Culture: Societies Personality PDF

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Summary

This document provides an overview of cultural concepts, including aspects of personality, learned behaviors, and consequences of actions. It also describes different functional areas of culture, and details cultural variation.

Full Transcript

**Culture-** societies personality  Acquired and learned  Learned through example  Culture tells you "when you cross the line" and consequences  **Functional Areas of Culture (3)** 1. ***[Ecology: ]*** - Resources: Resources - Technology - Use of space - Cleanliness - Attitude t...

**Culture-** societies personality  Acquired and learned  Learned through example  Culture tells you "when you cross the line" and consequences  **Functional Areas of Culture (3)** 1. ***[Ecology: ]*** - Resources: Resources - Technology - Use of space - Cleanliness - Attitude toward nature - Ex: **Canada** lagged in conservation efforts- been some improvement  - Headed to 60% experiencing water insecurity by 2040  - Toronto bylaw: 2010 roof over 200 m needed rooftop that was green- good for community, water resource, carbon  - East coast: "primo" for green hydro - Ex: **Germany** solar panels are mandatory on new builds in many states (2022)  - Food service: 4% of food waste problem, we are 14% - \- Video:  - \- south korea technology  - \- Gov invested into internet infrastructure  - \- cultural places - starfield library  - \-  GMO:  - \- edited vs gmo  - \- Green Belt Protection - \-  North americans cleanliness obsession  - \- Attitude Towards Nature: - -toronto june 28 2023- worst air quality in the world  - Pandemic Fear:  - WFH  - Streaming - netflix, crave, etc  - LFH  - Mental health climate  - Shopping- online  2. ***[Social Structure: ]*** - Politics:  - US: biggest trading party- their politics affect us  - Domestic arrangements:  - Multi-generational households are most pop and increasing  - Indigenous, mediterranean, indian, ect cultures show more value to olders than north americans  3. ***[Ideology ]*** - Culture, customs, common way of thinking  - Guides our judgement  - Tells us right vs wrong, ugly beautiful, etc  - Ex: color of products (red is seen as good fortune in china)  - Cultural gestures  - How we eat and when we eat - **Major Dimensions of cultural Variance: ** 1. ***[Power distance:]*** - Low PD: loose hierarchy "classless" - High PD: rigid hierarchy, status, class distinctions  - Asks for to form relationships in high PD  - Ex: cast system (india), brazil "country of haves and have nots" 2. ***[Uncertainty Avoidance ]*** -  How much ambiguity is tolerated and how to manage it  - Low UA: change, risk taking, problem solving, secular - High UA: tradition, security, fatalism, religious 3. ** *[Femininity vs Masculinity:]*** - Low M: egalitarian, less strongly enforced, behavior codes - High M: Women at home, men at work, women, other-oriented, men self-oriented  - Ex: afghanistan  - This is the only scale where US and Canada have notable differences  4. ***Collectivism vs [individualism:]*** - Low I: interdependent, cooperative, uniformity, abstinence, postponed pleasures  - High I: independent, competitive, diversity, gratification, immediate pleasure - **Self reference criterion;** expect to have the same culture everywhere, unconscious reference to one\'s own cultural values  - RITUALS  - **[Creation and Diffusion of Culture\*]** - **Cultural Selection:** Gradual process in which consumption possibilities acquire symbolic meaning and are adopted by consumers - The symbol pool contains many possibilities -- relatively few of these make it all the way to end users - \- Lots of possibilities but very few make it to the consumer  - **TERMS: ** - Creative subsystem: artists, scientists , inventors... the idea guys - Managerial subsystem: businesses and others that make the ideas reality or manage them "marketing majors" - Communications subsystem: advisors, media, marketing  - Formal gatekeepers: regulatory bodies, reviewers, professional association  - Informal gatekeepers: friends, family, style, or opinion leaders - **Marketing\'s Influence: ** - Never used to fit in the creative subsystem but are starting to  - Marketers are engaging more directly than ever before in the creative subsystem - Aesthetic market research - (e.g. theatre tests for plots, endings) - Reality engineering - Use popular culture elements to create a - physical or viewed environment - Product placement - Brands paying to be featured in movies, TV - and other content -  **Reality Engineering:** - Examples: Epcot centre, west edmonton mall, harry potter world, indoor skiing dubai  - **Product Placement: ** - First product placement ; ET - reese\'s pieces (sales went up 66%) - Gaming  - **Diffusion of Innovations** - Level of innovation will affect how much new learning and different behaviour is required  - Continuous (low)  - Dynamically continuous (moderate)  - Discontinuous (high)  - Ex: instapastapot, internet of things, tesla - think of pros and cons  - **Discontinuous Innovation: ** - Loblaws with autonomous vehicles  - A diagram of a child\'s adoption Description automatically generated - **Factors Influencing Adoption** - Relative advantage: something that makes the innovation better than existing products or not? - Relative disadvantage: something that means the innovation doesn\'t compare as well - Compatibility: fits with existing lifestyle and attitudes or not ? - Complexity - Attributes: Easy or hard to understand? - Usability: Easy or hard to use the innovation? - Decision-making situation: Easy or complicated? -  Trialability: Is it easy to try (e.g., a lower price, trial period or samples, low commitment, or just generally lower risk) or not? - Observability: Is it publicly visible or not? - Marketing effort: Has the firm spent on advertising, promotion, public relations\...or not? - **Fads:  ** - True fad: 1 year or less b(toy, tv,dance, ex:pet rock) - Cyclical fad: 1 year or less at each spike (toy ou novelty) - Fad-to-franchise: 1-5 years  - Generational fad: 1 year or less at each spike  - **Fashion Origins and Diffusion ** - **Economics:** supply and demand  - **Sociology:** trickle theories  - **Medicine:** memes or tipping points  - **Trickle theory:** ex: kate middleton (buy what she buys) - resistance: Despite Western influence, local cultures often are resilient: "americanization" - **\*Canadian Identity, Racial and Ethnic Subcultures:** british and french our two largest subs - What is canada video:  - Molson brand = canadian\ **Reaching French Canadians: ** - More attention paid to advertising - aesthetics although not necessarily different product choices - Strict protection of French language in all forms of Quebec communication with 90 cities and towns having the right to offer services in both official languages; without this bilingual designation, French must be used -  **Reaching other subcultures ** - Must consider the level of acculturation - Assimilation -- adopt practices of mainstream culture - Maintenance -- maintain practices of birth culture - Resistance -- actively resist ideas of new culture - Segregation -- tend to live, shop and worship in an area that is identified with their own ethnicity - **Regional Subcultures** - Regional and ethnic subcultures overlap to some extent - Atlantic Canada - Quebec - Ontario - Prairies - West Coast - The North - **[Income and social class]** - **Canadian Personal Debt to Income Ratio** - In June 2023, Statistics Canada announced that household debt as a proportion of household disposable income for 1st quarter 2023 had - increased to \$1.84.5 from \$1.81.7 in 4th quarter 2022 - Question: what do you do when it comes to mortgage renewal  - 60% of polled Canadians said they were cutting back on extras like entertainment as well as essentials like groceries - Massive increase in use of foodbanks- 1 in 5 people in hamilton go hungry  - **Consumer Social Class:** - Social class incorporates income but is more complex and also considers: - Rank, position, social standing - Lifestyle - Occupational prestige - Where you live - **Measuring Social Class** -  Sometimes difficult to assess because of: - Status inconsistency - Class mobility - Subjectivity in measurement - Individual aspirations - **Social Class, Income and Purchasing:** - Income tends to be a better predictor than social class when purchases are "big-ticket" but not status related - Social class is a better predictor when purchases involve visibility and status, even when they are not costly - A combination of social class and income works best to predict expensive high-status purchases - We often make choices in order to indicate our current or aspiration class - We also often make a point of avoiding purchases that would indicate a lower class - Walmart- associated with lower class  - **Targeting the Affluent** - Old or new money? - Secure in status or needing to prove - Something?- associated with "flex culture"  - **Targeting the Poor** - Do you see ethical problems in how basics are made available to low-income consumers in Hamilton? - Groceries? - Big-box stores? - How could this be improved? - Who is responsible? - Geographic mapping- identify "food deserts" where there isn\'t access in hamilton to food stores. Often end up buying from convenience stores (high prices).  - Ex: McQuesten (hamilton- turned school into urban farm) - **[Age Avenue ]** - **Age Subcultures: Topics** - Defining age cohorts - Today's children - Conflicted teen years - Gen Z: 1995-2005 - Gen Y: 1972 to 1992 - Generation X: 1960-1979 - Baby Boomers: 1947-1966 - Grey Market: Before 1947 - **Why Age as a Subculture?** - Cohort: a consumer group of similar ages that have gone through and are going through the same cultural, social, and historical experiences - My generation - Can lead to nostalgia for certain values and symbols - **Today\'s children:** - KGOY -- Kids grow older younger - New segmentation schemes - 0-2 the new preschool - 3-5 new kids - 6-9 continuing kids - 10-14 tweens - Are over-programmed, time- pressured, multi-taskers - Often have to take care of themselves - Come from smaller families than previous generations - Have lots of everyday fears - Very brand aware - Influenced by media - Even if not from an ethnic subculture, very familiar with other ethnicities - Very computer savvy - Exert considerable influence on household decisions - **The Conflicted Teen Years** - Be me, but fit in with friends - Rebel against parents and figures in authority, but conform to peer group - Youthful idealism versus parental pragmatism (hypocrisy) - It's all about me versus connecting with others - Growing political awareness - Everyday and larger fears - Very brand conscious but also cynical - about ads and marketers - Lots of disposable income - Seek self-expressive products - Spend lots of time connecting in - virtual worlds - Influence family consumption and - are responsible for many - purchasing decisions - Ex: covid: changing teen experiences - **Gen Z** -  Never known a world without Internet - StatsCan says born between 1995 and 2005 - Less easily reached by traditional media - Students are good prospects for place-based campaigns, campus media, sampling programs, social media - Lock in brand preferences -. - **Gen Y- millennials ** - Born 1972 to 1992 - Weak job prospects - High housing costs - Lots of student debt - **Generation X: 1960-1979 = generation debt ** - 1\. 1960-1966 subset of baby-boomers - First generation since post-war to be less well off than parents - Slow career starts, "McJobs" - 2\. 1967-1979 - Affected by economic downturn of early 90s but better positioned for upturn than earlier cohort - **Baby Boomers: 1947-1966** - Post-war babies born into optimism and prosperity, the first "teens" - Higher standard of living than parents  - Sheer numbers (approximately 30%) meant and still mean large effects on culture - Went through 60s and 70s counterculture - **Boomers Went Mainstream** - Spent on housing, cars, entertainment, clothing, lifestyle - Smaller and later families, two parents working outside the home, indulged children - Particular nostalgia for products from youth and childhood - Depending on their age, many Boomers are now grandparent - **The Grey Market: Born before 1947** - More active, independent and physically fit than previous generations - Beneficiaries of medical innovations - Many are highly involved with grandchildren - Dedicated volunteers and donors - Fewer financial responsibilities - Dementia  - **[Group Influence and Social Media]** - **Consumption Subcultures** - A distinct sub-group of society that *[self-selects]* on the basis of a shared commitment to a particular product class, brand or consumption activity. They have three distinct sets of - Characteristics:  - **1. Identifiable, often hierarchical social structure. For example:** - Level of "fandom" or engagement - Novice to expert status - Subsets of fan types - Organized groups form around the subculture -- online and offline - **2. A set of shared beliefs or values** - Members are attracted to the subculture because it expresses - or is compatible with their beliefs and values - The subculture has strong effects on their lifestyle and possessions - ** 3. The subculture has unique jargon, rituals and symbols** - Language, sayings, expressions - Participation rituals, celebrations - Products, models, logos, colors, clothing, symbols, characters, etc. - These might not be understood by people outside the subculture - Three basic types: - Information:  - people in the reference group act as a basic source of information; provide actual facts as well as more subtle cues about reality. - Identification - when you have internalized the group's belief structure and respond in an almost taken-for-granted way. - That's just how it's done in your group. - Normative -  you make conscious choices to think and behave in a particular way because you are seeking approval or avoiding punishment. - Important: A reference group can have more than one type of power and exert more than one type of influence. - **What is the Power Base?** - Information, expert, legitimate power: who has the facts, special knowledge, or accreditation? - Referent power: who do I admire, think like, imitate, identify with? - Reward and coercive power: who can make me do things I may not usually do so that I will gain approval or avoid punishment - ![A diagram of a diagram Description automatically generated with medium confidence](media/image2.png) - **WEEK 4: Group Influence and Social Media Part 2** -  ***[Opinion leaders]*** and word of mouth communication - Factors affecting strength of reference group influence - Other group effects on behavior -  You also could be describing the influence of a person who is an  opinion leader rather than a whole group - Opinion leaders are knowledgeable personal sources that people take seriously - **Characteristics of opinion leaders:** - Have information, expert, and legitimate power - Even more influential if they have referent power (someone like you or someone you aspire to be like) - Often are innovators or early adopters - Probably no such thing as a "generalized" opinion leader - Usually opinion leaders are involved in and focused on certain types of product categories - **Market mavens** -  Market mavens are the "go-to" people for the product or service  - Very well-informed - Will initiate conversations about products and also respond to questions - ** Purchase pals** - Accompany others on shopping trips - Provide expertise and social support - ** Surrogate consumers** - People who are hired for their advice and labor - Chef, planners , handyman, nanny, etc - **Identifying Opinion Leaders** - Ask consumers- are you one - Use key information people who can identify opinion leaders for you  - Identify official sources through various media - micro influencers- cheap and more trusted/more brand engagement  - **Word of Mouth** - Consumer to consumer (C2C) communication - Positive, negative, or neutral - Can be actual conversation, written word, photographs or just observation - Face-to-face not necessary - **When is Reference Group Influence Strong?** - The amount of reference group influence that will be exerted depends on three types of factors: - 1\. Product (or outcome) - 2\. Group / Culture - 3\. Individual  - ***[1. Product (or Outcome)]***Factors - Product use is visible (public use versus private use) - The product is more of a luxury and less of a necessity - The product is relevant to the group's function - They value it - It helps them to participate in their subculture - ***[2. Group / Cultural Factors]*** - The group is powerful - The culture (or subculture) encourages conformity - The culture (or subculture) discourages or even fears deviance - ***[3. Individual Factors]*** - The individual is committed to the group - The individual is generally more susceptible - Possible sex / gender differences (women can be more susceptible) - The individual lacks confidence in the particular decision-making situation - *** Other Group Effects on Behavior*** - De-individuation - There's safety in numbers - The group takes over in packs or mobs - \- Group think - \- Pluralistic ignorance and bystander apathy - \- Asch phenomenon  \- famous experiment, the line length test- conformity- don\'t   want to "rock the boat

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