UNIT-I-Meaning-Concept-Nature-of-ICT PDF

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Summary

This document introduces the concept of Information and Communication Technology (ICT), explaining its meaning, nature, and different aspects, such as information, communication, and computer technology. It also details the various technological applications in a digital classroom environment.

Full Transcript

UNIT 1 Teaching and Learning in the 21st Century Is technology important for you in your daily life? Can technology help you learn better? 1.1 Meaning, Concept, & Nature What comes to your mind when you hear ICT? 1.1 Meaning, Concept, & Nature ICT or Information and C...

UNIT 1 Teaching and Learning in the 21st Century Is technology important for you in your daily life? Can technology help you learn better? 1.1 Meaning, Concept, & Nature What comes to your mind when you hear ICT? 1.1 Meaning, Concept, & Nature ICT or Information and Communications Technology refers to the creation, gathering, processing, storage, presentation and determination of information and also the process and devices that enable all this to be done. The term ICT involves three major phrases: information, communication technology, and computer technology. 1.1 Meaning, Concept, & Nature When raw data and numbers are processed, it is called information. It is the coded representation of data. The code used may be language, number, symbols, pictures, graphs, etc. The major characteristics of information are that it should be meaningful, surprising and new, in conformity and linked with previous knowledge, correction of previous knowledge, accurate, updated, and action oriented. 1.1 Meaning, Concept, & Nature Information technology means making information available in a re ned form so that a user can make best use of it. Technology plays an important role in transforming data to information, to knowledge and into wisdom. fi 1.1 Meaning, Concept, & Nature When ideas, emotions, experiences and information are exchanged between two or more persons it is referred as communication. It can be represented as sender – message/media – receiver. Communication is a four-dimensional process wherein all four dimensions are equally important and indispensable. 1.1 Meaning, Concept, & Nature Sender: The initiator of communication is called the sender who is responsible for designing/drafting/ formulating the message. The sender also determines or selects the medium of communication. Message: The message is the content or matter that needs to be communicated. The message may be in di erent forms – written text, audio, video, presentation, pictorial, graphic, animation, etc. ff 1.1 Meaning, Concept, & Nature Media: The channel through which the message is communicated or conveyed is the medium of communication. The medium of communication is determined by the suitability and availability of the medium. Receiver: The recipient of the information. 1.1 Meaning, Concept, & Nature There are di erent types of communication based on medium of communication. They are radio communication, microwave communication, satellite communication, coaxial cable communication and breoptics communication. fi ff 1.1 Meaning, Concept, & Nature A computer is a programmable multi-use machine that accepts raw data facts, gures, and processes it into information we can use. The di erent aspects of computer technology are input, process and output. Input: Raw data in the form of facts and gures, etc. that are fed into the computer are referred to as input. fi ff fi 1.1 Meaning, Concept, & Nature Process: The di erent functions that the computer performs such as organization, analysis, synthesis, statistical interpretations, etc., on the raw data, facts and gures, are called process. Output: The organized data that the computer gives out is called output. The output can be in various forms such as prints, graphs, audio, video, presentations, etc. ff fi 1.1 Meaning, Concept, & Nature A computer is an electronic instrument with technology. It is self run and very fast paced. It stores information and programs It is accurate and precise It is very reliable Process information according to requirement Two or more computers can be joined to form a network 1.1 Meaning, Concept, & Nature There are di erent forms of ICT which can be divided according to the applications which they are used for. ‣ Support mode ‣ Exploration and control mode ‣ Tutorial or self-learning mode ‣ Resource mode ‣ Link mode ff 1.1 Meaning, Concept, & Nature Support mode: technology is used to enhance the quality of presentation and accuracy of work. It includes desktop publishing, word processing and Powerpoint presentations. As a support mode technology may raise the self esteem and con dence of the teachers and students. fi 1.1 Meaning, Concept, & Nature Exploration and control mode: helps the students to examine/experiment in a given situation and is also able to explore through games. Type of database, expert systems, statistical analysis packages, etc. make this exploration possible. The simulations make it possible for the students to experiment with virtual situations without facing the dangers related with real situation. 1.1 Meaning, Concept, & Nature Tutorial or self-learning mode: provides students with an opportunity for self-learning. It is necessary to provide feedback for their progress. This enables the students to learn at their individual pace. ICT helps by providing self-learning packages. 1.1 Meaning, Concept, & Nature Resource mode: ICT is useful to access information and other resources through ‘online’ means such as Internet or ‘o ine’ using CD-ROM and other resources using technology as an information resource. It provides the student access to all sorts of information. ffl 1.1 Meaning, Concept, & Nature Link mode: This is a mode in which ICT is used for communication between individuals through various facilities such as-e-mails, chatting, teleconferencing, blogs, wikis, etc. 1.1 Meaning, Concept, & Nature How can ICT help you (teachers) ensure success for all students? 1.2 Technologies in the DC Most educators are comfortable using technology personally and for administrative tasks. But when it comes to teaching and learning, they may wonder about the level of technology literacy needed to manage a digital classroom. There may also be concern about how best to integrate the technologies likely to be found in a digital classroom in instruction. 1.2 Technologies in the DC While you do not need to be a technology expert, educators must be su ciently technology literate to manage your digital classroom, participate in school-wide technology decision making, model technology skills for your students, and e ectively integrate technology into teaching and learning. ff ffi 1.2 Technologies in the DC It is not enough for educators to be competent in accessing their e-mail, searching the Internet, or organizing digital les. Instead, they are also expected to be able to communicate their classroom technology needs, handle baseline technology support issues in the classroom, and know when to request additional technical support. fi 1.2 Technologies in the DC A solid understanding of the technologies most likely to be found in your school and your classroom is therefore necessary. 1.2 Technologies in the DC Classroom computer technologies: classroom computer hardware components include the computer itself or system unit, input devices, output devices, and a variety of storage devices 1.2 Technologies in the DC Hardware speci cations: classroom hardware components include short-term memory capacity, called random access memory (RAM) and hard drive or ash drive long term space that will impact the computer’s capabilities. The amount of long- term storage available may limit the capacity to install application programs as well as store les and photos, while RAM capacity may limit which software packages will run on your classroom computers. fi fi fl 1.2 Technologies in the DC Hardware speci cations: Teachers must be aware of processing speed of the central processing unit (CPU) chip, the core of all computer functioning. Such speed, measure in gigahertz, determine a computer’s speed and performance and also create parameters for using it for your teaching and learning purposes. fi 1.2 Technologies in the DC Software speci cations: Software also referred to as programs, applications, apps on mobile devices provides the computer instructions to use the computer for a speci c task. To select appropriate programs for your classroom computer, a teacher must be aware of the capacities of the computer hardware components and the requirements (software speci cations) of the speci c software the teacher wished to use. fi fi fi fi 1.2 Technologies in the DC Classroom input devices: an input device is any device that allows users to enter data and commands. The most common input devices are the keyboard and pointing devices, such as trackball, joystick, touch pad, mouse and a stylus. Input approaches such as touch screens, gestures, and voice recognition are continually evolving with the mobile devices they support. These devices can serve the unique needs of your students. 1.2 Technologies in the DC Classroom output devices: Output devices include all hardware that makes processed information accessible. The two primary output devices for classroom computers are monitor/projector and printer. The monitor displays information on the screen in soft- copy (electronic form), and the printer displays that information in hard copy (printed form). 1.2 Technologies in the DC Storage: Permanently storing data and programs is the function of the diverse storage devices that can be included in a computer system. The most common storage devices that are available for a computer system are hard drives, optical discs, ash drives, and online storage. Computers have either a hard disk drive or a ash disk drive to store programs and data, but a computer may be con gured with other combinations of additional storage devices. fi fl fl 1.2 Technologies in the DC USB Flash drive: data storage has been revolutionized by the portable USB ash drive, also called a jump drive or key chain drive. For teachers and students, this inexpensive device can o er massive private storage. Teachers using ash drives for their own and student use do not have to be concerned about securing sensitive les. ff fl fi fl 1.2 Technologies in the DC Cloud storage: online or cloud storage refers to data storage at a remote location that is accessible online. Online storage hosts such as Dropbox, iCloud, and Google Drive share or rent a portion of their massive storage capacity to individual users sometimes for a modest fee. The storage space is assigned to an individual and password protected but is capable of being shared if the owner chooses. 1.2 Technologies in the DC Network storage: Is similar to online storage, only the capacity to store is made available via school’s network, not through the internet. As with cloud storage, this centralized and dedicated server space is login and password protected. The advantage of of network storage is the ability to obtain personal les from any computer connected to the network, regardless of its location within the school or district. fi 1.2 Technologies in the DC Give ve IC technologies that were very useful in your learning or in accomplishing your school-related tasks last school year. fi 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Scanners 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Graphic tablets 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Touch screens 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Electronic whiteboards 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Data projectors 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Audio devices 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Digital/mobile cameras 1.2 Technologies in the DC A digital classroom is enriched by the addition of a wide variety of technologies. ‣ Video conferencing systems 1.2 Technologies in the DC Wireless devices add an element of exibility to digital classrooms. The wireless classroom technologies are: ‣ Wireless connectivity fl 1.2 Technologies in the DC Wireless devices add an element of exibility to digital classrooms. The wireless classroom technologies are: ‣ Cloud computing fl 1.2 Technologies in the DC Wireless devices add an element of exibility to digital classrooms. The wireless classroom technologies are: ‣ Tablets fl 1.2 Technologies in the DC Wireless devices add an element of exibility to digital classrooms. The wireless classroom technologies are: ‣ Ebook readers fl 1.2 Technologies in the DC Wireless devices add an element of exibility to digital classrooms. The wireless classroom technologies are: ‣ Clickers fl 1.2 Technologies in the DC Which of the following technologies mentioned above you think is most useful in your classroom? a. As a teacher b. As a student 1.3 Software for Teaching & Learning Computers in a digital classroom will be used both for teacher tasks and for teaching and learning. To make this dual application possible, teachers typically install software on their computers or networked classroom computers. These software are classi ed as administrative software and active learning software. fi 1.3 Software for Teaching & Learning Administrative software: ‣ Software for productivity, creativity, and classroom management is referred to collectively as administrative software. ‣ Such software o ers teachers potential tools for the many administrative tasks they must perform. ‣ Becoming familiar with this type of software and being able to use it and even repurpose it for active learning is therefore a very useful skill. ff 1.3 Software for Teaching & Learning Software Administrative Professional Teaching & Type Tasks Tasks Learning Tasks Productivity Assists educators Assists educators Helps educators Software in preparing in tracking create student memos, letters, student activity sheets, reports, budgets, information, transparencies, posters, yers, computing grade reports, newsletters, and grades, and parent letters, presentation preparing lesson yers, plans announcements, and presentation. fl fl 1.3 Software for Teaching & Learning ‣ Word Processing 1.3 Software for Teaching & Learning ‣ Word Processing ‣ Document preparation ‣ Desktop publishing ‣ Formatting ‣ Grammar/Spell Checking ‣ Tables ‣ Graphics 1.3 Software for Teaching & Learning ‣ Electronic Spreadsheet 1.3 Software for Teaching & Learning ‣ Electronic Spreadsheets ‣ Spreadsheets and Workbooks ‣ Autoformatting ‣ Charting ‣ Formulas and functions ‣ What-if Analysis 1.3 Software for Teaching & Learning ‣ Data Management Software 1.3 Software for Teaching & Learning ‣ Data Management Software ‣ Databases ‣ Forms ‣ Reports ‣ Sorting ‣ Queries 1.3 Software for Teaching & Learning ‣ Presentation Software 1.3 Software for Teaching & Learning ‣ Presentation Software ‣ Slides ‣ Graphics ‣ Multimedia ‣ Hyperlinks ‣ Printing Options 1.3 Software for Teaching & Learning Software Administrative Professional Teaching & Type Tasks Tasks Learning Tasks Creativity Assists educators Assists educators Helps create in enhancing in communicating newsletters, publications, via visual and parent letters, presentations, digital yers, and websites representation announcements, presentations, and websites O ers tools for photo editing, illustrating, or other tasks Includes graphics and imaging software fl ff 1.3 Software for Teaching & Learning Graphics Description Sample Online Software Resources Illustration Creates graphics using virtual Ultimate paint program versions of artist tools such as pens and brushes Draw program Creates graphics by creating and Inkscape arranging lines and shapes Imaging Image-editing software that GIMP software enhances and corrects scanned, photo, and other digital images 1.3 Software for Teaching & Learning Graphics Description Sample Online Software Resources Animation Software that arranges still frame Anim8or, Adobe software images and sequences and then Flash Player, replays them to simulate movement PowToon, Animaker 3D software Software that creates three- Draw Plus, dimensional images that can be SketchUp, rotated or used in virtual worlds. Designmate 1.3 Software for Teaching & Learning ‣ Illustration and draw programs may be used to let students create their own illustration of concept ‣ Animation software, when used by students to animate content, requires that they analyze the content, systematically describe through storyboards in preparation of animation ‣ 3D images can create and illustrate concepts via 3D models 1.3 Software for Teaching & Learning Software Administrative Professional Teaching & Type Tasks Tasks Learning Tasks Classroom Helps educators Assists educators Assists educators management prepare required in tracking and in analyzing software reports reporting grades; grade and helps create student data for seating charts, better academic rolls, and other decision making classroom tasks 1.3 Software for Teaching & Learning Active learning software: ‣ Diverse collection of academic software that can be used to enrich teaching and learning. ‣ Such software can be academic databases, authoring software, concept-mapping software, content-speci c software, drill- and-practice software, educational games, problem-solving software, simulations, and tutorials. fi 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Academic Dedicated Provides students ProQuest databases database reliable resources software, usually for research and available by discovery subscription, that learning o ers authoritative references that are designed for academic use. ff 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Authoring Software that Provides platform eXeLearning, software allows the for students to CourseLab, educator to easily create Authorware, Hot create custom customized Potatoes, Quizlet, computer- multimedia StudyStack, enhanced lessons instructional MePub, iBooks of all types, software targeted Author, Prezi, including to speci c Tumblr, Glogster multimedia content lessons and web- objectives based lessons fi 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Concept- Software that Assists students in Inspiration Maps mapping generates visual, visualizing software digital “maps” of concepts by concepts that showing depict the relationships of outcome of the content brainstorming components process and the interrelationships between ideas. 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Content- Software created Allows students to Illuminations, speci c to present and safely explore Microsoft Math software reinforce learning and experience Solver, Geogebra, in a targeted speci c content content area (e.g. space exploration, dissections, chemical interactions) fi fi 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Drill-and- Software Provides students IXL Learning for practice designed to an opportunity to Math, SuperKids, software reinforce practice content and Education previously at their own pace. World presented content that o ers rewards following successful completion of routine exercises ff 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Educational Software that O ers content PBS Kids, games presents and practice in an Academics, reviews entertaining PurposeGames, instructional format ABCYa, Funbrain, content in a game and Knowledge format Adventure ff 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Problem- Programs that Assists students in Destination solving involve the organizing Imagination software learner by thinking to solve focusing on content-related creative problem- problems. solving situations to learn and gain depth in a content area. 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Simulations Software Provides students NetFrog, NASA packages that an opportunity to Kids Club, present to the experience National SMS user a model or scenarios and situation in a circumstances computerized or through virtual virtual format. interaction. 1.3 Software for Teaching & Learning Software Description Active Learning Examples Application Tutorials Software that Presents new Khan Academy presents new content content to in a carefully planned students in sequence with multimedia frequent opportunities interactive for review and formats and practice. It may also allows them to provide additional experience the content or content at their appropriate pace correction depending on student responses. 1.3 Software for Teaching & Learning Types of Potential Bene t Potential Classroom Games Application Action/ Hand-eye coordination, Content practice in a shoot- Arcade reasoning, content ‘em-up format practice Adventure Promotes problem-solving Geography/social studies in skills through adventure mystery format scenarios and role playing Math, reading, science, and art skills Strategy/ Exercises problem solving, Critics/architecture/urban Simulation decision making, critical studies/social studies/ thinking, and content anatomy, science Puzzles and Reinforce and build English and vocabulary Classic games memory, logic, verbal, and review and general planning skills knowledge fi 1.4 The Web in the Digital Classroom The internet is an international network or networks. It is actually made up of millions of individual devices and networks that have agreed to connect, provide resources to each other, and share data. Internet resources: email, discussion groups, mailing list, chats, video conferencing, Web tools/resources for teaching: search engines, education organizations, academic portals, weblogs, web-based multimedia. 1.4 The Web in the Digital Classroom E-mail is a key communication tool provided in a networked environment. Allows users to send and receive electronic messages with or without attachments. Application Use Bene ts Assignment Assigned activities are Activities remain soft copy emailed to teacher, may until nal revision; absent be corrected and emailed students can keep up with back for revision assignments; copies can be sent to parents. fi fi 1.4 The Web in the Digital Classroom Application Use Bene ts Class Discussion question is Responses can be discussions asked by teacher and thoughtful and delivered at mailed to the discussion students’ own pace; allows group list; responses are shy students to respond; sent to all group members. student responses are more carefully prepared when shared; responses can be tracked for review and grading. fi 1.4 The Web in the Digital Classroom Application Use Bene ts Communication Students can email among Email participants can group members to communicate privately complete group activities; or publicly with other teacher and students can concerned parties exchange information or regarding student ask questions outside of progress or concerns class; teacher and parent about classroom can communicate outside activities or homework. school hours about student progress. fi 1.4 The Web in the Digital Classroom Discussion groups Sometimes called a bulletin board, conference, or forum. Provides users one-to-many communication. O ers teachers a way to open communication lines among students and other educators Teachers can interact with colleagues across the globe to share ideas (Ex. Edutopia’s Community) ff 1.4 The Web in the Digital Classroom Mailing list Automatically delivers email to those who subscribe to it. The same messages can be sent to all subscribers’ personal email addresses. Educational lists for educators o er teaching ideas, lesson plans, and/or links to very useful internet sites. ff 1.4 The Web in the Digital Classroom Chats For synchronous interaction A direct one-to-one chat or a group chat. Video conferencing It allows users at either end of a synchronous connection not only to hear each other but also to see each other via live video in real time. 1.4 The Web in the Digital Classroom Service Teaching Applications Learning Applications Email Direct private Student-to-student communication with communication with classes students, parents, and across the globe colleagues Forum Create and moderate a Platform for virtual content-based discussion discussion groups and for student participation; collaborative activities; Participation in ongoing Participation in global online discussions with forums with other classes peers on teaching and and students; learning concerns Participation in global science experiments. 1.4 The Web in the Digital Classroom Service Teaching Applications Learning Applications Mailing list Creating class and parent Participation in content mailing lists for mailing lists to receive communication of class relevant updates; events and homework; Use of a class mailing list or Participation in group project list to professional mailing lists to communicate among maintain currency and students innovation 1.4 The Web in the Digital Classroom Service Teaching Applications Learning Applications Chat Individual or group real- Small-group conversations time conversations to to study or work on group clarify content or discuss projects; activities; Global interaction with other Tutoring help for individual classrooms and students on or small groups of content, customs, or a joint students; project; Individual or group Questions or clari cations in interaction with colleagues real time with teacher on professional issues or projects. fi 1.4 The Web in the Digital Classroom Service Teaching Applications Learning Applications Video Interaction with students Student face-to-face Conference to teach, clarify, or interactive group projects or demonstrate content; demonstrations; Face-to-face yet Tutoring sessions with convenient virtual teacher; interaction with parents to discuss concerns; Global interaction with other classes or peers on content, Interaction with and customs, or joint projects. demonstrations to colleagues on projects 1.4 The Web in the Digital Classroom Web tools and resources for teaching and learning: Search engines Programs designed to nd website and pages based on key words Educational Resources Information Center (ERIC) o ers access to scholarly writing Virtual Learning Resource Center and Google Scholar are search engines for access to resources selected and reviewed by academic authorities ff fi 1.4 The Web in the Digital Classroom Web tools and resources for teaching and learning: Education Organizations Most major professional organizations have a web presence which not only advances their mission but also to provide tools and resources to education professionals National Science Teachers Association and National Council of Teachers of Mathematics o ers rich resources to educators Publications, free resources, commentary, and news about issues critical to educators. ff 1.4 The Web in the Digital Classroom Web tools and resources for teaching and learning: Academic portals A doorway to a collection of the web’s many resources. Education World and MERLOT are dedicated to educational topics and services Portals o er busy educators a way to focus their research time and e ort ff ff 1.4 The Web in the Digital Classroom Web tools and resources for teaching and learning: Weblogs (blogs) Virtual online spaces that support the posting of personal commentary on the web Educational blogs have been used successfully to give students an opportunity to publicly post daily journal entries, to comment on peer postings, to research what other bloggers have said on a topic, and to connect to resources they have found. 1.4 The Web in the Digital Classroom Web tools and resources for teaching and learning: Web-based multimedia Multimedia includes graphics, animation, audio, and video. Multimedia resources and tools o er teaching and learning opportunities for all learning styles. ff 1.4 The Web in the Digital Classroom Media File Description Tools Types Graphics File Include pictures and Flickr enable users to post images which are valuable and share images, nd for teaching and learning. images, and join community Graphic data ranging from discussions relating to clip art to high-resolution images and their use. photographs; most les are readable by better art Other visual tools include and draw programs. those that let you prepare Many of them are and share presentations. copyright or royalty free. Examples are Slideshare and Prezi fi fi 1.4 The Web in the Digital Classroom Media File Description Tools Types Video File Motion video les that Microsoft’s Movie Maker and typically require software Apple’s iMovie are available and adequate hardware for editing and enhancing for viewing; software is video. freeware on the web. Other free video-editing software are Animoto, Spark, and Stroome. Online video resources: YouTube, TeacherTube, Khan Academy, PBS’s Idea Channel, TED Talks, TED-Ed fi 1.4 The Web in the Digital Classroom Media File Description Tools Types Audio File Audio clips of music, Combined with free online speech, or sound e ects audio editing tools such as usually require hardware Audacity and collaborative and software. audio websites such as VoiceThread, the potential Audio les can add a for rich communication and multimedia dimension collaborative experiences is particularly useful for clear. communication and collaboration across the Voki lets users create web web. avatars, o er engaging communication possibilities for speaking and hearing themselves before sharing. fi ff ff 1.5 Tech for Digital Learning & Delivery Technology changes with the society it serves. School system and universities once entirely dominated by face-to-face classroom delivery have given way to a variety of new instructional delivery systems mediated and enhanced by technologies. Webinars and virtual meetings, distance education, blended instruction, and all manner of online instruction, collectively known as digital learning or e-learning systems 1.5 Tech for Digital Learning & Delivery Instructional Delivery Systems Distance education Students separated from their teacher by time and/or location. Teacher may or may not be located at a school site while students may be attending the class at home or at another school, while using technology to bridge the distance. Technology is necessary for academic communication 1.5 Tech for Digital Learning & Delivery Instructional Delivery Systems Online Learning O er instruction entirely via the internet Teachers and student interact online using a variety of internet-based tools. Uses learning management system or course management system Popular LMS are Moodle, Google Classroom, Latitude Learning and Schoology ff 1.5 Tech for Digital Learning & Delivery Instructional Delivery Systems Blended Delivery Combines both face-to-face and online learning Flipped classroom is an innovative blended delivery model. Flipped classroom is an outgrowth of educational vodcasting of content Teacher’s role changes form “sage on the stage” to “guide on the side” 1.5 Tech for Digital Learning & Delivery Instructional Delivery Systems Blended Delivery Combines both face-to-face and online learning Flipped classroom is an innovative blended delivery model. Flipped classroom is an outgrowth of educational vodcasting of content Teacher’s role changes form “sage on the stage” to “guide on the side” 1.5 Tech for Digital Learning & Delivery Technologies for Digital Learning 1.5 Tech for Digital Learning & Delivery Application: Online phone connection to communicate with students or peer-to-peer communication. O P T Y E H N L E 1.5 Tech for Digital Learning & Delivery Application: Online phone connection to communicate with students or peer-to-peer communication. T E L E P H ONY 1.5 Tech for Digital Learning & Delivery Application: Virtual classroom connecting groups or individuals with teachers via voice and video. O I N N F D C O E I N C G V R E E 1.5 Tech for Digital Learning & Delivery Application: Virtual classroom connecting groups or individuals with teachers via voice and video. VIDEO CONFER ENC I NG 1.5 Tech for Digital Learning & Delivery Application: Interactive virtual meeting place, which may include voice, video, shared whiteboard, and le sharing for interactive teaching and learning T M N T R I N S E T E E N E G I fi 1.5 Tech for Digital Learning & Delivery Application: Interactive virtual meeting place, which may include voice, video, shared whiteboard, and le sharing for interactive teaching and learning INT E R N E T MEET INGS fi 1.5 Tech for Digital Learning & Delivery Application: Asynchronous one-to-one or one-to- many communication via virtual mail; many free email sites available to teachers and students E L I A M 1.5 Tech for Digital Learning & Delivery Application: Asynchronous one-to-one or one-to- many communication via virtual mail; many free email sites available to teachers and students EMAIL 1.5 Tech for Digital Learning & Delivery Application: Real-time communication space in which teachers and students can communicate via text and, in some cases, voice H T A C 1.5 Tech for Digital Learning & Delivery Application: Real-time communication space in which teachers and students can communicate via text and, in some cases, voice C H AT 1.5 Tech for Digital Learning & Delivery Application: Virtual bulletin boards on which teachers and students can post messages or comments and respond to others. M U F S R O 1.5 Tech for Digital Learning & Delivery Application: Virtual bulletin boards on which teachers and students can post messages or comments and respond to others. F ORUMS 1.5 Tech for Digital Learning & Delivery Application: Full-featured system to manage and deliver all components of online learning to students in distance and blended classrooms. L S M 1.5 Tech for Digital Learning & Delivery Application: Full-featured system to manage and deliver all components of online learning to students in distance and blended classrooms. LMS 1.5 Tech for Digital Learning & Delivery Application: Shared collaborative activity and resources created and edited by a group of student and teacher contributors on a topic. I W K S I 1.5 Tech for Digital Learning & Delivery Application: Shared collaborative activity and resources created and edited by a group of student and teacher contributors on a topic. W I K I S 1.5 Tech for Digital Learning & Delivery Application: Virtual re ection activity, also called journals or web logs, to share views and resources and/or comment on others’ sharing G B S O L fl 1.5 Tech for Digital Learning & Delivery Application: Virtual re ection activity, also called journals or web logs, to share views and resources and/or comment on others’ sharing BLOGS fl 1.5 Tech for Digital Learning & Delivery Application: Audio recordings stored online and played back via internet players’ software use for lectures, commentary, feedback, and music. A P O S T C S D 1.5 Tech for Digital Learning & Delivery Application: Audio recordings stored online and played back via internet players’ software use for lectures, commentary, feedback, and music. PODC AS TS 1.5 Tech for Digital Learning & Delivery Application: Video stored online and played back via internet players’ software use for lectures, commentary, feedback, and music. V T C A O S S D 1.5 Tech for Digital Learning & Delivery Application: Video stored online and played back via internet players’ software use for lectures, commentary, feedback, and music. VODC AS TS 1.5 Tech for Digital Learning & Delivery Application: Online resources to create private social networks for students to share and collaborate in a virtual classroom space. A O R K L N T S I E S C W O 1.5 Tech for Digital Learning & Delivery Application: Online resources to create private social networks for students to share and collaborate in a virtual classroom space. SOC I A L NETWORKS 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning a. The chance to enhance and customize instruction so that every student in a classroom has learning opportunities perfectly suited to his or her needs. 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning b. Whether using a tablet to include instructional segments that appeal to every intelligence or learning style or maximizing student engagement through online discovery learning, every student can be fully engaged in active learning. 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning c. Technology o ers the potential to help address unique learner needs including learning and cognitive styles, cultural and linguistic backgrounds, and special needs. ff 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning d. Because of its potential to reach beyond classroom walls, technology can also create a global classroom for your students. 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning e. Academic software integration also o ers opportunities for educators to model and teach critical digital age skills and behaviors. Teachers integrating academic software have an opportunity to model and teach meaningful digital skills and behaviors appropriate to good digital citizenship. ff 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning f. When integrated into learning experiences, the web provides experiential learning, fosters collaboration and critical thinking, and provides learners with opportunities to innovatively apply resources. All of these outcomes are in addition to the actual content-oriented goals within the teaching and learning process. Together these make the web a most opportune teaching and learning tool. 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning g. From a professional perspective, the web abounds with opportunities to grow professionally, improve your own teaching skills, expand your techniques, and collaborate with colleagues around the globe. The web o ers almost no end to new information, strategies, tools, resources, and ideas. You will nd new ways to teach content, new methods for teaching, and new ideas for managing a classroom. fi ff 1.5 Tech for Digital Learning & Delivery Technology opportunities for teaching & learning h. Distance education and training is anytime, anywhere instruction, not bounded by four walls or xed times and has revolutionized business training and college access. fi

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