Badminton Sport Rules PDF
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This document provides a comprehensive overview of Badminton, covering its history, rules, equipment, and playing techniques. It offers detailed information about serving, shots, strategies, and basic terminology, which are useful to anyone interested in learning or playing the sport.
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adminton B SPORT DESCRIPTION BADMINTON IS A RACKET SPORT PLAYED BY TWO OPPOSING PLAYERS (SINGLES) OR TWO PAIRS (DOUBLES). PLAYERS USE RACKETS TO HIT A SHUTTLECOCK OVER A NET. THE GOAL IS TO LAND THE SHUTTLECOCK ON THE OPPONENT'S SIDE OF THE COURT. IT'S A FAST-PACED GAME THAT RE...
adminton B SPORT DESCRIPTION BADMINTON IS A RACKET SPORT PLAYED BY TWO OPPOSING PLAYERS (SINGLES) OR TWO PAIRS (DOUBLES). PLAYERS USE RACKETS TO HIT A SHUTTLECOCK OVER A NET. THE GOAL IS TO LAND THE SHUTTLECOCK ON THE OPPONENT'S SIDE OF THE COURT. IT'S A FAST-PACED GAME THAT REQUIRES AGILITY, SPEED, AND PRECISION. HISTORY & DEVELOPMENT Ancient Origins: * The game's origins can be traced back to ancient Greece around 2010 BC. * It spread from Greece to India and then further east to China and Thailand. Medieval England: * In medieval England, a children's game called "Battledore and Shuttlecock" was popular. * Children used battledores (paddles) to hit a shuttlecock up in the air. Modern Badminton:a * In the 1860s, British Army officers in India added a net to Battledore and Shuttlecock, making it more competitive. The game was called "Poona" at this time. * The British Army officers brought Poona back to England and played it at the Duke of Beaufort's estate, "Badminton House." * Due to their unfamiliarity with the game, the Duke's non-military guests referred to it as "The Badminton Game," which eventually became simply "Badminton." FACILITIES AND EQUIPMENT COURT - A BADMINTON COURT IS RECTANGULAR, WITH CLEARLY MARKED WHITE LINES DIVIDING IT INTO DIFFERENT SECTIONS. OVERALL COURT DIMENSIONS -THE BADMINTON COURT MEASURES 44 FEET LONG AND 20 FEET WIDE SHORT SERVICE LINE -THE SHORT SERVICE LINE IS THE LINE 6.5 FEET FROM THE LINE THET MAY BE MADE BY THE NET IF THE COURT IS SEEN FROM A BIRD'S EYE VIEW CENTER LINE -THE CENTER LINE, 10 FEET FROM THE SIDE LINE FOR DOUBLES, IS THE LINE THAT RUNS FROM THE SHORT SERVICE LINE TO THE BACK BOUNDARY LINE. SIDE LINE FOR SINGLES -THE SIDE LINE FOR SINGLES IS MARKED 1 FOOT 4.5 INCHES FROM THE EDGE OF THE SIDE LINES FOR DOUBLES. SIDE LINE FOR DOUBLES -THE OUTERMOST LINE AT THE MARKS THE SIDE LINE FOR DOUBLES. BACK BOUNDARY LINE AND LONG SERVICE LINE FOR SINGLES -THE OUTERMOST LINE AT THE END OF THE COURT FUNCTIONS AS THE BACK BOUNDARY LINE FOR SINGLES AND DOUBLES AND LONG SERVICE LINE FOR SINGLES.LONG SERVICE LINE FOR DOUBLES -THE LONG SERVICE LINE FOR DOUBLES IS MARKED 2 FEET 4.5 INCHES INSIDE THE BACK BOUNDARY LINE. SHUTTLECOCK -A BADMINTON SHUTTLECOCK IS MADE OF NATURAL OR SYNTHETIC MATERIAL. RACKET -A BADMINTON RACKET IS LIGHTWEIGHT AND MAY BE MADE OF WOOD, ALUMINUM, OR SYNTHETIC MATERIAL SUCH AS GRAPHITE OR CAR MECHANICS & RULES Scoring: * Games are played to 21 points. * The match goes to the side that wins the best of three games. * A point is scored when the shuttlecock is not properly returned. Intervals and Change of Ends: * Players have a one-minute interval when the leading score reaches 11. * Between games, players get a two-minute break. * In a third game, players change ends when the leading score reaches 11. Serving: * The server serves from the right service court when the score is even and from the left when the score is odd. * The server must serve diagonally to the receiver's box. * If the server wins the rally, they serve again. * If the receiver wins the rally, they gain a point and serve. Doubles: * The serving team serves from the right service court when the score is even and from the left when the score is odd. * The server must serve diagonally to the receiver's box. * The serving team wins a point if they win the rally and serves again. * The receiving team wins a point if they win the rally and the server serves from the side of their end as indicated by their score. * If the serving side wins the rally, they become the new serving side and serve from the same service court. * The receiving side player who served last stays in the same service court. * After the serve is received, players can move anywhere on the court. Faults: * A fault results in a loss of point and serve. * Faults include: * Illegal service (e.g., striking the shuttlecock above the waist, not penetrating the correct court, not lowering the racket head below the serving hand) * Stepping on or outside the proper court during service * Receiver not keeping both feet in contact with the correct court during service * Shuttlecock landing outside the playing area * Contacting the net with any body part or equipment * Reaching over the net to hit the shuttle * Hitting the shuttle twice in attempting to return Lets: * A let is a situation that calls for a redo of the rally. * Lets occur when: * The server delivers the serve before the receiver is ready * Both the server and the receiver commit faults simultaneously. * The shuttlecock disintegrates during the rally. * The shuttlecock is caught on top of the net. Footwork FUNDAMENTAL SKILLS Badminton footwork is crucial for achieving the shuttlecock. To reach the shuttlecock, bend your knees, position your racket in front of you, and execute the V-front, V-midcourt, or backhand stroke. Position your feet in the correct spots, and try to return to your base after a shot to improve your game Grip Correct grip is crucial for stroke power and accuracy, limiting shots and reducing winning chances. Quick grip change during rallies is also essential Forehand grip A. Hold the handle of your racket hand as if you were shaking hards with it. B. Make a V shape in between your thumb and your index finger. C. Hold the racket handle loosely in your fingers for greater flexibility. D. Position your grip closer to the shaft for better control and accuracy when serving and attacking from the forecourt and midcourt, and longer for power shots at the back court E. Use this grip to hit shots that are on the racket side of your body and around-the-head shots Backhand Grip A. Hold the racket like that of a forehand grip, and then tur the racket counter- clockwise so that the V shape moves leftwards B.To enhance flexibility, position your racket handle loosely in your fingers, while placing your thumb against the back bevel for greater leverage C. Position your grip closer to the shaft for better control and accuracy when serving and attacking from the forecourt and midcourt, and longer for power shots, especially at the back court D. Use this grip to hit shots that are on the non-racket side of your body. SERVE MASTERING BADMINTON SERVICES IS CRUCIAL FOR IMPROVING YOUR GAME, AS SERVING IS THE START OF A POINT AND CAN BE USED AS A WEAPON DURING GANSES. THERE ARE FOUR TYPES OF SERVES: HIGH SCORE- THE HIGH SERVE IS A SERVE TECHNIQUE IN SINGLES, REQUIRING PLAYERS TO DIRECT THE SERVE TOWARDS THE MIDDLE OF THE COURT TO FORCE OPPONENTS TO MOVE TO THE BACK COURT.. LOW SCORE- THE BADMINTON SERVE, OFTEN USED IN DOUBLES OR SINGLES, IS A POWERFUL TECHNIQUE THAT CAN BE COMBINED WITH SLEGLES TO CATCH OPPONENTS OFF-GUARD. FOREHAND LOW BACKHAND LOW Stand near the short service line if serving.Stand in a comfortabl and balanced position in doubles but stand 2-3 feet before the with your racket in front short service line if serving in singles Put your weight on your racket foot and Put your weight on your racket foot and place your non-racket foot behind making place your non-racket foot forward sure that both feet are in contact with the court. Hold the shuttlecock loosely by the Hold the shuttlecock on the tip of the feathers feathers in front of your waist level Swing your racket forward as you bring the shuttlecock closer to meet the racket Execute a short back swing then bring the instead of dropping it in front. racket forward to hit the shuttlecock Simultaneously, transfer your weight to your non- racket foot. Hit the shuttlecock at the highest Try to make the shuttlecock glide through the possible point below your waist level. top of the net on its flight Try to make the shuttlecock glide through You may shorten your grip for a better the top of the net on its flight control. FLICK SERVE : A FLICK SERVE IS EXECUTED WHEN OPPONENT HAS MOMENTUM AND OFFENSIVE INTENT, USING WRIST ACTION TO DECEIVE AND FORCE THE SHUTTLECOCK OVER DRIVE SERVE : THIS SERVE INVOLVES A FOREHAND UNDERHAND ACTION, AIMING TO HIT THE SHUTTLECOCK AT A FLATTER ANGLE, DIRECTING IT TOWARDS THE BACKCOURT CORNERS FOR GREATER MOVEMENT SHOTS AND SHOTS SELECTION IF THE SHUTTLECOCK DROPS TO THE FRONTCOURT, HIT IT WITH ANY OF THESE SHOTS: 1. LIFT / UNDERHAND CLEAR > HIT THE SHUTTLECOCK IN AN UPWARD MOTION CAUSING IT TO GO HIGH AND DROP TO THE BACK OF THE OPPONENT'S END. 2. NET KILL > HIT THE SHUTTLECOCK FORCIBLY AT THE NET AREA FORCING IT TO DIVE DOWN FAST TO THE OPPONENT'S END. 3. NET SHOT > GENTLY PUSH THE SHUTTLECOCK AT THE NET AREA , CAUSING IT TO DROP IMMEDIATELY AFTER CROSSING THE NET AT THE OPPONENT'S END. IF THE SHUTTLECOCK IS DIRECTED TO THE MID COURT, HIT IT WITH ANY OF THESE SHOTS: 1. DRIVE > HIT THE SHUTTLECOCK AT THE NET HEIGHT CAUSING IT TO TRAVEL FLAT AND WITH SUFFICIENT PACE INTO THE OPPONENT'S MID COURT TO BACKCOURT AREA. 2. LIFT >HIT THE SHUTTLECOCK IN AN UPWARD MOTION CAUSING IT TO GO HIGH AND DROP INTO THE OPPONENT'S BACKCOURT. 3. PUSH > HIT THE SHUTTLECOCK SOFTLY TO MODERATE PACE INTO THE OPPONENT'S FRONTCOURT TO MIDCOURT AREA. 4. SMASH > FORCEFULLY HIT THE SHUTTLECOCK WITH AN OVERHEAD STROKE FORCING IT TOWARDS THE OPPONENT'S END TO FINISH THE RALLY. IF THE SHUTTLECOCK IS DIRECTED TO THE BACK COURT, HIT IT WITH ANY OF THESE SHOTS: 1. CLEAR / LOB > HIT THE SHUTTLE COCK HIGH INTO THE OPPONENT'S BACKCOURT. 2. DROP SHOT > HIT THE SHUTTLE COCK FROM BACKCOURT CAUSING IT TO GO DOWN IMMEDIATELY AFTER CROSSING OVER THE NET INTO THE OPPONENT'S FRONTCOURT. 3. SMASH > HIT THE SHUTTLECOCK AT HIGH SPEED TOWARDS THE OPPONENT'S MIDCOURT. BADMINTON STRATEGIES 1. STRATEGIES IN SINGLE > TO SERVE LONG AND HIGH TO YOUR OPPONENT'S BACKCOURT IS A SERVICE STRATEGY OFTEN USED IN SINGLES. THIS FORCES YOUR OPPONENT TO MOVE BACK AND OPEN UP HIS FRONTCOURT. LOW SERVE WILL MAKE YOUR OPPONENT LIFT THE SHUTTLE, GIVING YOU AN OPPORTUNITY TO ATTACK. > THE BASIC STRATEGY IN SINGLES IS TO MOVE YOUR OPPONENT AROUND THE COURT. DIRECT THE SHUTTLECOCK TO THE FOUR CORNERS OF THE COURT FOR YOU TO SET-UP A GOOD OPPORTUNITY FOR AN ATTACK. AIM TO MAKE YOUR OPPONENT GIVE A WEAK RETURN. > ALWAYS GO BACK TO YOUR BASE POSITION IN THE MIDCOURT AREA EVERY AFTER EACH SHOT YOU MAKE. YOUR BASE IS WHERE YOU CAN POSSIBLY REACH ANY OF YOUR OPPONENT'S SHOTS AT THE SHORTEST POSSIBLE TIME. 2. STRATEGIES IN DOUBLES > DURING SERVICE AND WHEN YOUR OPPONENTS ARE GIVING LIFTS OR LOBS YOU AND YOUR PARTNER SHOULD BE IN ATTACK MODE. YOU CAN EFFECTIVELY DO THIS IF YOU ARE IN ATTACKING FORMATION ( FRONT - AND - BACK ). IF YOU ARE THE SERVER, TAKE POSITION ON THE FRONT AND YOUR PARTNER SHALL THEN COVER THE BACKCOURT. > IF THE SITUATION IS REVERSED AND YOU ARE TH E ONES GIVING LIFTS AND LOBS, BE READY FOR ATTACKS OR SMASHES AND THEREFORE YOU SHOULD BE IN DEFENSIVE FORMATION ( SIDE - BY - SIDE ). 3. STRATEGIES IN MIXED DOUBLES > FEMALE SHOULD STAY IN FRONT CREATING A FRONT-AND -BACK FORMATION. > A GOOD POSITION FOR BOTH PLAYERS SHOULD BE ACHIEVED FOR THEM TO BE ABLE TO EXECUTE PUSH LOW OVER THE NET TO THE MIDCOURT AREA, JUST PAST THE FRONT PLAYER'S AREA BUT IN FRONT OF THE BACK PLAYER. > APPLY FLICK SERVE FREQUENTLY TO THE FEMALE WHEN SHE RECEIVES TO FORCE HER TO THE BACKCOURT. IN THIS WAY, YOU MIGHT GET A WEAK RETURN, THUS AN OPPORTUNITY FOR YOU TO ATTACK. BADMINTON GLOSSARY BASIC TERMS: - SHUTTLECOCK: THE PROJECTILE USED IN BADMINTON, CONSISTING OF A FEATHERED HEAD AND A CORK BASE. - COURT: THE RECTANGULAR AREA WHERE THE GAME IS PLAYED, DIVIDED BY A NET. - NET: THE BARRIER DIVIDING THE COURT, OVER WHICH THE SHUTTLECOCK MUST BE HIT. - RALLY: A SERIES OF CONSECUTIVE HITS OF THE SHUTTLECOCK BETWEEN PLAYERS. - POINT: AWARDED TO A PLAYER WHEN THEIR OPPONENT FAILS TO RETURN THE SHUTTLECOCK LEGALLY. - GAME: PLAYED TO A SET NUMBER OF POINTS, TYPICALLY 21. - MATCH: A SERIES OF GAMES PLAYED BETWEEN TWO PLAYERS OR TWO PAIRS. PLAYING TERMS: - SERVE: THE INITIAL HIT OF THE SHUTTLECOCK TO START A RALLY. - CLEAR: A HIGH SHOT HIT DEEP INTO THE OPPONENT'S COURT. - DROP: A SHORT SHOT HIT CLOSE TO THE NET. - SMASH: A POWERFUL DOWNWARD SHOT HIT WITH FORCE. - NET SHOT: A SHOT HIT OVER THE NET, CLOSE TO THE OPPONENT'S SIDE. - FAULT: AN ILLEGAL HIT OF THE SHUTTLECOCK, RESULTING IN A POINT FOR THE OPPONENT. - DOUBLE FAULT: WHEN A PLAYER COMMITS TWO CONSECUTIVE FAULTS. OTHER TERMS: - FOREHAND: A SHOT PLAYED WITH THE RACQUET HELD IN FRONT OF THE PLAYER'S BODY. - BACKHAND: A SHOT PLAYED WITH THE RACQUET HELD BEHIND THE PLAYER'S BODY. - FOOTWORK: THE MOVEMENT OF THE PLAYER'S FEET ON THE COURT. - STRATEGY: THE PLAN OF ACTION USED BY A PLAYER DURING THE GAME. - DOUBLES: A BADMINTON MATCH PLAYED WITH TWO PLAYERS ON EACH SIDE. - MIXED DOUBLES: A BADMINTON MATCH PLAYED WITH A MALE AND FEMALE PLAYER ON EACH SIDE.