CA4 Rig MCQ (BAFM 401) PDF
Document Details
Uploaded by AwestruckMoon
Tags
Summary
This document contains multiple-choice questions about animation principles, specifically focused on Maya software, likely a study guide or an exam paper for a course called BAFM 401.
Full Transcript
1. From where we can find parent option in Maya? Ans. 1. Constrain > Parent 2. Deform > Constrain > Parent 3. Windows> animation Editor> parent 4. Animation Editor > parent 2. How do you unparent an object in Maya? Ans. 1....
1. From where we can find parent option in Maya? Ans. 1. Constrain > Parent 2. Deform > Constrain > Parent 3. Windows> animation Editor> parent 4. Animation Editor > parent 2. How do you unparent an object in Maya? Ans. 1. Press Shift+P 2. Press Alt+ B 3. Press ctrl+P 4. Press Alt+ shift+ P 3. What is an Animation? Ans. 1. Illusion of movement. 2. Sequence of Image 3. Sequence of pose 4. Illusion 4. The father of animation? Ans. 1. Walt Disney 2. J. Stuart Blackton 3. William Horner 4. J.A. Ferdinand Plateau 5. What is the first movie in 3d animation ? Ans. 1. Toy Story 2. Tom & jerry 3. Finding Nemo 4. Spiderman: Into the Spiderverse 6. Who is the founder of Animation? Ans. 1. J. Stuart Blackton 2. William Horner 3. J.A. Ferdinand Plateau 4. Walt Disney 7. Who started Indian Animation ? Ans. 1. Ram Mohan 2. A.P.J Abdul Kalam 3. Raja Ram Mohan Ray 4. Satyajit Ray 8. What was the first animated film? Ans. 1. Fantasmagorie 2. Toy story 3. Princess Mononoke 4. Anastasia 9. What is transformation in Maya? Ans. 1. move, scale, and rotate 2. Only move. 3. Only Scale 4. Move and rotate 10. The most used animation principle. Ans. 1. Exaggeration 2. Staging 3. Anticipation 4. Squash and Stretch 11. Graph editor is a process of ____________ animating. Ans. 1. 3D Animation 2. 2D animation 3. Classical animation 4. No one from above 12. Who invented the 12 principles of animation ? Ans. 1. Ollie Johnston and Frank Thomas 2. J. Stuart Blackton 3. Walt Disney 4. Hayao Miyazaki & Tim Burton 13. Acting is a part of character animation? Ans. 1. True 2. False 14. Who first introduced the fully animated feature film ? Ans. 1. Walt Disney Animation Studios. 2. Paramount Pictures 3. Metro-Goldwyn-Mayer 4. Columbia Pictures 15. This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form Ans 1. Exaggeration 2. Squash and Stretch 3. Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose 4. Timing 16. This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing. Ans 1. Anticipation 2. Staging 3. Staging 4. Slow In and Slow Out 17. The action that follows the main action; actions do not stop at the same time. Ans. 1. Follow Through and Overlap 2. Arcs 3. Solid Drawing 4. Secondary Actions 18. Explain Anticipation? Ans. 1. The setup for an action to happen. 2. A setup after action 3. A set up between two actions. 4. No one from above. 19. This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Ans. 1. Appeal 2. Secondary Actions 3. Squash and Stretch 4. Anticipation 20. Gives the illusion of weight and volume to a character as it moves. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. Ans. 1. Exaggeration 2. Squash and Stretch 3. Straight Ahead Versus Pose to Pose 4. Slow In and Slow Out 21. Opposite of anticipation. Ans. 1. Exaggeration 2. Slow In and Slow Out 3. Follow Through and Overlap 4. Staging 22. One means drawing out a scene frame by frame from beginning to end, while the other involves starting with drawing a few key frames, and then filling in the intervals later 1. Appeal 2. Straight Ahead Versus Pose to Pose 3. Squash and Stretch 4. Anticipation Ans. 23. Explain Solid Drawing ? Ans. 1. The accuracy of volume, weight, balance, and anatomy. 2. The accuracy of volume 3. The accuracy of Balance and anatomy 4. The accuracy of volume and anatomy 24. Explain Appeal? Ans. 1. The relatability (or charisma) of a character. 2. The relatability of Animation 3. The relatability of pose in animation 4. The relatability of staging in animation 25. The S Curve is very useful to ____________. Ans. 1. help you to transition from one pose to another 2. create realistic key poses 3. create static key poses 4. establish a character’s mood 26. Overlapping Action is when the main action of a character leads and parts of a character ________. Ans. 1. stay put 2. follow 3. overlap 4. does nothing 27. A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones. Ans. 1. Rigging 2. Scaling 3. Constraining 4. Kinematics 28. When Principles of Animation created? Ans. 1. Year 1981 2. Year 1979 3. Year 1950 4. Yar 1980 29. Timing can also establish ________. Ans. 1. mood, 2. emotion, 3. personality. 4. All 30. Anticipation is used in animation to set the audience up for an _____. Ans. 1. Action 2. Next pose 3. Secondary Action 4. Funny Effect. 31. The simplest way of an example of Stretch and Squash is? Ans. 1. Ball Bouncing. 2. Walk cycle 3. Run cycle 4. All 32. ____________is basically a form of pictorial presentation. Ans. 1. Animation 2. Movie 3. Video 4. Motion graphics 33. Animating an Object Using Motion Path Creates a Dynamic Animation is it Ans. 1. False. 2. True 34. The _________ is the interface for your character, dictating how the character moves. Ans. 1. Joint 2. Constraint 3. Rig 4. Timeline 35. A _________ is basically a marker used to specify an object's position and attributes at a given point in time. Ans. 1. Timeframe 2. Keyframe 3. Spacing Frame 4. Scene Frame 36. What is a skeleton chain? 1.A series of skeletons linked together 2.A series of bones and joints that are bound to the model 3.A series of polygonal links 4.A chain anchoring the skeleton 37. How to set a key in timeline? Ans. 1. Hit S 2. Hit J 3. Hit M 4. Hit Z 38. This is the process of binding a modeled surface to a skeleton. Ans. 1. UV Mapping 2. Creating Joints 3. Inverse Kinematics 4. Skinning 39.The eyeballs should be bound to the... ? 1. Root joint. 2. Eye joints 3. Eyelids 4. Head joint 40. What is an unparent shortcut in maya ? 1.Shift+P 2. Alt+p 3. A is correct 4. None of above 41. How do you open Graph Editor in Maya? Ans. 1. Windows > Animation Editors > Graph Editor. 2. Windows > Editors > Graph Editor.s 3. Windows > Graph Editor. 4. Windows > Animation Editors > Graph > Graph editor 42. These are the building blocks of skeletons and their points of articulation; they have no shape and therefore cannot be rendered. Ans. 1. Workspace 2. Rigs 3. Nodes 4. Joints 43. What is the full form of IK in Maya ? Ans. Inverse Kinematics. 44. What is the full form of Fk in Maya ? Ans. Forward Kinematics. 45. After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______. Ans. 1. Skinning 2. UV Map 3. Constraint 4. Texture 46. What is IK in 3d Model ? Ans. Inverse kinematics (IK) is a method of animating that reverses the direction of the chain manipulation. 47. How do you smooth a Graph Editor in Maya ? Ans. Smooth curves 1. In the Graph Editor, select the animation curve. 2. In the menu bar, select Curves > Curve Smoothness and an option from Coarse to Fine. 48. What is linear tangents in graph editor of Maya? Ans. A linear tangent creates an animation curve as a straight line before the key. 49. How to create cycle with offset in Maya? Ans. 1. Windows> animator editor> graph editor> Curve> post infinity> Cycle with offset 2. Windows> animator editor> graph editor> Curve> Pre infinity> Cycle with offset 3. Windows> graph editor> Curve> Pre infinity> Cycle with offset 4. Windows> animator editor> graph editor> Cycle with offset 50. From where we can open motion trail in Maya? Ans. 1. Visualize> Create Editable Motion trail 2. Visualize > Create> motion trail 3. Constrain > Create> Edit> motion Trail 4. Deform> Editable Motion Trail