Summary

This physics study guide provides an overview of fundamental motion concepts, including kinematics, vectors, and equations of motion. It covers topics like velocity, acceleration, and free fall, and includes illustrative examples to demonstrate the application of the concepts.

Full Transcript

Physics Study Guide # **Physics Study Guide** ## **Chapter 1: Concepts of Motion** ### **1.1 Motion and Position** - **Motion**: Change in an object's position over time. - **Position (Deltax)**: Location relative to a reference point. - **Displacement (Deltax)**: Change in position, calculated as...

Physics Study Guide # **Physics Study Guide** ## **Chapter 1: Concepts of Motion** ### **1.1 Motion and Position** - **Motion**: Change in an object's position over time. - **Position (Deltax)**: Location relative to a reference point. - **Displacement (Deltax)**: Change in position, calculated as final position ### **1.2 Motion Diagrams** - **Uniform Motion**: Equal displacement per time interval. - **Accelerated Motion**: Increasing or decreasing displacement per time in - **Graph Representation**: - **Position vs. Time**: Slope = velocity. - **Velocity vs. Time**: Slope = acceleration. ### **1.3 Scalars and Vectors** - **Scalars**: Magnitude only (e.g., speed, distance, mass). - **Vectors**: Magnitude and direction (e.g., velocity, displacement, force). --- ## **Chapter 2: Kinematics in One Dimension** ### **2.1 Velocity and Acceleration** - **Velocity (v)**: Rate of change of position. v = Deltax / Deltat - **Acceleration (alpha)**: Rate of change of velocity. a = Deltav / Deltat ### **2.2 Equations of Motion (Constant Acceleration)** 1. v = v0 + at 2. x = x0 + v0t + ½at^2 3. v^2 = v0^2 + 2a(x - x0) ### **2.3 Free Fall** - Motion under gravity alone: a = g = 9.8 m/s^2. - Equations remain the same, with acceleration replaced by g. Example: A ball is dropped from a height of 20 m. Find the time to hit the ground. y = y0 + v0t + ½ g t^2 0 = 20 + 0 + ½(-9.8)t^2 t = sqrt(2(20)/9.8) ? 2.02 s --- ## **Chapter 3: Vectors and Motion in Two Dimensions** ### **3.1 Vector Components** - Any vector can be decomposed into components: A? = A costheta, A? = A sintheta ### **3.2 Adding Vectors** - Graphically: Tip-to-tail method. - Algebraically: R? = A? + B?, R? = A? + B? R = sqrt(R?^2 + R?^2), theta = tan?¹ (R? / R?) ### **3.3 Projectile Motion** - Horizontal motion: x = v0?t - Vertical motion: y = v0?t - ½ g t^2 - Time of flight: t = (2v0?) / g Example: A ball is thrown at 20 m/s at a 30-degree angle. Find its range. R = (v0^2 sin 2theta) / g R = (20^2 sin 60) / 9.8 ? 35.3 m --- ## **Chapter 4: Newton's Laws of Motion** ### **4.1 Newton's First Law (Inertia)** - An object at rest stays at rest, and an object in motion stays in motion un ### **4.2 Newton's Second Law (Force & Acceleration)** - F = ma - SI unit: Newton (N), where 1N = 1 kg·m/s^2 ### **4.3 Newton's Third Law (Action-Reaction)** - For every action, there is an equal and opposite reaction. ### **4.4 Free Body Diagrams** - Illustrate all forces acting on an object. - Steps: 1. Identify object. 2. Draw force vectors. 3. Break forces into components. 4. Apply Newton's laws. Example: A 5 kg block is pushed with a 10 N force. Find its acceleration. a = F / m = 10 / 5 = 2 m/s^2 --- ## **Graphs and Visual Representations** - **Position vs. Time Graphs**: Slope = velocity. - **Velocity vs. Time Graphs**: Slope = acceleration, Area = displacement. - **Acceleration vs. Time Graphs**: Area = change in velocity. --- ## **Conclusion** This study guide covers fundamental motion concepts, kinematic equation

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