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PlayfulMoldavite9231

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City of Meycauayan Vocational Senior High School

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animation exposure sheets animation techniques technical-vocational education

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This document provides information about animation, specifically about exposure sheets which are used by animators to keep track of drawings, timing, the order of drawing, as well as the leveling.

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City of Meycauayan Vocational Senior High School Your Skills,Our Nation’s Future TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK ANIMATION NC II Third Quarter – Week 7 Produce In-Betweened Drawings for Actual Scene Folders (Cartoon, Regular)...

City of Meycauayan Vocational Senior High School Your Skills,Our Nation’s Future TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK ANIMATION NC II Third Quarter – Week 7 Produce In-Betweened Drawings for Actual Scene Folders (Cartoon, Regular) TLE_ICTAN9-12CI-Ic-j-1 Details of Exposure Sheets based on: 7.1 Camera Movement; 7.2 Lip-Sync; 7.3 Single/Double Frame; 7.4 Chart Opening Prayer Almighty God, We come to you for our class today and give thanks to all your blessings. Forgive us for our sins and deliver us from evil. May you guide each one of us to learn at our best as we participate actively in the discussions and activities. Continue to protect us from illnesses and be safe from harm. We ask all this in your powerful name. Amen. Virtual Etiquette Please mute your microphones when you enter the Google Meet and remain muted during discussion. Use the following letters / symbols and place it in the first part of your message in your chat box so that I can recognize the following. Q for Questions S for Suggestions C for Clarifications V for Violent Reactions + for Additional Information Virtual Etiquette Wait for the teacher to call on you to unmute yourself. Only one student should talk a time. You may turn on your cameras during class discussion. If possible, wear earphones or headsets with mic to minimize background noise. I seek everyone’s permission to record the classroom discussion (Remember: Chats are also recorded). Attendance will be checked via Google Forms. Objectives At the end of the lesson, the students should be able to: 1. familiarize with details of exposure sheets based on: camera movement; lip-sync; single /double frame; and chart; 2. state a brief understanding on the different details of exposure sheets; and 3. create drawings following the details of exposure sheets. Details of Exposure Sheets based on: Camera Movement; Lip-Sync; Single/Double Frame; Chart Exposure Sheets Exposure sheets are used by the animator to keep track of all the drawings that they’re going to be animating, the timing of each drawing, the order they go in when shooting as well as the leveling. Let’s go through each of these individually. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Exposure Sheets Starting up at the top, this area deals with information that tells the Where, What and Who of the scene: Where does the scene go? Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Exposure Sheets Starting up at the top, this area deals with information that tells the Where, What and Who of the scene: Where does Photo Credits: Adapted from: http://www.brianlemay.com/Pages/animations the scene go? chool/animation/lipsyncbook/exposure.html Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Exposure Sheets Starting up at the top, this area deals with information that tells the Where, What and Who of the scene: Where does Photo Credits: Adapted from: http://www.brianlemay.com/Pages/animations the scene go? chool/animation/lipsyncbook/exposure.html Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Parts of the Exposure Sheets 1. Prod. No. 1. Prod. No. stands for the Production Number that this exposure sheet is for. Each show is assigned a number. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 2. Scene No. 2. Scene No. stands for Scene Number. Each “shot” in your film is called a “scene”. a group of scenes is part of a “sequence” and the grouped sequences are part of the individual “sections” of the film. On a larger production such as a half hour show or a feature film these would be labeled as “Section- Sequence - Scene”. The sections are usually labeled as a letter starting with “A” and then moving through the alphabet. Sequences and scenes are numerical. The very first scene in a film would thus be “A - 1 - 1”. The second scene would be, “A - 1 - 2” and so on. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Photo Credits: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 2. Scene No. During any production, revisions will be a normal process in making the film tighter. Some scenes will be deleted, and new scenes added here and there to make the overall story and action flow better. Because you are taking scenes out or putting new one’s in doesn’t mean that you need to go back and renumber all the scenes. A scene that is removed is simply gone and the numerical sequence simply ignores them. If you are adding new scenes however, you need to add a letter after the scene number. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 2. Scene No. Here’s an example of some sample scenes, after revisions, listed in order: D - 4 - 1... D - 4 - 2... D - 4 - 6... D - 4 - 7... D - 4 - 7a... D - 4 - 7b... D - 4 - 8 *Scenes 3, 4, and 5 have been deleted and two new scenes have been added between scenes 7 and 8. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 3. Scene Ftg. 3. Scene Ftg. stands for Scene Footage or scene length. This is measured in either feet if you’re working to film (40 frames per foot) or the length of the scene in frames and/or seconds and frames. In the digital world you can work to the standard 24 frames per second or 30 frames per second. This exposure sheet has 30 frames which thus means that each sheet represents one second of on-screen action. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 4. Description 4. Description is a space for you to write in very simple terms, what is going on in the scene. Don’t get into picky little details. It’s simply a description to give you a quick sense of what’s happening at a glance. This description is written only on the first page. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 5. Animator 5. Animator is the space for the actual animator to write their name in for identification purposes. The same is true for the boxes labeled Assistant and Camera. It simply assigns responsibility for the actions taken. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 6. Number of Drawings 6. Number of Drawings is where you write in the total number of animation drawings that are used in this scene. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 7. Sheet ____of____ 7. Sheet ____of____ indicates the individual sheet numbers as well as the total number of exposure sheets for this scene. You would fill in the blanks appropriately; if there are 4 sheets total, each sheet would be labeled: 1 of 4 ,2 of 4 , 3 of 4 , and 4 of 4. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 8. Approved by 8. Approved by is the section for the supervising director to put their name once the finished scene has been completed, reviewed, and approved. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 9. Special Instructions 9. Special Instructions is the area that you would use to indicate any special things that happen throughout the scene. This could include: held cels, truck-in or truck-out, rotations, pans, long holds in action... anything that’s out of the ordinary that needs to be called to the attention of anyone else working on the scene. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html The areas below these are specifically for the How of the scene. Beginning at the left: Image Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 10. Track This is where the breakdown of the sounds are written in, specifically the vocal track. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 11. EFX This is where any sound effects are noted, such as hit sounds. This might include footsteps, door slams, clicks... anything that links specifically to a character’s actions on screen. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 12. Action These are indications of specific actions for the character that is being animated within the scene. Things like, “character stands up... walks over to the door... grabs the doorknob... tries to open the door... but it’s stuck... Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 13. Levels These are sections that is separated into 5 levels plus the BG level for the background. Level 1 is the bottom level and 5 is the top. If your character is fully animated on only one level, then all the drawings are listed in order as they correspond to the exposure count. If the character is broken up into separate levels, for example, the body is on one level and the mouth on another. The body would be on the bottom, level 1 and the mouth on top of this on level 2. If the mouth was on level 1 and the body on level 2, the mouth would be hidden from view. Within the computer you can have as many levels as you want. The trick is to keep track of them on the exposure sheets. More about this in a bit. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 14. EXP This is for the frame count or "Exposure". This begins at 1 and ends on whatever number you finish the scene at. This is sequential with no numbers missing and no extra numbers added. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 14. EXP You’ll notice that in the column the numbers go from 1 to 9 then zero and then back to 1 again. This allows you to add numbers as you need them. The first zero on sheet 1 will be for 10, so you simply add a 1 in front of the zero. The next zero is for 20 and the last one is for 30. On the next page, the first zero is for 40, and so on. Typically, you will shoot your animation “on two’s”. This means you’ll expose each drawing for two frames. You can get away with filling in every other exposure. The exposure should always correspond to the drawing. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 15. FLD This line is for indicating the camera’s field size. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 16. Camera This space is reserved for any special instructions that deal specifically with the camera. You would indicate the start and stop positions for things such as truck-ins or truck- outs, rotations, pans, or tracks. I also use this column to write in my "Premier" time in seconds and frames. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html 17. N/S & E/W This is for indicating the camera’s position in relation to the field guide grid coordinates. Typically, this would be ¢/¢ (center/center). If it were an off-center position, you would write in the appropriate number and letter. For example: 3N and 5W. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Lip Syncing Lip Synching creates sequential drawings that simulate what a character looks like when they are talking. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Mouth Chart It can be a difficult task to know how to draw a character’s mouth so that it matches the sound at the right frame. (A, B, C, D, E, F, G, and X, which represents silence). You can refer to the clip chart positions as you draw the shape of your character’s mouth. Basically, sounds can be broken-up phonetically. You don’t want to try to match your mouth positions to each letter in a word but rather to the sounds being made. The letters represent phonetic sounds. So, as you listen to dialog, listen for the sound and begin to relate your facial muscles to how you make those sounds you don’t speak in letters you speak in sounds. You spell with letters.Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Mouth Chart Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Lips Chart Lips charts have to approached based on the orientation of the character speaking. If the characters are in profile that will require a different set of mouth positions than if the character is face forwarded or in ¾ perspective. The BTS lip sync functionally is a great starting point. The final work is up to your own artistic skill. Many artists use in-betweening techniques to blend the mouth movements as the character speaks as opposed to “snapping” the characters mouth from position to position. Like any animation you want to first establish your keys and then you can apply in-between to smooth out the motions. Another important observation is that facial muscles distort as a character speaks but teeth do not. Source: Adapted from: http://www.brianlemay.com/Pages/animationschool/animation/lipsyncbook/exposure.html Assessment A. Enumeration B. Identification C. Mouth Chart References Lemay Brian, Exposure Sheets accessed May 4, 2021 http://www.brianlemay.com/Pages/animationsc hool/animation/lipsyncbook/exposure.html Department of Education K To 12 Basic Education Curriculum Guide Junior High School Technical Livelihood Education and Senior High School - Technical-Vocational-Livelihood Track - Information and Communications Technology– Animation (NC II) Pedagogical Training in Instruction Designs & Delivery for TVEThttp://anyflip.com/skebf/wivr/basic