Empowerment Technologies Terms to Remember
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Summary
This document provides a summary of terms related to empowerment technologies and digital citizenship. It covers general terms such as empowerment technologies, digital literacy, and ICT, along with hardware and software, digital tools and platforms, data and security, and emerging technologies. It also explores social and ethical implications and applications, outlining digital citizenship concepts and benefits.
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Empowerment Technologies Terms to Remember General Terms 1\. Empowerment Technologies: Technologies that enhance human capabilities and promote social inclusion. 2\. Digital Literacy: Ability to effectively use digital technologies. 3\. Information and Communication Technology (ICT): Technologie...
Empowerment Technologies Terms to Remember General Terms 1\. Empowerment Technologies: Technologies that enhance human capabilities and promote social inclusion. 2\. Digital Literacy: Ability to effectively use digital technologies. 3\. Information and Communication Technology (ICT): Technologies for information processing and communication. 4\. Technological Empowerment: Using technology to improve lives and communities. Hardware and Software 1\. Computer Hardware: Physical components of computers (e.g., CPU, motherboard). 2\. Software: Programs and operating systems (e.g., Windows, Linux). 3\. Mobile Devices: Smartphones, tablets, and laptops. 4\. Internet of Things (IoT): Network of interconnected devices. Digital Tools and Platforms 1\. Productivity Software: Microsoft Office, Google Docs. 2\. Collaboration Tools: Slack, Trello. 3\. Social Media: Facebook, Twitter, Instagram. 4\. Online Learning Platforms: MOOCs, Learning Management Systems. Data and Security 1\. Data Privacy: Protecting personal information. 2\. Cybersecurity: Safeguarding digital systems from threats. 3\. Data Analytics: Interpreting data for informed decisions. 4\. Cloud Computing: Storing and processing data online. Emerging Technologies 1\. Artificial Intelligence (AI): Intelligent machines. 2\. Blockchain: Secure, decentralized data storage. 3\. Internet of Bodies (IoB): Wearable, implantable technologies. 4\. Virtual and Augmented Reality (VR/AR): Immersive technologies. Social and Ethical Implications 1\. Digital Divide: Inequalities in technology access. 2\. Online Safety: Protecting against cyberbullying, harassment. 3\. Digital Citizenship: Responsible technology use. 4\. Technology Ethics: Moral considerations in tech development. Empowerment Technologies Applications 1\. Assistive Technologies: Enhancing abilities for people with disabilities. 2\. E-Health: Digital health services. 3\. E-Learning: Online education platforms. 4\. E-Governance: Digital government services. Digital Citizenship refers to the responsible and ethical use of technology, particularly the internet, to engage with society. Key Components of Digital Citizenship: 1\. Digital Literacy: Understanding technology and its applications. 2\. Online Safety: Protecting oneself and others from cyber threats. 3\. Digital Etiquette: Respecting others online. 4\. Digital Rights: Understanding online freedoms and responsibilities. 5\. Digital Responsibility: Taking ownership of online actions. 6\. Digital Health: Maintaining physical and mental well-being in the digital age. Guiding Principles of Digital Citizenship: 1\. Respect others online. 2\. Protect personal information. 3\. Be mindful of online content. 4\. Report cyberbullying and harassment. 5\. Use technology responsibly. 6\. Stay informed about digital issues. Benefits of Digital Citizenship: 1\. Promotes online safety and security. 2\. Fosters responsible technology use. 3\. Enhances digital literacy. 4\. Encourages respectful online interactions. 5\. Supports digital rights and freedoms. Web 1.0 is the read-only Web Web 2.0 is the participative social Web and Web 3.0 is the read, write, execute Web. Online Courseware refers to educational material, such as lessons, assessments, and activities, delivered in an electronic format and intended for use in the course of study. It\'s like a digital textbook or online resource that students can use to learn and study Online Games 1\. Minecraft (multiplayer mode) 2\. Roblox (user-generated games) 3\. Dota 2 (multiplayer online battle arena) 4\. Subway Surfers can be played offline. Multimedia content includes various forms of communication that combine multiple media formats, such as: Text 1. Hypertext (interactive text) 2. E-books 3. Blogs 4. Articles Images 1. Photos 2. Graphics 3. Infographics 4. Illustrations Audio 1. Podcasts 2. Audiobooks 3. Music 4. Voiceovers Video 1. Movies 2. TV shows 3. YouTube videos 4. Vlogs 5. Live streams Interactive Media 1. Video games 2. Simulations 3. Virtual reality (VR) 4. Augmented reality (AR) 5. Interactive quizzes Multimedia Formats 1. Flash animations 2. Animated GIFs 3. Webinars 4. Presentations (e.g., PowerPoint) 5. Interactive PDFs Rich Media 1. 360-degree videos 2. Panoramic images 3. 3D models 4. Virtual tours 5. Immersive experiences Multimedia content serves various purposes: 1\. Education and training 2\. Entertainment 3\. Marketing and advertising 4\. Communication and storytelling 5\. Artistic expression