L&M_ Skill Learning PDF
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These lecture notes cover skill learning, discussing concepts like memory systems (declarative and non-declarative), procedural memory, and types of skills (perceptual-motor and cognitive). The notes also cover closed and open skills and stages of skill acquisition. The document provides detailed information on various aspects of skill learning.
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Skill Learning (Lecture 8 & 9) Memory Systems ○ Long term memory Declarative memory (explicit) Episodic memory: experienced events Semantic memory: facts, general knowledge Nondeclarative memory (implicit)...
Skill Learning (Lecture 8 & 9) Memory Systems ○ Long term memory Declarative memory (explicit) Episodic memory: experienced events Semantic memory: facts, general knowledge Nondeclarative memory (implicit) Procedural memory Conditioned responses Priming ○ Explicit memory: memory that consists of memories of which the person is aware, you know that you know the information and can verbalize it ○ Implicit memory: memory that is formed without the learners awareness and which may be able to be verbalized Patient H.M. ○ Was an important case to the study of human memory because of the selectivity of his impairments (words, drawings, faces, songs, etc.) ○ Preserved ability to learn new motor skills or form implicit memories ○ Normal learning of mirror tracing task ○ Normal learning on Tower of Hanoi puzzle Skill learning ○ Serial reaction time task Random condition: random ordering of events Sequence condition: repeating patterns Reaction times become faster over time in the sequence condition, but participants don’t report awareness of the pattern ○ Procedural memory: knowing how to do something Improves with repeated practice Often hard to verbalize/explain Can be learned and used without conscious awareness ○ Often involves motor behaviors (physical skills like riding a bike), but procedural memory is not muscle memory Forming associations between specific situations (stimuli) and actions through repetition Selective deficits in skill learning ○ Parkinson's disease: disorder resulting from disruptions in functioning of the basal ganglia Deficits in dopamine signaling deterioration of motor control Intact declarative memory, but impaired skill learning ○ Knowlton, Squire, and Gluck compared performance in the weather prediction task between amnesiacs and PD patients Amnesiacs do not form explicit memory of the task, but performance improves over repeated training PD patients form explicit memories, but show impaired learning from repeated experience Perceptual-motor vs cognitive skills ○ Perceptual motor skills: learned movement patterns guided by sensory inputs Writing with non-dominant hand, mirror tracing, threading a needle ○ Cognitive skills: a skill that requires problem solving to the application of strategies Tower of Hanoi puzzle, math problems, reading ○ Many complex skills involve both perceptual-motor and cognitive components Ex: stenography Closed vs open skills ○ Closed skill: a skill that involves performing predefined movements in a stable (unchanging) environment ○ Open skill: a skill in which movements are made on the basis of predictions about changing demands of the environment Skill learning ○ Most skills aren’t purely open or closed or purely perceptual-motor vs cognitive, but somewhere in the middle Term project skill Open or closed? Perceptual motor components? Cognitive components? Power law of practice ○ A law stating that the degree to which a practice trial improves performance diminished after a certain point so that additional trials are needed to further improve the skill; learning occurs quickly at first, then slows ○ Seen for all sorts of skills ○ Performance improvement occurs quickly at first, over time, takes more and more practice to achieve the same amount of improvement Three stage model of skill acquisition ○ Stage 1: cognitive stage Learner acquires declarative memory about the skill (memorizing a set of facts about how it is performed Explicit (conscious) rehearsal of declarative memory during practice Effortful practice based on information gained through observation, instruction, and trial and error ○ Stage 2: associative stage Learner develops and strengthens a successful procedure (stereotypical action sequences) for executing the skill Chunking of actions Error correction and refinement Decreasing reliance on declarative memory for facts or instructions ○ Stage 3: autonomous stage Procedure becomes fast and automatic (motor program) Little reliance on declarative memory and cognitive control ○ Over the course of the three stages you transition from relying on declarative memory to relying on procedural memory Also from a high cognitive load to a low cognitive load Phases of skill acquisition ○ Early, novice, performance depends on explicit, declarative memory (recalling instructions, planning how to respond to new situations) ○ Late, expert, performance depends on implicit, procedural memory (automatic responses to familiar situations) Expertise-induced amnesia ○ Beilock and Carr compared expert and novice golf players’ generic knowledge of golf and episodic memory for putting practice Experts had more generic knowledge, but poorer detailed recollections of their putting behavior (expertise-induced amnesia) Among experts, putting is highly automatic behavior, leading to less active attention to events during performance Skill focused attention ○ Beilock examined effect of skill focused attention on novice and expert putting performance Dual task condition: respond when an auditory rone occurs during swing Skill focused condition: respond when forward movement during swing ends ○ For novices, skill focused attention led to small performance improvement ○ For experts, skill focused condition led to worse performance than dual task condition Experts have attention to spare when performing procedure (low cognitive load) But for experts, paying close attention to performance disrupts execution of their skill ○ The effects of focused monitoring or control depends on the stage of acquisition During early stages of skill acquisition, skill focused attention is necessary to coordinate and refine complex behavior For experts, skill focused attention can disrupt autonomous execution of a well learned skill Choking under pressure Optimizing practice ○ Performance during practice Acquisition ○ Performance at test Retention Near transfer Far transfer ○ Transfer specificity: the restricted applicability of learned skills to specific situations Generalization of skill learning depends on similarity between conditions during acquisition and test ○ Practice environments which seem to benefit short term performance (during acquisition) may disrupt long term retention and ability to transfer skills to new conditions Desirable difficulties: effortful learning conditions that slow initial learning but enhance post instruction retention and transfer ○ How should practice be structured to strengthen long term retention and transfer? Spacing of practice sessions Intermittent external feedback Variable practice conditions Alternating between skills (contextual interference) Spacing ○ Massed practice leads to rapid short term improvement, but poorer long term performance, then spaced practice Feedback ○ Knowledge of results: feedback about performance of a skill; critical to the effectiveness of practice External outcome feedback which allows for evaluation of performance and error correction Different from internal monitoring of performance (perception of body position, confidence, etc.) ○ Continuous external feedback: performance feedback received after every attempt to perform skill ○ Intermittent external feedback: performance feedback received after some, but not all, attempts to perform skill ○ Schmidt, Young, Swinnen, and Shapiro experiment: Participants learned to produce a precise motor movement with a handle Manipulated how often they were given feedback about their accuracy Tested for retention of skill (with no feedback provided) after delays of 10 minutes and 2 days Continuous external feedback leads to faster improvements during training but poorer long term retention than intermittent feedback ○ Why is continuous feedback less effective for long term performance? Creates over reliance on external feedback that may not be available outside training context Draws attention away from internal monitoring of behavior (the feeling of executing the skill) Variable practice ○ Constant practice: practice involving a very limited set of materials, conditions, and/or skills ○ Variable practice: practice involving a variety of materials, conditions, and/or skills ○ Kerr and Booth trained 8 and 12 year old children to toss a bean bag at a target without looking Constant practice condition: trained at 3 ft distance Variable practice condition: trained ats 2 and 4 ft distances ○ After training, all children were tested on their ability to hit a target at 3 ft ○ Despite never training on 3 ft targets, children in variable practice condition had higher accuracy Why variable practice? ○ Increase similarity between practice and test conditions Test conditions will likely be different from practice conditions, so variable practice decreases reliance on specific practice conditions ○ Variable practice aids in formation of a motor schema (or motor program): general knowledge for how to relate external task conditions to appropriate sequence of movements Supports performance in novel conditions that were never faced during training Contextual interference ○ Contextual interference effect: alternating between related tasks during practice (high CI) leads to lower performance during acquisition, but better performance in retention or transfer test, compared to blocked practice (low CI) ○ Hall Domingues, and Cavavos examined effect of practice schedule on college baseball team, with three hitting tasks: Fastballs, curveballs, change-ups ○ 3 experimental conditions: Control condition: no extra batting practice Blocked condition: extra batting practice blocked by pitch type Random condition: extra batting practice in random order ○ Why does contextual interference improve performance? Forces frequent memory retrieval (action plan reconstruction) In blocked practice, once you select a response, you don’t have to retrieve it from memory for subsequent attempts In random practice, get more experience selecting an appropriate response More likely to learn subtle differences between tasks when alternating between them Optimizing practice ○ Strong evidence for positive long term effects of contextual interference, but not universally beneficial CI might be bad for novices, as high interference (frequent switching) may overwhelm people in early stages of skill acquisition ○ Optimizing practice for skill learning is an active, important area of research ○ Desirable difficulties may slow acquisition, but improve long term retention and transfer (particularly when test conditions may differ from practice conditions) Quiz 3 ○ Tying your shoe is a procedural memory ○ Learning to hit golf balls in a climate controlled, indoor driving range is a closed perceptual motor skill ○ Example of being in the cognitive acquisition stage: thinks through the sequence of movements and rehearses instruction ○ Desirable difficulties produce slower short term learning and better long term performance ○ Patients with parkinson's disease experience difficulty with motor skill learning due to disrupted processing in the basal ganglia ○ Muscle memory can be a misleading term because procedural memory resides in the brain