operand and operation, and destination registers.

Binary Encoding of Memory Access Instructions (Pages 68-73)

  • Memory access instructions involve loading and storing data from memory to registers, and vice versa.
  • They use both register-type instructions and immediate values, specifying registers or addresses in memory.

The Store Instruction (Page 75)

  • The binary format for a store instruction is almost identical to that of a load instruction, but the destination field specifies the register where the data will be stored.

Example Programs (Page 79)

  • Assembly language instructions and corresponding machine language codes are shown for common operations like loading data, performing addition, and storing results.

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