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Questions and Answers
What does the load instruction do in DLW-1?
What does the load instruction do in DLW-1?
- Transfers data from main memory to a register (correct)
- Stores data from a register into main memory
- Performs arithmetic operations on register values
- Loads immediate values directly into registers
In the provided DLW-1 program, what will be stored in memory cell #14 after execution?
In the provided DLW-1 program, what will be stored in memory cell #14 after execution?
- 2
- 6
- 12
- 8 (correct)
What is indicated by the term 'immediate value' in the context of DLW-1?
What is indicated by the term 'immediate value' in the context of DLW-1?
- A numerical value specified directly in the instruction (correct)
- A data stored in main memory
- A reference to a memory address
- A temporary storage in a specific register
Which line in the example DLW-1 program performs an addition?
Which line in the example DLW-1 program performs an addition?
Why is it important for programmers to have a flexible way to access memory in modern computers?
Why is it important for programmers to have a flexible way to access memory in modern computers?
What is the purpose of opcodes in program execution?
What is the purpose of opcodes in program execution?
Which binary code corresponds to the 'store' instruction in the hypothetical DLW-1 microprocessor?
Which binary code corresponds to the 'store' instruction in the hypothetical DLW-1 microprocessor?
In the 16-bit format for machine language instructions, what combination is used for both opcodes and register codes?
In the 16-bit format for machine language instructions, what combination is used for both opcodes and register codes?
Which register is represented by the binary code '01' in the DLW-1 microprocessor?
Which register is represented by the binary code '01' in the DLW-1 microprocessor?
What is the initial action performed by the instruction 'load #(D + 108), A'?
What is the initial action performed by the instruction 'load #(D + 108), A'?
What is the primary function of the data bus in relation to the ALU?
What is the primary function of the data bus in relation to the ALU?
How many registers did the first x86 computers typically possess?
How many registers did the first x86 computers typically possess?
Which of the following describes the sequence of operations performed by the ALU when adding two numbers?
Which of the following describes the sequence of operations performed by the ALU when adding two numbers?
In the context of registers, what is the destination register's role after an addition operation?
In the context of registers, what is the destination register's role after an addition operation?
What do registers in a computer primarily store?
What do registers in a computer primarily store?
What is a significant feature of modern CPUs in relation to the ALU's operations?
What is a significant feature of modern CPUs in relation to the ALU's operations?
Which of the following statements about the instruction bus is true?
Which of the following statements about the instruction bus is true?
When using a hypothetical computer with registers A, B, C, and D, what does the operation 'A+B=C' imply?
When using a hypothetical computer with registers A, B, C, and D, what does the operation 'A+B=C' imply?
What was one of the significant design improvements proposed by John von Neumann for programming computers?
What was one of the significant design improvements proposed by John von Neumann for programming computers?
Which first generation computer was programmed using 6000 multiposition switches?
Which first generation computer was programmed using 6000 multiposition switches?
How many vacuum tubes did the ENIAC consist of?
How many vacuum tubes did the ENIAC consist of?
What is the term used to describe the basic design described by John von Neumann?
What is the term used to describe the basic design described by John von Neumann?
What was one of the challenges of the programming method used in the ENIAC?
What was one of the challenges of the programming method used in the ENIAC?
Which component was a key feature of first generation computers like the ENIAC?
Which component was a key feature of first generation computers like the ENIAC?
What significant feature did the Electronic Delay Storage Automatic Calculator (EDSAC) possess?
What significant feature did the Electronic Delay Storage Automatic Calculator (EDSAC) possess?
What form of arithmetic did John von Neumann replace in the design of the EDVAC?
What form of arithmetic did John von Neumann replace in the design of the EDVAC?
What does the bits 4 and 5 represent in the machine representation of an immediate load instruction?
What does the bits 4 and 5 represent in the machine representation of an immediate load instruction?
In the register-type format of a load instruction, which bits are set to zero?
In the register-type format of a load instruction, which bits are set to zero?
What is the primary difference between the load instruction and the store instruction in register-type binary format?
What is the primary difference between the load instruction and the store instruction in register-type binary format?
Which of the following best describes the structure of the immediate-type machine language format for a store instruction?
Which of the following best describes the structure of the immediate-type machine language format for a store instruction?
In the instruction 'load #12, A', what does the '#' symbol indicate?
In the instruction 'load #12, A', what does the '#' symbol indicate?
What is the machine representation of the instruction 'store C, #14'?
What is the machine representation of the instruction 'store C, #14'?
Which instruction format uses a base address with an offset stored in the second byte?
Which instruction format uses a base address with an offset stored in the second byte?
Which field in the store instruction specifies the register containing the data to be stored?
Which field in the store instruction specifies the register containing the data to be stored?
What does an immediate value refer to in this context?
What does an immediate value refer to in this context?
In the given add program, what is the purpose of the 'load' instruction?
In the given add program, what is the purpose of the 'load' instruction?
What role does register D play in the add program?
What role does register D play in the add program?
How does relative addressing determine access to memory locations?
How does relative addressing determine access to memory locations?
Which memory cell is accessed if the base address is 11 and the offset is 3?
Which memory cell is accessed if the base address is 11 and the offset is 3?
In the add program, what happens to the result after the 'add' instruction is executed?
In the add program, what happens to the result after the 'add' instruction is executed?
What will the memory content of cell #14 be after the add operation, assuming 12 in #11 and 6 in #12?
What will the memory content of cell #14 be after the add operation, assuming 12 in #11 and 6 in #12?
What is the role of the store instruction in the add program?
What is the role of the store instruction in the add program?
Why is the immediate value example important for understanding assembly language?
Why is the immediate value example important for understanding assembly language?
What happens when the processor adds 108 to the number in register D?
What happens when the processor adds 108 to the number in register D?
Flashcards
Load Instruction
Load Instruction
In a DLW-1 program, the 'load' instruction retrieves data from a specific memory location and places it into a designated register.
Store Instruction
Store Instruction
The 'store' instruction takes data from a register and writes it back into a specific location in main memory.
Immediate Value
Immediate Value
An immediate value is a numerical value directly used in an instruction, replacing the need to store it separately in a register.
Add Instruction
Add Instruction
In a DLW-1 program, the 'add' instruction performs the arithmetic operation of adding two source registers and stores the result in a destination register.
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Register as Memory Address
Register as Memory Address
Modern computer architectures allow the contents of a register to be used as a memory address, providing a flexible way to access different memory locations based on changing values.
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Opcode
Opcode
A unique binary code representing a specific instruction in a computer's instruction set. Each opcode corresponds to a particular operation, like adding, subtracting, or moving data.
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Instruction Encoding
Instruction Encoding
The process of translating human-readable instructions (like 'add' or 'store') into a machine-understandable format (i.e., binary opcodes).
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Machine Instruction format
Machine Instruction format
A specific combination of bits representing both the opcode and the register used in an instruction. It provides all the necessary information for the CPU to execute the instruction.
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Register
Register
A designated memory location used to store data during program execution.
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Data Bus
Data Bus
A network of transmission lines within a computer that transfers data between components like the ALU and storage.
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ALU (Arithmetic Logic Unit)
ALU (Arithmetic Logic Unit)
A specialized electronic circuit that performs arithmetic and logic operations on data.
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Register File
Register File
An organized structure that holds multiple registers, allowing for efficient storage and retrieval of data.
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ALU Operation
ALU Operation
The process of receiving data from storage locations, performing an operation (like addition), and storing the result back in a designated location.
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ALU Operation Steps
ALU Operation Steps
The sequence of steps involved in carrying out an arithmetic operation in the ALU. It includes fetching input data from registers, performing the computation, and storing the result in a destination register.
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Code Stream
Code Stream
A set of instructions that guide the ALU's operation, specifying which registers to use, the operation to perform, and where to store the result.
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ALU Addition
ALU Addition
The process of adding two numbers together in the ALU, typically by fetching the numbers from registers, performing the addition, and storing the sum back into a destination register.
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ENIAC
ENIAC
A first-generation computer designed in the late 1940s by John Mauchley and J. Presper Eckert.
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EDVAC
EDVAC
The successor to ENIAC, this machine was built by John von Neumann. It used binary arithmetic and stored programs in memory.
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Von Neumann Architecture
Von Neumann Architecture
A computer architecture that uses a single address space for instructions and data, making it possible to store both in the main memory.
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EDSAC
EDSAC
The first stored-program computer, built in the UK, it used the Von Neumann architecture and helped usher in the era of modern computing.
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RAM
RAM
The primary memory of a computer system. It's used to store data and instructions that are actively being used by the CPU.
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Relative Addressing
Relative Addressing
A method of addressing memory locations relative to the current instruction.
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Mechanics of Program Execution
Mechanics of Program Execution
The process by which a computer executes instructions, fetching them from memory, decoding them, and performing the required operations.
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Memory Address in Register
Memory Address in Register
A memory address stored within a register, allowing the program to access data stored at that address.
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Data Segment
Data Segment
A contiguous block of memory cells, often used to store data associated with a program.
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Base Address
Base Address
The starting address of a data segment, acting as a reference point for accessing other memory locations within the segment.
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Offset
Offset
The number of bytes between a memory location and the base address of its data segment, used in relative addressing.
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DLW-1 Program
DLW-1 Program
A program written in a specific instruction set, often for a particular processor architecture, used for data manipulation, processing, and memory access.
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Data Segment in Relative Addressing
Data Segment in Relative Addressing
A data segment where each memory location can be accessed by its offset relative to the base address.
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Immediate Load Instruction
Immediate Load Instruction
In this instruction type, the source operand is an immediate value (a constant) and the destination is a register. This instruction loads the immediate value directly into the specified register.
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Register-type Load Instruction
Register-type Load Instruction
This instruction type's source operand is a register. The destination is also a register, which stores the result of the operation after reading the data from the source register.
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Register-Relative Load Instruction
Register-Relative Load Instruction
In this instruction type, the data to be loaded is retrieved from a memory address, calculated as the sum of the base register's value and a specified offset.
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Store Instruction (Register-type)
Store Instruction (Register-type)
The store instruction is categorized as either register-type or immediate-type. In the register type format, the destination is a register containing a memory address. The data to be stored in memory comes from the source register.
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Store Instruction (Immediate-type)
Store Instruction (Immediate-type)
This instruction format features an 8-bit immediate value representing the destination memory address, where the data will be stored. The source register provides the data to be stored.
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Binary Encoding of Memory Access Instructions
Binary Encoding of Memory Access Instructions
The binary representation of a memory access instruction is determined by the instruction's type, its operands, and the addressing mode used.
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Machine Representation of Instructions
Machine Representation of Instructions
The machine representation of instructions like 'load' and 'store' is based on a specific format. This format is defined by the opcode (operation), operand types, and addressing mode.
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Assembly Language to Machine Language Conversion
Assembly Language to Machine Language Conversion
Programming languages use assembly language to represent instructions. These assembly instructions are then converted into their corresponding machine language format.
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Course Information
- Course title: Bachelor of Science (Honours) in Data Science and Artificial Intelligence
- Course code: DA 107
- Module title: Basic Computer System Architecture
Introduction to the Module (Page 3 & Page 4)
- The module introduces the fundamental components and operations of a computer system.
- The outline covers various concepts, including first-generation computers, computer architecture, basic computing concepts, registers, RAM, and more
First-Generation Computers & Architecture (Page 8)
- The Electronic Numerical Integrator and Computer (ENIAC) was designed by John Mauchley and J. Presper Eckert.
- ENIAC had 18,000 vacuum tubes and 1,500 relays.
- It weighed 30 tons and consumed 140 kW of power.
- ENIAC had 20 registers, capable of holding 10-digit decimal numbers.
- Programming involved setting up 6000 multi-position switches and connecting sockets.
- ENIAC was built around 1946.
First-Generation Computers & Architecture (Page 9)
- The Electronic Discrete Variable Automatic Computer (EDVAC) is the successor to ENIAC.
- John von Neumann designed an improved version of EDVAC.
- Von Neumann realised programming computers with numerous switches and cables was inefficient.
- His design allowed programs and data to be stored in computer memory, making the system more flexible.
- He proposed replacing the decimal arithmetic with parallel binary arithmetic.
First-Generation Computers & Architecture (Page 10)
- The basic design of EDVAC, now called the von Neumann machine, is still used in many computers.
- It was used in the first stored-program computer EDSAC and is still used a half a century later.
First-Generation Computers & Architecture (Page 11)
- Computer memory consisted of 4096 words with each word holding 40 bits.
- Each word held two 20-bit instructions or a 40-bit signed integer.
- Instructions involved 8 bits for instruction type and 12 bits to specify one of the 4096 memory words.
- The ALU (Arithmetic Logic Unit) and the control unit form the "brain" of the computer.
- The ALU and the control unit are combined on a single chip called the CPU.
Basic Computing Concepts (Pages 13-16)
- The microprocessor, or CPU, is the central processing unit.
- A computer processes input instructions and data.
- Instructions include addition, subtraction, multiplication, and division.
- The result of these operations form an output stream.
- The fundamental operations include reading, writing, and modification of data stored in computer memory.
- These functions rely on computer components like storage, ALU, and a bus system.
Basic Computing Concepts (Page 17)
- Computers need a storage structure to hold numbers that can be accessed for reading and writing.
Basic Computing Concepts (Page 18)
- The ALU performs arithmetic operations upon the input data.
- Numbers are transferred to the ALU from memory through the data bus.
- The result of the operations is returned to memory via the ALU's output port.
Basic Computing Concepts (Page 19)
- The bus serves as a communication network to move data between ALU and memory.
- Data that moves between the ALU and memory, and instructions also use the bus.
- The instruction bus is specifically for transferring instructions.
Basic Computing Concepts (Page 20)
- The ALU processes data according to specific steps and instructions.
- Steps for performing addition include obtaining input numbers, performing the addition, and storing the result into memory.
- Modern CPUs perform these types of operations billions of times a second.
The Register File (Pages 21-25)
- Computers use specialized storage locations, registers, close to the ALU.
- Registers are faster than memory and provide immediate access to data required in computation.
- The x86 architecture, for instance, utilizes a register file with 8 registers.
- Operations in the ALU, such as addition, use registers for input operands and results.
The Register File (Page 26)
- Instructions and data exist in specific registers and memory is used to store these variables and instructions.
- Operations in a simple computer can involve 4 registers A, В, С, D, to store numbers and carry out arithmetic operations.
- These registers will store the result of operations and overwrite previous values.
The Register File (Page 27)
- A simple description of the process of performing addition of two numbers stored in registers A and В into register C.
RAM (Pages 28-30)
- RAM, or Random Access Memory, is a large storage space.
- It handles data that is not stored in registers.
- A portion of data is moved to registers for easier processing by the ALU.
- Main memory handles data which is not immediately required by the ALU, it is transferred to the registers temporarily for calculations.
RAM (Page 31)
- How a computer performs arithmetic operations involving main memory and registers (using the CPU and ALU).
- Arithmetic operations involve reading two operands from main memory and loading them into registers.
- The ALU adds values from two source registers and store the result in the destination register.
- Then the destination register is stored in main memory.
RAM (Page 32)
- The user needs to control data flow to and from main memory and CPU registers to manage the execution of operations.
- Instructions for memory operations also need to be given to the CPU and not only the ALU.
A Closer Look At The Code Stream (Pages 35&36)
- Computer programs are sequences of instructions, which are often in binary formats.
- These command all the computer’s actions, not just the ALU actions alone.
- Instructions encompass more than simple arithmetic, like operations on data and memory.
- Instructions can be categorized into arithmetic instructions (like addition, subtraction) and memory access instructions (like loading from memory and storing to memory).
A Closer Look At The Code Stream (Page 37)
- DLW-1 is a hypothetical computer for illustration.
- It has 4 registers: A, B, C, D.
- It has 256 memory cells, numbered from 0 to 255, to store variables.
DLW-1's Arithmetic Instruction Format (Page 39)
- Instruction format in DLW-1 involves an opcode, that specifies the operation, and source registers and a destination register. This format is often written in hexadecimal.
DLW-1's Memory Instruction Format (Page 39)
- Memory access instructions, like load and store, specify the memory location to read data from, or the location to write data to.
Example DLW-1 Program (Page 41)
- Example code and its binary machine language equivalents, and a program for adding two integers stored in different memory locations.
Register Vs Immediate (Pages 42-44)
- Programmers need to know memory locations to access and modify data.
- It is often impractical to access memory locations directly due to billions of possible addresses.
- Modern computers use the concept of addressing data and instructions stored in registers that can be used as temporary storage to access memory locations quickly.
Register Vs Immediate (Page 45)
- Immediate values are used instead of memory locations directly.
Register Vs Immediate (Pages 45-47)
- Number 12 and 14 are stored in register D, and instructions to access and operate on this data and store the output in a memory location, using registers and immediate values.
Relative Addressing (Page 49)
- Data segments are blocks of memory cells.
- Relative addressing is a method to find memory cells within a segment using an offset from a base address.
- Memory cell addresses can be obtained using the formula: address = base address + offset.
DLW-1 Program With Use Of Relative Addressing (Page 51)
- Instructions like load and store use relative addressing and calculating memory addresses
- Instructions specify the base address and offset and calculate the memory address to access data in memory
Mechanics of Program Execution (Pages 53-55)
- Instructions must be represented in binary notation (opcodes).
- A binary code, opcode, is a unique group of binary numbers that maps to a computer instruction.
- 3-bit opcodes represent different operations for instructions.
- The complete numerical code for every instruction uses many bits to represent commands, opcodes, location and data in the machine language
Binary Encoding of Arithmetic Instructions (Pages 57-62)
- Arithmetic instructions are expressed in a specific binary format: mode,opcode, source1,source2, destination.
- A 0 for mode gives the register type format.
- An instruction can specify the operation to be performed, which registers hold the input data and where the result should be placed.
- The binary codes and formats change depending upon whether they are register-type or immediate-type operations
Binary Encoding of Arithmetic Instructions With Immediate Value (Pages 63-67)
- Arithmetic operations using immediate values, numbers directly embedded into an instruction.
- Instructions specify a numerical operand and operation, and destination registers.
Binary Encoding of Memory Access Instructions (Pages 68-73)
- Memory access instructions involve loading and storing data from memory to registers, and vice versa.
- They use both register-type instructions and immediate values, specifying registers or addresses in memory.
The Store Instruction (Page 75)
- The binary format for a store instruction is almost identical to that of a load instruction, but the destination field specifies the register where the data will be stored.
Example Programs (Page 79)
- Assembly language instructions and corresponding machine language codes are shown for common operations like loading data, performing addition, and storing results.
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