Media and Information Literacy Past Paper (2024) - KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL

Summary

This document is a past paper for a Media and Information Literacy course, likely from the Philippines for the 2024 academic year. It covers topics on intellectual property, copyright, fair use, and plagiarism, and is intended for secondary school students.

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KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL ABM HUMSS STEM TVL-ICT | 2024-2025 Midterm Period (Week 6, Session 4) Lesson 10: COPY RIGHT...

KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL ABM HUMSS STEM TVL-ICT | 2024-2025 Midterm Period (Week 6, Session 4) Lesson 10: COPY RIGHT, FAIR USE AND PLAGIARISM MEDIA AND INFORMATION LITERACY Content Standard: The learner demonstrates understanding of media and information literacy (MIL) and MIL- related concepts Competencies: - Cite practical situations to apply knowledge in intellectual property, copy right, and fair use guidelines MELCs Code 8: MIL11/12IMIL-IIIg-17 LEGAL, ETHICAL AND SOCIETAL ISSUES IN MEDIA AND INFORMATION Go online and check the number of hate posts that you can see in your social media news feed. Recall if you have ever been confused about a product with an imitation because their design looked almost similar. How about recalling if your favorite song cover, movie, Netflix TV show, or Korean drama was blocked when you looked for it on YouTube or other online sites? How many of your friends have neglected their personal relationships and duties because of excessive or compulsive use of the Internet? Are you alike? These situations in new media may pose threats and risks to any individual. Therefore, you need to be media and information literate to avoid the possible risks of using the Internet. Being able to recognize and understand the issues in this module is a part of becoming not only a media and information literate individual but also a responsible digital citizen. Digital citizenship is the “ability to find, access, use and create information effectively; engage with other users and with content in an active, critical, sensitive and ethical manner; and navigate the online and ICT environment safely and responsibly, being aware of one’s own rights” (UNESCO, 2016, p. 15 as cited in Shin, T.S. et al. 2019, p.19). Thus, understanding the issues in this module and their related legal, ethical, and societal implications can empower you to become more ready, resilient, respectful, and responsible users and creators in the digital world. In this module, you will learn about some of the most common issues in the use of media and information within your community, with a mindful path to digital citizenship. A. INTELLECTUAL PROPERTY With the growing online community in this new information age, people must know and understand their rights and responsibilities as media and information providers and consumers in order to become digital citizens. Significantly encompassing these rights and responsibilities are the issues of Intellectual Property, Fair Use, Netiquette, Internet Addiction, and Cyberbullying. KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL [email protected] OR [email protected] / (02) 8296-1534 https://facebook.com/KasiglahanVillageSHS Phase 1K2, Kasiglahan Village, Brgy. San Jose, Rodriguez, Rizal COMPILED AND PREPARED BY: MARLON M. DELA ROSA, KVSHS HUMSS TEACHER - v. 2024 KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL ABM HUMSS STEM TVL-ICT | 2024-2025 World Intellectual Property Organization (WIPO), the global forum for intellectual property services, policy, information, and cooperation, defined Intellectual Property (IP) as referring to the “creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names, and images used in commerce” (World Intellectual Property Organization, 2016). It can be classified into two categories namely, (1) Industrial Property which includes patents, trademarks, industrial designs and geographical indications and appellations of origin; and (2) Copyright which covers literary works (such as novels, poems, and plays), films, music, artistic works (e.g. drawings, paintings, photographs, and sculptures) and architectural design. Rights related to copyright include those of performing artists in their performances, producers of phonograms in their recordings, and broadcasters in their radio and television programs (WIPO, 2016). In the Philippines, IP is protected under two laws – the Intellectual Property Code (RA 8293) and the Cybercrime Prevention Act (RA 10175). Both laws protect intellectual property rights, allowing the rightful creators or owners of patents, trademarks, or copyrighted works to benefit from their own work or creation – may it be of moral or material interests. Violation of this law or one of the rights is called infringement. TYPES OF INTELLECTUAL PROPERTY 1. Copyright. It is a legal term used to describe the rights that creators have over their literary and artistic works. This covers works ranging from books, music, paintings, sculpture and films, to computer programs, databases, advertisements, maps and technical drawings (WIPO, 2016). Registration of copyrighted work or displaying of the copyright symbol may not be mandatory but it is recommended to emphasize that the author is claiming copyright protection in the work. Nevertheless, the copyright law still protects the creator’s work from the moment of creation and the owners do not lose this protection. To learn more about IP registration in the Philippines, visit www.ipophil.gov.ph. 2. Patent. It is an exclusive right granted for an invention. It provides the patent owner with the right to consent on the invention or a way for others to use it. In return, the patent owner is responsible for making technical information about the invention available in the published patent document or in public (WIPO, 2016). 3. Trademark. It is a distinguished sign of goods or services of one enterprise from those of other enterprises. It can be compared to what craftsmen used in ancient times as “signature mark” on their product (WIPO, 2016). TM denotes that the owner of the mark is in the process of registration to indicate a claim of ownership, while ® is only used for marks that have been granted registration. 4. Industrial Design. WIPO (2016) defines Industrial design as an ornamental or aesthetic aspect of an item. A design may consist of three- dimensional features such as the shape or surface of an article, or of two-dimensional features such as patterns, lines, or color. KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL [email protected] OR [email protected] / (02) 8296-1534 https://facebook.com/KasiglahanVillageSHS Phase 1K2, Kasiglahan Village, Brgy. San Jose, Rodriguez, Rizal COMPILED AND PREPARED BY: MARLON M. DELA ROSA, KVSHS HUMSS TEACHER - v. 2024 KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL ABM HUMSS STEM TVL-ICT | 2024-2025 An industrial design right protects only the appearance or aesthetic features of a product, whereas a patent protects an invention that offers a new technical solution to a problem. In principle, an industrial design right does not protect the technical or functional features of a product. Such features could, however, potentially be protected by a patent. 5. Geographical Indications and Appellations of Origin. These are signs used on products possessing qualities, a status, or characteristics that are essentially attributable to that location of origin. Generally, a geographical indication includes the name of the place of origin of the goods (WIPO, 2016). Republic Act No. 8293 or Intellectual Property Code of the Philippines The copyrighted works are under this Term of Protection (Source: Official Gazette, 2012, section 213) Intellectual property is essential in creating a culture of creativity, progress, and innovations as any content creator’s exclusive rights to their own creation are secured and protected through the IP law. This means one’s original work cannot be legally copied or used for profit. Otherwise, one can be penalized on grounds of infringement. Copyright law allows the owner to control access to his or her own work and consequently provides strong penalties for infringement of owners’ rights. However, the law also includes certain exemptions to the rule and considerations in the use of the copyrighted materials from the owner’s control, which are under the doctrine of Fair Use. B. FAIR USE Fair use is a legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching. Furthermore, the copyrighted material must observe conditions such as (1) amount and substantiality of the portion taken; (2) purpose and character of one’s use; (3) nature of the copyrighted work; and (4) potential market effect (Stim, 2016). In general, one must own the majority of the new content, give full credit to the original source, and use the content for non-profit purposes to consider it fair use. KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL [email protected] OR [email protected] / (02) 8296-1534 https://facebook.com/KasiglahanVillageSHS Phase 1K2, Kasiglahan Village, Brgy. San Jose, Rodriguez, Rizal COMPILED AND PREPARED BY: MARLON M. DELA ROSA, KVSHS HUMSS TEACHER - v. 2024 KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL ABM HUMSS STEM TVL-ICT | 2024-2025 In order to clarify the terms and conditions in control of the creative work between the author and the general public, one needs permission from the copyright holder which is called a license. Some content creators choose to license their work more freely by giving their work a Creative Commons license or even putting their work in Public Domain. These CC licenses are copyright licenses providing a simple and standardized way to give the public permission to share and use the creative work. This is easier for both the author and the public compared to an agreement in traditional licenses which are more restricting. Creative Commons is an American non-commercial organization that aims to expand the range of creative works available for others to build upon and to share legally. The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public (CreativeCommons.org as cited in Ping, 2016). Below are infographics about copyright, fair use, and creative commons. C. PLAGIARISM When IS IT Plagiarism and when IS IT NOT? It is PLAGIARISM when… 1. You use/copy someone else’s work (or in writing: words, ideas or information from a source) and make them appear as if they are yours. 2. You use someone else’s work without giving them proper credit (even if it’s unintentional). 3. You reuse/revise someone else’s idea or work without permission (coming up with an idea that’s influenced by others’ ideas, paraphrasing, etc.) 4. Using so much of someone else’s work, it makes up majority of your work already. 5. Reusing your own work and submitting it again (without crediting yourself). 6. You give or mispresent information as the wrong one from a source. 7. Submitting a work done entirely by someone else (whether you pay or don’t pay the person). 8. Submitting another person’s unpublished work as your own. It is NOT Plagiarism when… 1. You are using/expressing another person’s ideas/work by way of explanation, giving it due credit. 2. Creatively using someone else’s work, so long as you give it due credits. 3. Paraphrasing and summarizing giving due credits. Can you think of other examples? REMEMBER… Give your sources, give your credits ALWAYS… whether you are sure or unsure about the content you are going to use in any way. You don’t excuse yourself with: “I didn’t know I had to.”, “I forgot to cite.”, “I don’t know how to cite.” KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL [email protected] OR [email protected] / (02) 8296-1534 https://facebook.com/KasiglahanVillageSHS Phase 1K2, Kasiglahan Village, Brgy. San Jose, Rodriguez, Rizal COMPILED AND PREPARED BY: MARLON M. DELA ROSA, KVSHS HUMSS TEACHER - v. 2024

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