A241 SCCVK2043 Digital Audio Technology PDF

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InstructiveNephrite4861

Uploaded by InstructiveNephrite4861

UUM

Dr. Hammuzamer Irwan bin Hamzah

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digital audio audio technology sound production class schedule

Summary

This document is a schedule for course A241 SCCVK2043 Digital Audio Technology. It shows the topics, dates, and activities for each week. The document covers digital audio, sound production and audio technology.

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A241 SCCVK2043 Digital Audio Technology Topic 2: SOUND IN PRODUCTION Dr. Hammuzamer Irwan bin Hamzah 017 – 426 2934 | [email protected] |4077 SMMTC Building WEEK DATE TOPIC ACTIVITY...

A241 SCCVK2043 Digital Audio Technology Topic 2: SOUND IN PRODUCTION Dr. Hammuzamer Irwan bin Hamzah 017 – 426 2934 | [email protected] |4077 SMMTC Building WEEK DATE TOPIC ACTIVITY REMARK NOTE 1 6.10.2024 1 Distribute course info / F2F 9.10.2024 1 Distribute Assessments / F2F 2 13. 10.2024 2 Lab activity - headphone / F2F 16. 10.2024 2 Topic 1 / F2F 3 20. 10.2024 2 Lab activity – Intro to Adobe Audition / F2F 23. 10.2024 2 Topic 2 – Part 1 / F2F A41 Class Date 4 27.10.2024 30. 10.2024 3 3 Topic 2 – Part 2 Online asynchronous activity on Padlet / F2F Asynchronous Group B 5 3.11.2024 4 F2F 6.11.2024 4 F2F Sunday 12:30PM – 2:30PM SMMTC 1 6 10.11.2024 5 F2F 13.11.2024 5 F2F Wednesday 12:30PM – 2:30PM DP A1 7 17.11.2024 6 Quiz 1 F2F 20.11.2024 6 Submit Individual Assignment 1 WebEx Mid-Sem Break 24.11.2024 27.11.2024 8 1.12.2024 7 F2F 4.12.2024 7 F2F 9 8.12.2024 7 F2F 11.12.2024 7 F2F 10 15.12.2024 8 F2F 18.12.2024 8 F2F 11 22.12.2024 8 WebEx 25.12.2024 8 Public Holiday - Christmas Asynchronous 12 29.12.2024 9 WebEx 1.1.2025 9 F2F 13 5.1.2025 9 Submit Individual Assignment 2 F2F 8.1.2025 9 F2F 14 12.1.2025 10 Quiz 2 F2F 15.1.2025 10 Submit Group Assignment F2F WEEK DATE TOPIC ACTIVITY REMARK NOTE 1 7.10.2024 1 Distribute course info / F2F 10/10.2024 1 Distribute Assessments / F2F 2 14. 10.2024 2 Topic 1 / F2F 17. 10.2024 2 Lab activity - headphone / F2F 3 21. 10.2024 2 Lab activity – Intro to Adobe Audition / F2F 24. 10.2024 2 Topic 2 – Part 1 / F2F A41 Class Date 4 28.10.2024 31. 10.2024 3 3 Topic 2 – Part 2 Online asynchronous activity on Padlet / Public Holiday - Deepavali WebEx Asynchronous Group C 5 4.11.2024 4 WebEx 7.11.2024 4 F2F Monday 2:30PM – 4:30PM DP A1 6 11.11.2024 5 F2F 14.11.2024 5 F2F Thursday 2:30PM – 4:30PM SMMTC 1 7 18.11.2024 6 Quiz 1 F2F 21.11.2024 6 Submit Individual Assignment 1 WebEx Mid-Sem Break 25.11.2024 28.11.2024 8 2.12.2024 7 F2F 5.12.2024 7 F2F 9 9.12.2024 7 F2F 12.12.2024 7 F2F 10 16.12.2024 8 F2F 19.12.2024 8 F2F 11 23.12.2024 8 F2F 26.12.2024 8 WebEx 12 30.12.2024 9 F2F 2.1.2025 9 F2F 13 6.1.2025 9 Submit Individual Assignment 2 F2F 9.1.2025 9 F2F 14 13.1.2025 10 Quiz 2 F2F 16.1.2025 10 Submit Group Assignment F2F SOUND IN PRODUCTION The importance of sound in production Sound design Foley Speech Voice Over Podcast Game sound Music Underscoring Sound Effects Ambient Sound Spatial Audio Course Learning Outcomes (CLO) CLO1: Identify the features and forms of sound (C1) CLO2: Explain various components of audio production essential for conveying multimedia information (C2) CLO3: Produce digital audio applications by applying the audio production process (C6) SOUND IN PRODUCTION Sound in Production Pre- Post- Production Production Delivery Recording Final Mix (Production and Phase) Mastering Pre-Production Planning: Determining sound requirements based on the project (film, radio, music). Pre- Script and Storyboard: Production Post- Identifying moments where sound plays a crucial Production Delivery role (dialogue, sound effects, ambiance). Sound Design Preparation: Conceptualizing and designing the soundscape (atmosphere, mood, theme). Recording (Production Final Mix and Casting for Voice Talent: Phase) Mastering Selecting actors or narrators for voiceover or dialogue. Location Scouting for Sound: Identifying any environmental noise challenges and opportunities during recording. Recording (Production Phase): Microphone Setup: Choosing appropriate microphones (e.g., boom, lavalier, condenser) based on the environment and type of sound. Field Recording: Pre- Post- Capturing sound effects and ambiance on Production Production Delivery location (outdoor, indoor). Dialogue Recording: Recording actors' lines in sync with the visual elements. Final Mix Sound Effects (Foley): Recording and Mastering Creating and recording sound effects manually (Production (footsteps, object movements). Phase) Multitrack Recording: Layering different audio sources for richer soundscapes (dialogue, background noise, effects). Post-Production Audio Editing: Cutting, trimming, and adjusting recorded sounds to fit the project’s timeline. Sound Design and SFX: Post- Enhancing or creating new sound effects for realism or creative purposes. Pre- Production Production Delivery Dialogue Editing: Adjusting levels, cleaning up noise, and ensuring clarity in speech. Music Integration: Syncing background music to the visuals or action for emotional impact. Mixing: Recording Final Mix Balancing different audio elements (dialogue, music, effects) for a cohesive (Production and sound. Phase) Mastering Audio Effects and Processing: Applying effects like reverb, EQ, compression to enhance or shape the sound. ADR (Automated Dialogue Replacement): Re-recording dialogue in the studio to replace or enhance location audio. Final Mix and Mastering Balancing Sound Elements: Ensuring that no sound overwhelms the mix; Pre- Post- dialogue, effects, and music are well-blended. Production Production Delivery Mastering for Distribution: Preparing the final sound mix for various playback systems (stereo, surround sound). Recording Quality Control: (Production Final Mix Phase) Checking the audio mix for consistency, clarity, and and any technical issues across different Mastering formats. Delivery Exporting Final Audio: Saving in appropriate formats (MP3, WAV, Pre- Post- Delivery etc.) based on the project's distribution Production Production needs. Synchronization: Ensuring sound is synced properly with visual elements for multimedia production. Recording Final Mix (Production Phase) and Mastering Feedback and Revisions: Adjusting based on reviews or client feedback before final release. The importance of sound in production The Importance of Sound in Production Enhances Conveys Mood Supports Viewer and Narrative Experience Atmosphere Increases Focus and Realism Attention Enhances Viewer Experience Enhances Viewer Conveys Mood and Atmosphere Experience Sound adds depth and emotional impact to visuals, making the content more immersive. Example: Supports Narrative Increases Realism In "Inception," the booming, deep sound design throughout the dream sequences adds a sense of urgency and gravity, pulling the viewer deeper into the surreal and intense experience. Focus and Attention Conveys Mood and Atmosphere Conveys Enhances Viewer Experience Mood and Atmosphere Music and sound effects set the tone, whether it's suspense, joy, or sadness. Supports Narrative Increases Realism Example: In "Jaws," the iconic two-note musical theme builds suspense, signaling the shark’s approach and creating a tense atmosphere before the creature is even seen. Focus and Attention Supports Narrative Enhances Viewer Experience Conveys Mood and Atmosphere Sound aids in storytelling by reinforcing key moments and guiding the audience’s emotions. Supports Increases Realism Example: Narrative In "Star Wars," the sound of lightsabers or Darth Vader’s heavy breathing immediately communicates character presence and tension, reinforcing key moments in the storyline without needing visuals. Focus and Attention Increases Realism Enhances Viewer Experience Conveys Mood and Atmosphere Natural and ambient sounds make a scene feel more authentic and believable. Increases Example: Supports Narrative In "Saving Private Ryan," the use of realistic Realism battlefield sounds—bullets whizzing by, explosions, and soldiers’ screams—helps the audience feel immersed in the chaos of war, making the scene more believable. Focus and Attention Focus and Attention Enhances Viewer Experience Conveys Mood and Atmosphere Sound directs the audience’s focus to important details or dialogue. Example: Supports Narrative Increases Realism In "The Dark Knight," the sharp, cutting sounds used during Joker’s introduction focus the viewer’s attention on his every move, emphasizing his unpredictability and heightening the tension as he dominates the scene. Focus and Attention Sound design Sound Design Definition: The process of creating, manipulating, and organizing audio elements to support the production’s narrative and emotional goals. Purpose: To build a soundscape that aligns with the director’s vision, enriches the storytelling, and enhances the overall experience. Foley Speech Sound design Voice Over Podcast Game sound Music Underscoring Sound Effects Foley Definition: The recreation of everyday sound effects to enhance realism in media (e.g., footsteps, door creaks). Purpose: Adds subtle but essential sound details that make scenes more believable and immersive. Process: Foley artists record these sounds in sync with the action on screen. Example: In a film, the sound of footsteps on gravel is not always recorded on set. A Foley artist recreates this by walking on a tray of gravel in a sound studio to sync with the actor's movements. Speech Definition: The recorded dialogue or spoken word by actors or narrators in a production. Importance: Delivers key narrative elements, character emotions, and plot details. Recording: Ensures clarity, timing, and appropriate emotional delivery for each scene. Example: The dialogue between characters in a movie scene, such as conversations in a café, where actors perform their lines to progress the story. Voice Over Definition: A production technique where a voice that is not part of the narrative’s action is used to narrate, explain, or provide commentary. Usage: Common in documentaries, advertisements, or films to provide information or background context. Purpose: Helps clarify a story, guide the audience, or offer a deeper perspective. Example: In a documentary, the narrator provides additional context or background information about a scene, explaining the visuals without appearing on-screen (e.g., David Attenborough in nature documentaries). Podcast Definition: An audio program made available online, typically in a series. Focus on Sound Quality: Since podcasts are audio-only, clear sound, engaging voice, and proper sound design are essential for keeping listeners interested. Elements: Usually include speech, music, and sound effects to enhance the narrative or discussion. Example: “Keluar Sekejap” is a popular podcast where the host interviews guests on various topics, with audio recordings serving as the primary medium of content delivery. Game Sound Definition: Audio elements specifically designed for interactive media such as video games. Purpose: To enhance immersion, create mood, provide feedback, and guide players through the game. Interactive Sound Design: Audio changes based on player actions or game events, requiring dynamic sound systems. Example: In "The Legend of Zelda: Breath of the Wild," the sound of a sword clashing with an enemy’s shield, footsteps through grass, and environmental sounds are dynamically generated based on the player's actions. Music Underscoring Definition: Background music that plays softly underneath dialogue or action without overpowering it. Purpose: Enhances mood and supports the narrative without drawing attention away from the primary action or dialogue. Subtle Emotional Cues: Helps convey the emotional tone of a scene without the audience consciously noticing. Example: In "The Godfather," the soft, tension-building music plays in the background during Michael Corleone’s quiet moments, setting the mood without overwhelming the scene's dialogue. Sound Effects (SFX) Definition: Artificially created or enhanced sounds used to emphasize or exaggerate a certain action or event in a production. Examples: Explosions, glass breaking, gunshots, etc. Purpose: To create impact, emphasize actions, or enhance realism within the production. Example: In action movies like "The Avengers," exaggerated sound effects are used for punches, explosions, and superhero abilities (e.g., Iron Man's repulsor blasts or the Hulk's smashing). Ambient Sound Definition: Background sounds that exist in a scene’s environment (e.g., traffic, wind, birds chirping). Purpose: Fills out the sound environment, making the setting feel more real and immersive. Usage: Often used to set the location or the time of day without drawing attention to itself. Example: In a café scene, background sounds like distant conversations, clinking dishes, and soft music playing from a radio create the atmosphere of a busy environment without distracting the audience. Spatial Audio Definition: A technique that places sounds in a 3D space, allowing the listener to perceive direction and distance. Purpose: To enhance the sense of immersion and realism, particularly in virtual reality (VR) or 3D audio experiences. Applications: Frequently used in games, immersive media, and advanced cinema soundscapes. Example: In VR experiences, such as "Star Wars: Vader Immortal," spatial audio allows players to hear sounds coming from specific directions, like Darth Vader’s voice from behind or footsteps approaching from the left, creating a 3D audio effect. That’s all…☺ Thank you...

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