HCI Lecture 0: An Introduction PDF
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Amira Mohey El-Din
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Summary
This document provides lecture notes for a Human Computer Interaction (HCI) course. It covers introductory concepts, course objectives, and the nature of the HCI field. This document also includes the course grading policy.
Full Transcript
Human Computer Interaction (HCI) DM318 Lecture 0: An Introduction Dr. Amira Mohey El-Din Lecture Rules q Cellular phones’ OFF q No side talking q No more than 10 min. delay GRADING POLICY Course Work: Quizzes 10 % Assignment 10 %...
Human Computer Interaction (HCI) DM318 Lecture 0: An Introduction Dr. Amira Mohey El-Din Lecture Rules q Cellular phones’ OFF q No side talking q No more than 10 min. delay GRADING POLICY Course Work: Quizzes 10 % Assignment 10 % Presentation 10 % 30% Mid-term Written Exam 30% Final Written Exam 40% HCI - What The term HCI stands for Human-Computer Interaction – During its early years, it was known as the man- machine studies Sometimes the term Computer-Human Interaction (CHI) is also used Working Definition of HCI Definition according to ACM SIGCHI Human-computer interaction is a discipline concerned with the design, implementation and evaluation of interactive computing systems for human use and with the study of major phenomenon surrounding them Nature of the Field HCI is interdisciplinary – No single discipline Next slide shows the various area of studies that contribute to the field HCI: Which Discipline? It is emerging as a special concern within several disciplines, each with different emphasis – Computer Science )application design and engineering of human interfaces ) – Psychology (application of theories of cognitive processes and the empirical analysis of user behavior) Course Objective In this course, we shall learn about the ways to design “good/user-friendly(!!)” interfaces/interaction – Issues to be considered – User-centered design approach – Evaluation methods Course Overview In particular, we shall learn about the following – How interactive systems are designed and evaluated in practice – How to reduce design time and effort through the use of cognitive, system and task models Course Overview In particular, we shall learn about the following – Guidelines and heuristics for interactive system design – How to collect and analyze empirical data to take design decisions – Some case studies and introduction to object oriented programming Why Study HCI Usability of design is often an afterthought, something to be added at the end Management doesn’t understand how good designs are created A good UI is not an inspiration but the result of a process (and lots of hard work) Following UI level guideline is not enough Most programmers believe they are UI experts Most programmers think users are just like themselves Knowing how to use a UI development tool, doesn’t mean you can make a usable interface Good design means profit/efficiency Makes YOU more employable/marketable Usability Books. A Practical Guide to The Psychology Usability Testing by of Human Joe Dumas & Ginny. Computer Redish (1993) Interaction Stuart Card, Thomas Moran & Allen Newell (1983) 3. Usability 2. Handbook of Engineering by Usability Testing by Jakob Nielsen Jeffrey Rubin (1994) (1993)Morgan Kaufman , Academic Press London.