Operating Systems Study Guide PDF
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This document is a study guide for an operating systems course, providing an overview of key concepts and components. It covers topics like computer system organization, operating system structure, and I/O operations, along with descriptions for various interrupts. The layout is visually organized with diagrams and examples. It includes definitions and functions of operating systems, and the use of hardware and software interrupts.
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**Lesson 3: Introduction of Operating System** - What Operating Systems Do - Computer-System Organization - Computer-System Architecture - Operating-System Operations - Resource Management - Security and Protection - Virtualization - Distributed Systems - Kernel Data Struc...
**Lesson 3: Introduction of Operating System** - What Operating Systems Do - Computer-System Organization - Computer-System Architecture - Operating-System Operations - Resource Management - Security and Protection - Virtualization - Distributed Systems - Kernel Data Structures - Computing Environments - Free/Libre and Open-Source Operating Systems **Computer System Structure** Computer system can be divided into four components: - Hardware -- provides basic computing resources - CPU, memory, I/O devices - Operating system - Controls and coordinates use of hardware among various applications and users - Application programs -- define the ways in which the system resources are used to solve the computing problems of the users - Word processors, compilers, web browsers, database systems, video games - Users - People, machines, other computers **What Operating Systems Do** - Depends on the point of view - Users want convenience, **ease** **of** **use** and **good performance** - Don't care about **resource** **utilization** - But shared computer such as **mainframe** or **minicomputer** must keep all users happy - Operating system is a **resource allocator** and **control program** making efficient use of HW and managing execution of user programs - Users of dedicate systems such as **workstations** have dedicated resources but frequently use shared resources from **servers** - Mobile devices like smartphones and tables are resource poor, optimized for usability and battery life - Mobile user interfaces such as touch screens, voice recognition - Some computers have little or no user interface, such as embedded computers in devices and automobiles - Run primarily without user intervention **Defining Operating Systems** Term OS covers many roles - Because of myriad designs and uses of OSes - Present in toasters through ships, spacecraft, game machines, TVs and industrial control systems - Born when fixed use computers for military became more general purpose and needed resource management and program control - No universally accepted definition - "Everything a vendor ships when you order an operating system" is a good approximation - But varies wildly - "The one program running at all times on the computer" is the **kernel,** part of the operating system - Everything else is either - a **system program** (ships with the operating system, but not part of the kernel) , or - an **application program**, all programs not associated with the operating system - Today's OSes for general purpose and mobile computing also include **middleware** -- a set of software frameworks that provide addition services to application developers such as databases, multimedia, graphics **Computer System Organization** Computer-system operation - One or more CPUs, device controllers connect through common **bus** providing access to shared memory - Concurrent execution of CPUs and devices competing for memory cycles ![](media/image2.jpeg) **Computer-System Operation** - I/O devices and the CPU can execute concurrently - Each device controller is in charge of a particular device type - Each device controller has a local buffer - Each device controller type has an operating system **device driver** to manage it - CPU moves data from/to main memory to/from local buffers - I/O is from the device to local buffer of controller - Device controller informs CPU that it has finished its operation by causing an **interrupt** **Common Functions of Interrupts** - Interrupt transfers control to the interrupt service routine generally, through the **interrupt** **vector**, which contains the addresses of all the service routines - Interrupt architecture must save the address of the interrupted instruction - A **trap** or **exception** is a software-generated interrupt caused either by an error or a user request - An operating system is **interrupt driven** **Interrupt Timeline** **Computer Startup** - **bootstrap program** is loaded at power-up or reboot - Typically stored in ROM or EPROM, generally known as **firmware** - Initializes all aspects of system - Loads operating system kernel and starts execution **Interrupt Handling** - The operating system preserves the state of the CPU by storing registers and the program counter - Determines which type of interrupt has occurred: - **polling** - **vectored** interrupt system - Separate segments of code determine what action should be taken for each type of interrupt **Interrupt-drive I/O Cycle** **I/O Structure** - After I/O starts, control returns to user program only upon I/O completion - Wait instruction idles the CPU until the next interrupt - Wait loop (contention for memory access) - At most one I/O request is outstanding at a time, no simultaneous I/O processing - After I/O starts, control returns to user program without waiting for I/O completion - **System call** -- request to the OS to allow user to wait for I/O completion - **Device-status table** contains entry for each I/O device indicating its type, address, and state - OS indexes into I/O device table to determine device status and to modify table entry to include interrupt **Storage Structure** - Main memory -- only large storage media that the CPU can access directly - **Random** **access** - Typically **volatile** - Typically **random-access memory** in the form of **Dynamic Random-access Memory (DRAM)** - Secondary storage -- extension of main memory that provides large **nonvolatile** storage capacity - **Hard Disk Drives** (**HDD**) -- rigid metal or glass platters covered with magnetic recording material - Disk surface is logically divided into **tracks**, which are subdivided into **sectors** - The **disk controller** determines the logical interaction between the device and the computer - **Non-volatile memory (NVM)** devices-- faster than hard disks, nonvolatile - Various technologies - Becoming more popular as capacity and performance increases, price drops **Storage Definitions and Notation Review** The basic unit of computer storage is the **bit**. A bit can contain one of two values, 0 and 1. All other storage in a computer is based on collections of bits. Given enough bits, it is amazing how many things a computer can represent: numbers, letters, images, movies, sounds, documents, and programs, to name a few. A **byte** is 8 bits, and on most computers, it is the smallest convenient chunk of storage. For example, most computers don't have an instruction to move a bit but do have one to move a byte. A less common term is **word**, which is a given computer architecture's native unit of data. A word is made up of one or more bytes. For example, a computer that has 64-bit registers and 64-bit memory addressing typically has 64-bit (8-byte) words. A computer executes many operations in its native word size rather than a byte at a time. Computer storage, along with most computer throughput, is generally measured and manipulated in bytes and collections of bytes. A **kilobyte**, or KB, is 1,024 bytes; a **megabyte**, or **MB**, is 1,024^2^ bytes; a **gigabyte**, or GB, is 1,024^3^ bytes; a **terabyte**, or **TB**, is 1,024^4^ bytes; and a **petabyte**, or **PB**, is 1,024^5^ bytes. Computer manufacturers often round off these numbers and say that a megabyte is 1 million bytes and a gigabyte are 1 billion bytes. Networking measurements are an exception to this general rule; they are given in bits (because networks move data a bit at a time). **Storage Hierarchy** - Storage systems organized in hierarchy - Speed - Cost - Volatility - **Caching** -- copying information into faster storage system; main memory can be viewed as a cache for secondary storage - **Device Driver** for each device controller to manage I/O - Provides uniform interface between controller and kernel ![](media/image5.jpeg) **How a Modern Computer Works** **Direct Memory Access Structure** - Used for high-speed I/O devices able to transmit information at close to memory speeds - Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention - Only one interrupt is generated per block, rather than the one interrupt per byte **Computer-System Architecture** - Most systems use a single general-purpose processor - Most systems have special-purpose processors as well - **Multiprocessors** systems growing in use and importance - Also known as **parallel systems**, **tightly-coupled systems** - Advantages include: - **Increased throughput** - **Economy of scale** - **Increased reliability** -- graceful degradation or fault tolerance - Two types: - **Asymmetric Multiprocessing** -- each processor is assigned a specie task. - **Symmetric Multiprocessing** -- each processor performs all tasks **Symmetric Multiprocessing Architecture** ![](media/image7.jpeg) **A Dual-Core Design** - Multi-chip and **multicore** - Systems containing all chips - Chassis containing multiple separate systems **Non-Uniform Memory Access System** ![](media/image9.jpeg) **Clustered Systems** - Like multiprocessor systems, but multiple systems working together - Usually sharing storage via a **storage-area network (SAN)** - Provides a **high-availability** service which survives failures - **Asymmetric clustering** has one machine in hot-standby mode - **Symmetric clustering** has multiple nodes running applications, monitoring each other - Some clusters are for **high-performance computing (HPC)** - Applications must be written to use **parallelization** - Some have **distributed lock manager** (**DLM**) to avoid conflicting operations **PC Motherboard** ![](media/image11.png) **Operating-System Operations** - Bootstrap program -- simple code to initialize the system, load the kernel - Kernel loads - Starts **system daemons** (services provided outside of the kernel) - Kernel **interrupt driven** (hardware and software) - Hardware interrupt by one of the devices - Software interrupt (**exception** or **trap):** - Software error (e.g., division by zero) - Request for operating system service -- **system call** - Other process problems include infinite loop, processes modifying each other or the operating system **Multiprogramming and Multitasking** - **Multiprogramming** (**Batch system**) needed for efficiency - Single user cannot keep CPU and I/O devices busy at all times - Multiprogramming organizes jobs (code and data) so CPU always has one to execute - A subset of total jobs in system is kept in memory - One job selected and run via **job scheduling** - When it has to wait (for I/O for example), OS switches to another job - **Timesharing** (**multitasking**) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating **interactive** computing - **Response time** should be \< 1 second - Each user has at least one program executing in memory **process** - If several jobs ready to run at the same time **CPU scheduling** - If processes don't fit in memory, **swapping** moves them in and out to run - **Virtual memory** allows execution of processes not completely in memory **Memory Layout for Multiprogrammed System** **Dual-mode and Multimode Operation** - **Dual-mode** operation allows OS to protect itself and other system components - **User mode** and **kernel mode** - **Mode bit** provided by hardware - Provides ability to distinguish when system is running user code or kernel code - Some instructions designated as **privileged**, only executable in kernel mode - System call changes mode to kernel, return from call resets it to user - Increasingly CPUs support multi-mode operations - i.e. **virtual machine manager** (**VMM**) mode for guest **VMs**