Operating System Concepts - 10th Edition Chapter 1 PDF
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2018
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This document is an introduction to operating systems, discussing their role in computer systems and resource management, focusing on objectives, computer system structure, and examples of these systems.
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Chapter 1: Introduction Operating System Operating Concepts System – 10 Concepts – h10 th Edition Edition 1.1 Silberschatz, Galvin and Gagne ©2018 Notes Atte...
Chapter 1: Introduction Operating System Operating Concepts System – 10 Concepts – h10 th Edition Edition 1.1 Silberschatz, Galvin and Gagne ©2018 Notes Attendance 70%-courses 80%-labs Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018 Chapter 1: Introduction Computer- Computer- Operating- What Operating System System System Systems Do Organization Architecture Operations Resource Security and Distributed Virtualization Management Protection Systems Free/Libre and Kernel Data Computing Open-Source Structures Environments Operating Systems Operating System Concepts – 10th Edition 1.3 Silberschatz, Galvin and Gagne ©2018 Objectives Describe the general organization of a computer system and the role of interrupts. Describe the components in a modern, multiprocessor computer system. Illustrate the transition from user mode to kernel mode. Discuss how operating systems are used in various computing environments. Provide examples of free and open-source operating systems. Operating System Concepts – 10th Edition 1.4 Silberschatz, Galvin and Gagne ©2018 Computer System Structure Computer system can be divided into four components: Hardware – provides basic computing resources CPU, memory, I/O devices Operating system Controls and coordinates use of hardware among various applications and users Application programs – define the ways in which the system resources are used to solve the computing problems of the users Word processors, compilers, web browsers, database systems, video games Users People, machines, other computers Operating System Concepts – 10th Edition 1.5 Silberschatz, Galvin and Gagne ©2018 Abstract View of Components of Computer Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018 What Operating Systems Do Depends on the point of view Users want convenience, ease of use and good performance Don’t care about resource utilization But shared computer such as mainframe or minicomputer must keep all users happy Operating system is a resource allocator and control program making efficient use of HW and managing execution of user programs Users of dedicate systems such as workstations have dedicated resources but frequently use shared resources from servers Mobile devices like smartphones and tables are resource poor, optimized for usability and battery life Mobile user interfaces such as touch screens, voice recognition Some computers have little or no user interface, such as embedded computers in devices and automobiles Run primarily without user intervention Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018 Defining Operating Systems Term OS covers many roles Because of myriad designs and uses of OSes Present in toasters through ships, spacecraft, game machines, TVs and industrial control systems Born when fixed use computers for military became more general purpose and needed resource management and program control Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018 Operating System Definition (Cont.) No universally accepted definition “Everything a vendor ships when you order an operating system” is a good approximation But varies wildly “The one program running at all times on the computer” is the kernel, part of the operating system Everything else is either a system program (ships with the operating system, but not part of the kernel) , or an application program, all programs not associated with the operating system Today’s OSes for general purpose and mobile computing also include middleware – a set of software frameworks that provide addition services to application developers such as databases, multimedia, graphics Operating System Concepts – 10th Edition 1.9 Silberschatz, Galvin and Gagne ©2018 Computer System Organization Computer-system operation One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles Operating System Concepts – 10th Edition 1.10 Silberschatz, Galvin and Gagne ©2018 Computer-System Operation I/O devices and the CPU can execute concurrently Each device controller is in charge of a particular device type Each device controller has a local buffer Each device controller type has an operating system device driver to manage it CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller Device controller informs CPU that it has finished its operation by causing an interrupt Operating System Concepts – 10th Edition 1.11 Silberschatz, Galvin and Gagne ©2018 Common Functions of Interrupts Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines Interrupt architecture must save the address of the interrupted instruction A trap or exception is a software-generated interrupt caused either by an error or a user request An operating system is interrupt driven Operating System Concepts – 10th Edition 1.12 Silberschatz, Galvin and Gagne ©2018 Interrupt Timeline Operating System Concepts – 10th Edition 1.13 Silberschatz, Galvin and Gagne ©2018 Computer Startup bootstrap program is loaded at power-up or reboot Typically stored in ROM or EPROM, generally known as firmware Initializes all aspects of system Loads operating system kernel and starts execution Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018 Interrupt Handling The operating system preserves the state of the CPU by storing registers and the program counter Determines which type of interrupt has occurred: polling vectored interrupt system Separate segments of code determine what action should be taken for each type of interrupt Operating System Concepts – 10th Edition 1.15 Silberschatz, Galvin and Gagne ©2018 Interrupt-drive I/O Cycle Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018 I/O Structure After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing After I/O starts, control returns to user program without waiting for I/O completion System call – request to the OS to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state OS indexes into I/O device table to determine device status and to modify table entry to include interrupt Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018 Storage Structure 1 The CPU can load instructions only from memory, so any programs must first be loaded into memory to run. Main memory – only large storage media that the CPU can access directly Random access Typically volatile Typically random-access memory in the form of Dynamic Random-access Memory (DRAM) Secondary storage – extension of main memory that provides large nonvolatile storage capacity Hard Disk Drives (HDD) – rigid metal or glass platters covered with magnetic recording material Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer Non-volatile memory (NVM) devices– faster than hard disks, nonvolatile Various technologies Becoming more popular as capacity and performance increases, price drops Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018 Storage Structure 2 For example, the first program to run on computer power-on is a bootstrap program, which then loads the operating system. Since RAM is volatile—loses its content when power is turned off or otherwise lost—we cannot trust it to hold the bootstrap program. Instead, for this and some other purposes, the computer uses electrically erasable programmable read-only memory (EEPROM) and other forms of firmware —storage that is infrequently written to and is nonvolatile. EEPROM can be changed but cannot be changed frequently. For example, the iPhone uses EEPROM to store serial numbers and hardware information about the device. Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018 Storage Definitions and Notation Review The basic unit of computer storage is the bit. A bit can contain one of two values, 0 and 1. All other storage in a computer is based on collections of bits. Given enough bits, it is amazing how many things a computer can represent: numbers, letters, images, movies, sounds, documents, and programs, to name a few. A byte is 8 bits, and on most computers it is the smallest convenient chunk of storage. For example, most computers don’t have an instruction to move a bit but do have one to move a byte. A less common term is word, which is a given computer architecture’s native unit of data. A word is made up of one or more bytes. For example, a computer that has 64-bit registers and 64-bit memory addressing typically has 64-bit (8-byte) words. A computer executes many operations in its native word size rather than a byte at a time. Computer storage, along with most computer throughput, is generally measured and manipulated in bytes and collections of bytes. A kilobyte , or KB , is 1,024 bytes; a megabyte , or MB , is 1,0242 bytes; a gigabyte , or GB , is 1,0243 bytes; a terabyte , or TB , is 1,0244 bytes; and a petabyte , or PB , is 1,0245 bytes. Computer manufacturers often round off these numbers and say that a megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking measurements are an exception to this general rule; they are given in bits (because networks move data a bit at a time). Operating System Concepts – 10th Edition 1.20 Silberschatz, Galvin and Gagne ©2018 Storage Hierarchy Main memory is usually too small to store all needed programs and data permanently. Thus, most computer systems provide secondary storage as an extension of main memory. The main requirement for secondary storage is that it be able to hold large quantities of data permanently. Tertiary storage to store backup copies of material stored on other devices Storage systems organized in hierarchy Speed Cost Volatility Caching – copying information into faster storage system; main memory can be viewed as a cache for secondary storage Device Driver for each device controller to manage I/O Provides uniform interface between controller and kernel Operating System Concepts – 10th Edition 1.21 Silberschatz, Galvin and Gagne ©2018 Storage-Device Hierarchy Operating System Concepts – 10th Edition 1.22 Silberschatz, Galvin and Gagne ©2018 How a Modern Computer Works A von Neumann architecture Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018 Direct Memory Access Structure Used for high-speed I/O devices able to transmit information at close to memory speeds Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention Only one interrupt is generated per block, rather than the one interrupt per byte Operating System Concepts – 10th Edition 1.24 Silberschatz, Galvin and Gagne ©2018 Computer-System Architecture Most systems use a single general-purpose processor Most systems have special-purpose processors as well Multiprocessors systems growing in use and importance Also known as parallel systems, tightly-coupled systems Advantages include: 1. Increased throughput 2. Economy of scale 3. Increased reliability – graceful degradation or fault tolerance Two types: 1. Asymmetric Multiprocessing – each processor is assigned a specie task. 2. Symmetric Multiprocessing – each processor performs all tasks Operating System Concepts – 10th Edition 1.25 Silberschatz, Galvin and Gagne ©2018 Symmetric Multiprocessing Architecture Operating System Concepts – 10th Edition 1.26 Silberschatz, Galvin and Gagne ©2018 A Dual-Core Design Multi-chip and multicore Systems containing all chips Chassis containing multiple separate systems Operating System Concepts – 10th Edition 1.27 Silberschatz, Galvin and Gagne ©2018 Non-Uniform Memory Access System Adding additional CPUs to a multiprocessor system will increase computing power; however, the concept does not scale very well, and once we add too many CPUs, contention for the system bus becomes a bottleneck and performance begins to degrade. An alternative approach is instead to provide each CPU (or group of CPUs) with its own local memory that is accessed via a small, fast local bus. The CPUs are connected by a shared system interconnect, so that all CPUs share one physical address space. This approach— known as non-uniform memory access, or NUMA Operating System Concepts – 10th Edition 1.28 Silberschatz, Galvin and Gagne ©2018 Clustered Systems Another type of multiprocessor system is a clustered system, which gathers together multiple CPUs. Like multiprocessor systems, but multiple systems working together Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures Asymmetric clustering has one machine in hot-standby mode Symmetric clustering has multiple nodes running applications, monitoring each other Some clusters are for high-performance computing (HPC) Applications must be written to use parallelization Some have distributed lock manager (DLM) to avoid conflicting operations Operating System Concepts – 10th Edition 1.29 Silberschatz, Galvin and Gagne ©2018 Clustered Systems Operating System Concepts – 10th Edition 1.30 Silberschatz, Galvin and Gagne ©2018 PC Motherboard Operating System Concepts – 10th Edition 1.31 Silberschatz, Galvin and Gagne ©2018 Operating-System Operations Bootstrap program – simple code to initialize the system, load the kernel Kernel loads Starts system daemons (services provided outside of the kernel) Kernel interrupt driven (hardware and software) Hardware interrupt by one of the devices Software interrupt (exception or trap): Software error (e.g., division by zero) Request for operating system service – system call Other process problems include infinite loop, processes modifying each other or the operating system Operating System Concepts – 10th Edition 1.32 Silberschatz, Galvin and Gagne ©2018 Multiprogramming and Multitasking One of the most important aspects of operating systems is the ability to run multiple programs. Multiprogramming (Batch system) needed for efficiency Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute A subset of total jobs in system is kept in memory One job selected and run via job scheduling When it has to wait (for I/O for example), OS switches to another job Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing Response time should be < 1 second Each user has at least one program executing in memory process If several jobs ready to run at the same time CPU scheduling If processes don’t fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory Operating System Concepts – 10th Edition 1.33 Silberschatz, Galvin and Gagne ©2018 Memory Layout for Multiprogrammed System Operating System Concepts – 10th Edition 1.34 Silberschatz, Galvin and Gagne ©2018 Dual-mode and Multimode Operation Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code, kernel (0) or user (1). Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user Increasingly CPUs support multi-mode operations i.e. virtual machine manager (VMM) mode for guest VMs Operating System Concepts – 10th Edition 1.35 Silberschatz, Galvin and Gagne ©2018 Transition from User to Kernel Mode Timer to prevent infinite loop / process hogging resources Timer is set to interrupt the computer after some time period Keep a counter that is decremented by the physical clock Operating system set the counter (privileged instruction) When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time Operating System Concepts – 10th Edition 1.36 Silberschatz, Galvin and Gagne ©2018 Process Management A PROCESS is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity. Process needs resources to accomplish its task CPU, memory, I/O, files Initialization data Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location of next instruction to execute Process executes instructions sequentially, one at a time, until completion Multi-threaded process has one program counter per thread Typically system has many processes, some users, some operating system running concurrently on one or more CPUs Concurrency by multiplexing the CPUs among the processes / threads Operating System Concepts – 10th Edition 1.37 Silberschatz, Galvin and Gagne ©2018 Process Management Activities The operating system is responsible for the following activities in connection with process management: Creating and deleting both user and system processes Suspending and resuming processes Providing mechanisms for process synchronization Providing mechanisms for process communication Providing mechanisms for deadlock handling Operating System Concepts – 10th Edition 1.38 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition 1.39 Silberschatz, Galvin and Gagne ©2018 Memory Management To execute a program all (or part) of the instructions must be in memory All (or part) of the data that is needed by the program must be in memory Memory management determines what is in memory and when Optimizing CPU utilization and computer response to users Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed Operating System Concepts – 10th Edition 1.40 Silberschatz, Galvin and Gagne ©2018 Operating System Concepts – 10th Edition 1.41 Silberschatz, Galvin and Gagne ©2018 File-system Management OS provides uniform, logical view of information storage Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, data- transfer rate, access method (sequential or random) File-System management Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and directories Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media Operating System Concepts – 10th Edition 1.42 Silberschatz, Galvin and Gagne ©2018 Mass-Storage Management Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time Proper management is of central importance Entire speed of computer operation hinges on disk subsystem and its algorithms OS activities Mounting and unmounting Free-space management Storage allocation Disk scheduling Partitioning Protection Some storage need not be fast Tertiary storage includes optical storage, magnetic tape Still must be managed – by OS or applications Operating System Concepts – 10th Edition 1.43 Silberschatz, Galvin and Gagne ©2018 Caching Important principle, performed at many levels in a computer (in hardware, operating system, software) WHY NEED CACHE? Information in use copied from slower to faster storage temporarily HOW IT WORKS? Information is normally kept in some storage system (such as main memory). As it is used, it is copied into a faster storage system—the cache—on a temporary basis. Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache smaller than storage being cached (