SAD Chapter 11 Finalizing Design Specification PDF

Summary

This document discusses modern systems analysis and design, focusing on finalizing design specifications. It covers various aspects of system development methodologies, quality requirements, and structure charts. The document also touches upon prototyping, CASE tools, Agile methodologies, and electronic commerce application examples.

Full Transcript

Modern Systems Analysis and Design Finalizing Design Specifications Learning Objectives  Discuss how the need for system design specifications varies by system development methodology.  Define quality requirements and write quality requirement statements. Chapter 13 ©...

Modern Systems Analysis and Design Finalizing Design Specifications Learning Objectives  Discuss how the need for system design specifications varies by system development methodology.  Define quality requirements and write quality requirement statements. Chapter 13 © 2008 by Prentice Hall 2 Learning Objectives  Read and understand a structure chart.  Explain the roles of prototyping and CASE tools in capturing design specifications. Chapter 13 © 2008 by Prentice Hall 3 Learning Objectives (Cont.)  Discuss how design specifications apply (or do not apply) to Agile Methodologies.  Demonstrate how to declare design specifications for electronic commerce applications. Chapter 13 © 2008 by Prentice Hall 4 Finalizing Design Specifications Chapter 13 © 2008 by Prentice Hall 5 The Process of Finalizing Design Specifications Less costly to correct and detect errors during the design phase. Take logical design information and turn it into a blueprint for the physical information system. Chapter 13 © 2008 by Prentice Hall 6 The Process of Finalizing Design Specifications Can be paper-based or computer-based. Can be written, graphical, or combination of the two. Chapter 13 © 2008 by Prentice Hall 7 The Process of Finalizing Design Specifications (Cont.) Can be high-level broad-based or detailed as possible. Format and amount of detail will be driven by intended audience. Chapter 13 © 2008 by Prentice Hall 8 The Process of Finalizing Design Specifications (Cont.) Good specifications should be stated simply, completely, unambiguous, and have attributes that make requirements more understandable. Chapter 13 © 2008 by Prentice Hall 9 Deliverables and Outcomes for Traditional Projects A set of physical design specifications for the entire system, including detailed specifications for each separate part of the system.  Include functional descriptions for each part of the system.  input received and output generated for each program and its component parts. Chapter 13 © 2008 by Prentice Hall 10 Deliverables and Outcomes for Traditional Projects (Cont.) Complete design specification is comprehensive. Design specifications can be based on:  Traditional methods.  Agile methodologies (eXtreme programming). Chapter 13 © 2008 by Prentice Hall 11 Specification Documents Contains:  Overall system description.  Interface requirements.  System features.  Nonfunctional requirements.  Other requirements.  Supporting diagrams and models. Chapter 13 © 2008 by Prentice Hall 12 Specification Documents (Cont.) Computer-based requirements management tools make it easier to keep documents up to date, add additional requirements and link related requirements. Chapter 13 © 2008 by Prentice Hall 13 Specification Documents (Cont.) Figure 13-3 A screen from DOORS© Enterprise Requirements Suite (a product of Telelogic AB) Chapter 13 © 2008 by Prentice Hall 14 Specification Documents (Cont.) Figure 13-4 A screen from Compuware Optimal Trace requirements management and definition solution Chapter 13 © 2008 by Prentice Hall 15 Structure Chart Structure Chart: a hierarchical diagram that shows how an information system is organized.  Shows how an information system is organized in hierarchical models.  Shows how parts of a system are related to one another.  Shows breakdown of a system into programs and internal structures of programs written in third- and fourth-generation languages. Chapter 13 © 2008 by Prentice Hall 16 Structure Chart (Cont.) Structure chart is composed of modules. Modules: a self-contained component of a system that is defined by its function.  Functions or subroutines in the resulting computer program (COBOL, BASIC, FORTRAN).  Method in object-oriented language. Chapter 13 © 2008 by Prentice Hall 17 Structure Chart (Cont.) Figure 13-5 An illustration of the hierarchy of a structure chart Chapter 13 © 2008 by Prentice Hall 18 Structure Chart (Cont.) Data couple: a diagrammatic representation of the data exchanges between two modules in a structure chart. Flag: a diagrammatic representation of a message passed between two modules. Chapter 13 © 2008 by Prentice Hall 19 Structure Chart (Cont.) Figure 13-6 Special symbols used in structure charts – Data couples and control flag Chapter 13 © 2008 by Prentice Hall 20 Structure Chart (Cont.) Figure 13-7 How to read a structure chart – (a) Nonoverlapping arrows Chapter 13 © 2008 by Prentice Hall 21 Structure Chart (Cont.) Figure 13-7 How to read a structure chart – (b) Overlapping arrows Chapter 13 © 2008 by Prentice Hall 22 Chapter 13 © 2008 by Prentice Hall 23 Structure Chart (Cont.) Pseudocode: a method for representing the instructions in a module with language very similar to computer programming code. Chapter 13 © 2008 by Prentice Hall 24 Structure Chart (Cont.) Serves two functions: Helps analyst think in a structured way about the task a module is designed to perform. Acts as a communication tool between analyst and programmer. Chapter 13 © 2008 by Prentice Hall 25 Evolutionary Prototyping Begin by modeling parts of the target system. If successful, evolve remaining system from prototype. Prototype becomes actual production system. Chapter 13 © 2008 by Prentice Hall 26 Evolutionary Prototyping (Cont.) Often, difficult parts of the system are prototyped first. Exception handling must be added to prototype. Chapter 13 © 2008 by Prentice Hall 27 Evolutionary Prototyping (Cont.) Figure 13-8 McConnell’s evolutionary prototyping model Chapter 13 © 2008 by Prentice Hall 28 Throwaway Prototyping Prototype is not preserved. It is developed quickly to demonstrate unclear aspect of system design. CASE tools aid this approach. Chapter 13 © 2008 by Prentice Hall 29 Throwaway Prototyping (Cont.) Figure 13-9 A prototype of Hoosier Burger’s inventory control system generated with Oracle’s Designer CASE tools. Chapter 13 © 2008 by Prentice Hall 30 Rapid Application Development Rapid Application Development (RAD) has four life cycle phases:  Planning  Design  Construction  Cutover Chapter 13 © 2008 by Prentice Hall 31 Rapid Application Development (Cont.) RAD Trends:  Heavy iteration between the design phase where requirements are captured;  And heavy iteration in the construction phase where the system is designed and built. Chapter 13 © 2008 by Prentice Hall 32 Agile Methodologies Traditional approach:  Analysis  design  code  test loop Agile approach:  Design specifications come from code instead of verbal text descriptions.  Requirements  design  code Best known method: eXtreme programming or XP. Chapter 13 © 2008 by Prentice Hall 33 Agile Methodologies (Cont.) Figure 13-11 The analyze-design-code-test cycle Chapter 13 © 2008 by Prentice Hall 34 Agile Methodologies (Cont.) Simple design: the creation of uncomplicated software and software components that work to solve current the current problem rather than the creation of complicated software designed for a future that may not come. Chapter 13 © 2008 by Prentice Hall 35 Agile Methodologies (Cont.) Simple design reflects one of the key values of eXtreme Programming – simplicity. Refactoring: making a program simpler without adding a new feature. Chapter 13 © 2008 by Prentice Hall 36 Agile Methodologies (Cont.) XP has four constraints that facilitate simple design: The system must communicate everything you want it to communicate. The system must contain no duplicate code. Chapter 13 © 2008 by Prentice Hall 37 Agile Methodologies (Cont.) The system should have the fewest possible classes. The system should have the fewest possible methods. Chapter 13 © 2008 by Prentice Hall 38 Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furniture’s WebStore Finalizing design specifications. Defined required fields for each of the pages identified in the design phase. Chapter 13 © 2008 by Prentice Hall 39 Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furniture’s WebStore The four key features of the human- computer interface PVF wanted: Menu-driven navigation. Lightweight graphics. Form and data integrity rules. Template-based HTML. Chapter 13 © 2008 by Prentice Hall 40 Electronic Commerce Application: Finalizing Design Specifications for Pine Valley Furniture’s WebStore Figure 13-13 – (a) The Home page within the WebStore throwaway prototype Chapter 13 © 2008 by Prentice Hall 41 Summary In this chapter you learned how to:  Discuss how the need for system design specifications varies by system development methodology.  Define quality requirements and write quality requirement statements. Chapter 13 © 2008 by Prentice Hall 42 Summary (Cont.)  Read and understand a structure chart.  Explain the roles of prototyping and CASE tools in capturing design specifications. Chapter 13 © 2008 by Prentice Hall 43 Summary (Cont.)  Discuss how design specifications apply (or do not apply) to Agile Methodologies.  Demonstrate how to declare design specifications for electronic commerce applications. Chapter 13 © 2008 by Prentice Hall 44

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