P.E 3 Table Tennis/Ping-Pong (Prelim) PDF

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WACDAGAN, VIRNA ALTEA P.

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table tennis terminology table tennis ping-pong sports

Summary

This document provides definitions and explanations of various table tennis terms. It covers different types of shots and strategies, and the rules of the game. The document also mentions various types of table tennis grips and playing techniques for both offense and defense. The content is a compilation of concepts that apply to the sport of table tennis.

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P.E 3 (TABLE TENNIS/PING-PONG) 12. Drop shot - a surprise shot where the ball is placed precisely near the net. 1st SEMESTER (PRELIM) 1...

P.E 3 (TABLE TENNIS/PING-PONG) 12. Drop shot - a surprise shot where the ball is placed precisely near the net. 1st SEMESTER (PRELIM) 13. Expedite rule - after a time limit (10 minutes) has expired during a single TABLE TENNIS TERMINOLOGIES game, the receiver automatically wins the point if he/she returns the ball 1. Anti-topspin - a rubber type that successfully 13 times in a row. This forces deactivates spin and speed, returning a the server to change his rallying tactics. "dead" ball. 14. Forehand - a stroke done to the 2. Backhand - a stroke done directly in front right-front (for right-handers) of the of the body, with the racket turned so body, with the racket in a normal position that the back of the hand faces the (palm of hand facing opponent). opponent. 15. International Table Tennis Federation - 3. Backspin - a type of spin where, if struck the international governing body for the with a normal racket position, the ball sport of table tennis (ITTF). would not make it over the net. 16. Inverted - See pips-in. 4. Blade - the racket usually without a 17. Let - a stoppage of play as a result of a covering. serve hitting the net or interference from 5. Block - a defensive shot done mostly outside the playing court. against loops and smashes, where the 18. Lob - a defensive shot used against racket is in a closed position to keep the high-speed balls, where the ball (usually ball on the table. with unpredictable spin) is returned very 6. Chop - a defensive shot that carries a high in the air, causing difficulty in timing tremendous amount of backspin. and technique. 7. Closed - a racket angle that allows the 19. Long pips - a rubber type whose surface top of the ball to be struck. consists of fairly long pimples. Produces unpredictable spin. 8. Crosscourt- a ball that is hit diagonally from corner to corner. 20. Loop - an offensive shot that carries a tremendous amount of topspin. 9. Dead ball - a ball returned without any spin. Very difficult to execute, read, and 21. Match - a competition format with the return. winner winning two of three or three of five games. 10. Doubles - a format in table tennis where two people play on each side and must 22. Medium-long - a serve whose second alternate turns at striking the ball. bounce, given the opportunity, would bounce near the very end or just off the 11. Drive - an offensive shot used mostly as a table. Difficult because the opponent setup or in rallies, where the racket is in cannot execute a good attacking stroke. a normal position and the ball is struck at a medium pace. WACDAGAN, VIRNA ALTEA P. | P.E 3 | FIRST SEMESTER (PRELIM) 1 23. Open - a racket angle that allows the 34. Short - a serve that, given the bottom of the ball to be struck. opportunity, would bounce at least twice on the table. Difficult because the 24. Penhold - a grip where the racket is held opponent cannot execute a good exactly as it sounds, with the racket attacking stroke. handle held straight up and down. 35. Sidespin - a type of spin where, if struck 25. Pips-in - a rubber type whose surface is with a normal racket position, the ball smooth yet gripping. Produces much spin would travel either to the right or left and in many cases better speed. Also without landing on the table. known as inverted rubber. 36. Skunk - an informal rule in table tennis 26. Pips-out - a rubber type whose surface that says that a player wins a game at a consists of many tiny pimples. Produces score of 7-0 or 11-1. much control and speed, but little spin. 37. Smash - an offensive, high-speed shot 27. Push - a defensive shot used to used against high balls, where the racket successfully return backspin shots, where is in a normal position to generate the the racket is open to lift the backspin most speed possible. Also called a kill. over the net. 38. TATAP- Table Tennis Association of the 28. Rally- the hitting of the ball back and Philippines; the governing body of table forth starting with the serve and ending tennis in the Philippines. when a point is won. 39. Topspin - a type of spin where, if struck 29. Receive - return of service, usually done with a normal racket position, the ball tactically to set up an attack. would travel over the opposite side of the 30. Seemiller - Name of 5-time US champion table without hitting the surface. Dan Seemiller. Also the name of a table 40. Volley- to hit the ball before it bounces tennis grip. on your side of the table. It results in an 31. Serve - the beginning of a point where immediate loss of point. one player strikes the ball after tossing it. Usually used tactically to set up a strong attack. 32. Set - one game to 11 points in a match. 33. Shakehand - a grip where the racket is held exactly as it sounds but with the middle, ring, and pinky fingers wrapped around the handle. WACDAGAN, VIRNA ALTEA P. | P.E 3 | FIRST SEMESTER (PRELIM) 2

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