AI-Generated Music and Audiovisual Sector Revenue Predictions

Summary

This report discusses the projected revenue growth of AI-generated music and the audiovisual industry. It outlines potential scenarios of AI's impact on these sectors, including replacing background music and taking over creative tasks. The report emphasizes the potential losses for artists and creators.

Full Transcript

The report predicts that AI-generated music will generate revenues of \$16 billion in 2028, up from \$1 billion today. Similarly, the audiovisual sector could see a jump to \$48 billion in five years, compared to \$2 billion now. The estimated losses for artists in both sectors are projected to exce...

The report predicts that AI-generated music will generate revenues of \$16 billion in 2028, up from \$1 billion today. Similarly, the audiovisual sector could see a jump to \$48 billion in five years, compared to \$2 billion now. The estimated losses for artists in both sectors are projected to exceed \$4 billion each, according to the document. However, there are nuances: [[dubbing artists and translators ]](https://english.elpais.com/science-tech/2023-09-03/how-ai-is-gaining-ground-in-simultaneous-interpretation.html#_blank)are likely to be more affected in the short term than directors or screenwriters. The report also outlines some of the most plausible scenarios: AI-generated music replacing background music in shops, public spaces, or soundtracks, dominating content shared on social media, or being used in low-budget video games, films, and series to reduce production costs. In the audiovisual sector, AI could take over tasks such as creating cartoons and videos for children's catalogs or advertisements, as well as reducing funding for scriptwriting and directing by outsourcing these tasks to computer programs.

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