Principles of Marketing.docx
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Session 1 - Marketing History, Basic Terms, & Concepts After World War II, there was so many warehouses that manufactured weapons and ships etc., and there were so many potential unemployed workers, so the USA decided to market everything to the public. Instead of producing ships, now they'd pr...
Session 1 - Marketing History, Basic Terms, & Concepts After World War II, there was so many warehouses that manufactured weapons and ships etc., and there were so many potential unemployed workers, so the USA decided to market everything to the public. Instead of producing ships, now they'd produce cars etc.  But how would they market it to the public? How would they make it appealing to the public? How do you make people want to purchase your new product? This is the genius of marketing.   Marketing Management Philosophies  Product Oriented Production concept = consumers want products that are cheap and accessible Product concept = consumers want the best product Selling concept = consumers will buy whatever is sold and marketed enough Consumer Oriented Marketing concept = company must determine needs and wants and deliver the desired satisfaction better than the competition. Client customization concept = target wealthier customers with higher-end products Social marketing concept = company should make marketing decisions by considering wants, company’s requirements and society’s long run interests. EX: more environment-friendly Needs, wants, demands Needs: Physical—food, clothing, warmth, safety Social—belonging and affection Individual—knowledge and self-expression Wants: Form that human needs take as they are shaped by culture and individual personality Demands: Form that human needs take as they are shaped by culture and individual personality Value, Satisfaction Customer value: The difference between the values the customer gains from owning and using a product and the cost of obtaining the product. Customer satisfaction: The extent to which a product’s perceived performance matches a buyer’s expectations. Cognitive dissonance: difference between our thoughts (customer value) and our experience with the product (satisfaction) Globalization Globalization refers to the integration of economics and societies all over the world. It refers to the firm-level marketing practices across the border including market identification and targeting, entry mode selection, marketing mix, and strategic decisions to compete in international markets. Some products have global demand, such as software Centralized core competence activities. R&D, Software Adaptation: to adapt marketing efforts to each region: McDonalds Standardization: the firm simply replicates, without any changes, the same strategy in the different markets in which it operates. Coca-cola Marketing definition Selling something to someone Create value for customers by improving benefits or reducing price Improve the product Find new distribution channels Create better communications Cut monetary and non-monetary costs and prices Marketing management Choosing target markets and building relationships with them (build customer relationships to keep customer value high) Session 2 - The Market Environment, Strategic Planning Marketing Mix (4 P's)  Product Place Price Promotion   Needs - states of deprivation  Physical Food Clothing Warmth Safety Social Belonging Affection Individual Knowledge Self-expression  Wants - form that human needs take as they are shaped by culture and individual personality  Product - anything that can be offered to a market for attention, acquisition, use, or consumption that might satisfy a want or need   Service - any activity or benefit that one party can offer to another, which is essentially intangible and does not result in the ownership of anything  Value = Benefits/Price (Money, Time, Effort, Etc.)  PEST Analysis - Strategic Planning Political - the current and potential influences from political pressures  Economic - the local, national, and world economic impact  Sociological - the ways in which changes in society affect the project  Technological - how new and emerging technology affects our project/organization  Beliefs    Values   Norms  Sanctions  SWOT Analysis Strengths Weaknesses Opportunities Threats   Session 3 - Market Research, Methods, Measurements, Challenges, Proposed Solutions The Circle of Knowledge - the belief that there are certain things we know, certain things that we are aware of but don't know (that can then be learned), and many things we aren't aware of  In general, market research is taking people from the category of mere awareness and moving them to the category of knowledge. In some instances, it is also about making people aware of something and also educating them.   Buyer Behavior Research  Brand preferences Brand attitudes Purchase behavior studies Consumer segmentation studies  Product Research  Concept development Brand name generation and testing Product testing Competitive product studies Package design studies Test marketing Distribution Research Import and export analyses Channel performance and coverage Plant/warehouse location studies  Promotion Research Studies of premiums, coupons, and deals Advertising effectiveness research Local media research Studies pertaining to personal selling activities  Pricing Research Studies projecting demand Studies of inflation rates and pricing Studies of negotiation tactics Includes psychological pricing ($9.99 is better than $10)  The International Marketing Research Process  Step 1: Identifying the research problem Step 2: Developing a research plan (finding out things you didn’t know before) Exploratory research (more expensive) Focus groups One-on-one interviews Meetings with experts Descriptive research (cheaper) Surveys Questionnaires Paul = Power, Lior = Love, Esther = Emotional, Benny = Benefit, Ro'e = Rational Causal research (usually the most expensive) The only way to determine cause and effect with variables Step 3: Collecting data (primary/secondary) Qualitative research - particularly useful as first step in studying marketing phenomena Not reliable for final data Quantitative research - more structured research involving other descriptive research approaches, such as survey research or causal research approaches (experiments etc.) More reliable Step 4: Analyzing research data Step 5: Presenting the findings  Consumer Behavior  Abraham Maslow created a pyramid of needs which represents people's priorities. According to him, the most important thing is physiological needs (water, food, sleep, sex, breathing). Then, the next thing is safety. Following that is love/belonging needs. After that comes esteem needs which is finally followed by self-actualization.  Sigmund Freud developed a different way of thinking. He contended that Id, which represents the need to have things immediately, is the first step. The next thing is ego, which represents reality and rational thinking. For example, id tells me to smoke on a plane, but the ego tells me that I'll get into trouble. If I really want to smoke, I should go into the bathroom and cover the sensor. This is the conflict between id and ego. Finally, we have the superego which represents the need for morality and rules. Market research will determine which part of the person to target.   Consumer Decision-Making Process  Need recognition - how important is it? Information search - how will it work? Evaluation of alternatives - are there any better options? Purchase Post-purchase behavior  Cognitive dissonance - the comparison between your expectations before the purchase and the results after the purchase Did I make a good decision? Did I buy the right product? Did I get good value?   Decision Making Unit (DMU)  Decision-makers  Buyers Influencers Initiators Users Coordinators  Depending on each product, marketers need to decide which part of the DMU to target. For example, drug companies exclusively market to influencers because the doctors make all the decisions. Nowadays, it isn't exclusive anymore because now regular people are marketed to by the drug companies.  Session 4 - Developing a Marketing Mix Perceived Risk Before Purchasing  Functional - what I purchase won't work Physical - what I purchase will hurt me EX: unsafe car Financial - what I purchase will cause me to lose money Social - what I purchase will cause me social harm EX: a shirt with a swastika that you didn’t know about Psychological - what I purchase will cause me mental harm Time - what I purchase will cause me to lose time EX: you will constantly go to the mechanic to fix car  Types of Buying Behavior   High involvement Low involvement Significant differences between brands Complex buying behavior Variety-seeking buying behavior Few differences between brands Dissonance-reducing buying behavior Habitual buying behavior  EX: There is a significant difference between brands by electronics, but not so much by lighter matches. Regarding involvement, certain products require more investigation before purchase more than others, such as buying a car.   The goal of a company is to transform variety-seeking buying behavior into habitual buying behavior.   Marketing mix - the four P's used to implement a company's marketing strategy (product, price, promotion, place)  The Boston Consulting Group (BCG) Matrix  The marketing growth rate is how much the market grows per year. 10% is generally very high, 2-3% is low because that's the growth rate of the population, and 5-6% is average.  The relative marketia company is to transform variety-seeking buying behavior into habitual buying behavior.   Marketing mix - the four P's used to implement a company's marketing strategy (product, price, promotion, place)  The Boston Consulting Group (BCG) Matrix  The marketing growth rate is how much the market grows per year. 10% is generally very high, 2-3% is low because that's the growth rate of the population, and 5-6% is average.  The relative marketing share is how relevant you are in the market.   Cash cow - a product that has high market share but has a low marketing growth rate  You 'milk' this product to its fullest Offer different versions of the product EX: T'nuva milk in Israel; they should expand their product (i.e. offer different products like vanilla milk) Dog - a product that has low market share and low marketing growth rate Usually is discontinued Question mark - a product that has low market share but a high marketing growth rate This product is a dilemma because what do you do? Do you kill it or no? Usually requires the most deliberation A question mark that is ignored becomes a dog because a market cannot grow rapidly forever.  Star - a product that has high market share and high marketing growth rate The most important products Will make the most money in the future (and become a cash cow) if its relevance is maintained Many competitors constantly entering the market   Roger's Model for the Adoption and Diffusion of Innovations  Roger contends that there are five groups of consumers for a product from when it's introduced until later on. These groups make up a normal distribution curve (2.5%, 13.5%, 34%, 34%, 13.5%, 2.5%): Innovators Usually younger Higher income More secular (not traditional) More open-minded Marketing should target specifically this group Early adopters Market-mavens Know which brands and products that are very popular Generally opinion leaders Usually have the most influence to decide what becomes a market success The "Tipping Point" is a dramatic moment that can help the product go viral. Early majority Provide legitimization of the innovation Late majority More skeptical Follow the majority of the population Laggards  Change-averse Trust the status-quo Usually more frugal  Factors That Influence Innovation Diffusion  Relative advantage - clear upgrade with product/service Compatibility Complexity of transition Possibility of testing Visibility of benefits  Product Life-Cycle (PLC) Stages  Product development Introduction Growth Maturity Decline  Session 5 - Market Segmentation, Targeting, & Positioning Market Positioning, Targeting, and Segmentation  Positioning - developing a distinct image for the product in the mind of the consumer Successful Positioning includes:  Refers to the place that a brand occupies in the mind of the customers and how it's distinguished from products of other competitors; all about their perception Communicating the benefits of the product, rather than its features Communicating a unique selling proposition for the product Partly controlled by the marketer (marketing mix) and partly not Visualized by a "positioning map"   Segmentation - the process of dividing the market into subsets of consumers with common needs or characteristics Geographic Geographic subsets Demographic EX: age, gender, income, occupation Behavioral Whether and how much people buy or use a product Usage rates: heavy, medium, light users, non-users User status: potential users, non-users, ex-users, regulars, first-timers, and users of competitors' products Benefit Consumers' basic needs are fulfilled and therefore, they seek additional value from purchase decisions EX: a car's image and superior engine power  Targeting - selecting one or more of the segments to pursue After markets have been segmented, targeting evaluates and compares the identified segments to select one or more as prospects with the highest potential.  Criteria for Targeting includes: Current size of the segment and anticipated growth potential Competitive intensity and potential competition Compatibility with the company's overall objectives and the feasibility of successfully reaching a designated target  Target Market Strategies  Standardized marketing - mass marketing, the same marketing mix for a broad market of potential buyers EX: Revlon Concentrated marketing - targeted at a single segment of the global market EX: Winterhalter, a German dishwasher company for hotels Differentiated marketing - two or more different segments EX: Volkswagen cars for various target groups (Porsche, Skoda, VW Golf, etc.)  Product - Market Expansion Grit                    Existing Products               New Products     Existing Markets Market Penetration Product Development        New Markets Market Development Diversification  Market penetration is when you convince (or deceive) your current consumers to consume more of your existing product that they have already been using.  EX: Toothpaste companies convince their consumers that they need to brush twice a day. Market development is when you start selling your current product in a new market. EX: You start selling your Israeli toothpaste in a different country. Product development is when you offer a new product to your current customers. EX: Coca Cola offers a new coffee product to their customers.  Diversification is when you offer a new product to a new customer base. Not so common  Pricing Strategy  Market determines the price Go according to the demand curve Price as an expression of quality Convincing people that your product is worth its price Price as a method of gaining market share Start low to gain shares and slowly go up Cost + pricing Taking your product's cost and adding pricing to it EX: clothing companies tripling the price of their merchandise Session 6 - Distribution Strategy Marketing channels exist to create utility for customers.  Place utility - availability of a product/service in a location that is convenient to a potential customer  Time utility - availability of a product/service when desired by a customer  Form utility - availability of the product processed, prepared, in proper condition, and/or ready to use  Information utility - availability of answers to questions and general communication about useful product features and benefits  Factors That Affect Choice of Channels  Cost - investment cost of developing channel and cost of maintaining the channel Control- how much control is desired EX: A company's own sales force exerts more control than when they use middlemen.  Coverage - full market coverage, or targeted coverage to densely populated areas Character - channel of the distribution system must meet the standards of the company seeking to do business Continuity - ensuring longevity  Emotional branding - the practice of building brands that appeal directly to a consumer's emotional state, needs, and aspirations by building an attachment in the consumer's mind between the brand and a strong, usage relevant emotion  Triggers an emotional response in the consumer - a desire for the advertised brand/product that cannot fully be rationalized Is attained in about 25% of a brand's consumers If done successfully, can create a long-term loyalty and willingness to pay premium prices Session 7 & 8 - Marketing Communications Awareness EX: A new pizza store - TV ads, billboards Knowledge EX: How much does the pizza cost? What types of pizza do you serve? Liking This is applicable even if some might not buy it! EX: The pizza is healthy; I employ disabled persons; I donate leftovers to charity, etc. Preference Convincing the public to choose you over your competitors Why are you better than your competition? EX: Your pizza will be delivered within 30 minutes (and other stores don't do it).  Conviction  Convincing the consumer base that they need your product Convince them that they need it now Purchase   Marketing Communications   Primary purpose is to tell customers about the benefits and values that a company, product, or service offers Major tools include: Personal selling Advertising - any sponsored, paid message that is communicated in a non-personal way Risks include: Very expensive Intangible Consumers are hesitant, don't believe the advertisement Creates awareness Sales promotion Short-term incentive to buy a product/service Refers to any consumer/trade program of limited duration that adds tangible value to a product or brand Examples include sampling, couponing Public relations  Sponsoring News releases, press conferences, etc.  Personal selling Short-term goal- make a sale Long-term goal - build a relationship  Marketing Ethics  Marketers' standards of conduct and moral values People develop standards of ethical behavior based on their own systems of values, and that may differ from other employers' organizational ethics which produce conflicts. Â