Summary

This document is an IT Era Reviewer, covering a range of topics within Information Technology. It includes an introduction to Information and Communication Technology, history and evolution of computing, the internet, and computer ethics. The reviewer defines key concepts and provides timelines related to technology and computing.

Full Transcript

MODULE 1: Introduction to Information and Communication Technology Information and Communication Basics ​ Information: Data that has been sorted and arranged; organized facts and opinions ​ Data Processing/Information Processing: The process of changing data into information ​ Commu...

MODULE 1: Introduction to Information and Communication Technology Information and Communication Basics ​ Information: Data that has been sorted and arranged; organized facts and opinions ​ Data Processing/Information Processing: The process of changing data into information ​ Communication: The act of transferring information from one place to another ​ Classic Communication System Components: Information source, encoder, transmitter, receiver, decoder, storage, retrieval, and information destination History of ICT ​ Timeline of Communication Technologies: 1.​ Telegraph (1837) 2.​ Telephone (1876) 3.​ Wireless telegraph (1897) 4.​ Shortwave radio (1926) 5.​ High-frequency microwave radio (1946) 6.​ Satellite & space communication (1957) 7.​ Mobile communication handset (1970) Definition of ICT ​ All devices, networking components, applications, and systems that combined allow people and organizations to interact in the digital world Uses of ICT in Daily Life 1.​ Communication 2.​ Job Opportunities 3.​ Education 4.​ Socializing Impacts of ICT on Society Positive Impacts: 1.​ Access to information 2.​ Improved access to education 3.​ New tools 4.​ Communication enhancements 5.​ Information management 6.​ Security 7.​ Participation in wider society 8.​ Distance learning 9.​ Simulation capabilities 10.​Creation of new jobs Negative Impacts: 1.​ Job loss 2.​ Reduced personal interaction 3.​ Reduced personal activity 4.​ Costly hardware 5.​ Competition MODULE 2: History and Evolution of Computing Definition of Computer ​ Originally referred to a person who performed calculations ​ Now defined as a programmable electronic device that manipulates information or data ​ Can store, retrieve, and process data ​ Operates under the control of instructions stored in its memory Information Processing Cycle ​ Collects data (input) ​ Processing ​ Produces information (output) Computer Characteristics 1.​ Responds to specific instructions in a well-defined manner 2.​ Can execute pre-recorded lists of instructions 3.​ Can quickly store and retrieve large amounts of data Uses of Computers 1.​ Business 2.​ Education 3.​ Healthcare 4.​ Retail and Trade 5.​ Government 6.​ Marketing 7.​ Science 8.​ Publishing 9.​ Arts and Entertainment 10.​Communication 11.​Banking and Finance 12.​Transport 13.​Navigation 14.​Remote Work 15.​Military 16.​Social Interaction 17.​Travel Booking 18.​Security and Surveillance 19.​Weather Forecasting 20.​Robotics History of Computing Devices Early Computing Devices: 1.​ Tally Sticks 2.​ Abacus (4th Century BC) - Considered the first computer 3.​ Napier's Bones (1614) 4.​ Slide Rule (1622) 5.​ Pascaline (1642) - Created by Blaise Pascal 6.​ Stepped Reckoner (1672) - By Gottfried Wilhelm Leibniz 7.​ Jacquard Loom (1881) 8.​ Arithmometer (1820) 9.​ Difference Engine (1822) - By Charles Babbage 10.​Analytical Engine (1834) - By Charles Babbage, considered "Father of Computers" 11.​First Computer Programmer - Augusta Ada Byron, Countess of Lovelace (1840) 12.​Scheutzian Calculation Engine (1843) Modern Computing Evolution: ​ Herman Hollerith's Punch Card Tabulating Machine (1890) ​ Used for U.S. Census, reduced processing time from 10 years to 6 weeks ​ Led to the formation of IBM (International Business Machines) ​ Howard Aiken's Mark I (1943) - Spanned 51 feet in length and 8 feet in height ​ Z1 Computer (1936-1938) - First programmable computer by Konrad Zuse ​ Atanasoff-Berry Computer (ABC) (1939-1942) - First electronic computer using binary system ​ ENIAC (1946) - Electronic Numerical Integrator and Computer ​ UNIVAC I (1951) - First commercial computer ​ EDVAC (1952) - Electronic Discrete Variable Automatic Computer by Von Neumann ​ Osborne 1 (1981) - First portable computer Computer Generations 1.​ First Generation (1946-1958) 2.​ Second Generation (1959-1964) 3.​ Third Generation (1965-1970) 4.​ Fourth Generation (1971-today) 5.​ Fifth Generation (today-future) Computer Data Representation ​ Computer is digital and understands only two states: On (1) and Off (0) ​ Bits: Smallest unit of data the computer can process ​ Byte: 8 bits combined (256 possible combinations) ​ Coding Schemes: ○​ ASCII (American Standard Code for Information Interchange) ○​ EBCDIC (Extended Binary Coded Decimal Interchange Code) ○​ Unicode: 16-bit coding scheme with 65,000 combinations MODULE 3: The Web and the Internet The World Wide Web ​ Collection of electronic documents (web pages) worldwide ​ Web Site: Collection of related web pages and associated items ​ Web Server: Computer that delivers requested web pages ​ Home Page: First page a website displays ​ Web Browser: Software that allows users to access web pages (IE, Firefox, Opera, Safari, Chrome) ​ URL: Unique address for web pages ​ Downloading: Process of receiving information ​ Surfing the Web: Following links from one page to another Evolution of the Web ​ Web 1.0 (Read Only Static Web)​ ○​ Mostly read-only content ○​ Limited user interaction ○​ Examples: Mp3.com, home pages, directories, HTML/portals ○​ Disadvantages: Read-only, limited user interaction, lack of standards ​ Web 2.0 (Read Write Interactive Web)​ ○​ Platform giving users control over their data ○​ User-generated content ○​ Dynamic pages allowing interaction ○​ Features: Folksonomy, rich user interfaces, user participation, long tail ○​ Examples: Social networking (Facebook, Twitter), blogs (WordPress), wikis (Wikipedia), video sharing (YouTube) ​ Web 3.0 (Read-Write Intelligent Web)​ ○​ More connected, open, and intelligent ○​ Uses semantic web technologies ○​ Machine learning, natural language processing ○​ Makes web content machine-readable Types of Websites 1.​ E-commerce websites 2.​ Business websites 3.​ Portfolio websites 4.​ Media websites 5.​ Brochure websites 6.​ Non-profit websites 7.​ Educational websites 8.​ Infopreneur websites 9.​ Personal websites 10.​Wiki/community websites 11.​Informational websites 12.​Entertainment websites 13.​Advocacy websites 14.​Web portals Content on the Web ​ Multimedia: Combination of text with graphics, animation, audio, video ​ Graphics Formats: BMP, GIF, JPEG, PNG, TIFF ​ Thumbnail: Small version of a larger graphic ​ Animation: Appearance of motion created by displaying images in sequence ​ Audio Formats: AA, AAC, AIFF, MP3, WAV, WMA, RA, QT ​ Streaming: Process of transferring data continuously ​ Video: Images displayed in motion ​ Virtual Reality: Computer simulation of 3D environments ​ Plug-ins: Programs extending browser capabilities (Acrobat, Flash Player, QuickTime) E-Commerce ​ Business transaction occurring over electronic networks ​ Types: ○​ Business-to-Consumer (B2C) ○​ Consumer-to-Consumer (C2C) ○​ Business-to-Business (B2B) ​ M-Commerce: E-commerce via mobile devices Internet Services ​ Email: Transmission of messages via computer networks ​ Mailing Lists: Groups of email addresses given a single name ​ Instant Messaging (IM): Real-time communications service ​ Chat: Real-time typed conversations in chat rooms ​ VoIP: Voice over IP for speaking through internet connections ​ Newsgroups: Online discussion areas about specific subjects ​ Message Boards: Web-based discussion groups ​ FTP (File Transfer Protocol): Standard for uploading and downloading files Internet History and Structure ​ Originated as ARPANET in 1969 ​ Initially connected scientists at different locations ​ Designed to function even if parts were disabled ​ Internet2: High-speed private network connecting universities and companies ​ W3C (World Wide Web Consortium): Sets standards and guidelines Internet Connectivity Methods ​ Cable Internet service ​ DSL (Digital Subscriber Line) ​ Fiber to the Premises (FTTP) ​ Wi-Fi (Wireless Fidelity) ​ Mobile broadband (3G, 4G, 5G) ​ Fixed wireless ​ Satellite Internet service Internet Access Providers ​ ISP (Internet Service Provider) ○​ Regional ISPs: Serve specific geographical areas ○​ National ISPs: Provide access nationwide ​ Online Service Provider (OSP): Members-only features ​ Wireless Internet Service Provider: Wireless access to computers and mobile devices Internet Addressing ​ IP Address: Number uniquely identifying connected devices ​ Domain Name: Text version of an IP address ​ Top-level Domain (TLD): Identifies organization type (.com,.org,.edu) ​ DNS Server: Translates domain names to IP addresses MODULE 4: Netiquette and Computer Ethics Netiquette ​ Network etiquette: Rules for behaving properly online Ten Commandments of Computer Ethics 1.​ Remember the Human: Follow the Golden Rule 2.​ Adhere to the same standards of behavior online as in real life 3.​ Know where you are in cyberspace 4.​ Respect other people's time and bandwidth 5.​ Make yourself look good online 6.​ Share expert knowledge 7.​ Help keep flame wars under control 8.​ Respect other people's privacy 9.​ Don't abuse your power 10.​Be forgiving of other people's mistakes Cybercrime ​ Definition: Crime where computer is the object or tool of the offense ​ Republic Act No. 10175: Cybercrime Prevention Act of 2012 (Philippines) ​ Republic Act No. 10173: Data Privacy Act of 2012 (Philippines) Data Privacy Act (RA 10173) ​ Protects individuals from unauthorized processing of personal information​ ​ Data Classifications:​ 1.​ Personal information 2.​ Sensitive personal information 3.​ Privileged information ​ Entities Involved:​ 1.​ Personal Information Controller 2.​ Personal Information Processor 3.​ Data Subject ​ Functions of National Privacy Commission:​ 1.​ Ensure compliance with provisions 2.​ Receive complaints, investigate 3.​ Issue orders, impose bans when necessary 4.​ Compel entities to abide by orders 5.​ Monitor compliance of government agencies 6.​ Coordinate with other entities 7.​ Publish guides to data protection laws 8.​ Compile agency records systems 9.​ Recommend prosecution when needed 10.​Review privacy codes ​ Rights of Data Subjects:​ 1.​ Right to be informed 2.​ Right to access 3.​ Right to object 4.​ Right to erasure or blocking 5.​ Right to damages 6.​ Right to file complaints 7.​ Right to rectify 8.​ Right to data portability Common Forms of Cybercrime ​ Copyright Violation: Using others' intellectual property without permission ​ Plagiarism: Imitating language/thoughts of others without authorization ​ Computer Addiction: Excessive gaming behavior online or offline Criminal Activities 1.​ Hacking: Unauthorized access to computer systems ○​ Types: Hackers, Crackers, Script Kiddies 2.​ Corporate Espionage: Breaking into computers to steal proprietary data 3.​ Unethical Employee Activities: ○​ Exploiting security weaknesses ○​ Selling confidential information ○​ Revenge from disgruntled employees 4.​ Cyberextortion: Demanding payment to stop attacks 5.​ Cyberterrorism: Destroying computers for political reasons