Summary

These lecture notes cover key concepts in game theory, including the Prisoner's Dilemma, Nash Equilibrium, and mixed strategies. The notes also discuss applications in environmental agreements, market entry, and the beauty contest game.

Full Transcript

**Lecture Notes: Game Theory** **Key Concepts and Definitions** **1. Prisoner's Dilemma** - **Setup:** - Two players decide independently whether to cooperate (R1/C1) or defect (R2/C2). - Payoff matrix example: **C1** **C2** -------- -------- -------- **R...

**Lecture Notes: Game Theory** **Key Concepts and Definitions** **1. Prisoner's Dilemma** - **Setup:** - Two players decide independently whether to cooperate (R1/C1) or defect (R2/C2). - Payoff matrix example: **C1** **C2** -------- -------- -------- **R1** 10,10 25,5 **R2** 5,25 20,20 - **Dominance:** - R1 strictly dominates R2 for the row player. - C1 strictly dominates C2 for the column player. - **Nash Equilibrium:** Both players defect (R2, C2), as this strategy maximises each player's outcome given the strategy of the other. **2. Nash Equilibrium** - **Definition:** A situation where no player can improve their payoff by unilaterally changing their strategy, assuming other players' strategies remain unchanged. - **Empirical Observations:** - Men are 24% more likely to defect than women. - Defection likelihood drops 33% with pre-play discussion. - 3rd-year students are 13% less likely to defect than 1st-years. - Economics students show a higher tendency to defect. **3. Weak Dominance** - Example matrix: C1 C2 -------- ------- ------ **R1** 10,10 5,10 **R2** 10,5 0,0 - A strategy weakly dominates another if it yields a payoff at least as good as the other in all scenarios and strictly better in at least one. **4. Battle of the Sexes** - **Setup:** Two players choose between two outcomes (e.g., Opera vs Football). Preferences are asymmetrical. - Payoff matrix example: C1 C2 -------- ----- ----- **R1** 0,0 3,1 **R2** 1,3 0,0 - **Findings:** There are multiple pure strategy Nash equilibria (R1, C2 or R2, C1). - **Mixed Strategy:** Players randomise their choices to reach equilibrium (e.g., probabilities p and q for choosing R1/C1). **5. Mixed Strategies** - Players assign probabilities to their strategies. - Example: - Row player chooses R1 with probability *p*. - Column player chooses C1 with probability *q*. - Equilibrium is found by equating expected payoffs. **Applications** **1. Environmental Agreement** - **Scenario:** - N countries decide whether to implement a costly environmental policy. - Cost of implementation = £5. - If exactly m countries implement, benefit = B/N for all participants. - **Analysis:** - If B/N \> c, no player wants to deviate from the implementation strategy. **2. Market Entry** - **Scenario:** - Total fossil fuel market = £F. - Total renewable market = £R. - Total energy companies = E. - Players decide whether to enter fossil fuel or renewable markets. - **Key Question:** - How many firms (e) will enter the fossil fuel market? **3. Beauty Contest Game** - **Rules:** - Participants select a number between 0 and 100. - Winner is the one closest to 2/3 of the average. - **Key Insight:** Rational players iteratively reduce their guesses, leading to a Nash equilibrium of 0. **Assumptions and Extensions** **1. Common Knowledge of Rationality (CKR):** - Players are assumed to act rationally to maximise their payoffs. **2. Common Priors:** - All players have identical information about the game (Harsanyi-Aumann Doctrine). **3. Repeated and Sequential Play:** - **Repeated Games:** Cooperation may emerge in iterated versions of games like the Prisoner's Dilemma. - **Sequential Play:** Later players observe earlier players' actions before deciding. **Critical Exam Areas** 1. **Definitions:** - Nash equilibrium. - Strict vs weak dominance. 2. **Key Models:** - Prisoner's Dilemma. - Battle of the Sexes. - Mixed strategies and their calculations. 3. **Applications:** - Environmental agreements. - Market entry scenarios. - Beauty contest game. 4. **Potential Questions:** - Provide a payoff matrix and ask to find Nash equilibria. - Analyse strategies in environmental or market contexts. - Discuss the impact of assumptions like CKR and common priors. **Lecture Notes: How Unaided Decision Makers Make Decisions** **Key Concepts and Definitions** **1. Bounded Rationality** - Decision makers simplify choices due to limited time and cognitive capacity. - Example: Instead of evaluating all laptop brands, focus on a few options and prioritise key attributes (e.g., battery life vs weight). **2. Decoy Options** - Adding a less attractive option can make another option more appealing. - Example: Choosing a 7-day Amsterdam holiday over a 10-day Paris trip when a more expensive 7-day Amsterdam option is added. **3. Heuristics (Fast & Frugal)** - **Definition:** Simple decision rules for quick, low-stakes decisions. - **Recognition Heuristic:** Choose the option you recognise (e.g., Hewlett-Packard over unknown brands). - **Minimalist Heuristic:** Use one attribute to decide and disregard others. **4. Lexicographic Ordering** - **Process:** Rank attributes by importance and select the best option based on the most important attribute. - Example: Choosing a holiday where cost is the most important factor, followed by flight time. - **Strengths and Limitations:** Simple and easy but ignores trade-offs between attributes. **5. Elimination by Aspects (EBA)** - **Process:** 1. Set a performance threshold for the most important attribute. 2. Eliminate options below the threshold. 3. Repeat for the next most important attribute. - **Example:** Choosing a computer with a price limit (£45m), delivery time (\

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