MCCC Final Study v2 PDF
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This document details tactical mission tasks, including interdict, contain, neutralize and seize. It also discusses obstacle effects, pursuit, and bypass, along with wargaming methods and risk management.
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**[Tactical Mission Task]**: -Interdict: A tactical mission task in which a unit prevents, disrupts, or delays the enemy's use of an area or route in any domain -Contain: A tactical mission task in which a unit stops, holds, or surrounds an enemy force -Neutralize: A tactical mission task in whic...
**[Tactical Mission Task]**: -Interdict: A tactical mission task in which a unit prevents, disrupts, or delays the enemy's use of an area or route in any domain -Contain: A tactical mission task in which a unit stops, holds, or surrounds an enemy force -Neutralize: A tactical mission task in which a unit renders the enemy incapable of interfering with an operation -Seize: A tactical mission task in which a unit takes possession of a designated area using overwhelming force -FWD Pass Line: -Rear Pass Line: -RIP: An operation in which, by direction of higher authority, all or part of a unit is replaced in an area by the incoming unit and the responsibilities of the replaced elements for the mission and the assigned zone of operations are transferred to the incoming unit. **[Obstacle effects symbols]**: -Disrupt: An obstacle effect that focuses fire planning and obstacle effort to cause the enemy to break up its formation and tempo, interrupt its timetable, commit breaching assets prematurely, and attack in a piecemeal effort. -Fix: An obstacle effect that focuses fire planning and obstacle effort to slow an attacker's movement within a specified area, normally an engagement area -Turn: A tactical obstacle effect that integrates fire planning and obstacle effort to divert an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area -Block: A tactical mission task that denies the enemy access to an area or an avenue of approach. **[Pursuit]**: A type of offensive operation to catch or cut off a disorganized hostile force attempting to escape, with the aim of destroying it **[Bypass symbol]**: **[RFL Definition]**: A specific boundary established between converging, friendly surface forces that prohibits fires or their effects from crossing **[3 Wargame methods and definition]**: Belt: The belt method divides an assigned area into belts (areas) running the width of the area. Ave in depth: The avenue-in-depth method focuses on one avenue of approach at a time, beginning with the avenue most directly tied to accomplishing the main effort's objective. This method is good for offensive COAs or in the defense when canalizing terrain inhibits mutual support Box: box method is a detailed analysis of a critical event, such as an engagement area, a wet gap crossing site, or a landing zone. It works best in a time-constrained environment, such as a hasty attack. The box method is particularly useful when planning operations in noncontiguous assigned areas. **[Key outputs of MDMP by phase]**: STEP 1: WARNO 1, CDR's initial guidance/timeline. STEP 2: WARNO 2, problem statement, mission statement, initial CDR's intent, initial planning guidance, CCIRs/EEFIs, IPOE, running estimates, assumptions. STEP 3: COA statements/sketches, task org (tentative), broad concept, revised planning guidance, updated assumptions. STEP 4: refined COAs, potential decision points, wargame results, initial assessment measures, updated assumptions. STEP 5: evaluated COAs, recommended COAs, updated running estimates, updated assumptions. STEP 6: WARNO 3, CDR selected COA w/ modifications (if any), reinfed CDR's intent, refined CCIRs/EEFIs, updated assumptions. STEP 7: approved OPORD w/ all annexes/graphics. **[2 techniques for recording wargame methods]**: Sync matrix of sketch note **[Key inputs for COA Analysis]**: - Updated Running Estimates - CDR's COA Analysis Planning Guidance - COA Statements and Sketches - COA Analysis Specific Assumptions **[7 Steps of MDMP]**: Receive Mission, MA, COA Dev, COA Analysis, COA Comparison, COA Approval, orders production **[Annexes]**: A, B, C, D, E, F, G, H, L **[Steps of risk management]**: -Identify hazard -Asses hazard -Develop controls and make risk decisions -Implement controls -Supervise and Evaluate **[WFFs]**: Intel, C2, Fires, movement and maneuver, protection, sustainment **[COA screening criteria]**: a\. Suitable: Accomplishes the mission legally and ethically while consistent with the battalion commander's concept and intent. b\. Feasible: The company has the tactical and technical skills and resources to accomplish the COA c\. Acceptable: The military advantage gained by executing the COA must justify the cost in resources, especially casualties. d\. Distinguishable: Does it differ significantly from the other solutions? e\. Complete: COA must address the doctrinal aspects of the mission. **[SOSRA]**: -Suppress, obscure, secure, reduce, assault **[Implied, Specified and Essential Task]**: -Implied: any task that must be performed to accomplish a specified task or mission but is not stated in the higher HQ's order -Specified: any task specifically assigned to a unit by its higher headquarters -Essential: any task (specific or implied) that must be executed for mission accomplishment **[Elements of cmdrs intent]**: -Broad purpose, key task, endstate **[Elements of Combat power]**: - Leadership - Information - Mission Command - Movement and Maneuver - Intelligence - Fires - Sustainment - Protection **[Breaching Fundamentals]**: -SOSRA **[TLPs]**: a\. Receive the Mission b\. Issue the WARNORD c\. Make a Tentative Plan d\. Initiate Movement e\. Conduct Reconnaissance f\. Complete the Plan g\. Issue OPORD h\. Supervise and Refine AGADAAP: a\. Analyze Relative Combat Power b\. Generate Options c\. Array Forces d\. Develop Concept of Operations e\. Analyze Soldier Load f\. Assign Responsibilities g\. Prepare COA Statement + Sketch **[What step of COA Dev does cmdr determine DP]**? Generate options **[Types of retrograde ops]**: -Delay: When a force under pressure trades space for time by slowing down the enemy's momentum and inflicting maximum damage on enemy forces without becoming decisively engaged -Withdrawal: To disengage from an enemy force and move in a direction away from the enemy -Retirement: When a force out of contact moves away from the enemy **[DLIC]**: A detachment left in contact is an element left in contact as part of the previously designated security force while the main body conducts its withdrawal. **[Types of Defense Operations]**: Area: is a type of defensive operation that concentrates on denying enemy forces access to designated terrain for a specific time rather than destroying the enemy outright (ADP 3-90). The purpose of an area defense is to retain the terrain where the bulk of the defending force positions itself in mutually supporting prepared positions Mobile: s a type of defensive operation that concentrates on the destruction or defeat of the enemy through a decisive attack by a striking force Retro: is a type of defensive operation involving organized movement away from the enemy **[Forms of area defense]**: -Linear -Perimeter -Reverse slops **[Characteristics of defense]**: -disruption, flexibility, maneuver, mass and concentration, depth, preparation, security **[Steps of EA Dev]**: ID EN AOA Determine EN SOM, Determined where to kill EN Emplace wpns plan and integrate obstacles plan fires, rehearse **[Types of BPs]**: -[primary position] is the position that covers the enemy's most likely avenue of approach into the assigned area -[alternate position] is a defensive position that the commander assigns to a unit or weapon system for occupation when the primary position becomes untenable or unsuitable for carrying out the assigned task. \- [supplementary position] is a defensive position located within a unit's assigned area that provides the best sectors of fire and defensive terrain along an avenue of approach that is not the primary avenue where the enemy is expected to attack. \- [subsequent position] is a position that a unit expects to move to during the course of battle \*. A strong point is a heavily fortified battle position tied to a natural or reinforcing obstacle to create an anchor for the defense or to deny the enemy decisive or key terrain **[Military aspects of terrain]**: i\. Obstacles ii\. Avenues of Approach iii\. Key Terrain iv\. Observation and fields of fire v\. Cover and concealment **[Tenets of breaching ops]**: Mass Concentration Intel Breach organization synchronization **[Types of breaches]**: Deliberate, Hasty, Covert **[Street patterns]**: **[4 Steps of IPOE]**: -Define Operational environment -Identify AO &AOI -Describe effects of environment on operation -OAKOC -Aspects of weather -ASCOPE -Evaluate Threat -Composition, disposition, strength -Determine threat COA **[Methods of Recon]**: -Dismounted -Mounted -Arial -Recon by fire **[Fundamentals of Recon:]** **[Fundamental of security:]** -Provide early and accurate warning -Provide reaction time and maneuver space -Orient on the protected force, area, or facility to be secured -Perform continuous recon -Maintain enemy contact **[Types of security operation:]** -Screen -Guard -Cover -Area security **[Types of PLAA penetration:]** -Frontal attack -depth attack -infiltration -storming attack **[4 PLAA Offensive zones:]** -Deep Area -Frontline Zone -Reserve Zone -Garrison zone **[PLAA Offensive Groups]**: Advance group: Frontline attack group: Depth attack group Thrust maneuver group Combat reserve group **[6 PLAA Offensive tactics:]** -Envelopment -Penetration -pursuit -firepower -ambush -raid **[PLAA Defensive zones:]** -Deep Area: Usually it is the area in which independent units conduct reconnaissance and disruption activities prior to heavy enemy contact -Front Blocking Zone: the forward-most area occupied by the defensive group. Screening, reconnaissance, and counter reconnaissance missions are the primary focus in this zone. (Disrupt, Canalize, slow down in prep for counter attk) -Frontier Defense Zone: is the zone that typically contains the main line of defense, consisting primarily of the frontier defense group. The bulk of the defensive group is deployed here, making best use of terrain to slow, disrupt, and degrade enemy units as they conduct their attack -Depth Defense Zone: Houses the Depth Defense Group. Commit DO to destroy ME. -Rear Defense Zone: houses the combat reserve group, long-range firepower, command posts, and forward logistics support. A secondary defensive line is often established in the rear defense zone as a fallback position in case forward zones are overrun. **[Types of PLAA Defense Groups:]** -Cover group: The group's primary tasks are to conduct counter reconnaissance, defend stubbornly in the face of an enemy attack, screen the main body, and cover the main defensive line's deployment and disposition. -Frontier Defense Group: consists of those troops assigned to the main line of defense. Frontier defense groups are further divided into a main defensive direction group and secondary defensive direction groups, depending on the enemy's predicted course of action. The primary tasks of the frontier defense group are to hold the defensive line, blunt the enemy's offensive attack, inflict heavy casualties upon the enemy, buy the commander decision space, and inform the commander about how best to commit reserves and counterattack forces -Depth Defense Group: Its primary mission is to conduct counterattacks against enemy penetrations; reinforce weak areas of the frontier defense group's lines; defeat aerial incursions into the rear defense area; and encircle, isolate, and assault any enemy forces operating in rear areas.(Must bemobile) Combat Reserve Group: The combat reserve group is composed of those troops that are retained in depth areas, with a mission to maintain security and reinforce the main defensive line, if necessary. -Firepower strike group, artillery group, air firepower, antitank group, mobile artillery group, air defense group **[PLAA Defensive principles:]** -depth -consolidation -integration -flexibility **[2 types of Chinese defensive ops:]** Positional and mobile \*others: hasty, urban, diversionary, and specialized **[\*The PLAA still maintains that defense is a fundamentally stronger form of warfare than offense\*]** **[Principles of Direct Fire Control:]** Mass the effects of fire. Destroy the greatest threat first. Avoid target overkill. Employ the best weapon for specific target. Minimize friendly exposure and avoid fratricide. Plan for limited visibility conditions. Develop contingencies **[Terrain based fire control measures:]** **[Characteristics of offense:]** -Concentration -Audacity -Tempo -Surprise **[Types of offensive ops:]** -Movement to contact -Attack -Exploitation -Pursuit **[Types of attacks:]** -Ambush: A variation of attack from concealed positions against a moving or temporarily halted enemy -Counterattack: A variation of attack by a defending force against an attacking enemy force -Demonstration: In military deception, a show of force in an area where a decision is not sought that is made to deceive an adversary -Feint: military deception, an offensive action involving contact with the adversary conducted for the purpose of deceiving the adversary as to the location and/or time of the actual main offensive action. -Raid: A variation of attack to temporarily seize an objective with a planned withdrawal -Spoiling Attack: A variation of an attack employed against an enemy preparing for an attack **[Forms of Maneuver:]** -Envelopment: A form of maneuver in which an attacking force avoids an enemy's principal defense by attacking along an assailable flank -Turning movement: A form of maneuver in which the attacking force seeks to avoid the enemy's principal defensive positions by attacking to the rear of their current positions forcing them to move or divert forces to meet the threat -Penetration: A form of maneuver in which a force attacks on a narrow front -Frontal attack: A form of maneuver in which the attacking force seeks to destroy a weaker enemy force or fix a larger enemy force in place over a broad front **[MVMT tech:]** -Traveling: A movement technique used when speed is necessary and contact with enemy forces is not likely -Traveling overwatch: A movement technique used when contact with enemy forces is possible. -Bounding overwatch: A movement technique used when contact with enemy forces is expected **[Definition of where cdmr deploys bulk of combat powe]**r: Main battle area **[Components of CCIR:]** PIR and FFIR **[DINOCAVE:]** -Direct -Indirect -Non hostile -Obstacle -CBRN -Arial -Visual -Electromagnetic **[Mission variables:]** -Mission -Enemy -Terrain and Weather -Troops and support available -Time -Civil considerations **[What do we reference for individual task and drills:]** **[Qualification table for M17 and M4]** **[Training Proficiency rating]**: **[Key terrain]**: An identifiable characteristic whose seizure or retention affords a marked advantage to either combatant. **[Decisive terrain]**: Key terrain whose seizure and retention is mandatory for successful mission accomplishment **[Decisive point]**: A geographic place, specific key event, critical factor, or function that, when acted upon, allows commanders to gain a marked advantage over an adversary or contribute materially to achieving success **[High payoff target]**: A target whose loss to the enemy will significantly contribute to the success of the friendly course of action **[High value target]**: A target the enemy commander requires for the successful completion of the mission