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consumer behavior marketing consumer decision-making psychology

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These notes provide a foundational overview of consumer behavior, including its concept, characteristics, and types of consumer decisions. The material also introduces the process of analyzing consumer behavior within the marketing discipline using an interdisciplinary approach.

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(1) consumer behavior - concept, approaches, and characteristics consumer behavior concept and characteristics CB concept: ​ the complex process of making the decision ​ all the activities that individuals or groups develop when they sele...

(1) consumer behavior - concept, approaches, and characteristics consumer behavior concept and characteristics CB concept: ​ the complex process of making the decision ​ all the activities that individuals or groups develop when they select, purchase, use, and dispose of products/services/ideas/experiences to satisfy needs and/or desires CB characteristics: ​ consists of several activities: ​ complex, multidimensional ​ differs depending on the time → the decision-making process is situational ​ it’s a motivated behavior ​ affects the whole psychological system of an individual (cognitive, affective, behavioral) ​ involves different roles: ○​ initiator of the purchase (e.g. a friend suggests that we need vacations as we look tired, which can be a trigger) ○​ informer (e.g. either the friend or us or a website that tells us the info about the trip (price, destination)) ○​ influencer (e.g. 'let’s go somewhere else', 'no you shouldn’t go', a political barrier) ○​ decider ○​ buyer (e.g. 'i’m booking the trip') ○​ payer (e.g. 'but paying with my parent’s card') ○​ user (e.g. sb else goes on the trip bc i got sick) ​ varies depending on the type of product and its life cycle: ○​ tangibility (tangible, intangible) ○​ duration (durable, non-durable) ○​ type of purchase (convenience, shopping, specialty, unsought) analyzing a consumer within the marketing discipline marketing orientations/concepts in the company: ​ production, product, selling, societal marketing ​ marketing concept: ○​ research on CB ○​ analysis of the factors affecting buyers ○​ market segmentation ○​ product positioning ○​ offers, prices, distribution channels, advertising ○​ what are the customer’s motivations and intentions? marketing versions: ​ 1.0 → production (important for the product to exist) ​ 2.0 → product (availability, design) ​ 3.0 → customers (market research, importance of target market) ​ 4.0 → digital ​ 5.0 → advanced technologies (especially AI) ​ 6.0 → metamarketing (nowadays) why does the consumer need to be studied? ​ the essence of the marketing concept and marketing management strategic marketing: ​ analysis of the needs of the consumer base → information → development of the profitable product → production phase ​ aimed at specific buyers who differentiate themselves from the competition operational marketing: ​ marketing mix strategies ​ 4P (product, price, promotion, placement) ○​ offer strategies (product, price) ○​ strategies to market (placement, promotion) ​ aiming at the selected markets in the short and medium-term consumer and marketing strategy: ​ market segmentation ○​ market is made up of groups of customers with similar needs or sought benefits ○​ what do the customers want? ​ their choices rely on the benefits or services expected from the product (not the product itself) ​ each product is a set of attributes/characteristics ​ different products can meet the same need ​ the same product can meet different needs ​ marketing mix: ○​ market research to design the product and price strategies, distribution channel (place strategy), and communication (promotion strategy) approaches when analyzing the consumer behavior ​ interdisciplinary research issue ​ economic approach → utility maximization, budget constraint, demand, buying power ​ psychological approach → need’s satisfaction, motivation, attitude and beliefs, decision-making, emotions ​ sociological approach → cultural norms, class and status, social influence (2) consumer decision process stages in consumer decision-making problem recognition ​ customer decisions are choices they make in the marketplace as buyers, payers, and users ○​ what, when, from whom, and whether to purchase + how to pay for it types of consumer decisions: ​ simple decisions when the product is: low-cost, frequently purchased, familiar (brand), when we have little time to decide → no research needed, no emotions attached (low involvement), routine response ​ elaborate decisions when the product is: expensive, infrequently purchased, unfamiliar, when we have time to decide → research, high involvement, extensive thought process problem recognition: ​ customer problem - any state of deprivation, discomfort, or wanting (psychological, physical) felt by a person ​ problem recognition - customer’s realization that they need to buy sth to get back to the state of comfort ○​ internal stimulus - consumer realizes the problem themselves (e.g. ‘i have to cut my hair’) ○​ external stimulus - sb else makes us realize the problem (e.g. ‘you should cut your hair’) ​ e.g. car runs out of gas: actual state → bad state ​ e.g. wanting to buy a new phone: actual state → ideal state information search ​ seeking the best option ​ information search - the process of surveying the environment for appropriate data to make a reasonable decision types of information search: ​ internal vs external search: ○​ internal → own knowledge ○​ external → asking a friend, internet ​ prepurchase vs ongoing search: ○​ prepurchase → high involvement in the purchase, goes on until we find the product that we want to buy ○​ ongoing → high involvement in the product, doesn’t end with the purchase ​ deliberate vs accidental search: ○​ deliberate → purposeful search ○​ accidental → didn’t mean to do it, but found out anyway determinants of the amount of search: ​ familiarity and expertise: ○​ newbies vs experts → those in the middle search the most, experts don't need the research and newbies don’t know where to start ​ time pressure: ○​ the more time we have to learn about the purchase → the more research we do ○​ cybermediaries → comparison of the products ​ e.g. Trivago (we don’t have to go one by one, we have all the info at once → timesaving solution) ○​ intelligent agents → search history and alternatives, ads of the products you’ve been searching for ​ involvement: ○​ the more involvement, demand, and importance of the purchase → the more search evaluation of the alternatives ​ it’s unlikely there’s one product that satisfies us so we have to choose one which alternative do we consider? ​ awareness set → i’m aware of the brand, but don’t recall it for some reason ​ evoked set → set of brands i can easily recall ​ consideration set → brands we decide on taking into consideration while making the purchase decision awareness evaluation process: (ensuring the brand is in the evoked set) ​ top of the mind → when asked about a given product category, the consumer says the brand name without hesitation ​ recall → consumer needs a bit more time or a leading question to remember the brand name (spontaneous - remember) ​ recognition → ‘which of the brands do you recognize?’ (suggested) which source of information do we use? alternative evaluation: (in the consideration set) e.g. attributes from the most to least important, brand scores from low to high (1-5) non-compensatory: ​ lexicographic - hierarchy, the most important attribute and the highest score ○​ Adidas scores the lowest in the most important criteria (design) → it’s out of consideration ○​ then in the second most important criteria, Nike scores better than Puma → we should probably buy Nike shoes ○​ draw: we look for further criteria until we select just one ​ elimination by aspects - hierarchy, the most important attribute, and the highest score taking into consideration if the cutoffs are met ○​ imposed cutoffs (e.g. ‘i won’t accept anything that scores less than 5 in design, 4 in quality, etc.’) → Adidas dropped, then Puma, and finally Nike wins ○​ draw: reconsider the brands or cutoffs (lower/heighten the guidelines) ​ conjunctive - no hierarchy of the attributes, but whether or not all of the cutoffs are met ○​ most demanding consumer ○​ no brand: reconsider brands or cutoffs ○​ draw: add another attribute compensatory: ​ simple additive - no hierarchy of the attributes, but select the brand that has the best outcome (meets the most cutoffs) ○​ count the cutoffs the brand meets and the ones it doesn’t and choose the best one ○​ draw: reconsider the cutoffs or brands ​ weighted additive - hierarchy, we multiply 2x2 and sum up all of the multiplied scores of one brand, and then choose which one scores the highest ○​ the most important factor = the highest weight ​ (e.g. 1st most important = 5, 2nd = 4, 5th = 1) ○​ multiplying 2x2 → e.g. Adidas scored 4 in 1st attribute → 4x5=20 ○​ draw: reassess the scores (too harsh, too soft) or add another attribute purchasing process - (not) buying decision determinants of the deviation from the choice: ​ situational effects on CB at the time of purchase: ○​ physical surroundings (e.g. smell, atmosphere) ○​ social surroundings (e.g. friend already has a dress so we don’t want it anymore) ○​ time experience (e.g. queue in the store) ○​ emotional state (e.g. not as excited as we used to be) ​ the shopping experience: ○​ store image, atmosphere, salesperson perception post-purchase experience (outcomes) ​ decision confirmation: ○​ cognitive dissonance - a post-purchase doubt about the wisdom of the buyer’s choice ​ consumption and experience evaluation: (satisfaction/dissatisfaction) ​ future response - exit, voice, loyalty ​ disposal: ○​ recycle, giveaway, sell, reuse for another purpose (3) social groups and family concept, typology, and characteristics of a social group group: ​ a collection of people in which the members: ○​ define themselves as the group ○​ share certain norms, beliefs, and values that direct the activities ○​ develop some kind of coordinated behavior ○​ are conscious of being a group ○​ interact with and influence each other ○​ knows the boundaries group typology - level of belonging: ​ normative influence → we take the group’s beliefs as a reference (we belong to the group) ​ comparative influence → we compare the group’s behavior to our own (we don’t need to belong to that group) ​ primary → family, friends, depends on the closeness of the relationship (e.g. neighbors) ​ secondary → classmates ​ formal → coworkers, classmates ​ informal → family, friends ​ aspirational → high level of attraction, you want to become a member of a group (e.g. course you couldn’t enroll to) ​ dissociative → low level of attraction, the group you don’t want to become a member of (e.g. AA, disabled people) functions of the group: ​ integration, normativity, socialization, source of role models ​ construct of identities ○​ social identity - set of behavioral/personal characteristics by which an individual is recognizable as a member of a group (sociological perspective) ○​ self-concept - an individual’s perception of ‘self’ (psychological perspective) ​ actual (real state) ​ ideal (how i’d like to perceive myself) ​ social (how others perceive me) ​ ideal-social (how i’d like others to perceive me) the importance of the reference group ​ reference group - a real or imagined group that has a major impact on how a person thinks, what they want to achieve, or how they act ​ any external influence that provides social cues types of influences: ​ informational: ○​ person seeks information about various brands from a group of professionals or trusted experts ○​ e.g. seeking help (and information) from real estate agents ​ utilitarian: ○​ person's choice to purchase a specific brand is affected by what their family, friends, or coworkers prefer ​ value-expressive: ○​ person believes that the purchase or using a certain brand will enhance the image others have of them ○​ e.g. we buy sth bc we want to be perceived in a certain way why are reference groups so persuasive? ​ social power - the capacity to alter the actions of others ○​ referent power - influence through admiration or identification ○​ information power - influence through access to valuable information ​ e.g. if i come to the lecture, i know more than people who didn’t come ○​ legitimate power - influence through authority or recognized rights ​ e.g. instructions from the police, firemen ○​ expert power - influence through specialized knowledge or expertise ​ every expert power is information power (but not the other way around) ​ e.g. electronic store worker convinces you to buy one thing instead of the other bc he’s an expert ○​ reward power - influence through the ability to provide rewards ​ e.g. if you come to the lecture, you’d get 2 extra points on the exam ○​ coercive power - influence through the ability to impose penalties or consequences ​ e.g. intimidating peer pressure types of reference groups: ​ brand communities vs consumer tribes: ○​ brand community - a group of consumers who connect over their shared interest in a particular brand ○​ consumer tribe - a group of people who bond over a common lifestyle and feel a sense of belonging because they are passionate about the same activity or product (e.g. vintage cars, shopping for plants) ​ membership vs aspirational reference groups: ○​ membership - people who the consumer knows (ads: ordinary people - testimonials) ○​ aspirational reference groups - people who the consumer doesn’t know but admire (ads: celebrities as spokespeople) ​ positive vs negative reference groups: (impact on our buying decisions) ○​ avoidance groups - people who want to stay away from others, they tend to avoid buying anything that would link them to those groups ○​ anti-brand communities - groups of people who come together because of a celebrity, store, or brand they dislike ​ reference groups for consumers that enjoy participation: ○​ deindividuation - lost sense of identity within a group – we do what others do ○​ social loafing - groups are less effective than if each person just did their part individually (less effort put into group achievement of the goal) ○​ risky shift - groups are more open to taking risks compared to when individuals make decisions on their own conformity: ​ change in beliefs or actions as a reaction to real or imagined group pressure ​ justification for the influence of the group other aspects of the groups ​ marketeers are no longer the only source of information and they have to deal with powerful consumers (online reviews, influences, WOM, etc.) ​ not all influencers have knowledge or are experts, they just pay what the company is paying them to say opinion leaders: ​ certain people are especially likely to influence others’ product choices, attitudes, and behaviors ​ characteristics of an opinion leader: ○​ experts with knowledge ○​ legitimate power ○​ socially active ○​ similar to the consumer word-of-mouth (WOM) communication: ​ things other consumers tell us about products (good and bad) often are more influential than the advertising ​ characteristics of WOM: ○​ more reliable form of marketing ○​ social pressure to conform ○​ influences ⅔ of all sales ○​ powerful when we’re unfamiliar with the product category ○​ negative WOM is powerful communities and social networks: ​ SM is changing the way companies and consumers interact ​ online community- a virtual space where people connect, build relationships, and find a sense of meaning, belonging, and identity ​ characteristics of online communities: ○​ conversation, participation ○​ collective interest ○​ behavioral standards ○​ democracy, crowd power family - buying habits and decisions importance of family: ​ many products are consumed by the family ​ its members influence each other in the purchase and consumption decisions (and such aspects are learned within the family) ​ sometimes consumer priorities do not depend on individual decisions but the family ones family life cycle: ​ factors determining how couples spend factors: children, if both of them work → family needs and expenditures ​ extended family - 3 generations living together ​ nuclear family - mother + father + children ​ household - any occupied housing unit, regardless of the relationship ​ family size → depends on educational level, availability of birth control, and religion ​ family composition: ○​ sandwich generation - adults in their 40s-60s caring for both aging parents and their children ○​ boomerang kids - young adults returning to live with parents due to financial or personal challenges ○​ nonhuman family members - pets treated as family family decision-making: ​ consensual vs accommodative purchase decisions → conflicts ​ autonomic vs syncretic decision (one family member vs both partners) children as decision-makers: ​ consumer socialization - the process by which young people acquire skills, knowledge, and attitudes relevant to their functioning in the marketplace ​ importance of children in the family: ○​ primary market → kids spend their own money ○​ influence market → parents buy what their kids tell them to buy (parental yielding) ○​ future market → kids grow up and purchase items (4) social strata concept and characteristics of social strata ​ social stratification - the process of power, authority, and prestige distribution among the members of society ​ social strata include social class social strata - social class: ​ status - the position an individual holds within the society, and how it is perceived by the other members of society ​ social class determines spending habits characteristics of social strata: ​ dynamic and open systems ​ social mobility: ○​ horizontal → e.g. change of work within the same class ○​ vertical (upward or downward) → one person doesn't have to stay in the same social class forever ​ homogeneous behaviors ​ there is an awareness of the group ​ hierarchical positions ​ antagonistic relationships between members of different social classes what determines the social status of an individual? ​ income → purchasing power, lifestyle ○​ not always high income = high class ​ heritage → lifestyle ​ occupation → social prestige (a way to assess the ‘value’ of an individual) ​ training → social ascent measuring methods reputational: ​ the individual is asked to indicate the social strata they think their acquaintances belong to subjective: ​ the individual has to self-position themselves in a social class objective: ​ individuals are classified according to certain variables ​ simple indexes (single-item) ○​ one variable → e.g. income, salary, occupation, profession, education, possessions ○​ ESeC - the European Socioeconomic Classification ​ composite indexes (multi-item) ○​ multiple variables ○​ Hollingshead Index of Social Position (ISP) → occupation, education ○​ Warner Index of Status Characteristics (ISC) → occupation, income source, type of housing, dwelling area the influence of social class on consumer behavior aspects of CB influenced by social strata: ​ qualitative and quantitative dimensions of consumption ​ frequency and place of purchase ​ sources of information ​ price sensitivity ​ motives and needs ​ personality and attitudes (5) the environment of the demand, culture, and subculture the influence of the environment on consumer behavior ​ consumer lives with/in an environment ​ demographics and economics have their greatest impact on the macro level of the groups of consumers ​ crucial to the definition of target, segmentation of markets, and analysis of demand ​ impact sequence: environment → CB → definition of marketing strategy economical environment: ​ disposable income, total personal income, consumption and savings ​ private consumption expenditure (e.g. food, clothing, housing, leisure) demographic environment: ​ population, age groups ​ changes in population ​ educational increments ​ structural changes in the family culture - concept, dimensions, characteristics culture: ​ collection of knowledge, experience, beliefs, values, attitudes, meanings, roles, relations, concepts of the universe, and material possessions acquired by a group of people in the course of generations ​ collective programming of the mind that distinguishes the members of one group or category of people from another ​ cultural productions → values, norms, customs, language, behaviors, myths, rituals, trends characteristics of culture: ​ global and social (shared and learned) phenomenon ​ adaptive process (evolving) ​ generates satisfaction dimensions of national culture - Hofestede’s cultural framework: ​ power distance - the extent to which ordinary members of a society accept that power is distributed unequally ​ individualism vs collectivism - people looking after themselves and their immediate family only vs. people belonging to in-groups that look after them in exchange for loyalty ​ masculinity vs femininity - a society where the roles of each gender and values are different (motivation towards achievement and success) ​ uncertainty avoidance - the extent to which members of a culture feel threatened by uncertainty and ambiguity and, accordingly, try to avoid these situations ​ long vs short-term orientation - the extent to which a society considers time and the importance of the past, present, and the future ​ indulgence vs restraint - the extent to which people try to control their desires and impulses, based on the way they were raised high vs low context cultures - Hall’s cultural framework: ​ high-context cultures: ○​ assign meaning to many of the stimuli surrounding an explicit message ○​ verbal messages have little meaning without the surrounding context ○​ e.g. Latin American, African, Arab, Chinese, Japanese, French, Italian, Spanish, Slavic ​ low-context cultures: ○​ exclude the context stimuli and focus more intensely on the objective (word, sentence, physical gesture) ○​ the message itself means everything ○​ e.g. Australian, Dutch, English, German, Finnish, North American subculture and microculture subculture: ​ a group whose members share beliefs and common experiences that set them apart from other members of a culture ​ depends on: age, race, ethnicity, religion, place of residence age - generational cohorts: ​ similar behaviors between parents and children: BB - Y, X - Z microculture: ​ specialized subgroups within an organization, marked with their languages, ethos, and rule expectations ​ depends on: the smallest units of the organization ​ short-lived, voluntarily chosen ​ a person can belong to several different microcultures (6) personality and lifestyles concepts and theories of personality ​ impact on the consumer: socioeconomic, geographic, demographic, and cultural variables ​ psychographics - the study of consumer lifestyles, interests, values, attitudes, and personality traits to understand behavior beyond demographics ​ (helps in the process of segmentation, targeting, identifying the opportunities, positioning, and communication) personality: ​ psychological characteristics unique to a human being that influence how the individual responds to its environment ​ represents a stable pattern in the way of thinking, feeling, and acting psychoanalytic theory: ​ conflict between the desire for pleasure and the need to function responsibly ​ ID - instinctual desires; unconscious, impulsive, childlike (pleasure-driven) ​ superego - the opposite of ID, moral conscience ​ ego - balance between ID and reality; rational self trait theory: ​ identifiable characteristics that define a person and distinguish that person from others ​ e.g. extroversion, innovativeness, materialism, self-consciousness ​ personality traits - 16 personality factors questionnaire: lifestyle: ​ system of rules of behavior developed by individuals to meet their goals in life ​ pattern of consumption that reflects a person’s choices of how to spend her time and money how to analyze the lifestyle of a consumer? ​ approach focused on values → VALS analysis: ○​ need-driven → limited resources, driven by need, not resources ​ survivor → extreme poverty, lack of education, elderly people, restricted opportunities for moving upward ​ sustainer → struggling to make ends meet, many work in black market ○​ outer-directed → response to signals coming from others ​ belonger → conservative, conventional, emotional, conforming, middle-class ​ emulator → ambitious, upwardly mobile, status-conscious, competitive; strive to reach the top of the system, wanting to imitate the lifestyle of the achiever ​ achiever → leaders in the business, professions, and government; capable, independent efficient, hard-working, success-oriented, materialistic, comfort-loving ○​ inner-directed → inner values ​ i-am-me → young, individualistic, narcissistic, dramatic, impulsive ​ experiential → hands-on experience, active participation, attracted to exotic and strange, creative people ​ societally conscious → sense of societal responsibility, activism, passionate, conscious about the world, attracted to simple living and nature ○​ combined outer-inner → best of both worlds ​ integrated lifestyle → fully mature in a psychological sense, self-expressive, self-assured, self-actualizing, self-expressive ​ approach focused on activities, interests, and opinions - AIO questionnaire: (7) motivation and perception motivation - the need-motive-want process ​ motivation - a process that encourages a person to behave in a certain way, arises when the consumer has a need that they want to satisfy ○​ utilitarian needs → basic needs (bottom pyramid line) → stronger than hedonic ○​ hedonic needs → fun satisfaction ​ need (goal) → motive (drive) → want (desire) → behavior → satisfaction types of motivational conflicts: ​ approach-approach conflict: ○​ a person chooses between two desirable alternatives ○​ solution: both benefits, discount ○​ e.g. you’re thirsty → choice between Pepsi and Coke → company puts both products on sale ​ approach-avoidance conflict: ○​ a person desires a goal but wishes to avoid it at the same time ○​ solution: overcoming the guilt - ‘you deserve it’ ○​ e.g. sb wants to buy a fur coat → ethical issues, they want it and don’t want it at the same time → company helps overcome the guilt ​ avoidance-avoidance conflict: ○​ a person faces a choice with two undesirable alternatives ○​ solution: stressing the unexpected benefits of choosing one option ○​ e.g. computer breaks down → gotta buy new or repair it → it costs a lot, so both options suck → company stresses the benefits ‘if you buy a new one, you have 1 year of Netflix free’ main mechanisms of defense: ​ forget → e.g. going on a trip, but it’s too expensive ​ attribute to others → e.g. wanting a certain dress, but maybe a friend who’s shopping with me wants it more ​ rationalization → e.g. maybe it’s not a good fit for me focus group - qualitative research: ​ a group of respondents are asked about their motives, perceptions, opinions, beliefs, and attitudes towards something consumption motives: (Ernest Dichter) ​ importance of symbolism of the products to explain the consumption motives ​ power masculinity → car, airplanes, everything electrical, heavy shoes, toy guns ​ security → ice cream (stereotypical comfort food), childhood memories, security cameras ​ eroticism → gloves, sweets ​ moral purity → white products - even bread, sugar, flowers + cleaning products ​ social acceptance → coffee, beauty products ​ individuality → perfume ​ status → carpets, scotch → traditionally, cars, watches ​ feminity → dolls, cookies, silk ​ rewards → chocolate, cigarettes ​ mastery over environment → kitchen appliances, airplanes, boats ​ desalination → home decorations (makes you feel connected) ​ magic mystery → soup (healing power), paint (change the mood of the room) theories of motivation behaviorist → ‘black box’: ​ input (environment) → black box → output (behaviour) drive reduction → primary and secondary drives: ​ primary: thirst, hunger ​ secondary: learned by conditioning, e.g. money expectancy → values: ​ what happens in the minds of individuals ​ the selection of a behavior is determined by a desired ability of the outcome of the behavior (what we expect) values: ​ a belief that some condition is preferable to its opposite ​ consumers are motivated by the purchase of products and services that fit their values Maslow’s hierarchy of needs → different needs with different importance ○​ companies have to identify the level at which their clients are ○​ problems/limitations: ​ the order of the needs is fixed ​ the hierarchy depends on the type of culture ​ a product can meet different needs level of consumer involvement ​ purchase decisions → buying the same product but in a different context ○​ e.g. buying a wedding gift for a best friend vs for a work acquaintance ​ advertisement - message response involvement → refers to a person’s interest in different marketing communications ​ inertia → low involvement ​ passion → high involvement ​ stable perseverance → equally involved, opposite of situational ​ situational perseverance → e.g. the closer the exam, the higher the involvement the role of psychographics in consumer behavior and marketing marketing applications - self-concept: ​ novel stimuli - unusual cinematography, sudden silences, unexpected movements ​ prominent stimuli – loud music, fast action ​ celebrity endorsers and testimonials (regular people who had experience with the product) the perceptual process ​ a 3-degree process that translates raw stimuli into the meaning ​ characteristics: individual and subjective act, selection, organization, dependent on internal (personality, motivation, experience, learning) and external (culture, environment, marketing stimuli) factors ​ sensory stimuli → sensory receptors → exposure → attention → interpretation (perceptual process) exposure: ​ when a stimulus comes within the range of someone’s sensory receptors ​ we don’t perceive all of the stimuli ​ absolute threshold - a minimum amount of stimulation a person can detect on a given sensory channel ​ differential threshold - the ability of a sensory system to detect changes in or differences between two or more stimuli ​ subliminal perception - stimuli below the level of consumer’s awareness → they are too weak or too brief to be consciously seen or heard (might be perceived by one or more receptor cells) attention: ​ extent to which processing activity is devoted to a particular stimulus ​ it’s selective ​ personal selection factors - voluntary attention: ○​ perceptual vigilance → measurements that fit our needs (e.g. diet, attention for low-fat products) ○​ perceptual defense → avoiding stimuli that we don’t want to see (e.g. anti-smoker signs) ○​ perceptual adaptation → so used to one stimuli that we don’t even notice it after a certain time ​ stimulus selection factors - involuntary factors: ○​ size, color, position, novelty, movement, humor, silence interpretation: ​ meanings we assign to sensory stimuli ​ mental schema → stimuli organization - Gestalt principles: ○​ figure-ground - differentiating a main object (figure) from its background ○​ proximity - grouping elements that are close to each other ○​ closure - filling in gaps to perceive a complete, whole object (8) learning and memory concept of learning ​ learning - a relatively permanent change in behavior caused by experience ​ an ongoing process ​ intentional or not (incidental learning → e.g. we go out and learn new words from colleagues) behavioral theories of learning ​ focus on stimulus-response connections → e.g. black-box classical conditioning: ​ stimulus that gets a response is paired with another stimulus that doesn’t cause a reaction by itself ​ components of conditioning: unconditioned stimulus (natural trigger), conditioned stimulus (no effect on its own), conditioned response ​ e.g. Pavlov’s dog experiment → unconditioned (food), conditioned (bell), response (saliva) ​ e.g. CocaCola’s ad → conditioned stimulus - Coke, response - being thirsty ​ conditioning effects: ○​ repetition → extinction: ​ conditioned and unconditioned stimuli need to be paired repeatedly ​ 3 times rule → 1st time we see the ad is for awareness, 2nd time is to provide information, 3rd time is for stressing the benefits (more than 3 times is too tiring) ○​ stimulus generalization → halo effect: ​ e.g. not only bell ring, but phone ring as well ​ halo effect - outcome in one area is affected bc of the actions in another area (e.g. favorable opinion bc of the experience with other products) ○​ stimulus discrimination: ​ ability to distinguish between similar stimuli and respond differently to them instrumental conditioning: ​ an individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes ​ positive and negative reinforcement → increased behavior ○​ e.g. teacher rewards a student for completing homework on time ○​ e.g. driver fastens their seatbelt to stop the annoying beeping sound in the car (more likely to buckle up in the future) ​ punishment → decreased behavior cognitive theories of learning ​ focus on consumers as problem-solvers and stressing the importance of internal mental processes observational learning: ​ learning about products by observing others’ behavior ​ e.g. dance classes cognitive learning: ​ learning comes from memory and the organization of information ​ e.g. problem-solving, learning for the exam (revising, analyzing the notes) ​ people process some information in an automatic, passive way memory - process and systems ​ memory - the process of acquiring information and storing it over time so it will be available when we need it ​ memories are stored based on associative networks three memory systems: how are memories retrieved when we decide what to buy? ​ retrieval - a process whereby we recover information from long-term memory ​ products help us to retrieve memories from our past ​ marketers may resurrect popular characters to evoke fond memories of the past (nostalgia, retro brand) what makes us forget? ​ time (decay) ​ interference: ○​ proactive - prior learning can interfere with new learning ○​ retroactive - newly acquired information causes us to have trouble remembering old information problems with memory - response biases: ​ memory lapses ○​ omitting ○​ averaging (tendency to generalize) ○​ telescoping: ​ backward telescoping - thinking of recent events as happening longer ago than they did ​ forward telescoping - remembering older events as happening more recently than they did ​ the illusion of truth effect (remembering sth false as true) (9) attitudes and persuasion attitudes - concept and characteristics ​ lasting, general evaluation of people, objects, advertisements, or issues ​ characteristics of the attitudes: ○​ of a certain direction and intensity ○​ learned and developed through time ​ attitude object - anything (person, product, idea) toward which someone can form an attitude nature and formation of attitudes components of an attitude: hierarchy of effects: how are attitudes formed? ​ classical and instrumental conditioning ​ complex cognitive process ​ theory of cognitive dissonance: ○​ when we are confronted with inconsistencies among attitudes or behaviors, we will take some action to resolve this dissonance ○​ changing the attitude/behavior to restore the consistency ○​ principle of cognitive consistency → individuals strive for harmony between their beliefs, attitudes, and behaviors; inconsistencies → changing attitudes or behavior ​ self-perception theory: ○​ we maintain consistency by thinking that we should have a positive feeling about something if we have bought or used it ○​ we observe our behavior to determine our attitudes ○​ e.g. i maintain a positive attitude towards a subject in uni → i’m always in class? ok i think i like the course ​ social judgment theory: (self-persuasion theory) ○​ we assimilate new information about attitude objects in light of what we already know or feel ○​ acceptance zone → acceptable attitude ○​ rejection zone → unacceptable attitude ○​ non-commitment zone → attitudes neither acceptable nor rejectable ​ balance theory: ○​ how we perceive relations among different attitude objects and how we alter our attitudes so that these remain consistent ○​ a balance between triads: ​ person + their perceptions ​ person + attitude object ​ some other person/object measuring attitudes ​ attitude models identify specific components and combine them to predict a consumer’s overall attitude toward a product or brand Fishbein attitude model: ​ multi-attribute model ​ salient beliefs (important beliefs about the evaluated object) ​ object-attribute linkages (probability that the object has an important attribute) ​ evaluation (of each of the important attributes) ​ marketing applications of the multi-attribute model: ○​ capitalize on relative advantage (importance of the attribute) ○​ strengthen perceived linkages (little-known facts) ○​ add a new attribute (distinguish yourself from competitors) ○​ influence competitor’s ratings (comparative advertising strategy) persuasion and attitude change ​ active attempt to change the attitude ​ basic psychological principles that influence people to change their minds: ○​ authority → easily persuaded by sb with authority ○​ scarcity → items are more desirable by consumers when they’re limited (e.g. special limited offers, one-time possibility) ○​ reciprocity → we’re more likely to give sth if we first receive sth ○​ consistency → we’re more likely to do sth if we showed a specific attitude beforehand ○​ liking → we tend to agree with those who we like ○​ consensus → we consider what others do before we decide what we’re supposed to do (e.g. we donate money if we see others do it) considerations for marketers: ​ the source → credibility, competence, sincerity ​ the message → pictures vs words (visual vs verbal communication), message frequency, type of message (emotional vs rational, humorous, fear, and sex appeals) (10) organizational buyer behavior organizational buying vs consumer buying: ​ more people involved (buying in volume vs individuals, families) ​ precise specifications (e.g. tech or quality standards) ​ impulse buying is rare (structured, planned) ​ decisions are often risky (impact on business operations) ​ money volume is substantial (large budget and transactions) ​ emphasis on selling (B2B) organizational buyer decision process:

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