Introduction to Information and Communication Technologies PDF
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This document provides an introduction to Information and Communication Technologies (ICT). It covers the basics of web technologies, including Web 1.0, 2.0, and 3.0, outlining the features and trends. The document also explores topics like social media, mobile technologies, and assistive media. This is a great introduction for students learning ICT.
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Introduction to Information and Communication Technologies reallygreatsite.com Lesson 1 Lesson Outline Improve your knowledge on how ICT and how it affects our lives; Compare the differences between online platforms, site...
Introduction to Information and Communication Technologies reallygreatsite.com Lesson 1 Lesson Outline Improve your knowledge on how ICT and how it affects our lives; Compare the differences between online platforms, sites, and content; Understand web 1.0, web 2.0, and the future of web 3.0; Learn different trends of ICT INFORMATION and COMMUNICATION TECHNOLOGY Information and Communication Technology (ICT) deals with the use of communication technologies such as cell phones, telephone, Internet, etc. to locate, save, send and edit information. Tim O’Reilly Dale Dougherty WEB Tim Berners-Lee He was 69 Years Old Born on June 8 , 1955 London, United Kingdom He invented the WWW Or World Wide Web It was released on April 30 , 1993 Britist Computer Scientist Web 1.0 Static Web Page When the World Wide Web was invented, most web pages were static. Static (also known as flat page or stationary page) in the sense that the page is “as is” and cannot be manipulated by the user. The content is also the same for all users. This is referred to as Web 1.0. WEB 1.0 Static Web Page Web 2.0 Dynamic Web Page Web 2.0 is the evolution of Web 1.0 by adding dynamic web pages—the user is able to see a website differently than others. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, and web applications. People Publish Content WEB 2.0 Dynamic Web Page WEB 1.0 Vs. WEB 2.0 FEATURES OF WEB 2.0 FOLKSONOMY It allows users to categorize and classify/arrange information using freely chosen keywords (e.g., tagging). Popular social networking sites such as Twitter, Instagram, Facebook, etc. use tags that start with the pound sign (#). This is also referred to as hashtag. EXAMPLE : #PreventionIstheKey #HelpSaveLives Rich User Experience Content is dynamic and is responsive to user’s input. An example would be a website that shows local content. In the case of social networking sites, when logged on, your account is used to modify what you see in their website. User Participation The owner of the website is not the only one who is able to put content. Others are able to place a content of their own by means of comment, reviews, and evaluation. Some websites allow readers to comment on an article, participate in a poll, or review a specific product (e.g., Amazon.com, online stores). SOFTWARE AS A SERVICE Users will subscribe to a software only when needed rather than purchasing them. This is a cheaper option if you do not always need to use a software. Long Tail - This services that are offered on demand rather than on a one-time purchase. Mass Participation It is a diverse information sharing through universal web access. Since most users can use the Internet, Web 2.0’s content is based on people from various cultures. Web 3.0 Semantic Web Page also called as Semantic Web Semantics – ability of Web technologies to understand and interpret human-generated content The aim of Web 3.0 is to have machines understand the user’s preferences to be able to deliver web content specifically targeting the user. The Internet is able to predict the best possible answers to your question by “learning from your previous choices” People build application though which people interact and publish content. TRENDS IN ICT CONVERGENCE Social Media is the synergy of technological Social media is a website, application, or advancements to work on a online channels that enable web users to similar goal or task. create, co-create, discuss, modify, and exchange user-generated content. Mobile Technologies Assistive Media The popularity of smartphones and tablets Founded by David Erdody in 1996 and has taken a major rise over the years. This was the first internet-based spoken-word audio reading service for persons with is largely because of the devices’ capability print reading barriers thereby opening a to do tasks that were originally found in unique avenue of accessibility for many personal computers. individuals with cognitive, physical, and communication disabilities. ANY QUESTIONS?