Chapter 2 - Hardware 2024 PDF
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This document provides an overview of computer hardware topics, including the evolution of IT infrastructure, general-purpose mainframe and minicomputer eras, personal computers, client-server systems, web-based enterprise computing, and cloud/mobile computing. It also covers different types of system units, components, and other hardware topics.
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Chapter Chapter 2 HARDWARE Part 1 – Evolution Part 2 – System Unit Part 3 – Input Output Part 4 - Secondary Storage Part 5 –Hardware Trends 1 Learning...
Chapter Chapter 2 HARDWARE Part 1 – Evolution Part 2 – System Unit Part 3 – Input Output Part 4 - Secondary Storage Part 5 –Hardware Trends 1 Learning Objectives Part 1 – Evolution of IT Hardware C O 1. Explain the stage of IT Infrastructure M 2. Different type of computer hardware P U T E R H A The System Unit R D W A R 2 E Evolution of IT Infrastructure Stages in IT Infrastructure Evolution C O Mainframe / Mini Computers (1959- present) M P Personal Computer (1981 – present) U T E Client / Server Computing (1983 – Present) R H A Web-based Enterprise Computing (1992 – present) The System Unit R D W Cloud / Mobile Computing (2000 – present) A R Edge Computing / IoT (2010 – present) 3 E General-Purpose Mainframe and Minicomputer Era: (1959 to Present) ⚫ The introduction of the IBM 1401 and 7090 C transistorized machines in 1959 marked the beginning O of widespread commercial use M of mainframe computers. In 1965, the mainframe P computer truly came into its own with the introduction U of the IBM 360 series. Mainframe computers became T powerful enough to support thousands of online remote E R terminals connected to the centralized mainframe using H proprietary communication protocols and proprietary A data lines. The System Unit R ⚫ Minicomputer – powerful yet less expensive D computers, allowing decentralized computing W customizable to individual departments or business A units R 4 E Personal Computer Era: (1981 to Present) ⚫ Proliferation of PCs in the 1980s and early 1990s C O launched a spate of personal desktop productivity M software tools—word processors, spreadsheets, P electronic presentation software, and small data U T management programs—that were very valuable E to both home and corporate users. These PCs R H were stand-alone systems until PC operating A system software in the 1990s made it possible to The System Unit R link them into networks. D W A R 5 E Client/Server Era (1983 to Present) ⚫ In client/server computing, desktop or laptop computers C called clients are networked to powerful server computers that O provide the client computers with a variety of services and M capabilities. Computer processing work is split between these two P types of machines. The client is the user point of entry, whereas U the server typically processes and stores shared data, serves up T Web pages, or manages network activities. The term “server” E refers to both the software application and the physical computer R on which the network software runs. The server could be a H mainframe, but today, server computers typically are more A powerful versions of personal computers, based on inexpensive The System Unit chips and often using multiple processors in a single computer R box., or in server racks. D W A R 6 E Web-based Enterprise Computing Era (1992 to Present) C ⚫ In the early 1990s, firms turned to networking standards and O software tools that could integrate disparate networks and M applications throughout the firm into an enterprise-wide P infrastructure. As the Internet developed into a trusted U communications environment after 1995, business firms began T E seriously using the Transmission Control Protocol/Internet R Protocol (TCP/IP) networking standard to tie their disparate H networks together. A The System Unit R D W A R 7 E Cloud and Mobile Computing Era (2000 to Present) C ⚫ The growing bandwidth power of the Internet has pushed the O client/server model one step further, towards what is called the M “Cloud Computing Model.” Cloud computing refers to a model of P U computing that provides access to a shared pool of computing T resources (computers, storage, applications, and services) over a E R network, often the Internet. These “clouds” of computing resources H can be accessed on an as-needed basis from any connected A device and location. The System Unit R D W A R 8 E Edge Computing and IoT Era (2010- present) C O M ⚫ As IoT devices proliferated, there was a need to P process data closer to where it was generated to U reduce latency and bandwidth usage, leading to T E the growth of edge computing. R ⚫ improve real-time data processing and real-time H A decision-making The System Unit R D W A R 9 E Learning Objectives Part 2 – System Unit C 1. Differentiate between the five basic types of system units. O 2. Describe system boards, including sockets, slots, and bus lines. M 3. Recognize different microprocessors, including microprocessor P chips and specialty processors. U 4. Compare different types of computer memory including RAM, T ROM, and flash memory. E 5. Explain expansion slots and cards. R 6. Describe bus lines, bus widths, and expansion buses. H 7. Describe ports, including standard and specialized ports. A 8. Identify power supplies for desktop, laptop, tablet, and mobile The System Unit R devices. D 9. Explain how a computer can represent numbers and encode W characters electronically. A R 10 E HARDWARE -Part 2 (System Unit) Introduction C ⚫Speed, capacity, and flexibility determine O M the power of personal computers. P U ⚫Knowledge of a computer’s power allows T you to make good buying decisions and to E determine if your current system will run R H new applications. A ⚫Competent end users need to understand The System Unit R D the functionality of the basic components of W the system unit A R 11 E System Unit System Unit Types System Chassis 1. Desktops ⚫Container that houses C ⮚ System unit is in a separate case O ⮚ M most of the electronic ⮚ Tower Units All-in-Ones P components that make ⮚ All components including monitor U up a computer system 2. Laptops ⮚ Portable and much smaller T ⮚ Ultrabooks – laptop and tablet in one ⮚ Gaming – high end graphics E System Unit 3. Tablets R H ⚫Contains system’s ⮚ Mini tablet electronic components 4. Smartphone A ⮚ The System Unit Most popular device – handheld computer R and selected ⮚ Extend the capabilities of cell phones D secondary storage 5. Wearables W devices ⮚ Contain embedded computers A R 12 E Components C ⚫Although all O devices come in M many shapes and P sizes they have U similarities such as T E ⚫ System boards R ⚫ Microprocessors H ⚫ Memory A The System Unit R D W A R 13 E System Board System board or main board or motherboard controls communication for the entire computer system C ⚫ All components and devices connect to the system O board M ⚫ Data path and traffic monitor P ⚫ Allows various components to communication efficiently with U one another T E The system board contains a variety of R electronic components H ⚫ Sockets – the connection A point for chips The System Unit R ⚫ Chips ⚫ Tiny circuit boards etched onto squares of D silicon W ⚫ Also called silicon chip, semiconductor, or integrated circuit A ⚫ Mounted on chip carriers R 14 E Slots and Bus Lines Microprocessor Additional system board ⚫ Central Processing Unit (CPU) or C Processor components: O ⚫ Contained on a single chip call a M ⚫Slots Microprocessor P ⚫ Provide a connection point for ⚫ Brains of the computer U specialized cards or circuit boards ⚫ Two Basic Components of the T ⚫ Provide expansion capabilities for CPU E ⚫ Control unit the computer ⚫Tells the computer system how R H ⚫Bus lines to carry out a program’s instruction A ⚫ Connecting lines that provide ⚫ Arithmetic-logic unit (ALU) The System Unit R pathways to support communication ⚫Performs arithmetic and logical D among electronic components operations W A R 15 E Microprocessor Chips Multicore Chips ⚫ Chip capacities are expressed in ⚫ Multicore Processors C word size ⚫ Two or more separate and independent CPUs O ⚫ Word is the number of bits that within a system unit ⚫ Quad-core supports 4 core processes can be processed at one time: 16, M 32 or 64 ⚫ Parallel Processing ⚫ Computer’s ability to divided tasks into parts P ⚫ Clock Speed that can be distributed across each core U ⚫ Processing speed or the number ⚫ Windows 8 and Mac OS X support parallel T of times the CPU fetches and processing E processes data or instructions in a R second H A The System Unit R D W A R 16 E Specialty Processors C ⚫Coprocessors O M ⚫Designed to improve specific computing operations P ⚫Graphics Processing Unit (GPU) / Graphics U coprocessors T E ⚫Designed to handle a variety of specialized tasks R ⚫3D images H ⚫Encrypting data A ⚫Standard features in gaming computers The System Unit R D W A R 17 E Memory C ⚫Holding area for data, instructions, and O information M P ⚫Contained on chips connected to the system U board T ⚫Three well-known types of memory chips: E R ⚫RAM H ⚫Random Access Memory A ⚫ROM The System Unit R ⚫Read Only Memory D ⚫Flash Memory W A R 18 E RAM C ⚫ Random Access Memory (RAM) chips hold ⚫ Virtual Memory ⚫ Dividing a program between memory and programs and data that the CPU is presently storage enabling the system to run very large O processing programs M ⚫ Volatile or temporary – contents are lost ⚫ Memory is expressed in bytes P when computer is powered off U ⚫ Cache memory – temporary, high-speed holding area between the memory and CPU T ⚫ Additional RAM can be added using an E expansion module called a DIMM (Dual in- line memory module) R H A The System Unit R D W A R 19 E ROM C ⚫Read-only memory (ROM) O M ⚫Information stored by the manufacturer P ⚫Non-volatile and cannot be changed U T ⚫CPU can read, or retrieve data and programs in E ROM but the computer cannot change ROM ⚫Contain special instructions R H A ⚫Start the computer The System Unit R D ⚫Access memory W ⚫Handle keyboard input A R 20 E Flash Memory C ⚫Flash memory combines of the features of: O M ⚫RAM, it can be updated P ⚫ROM, it is non-volatile U T ⚫Contains startup information E ⚫BIOS (basic input/output system) R ⚫Amount of RAM H ⚫Type of keyboard, mouse, and secondary storage devices A connected The System Unit R D W Many ROM chips are being replaced by flash memory A R 21 E Expansion Slots and Cards C Expands your system’s O capabilities M ⚫ Graphics cards for high quality P 3D graphics U ⚫ Network interface cards (NIC) T connect devices to networks E via cables R ⚫ Wireless network cards connect H devices to networks without A cables The System Unit R ⚫ SD cards D ⚫ Expansion cards for mobile W devices A R 22 E Bus Lines / Bus Expansion Buses Connect parts of the CPU to Principle types: C each other and various other ⚫ Universal Serial Bus (USB) components on the system ⚫ Connects external USB devices O board onto the USB bus M ⚫ Pathway for bits ⚫ FireWire P representing data and instructions ⚫ Primarily used to connect audio U and video equipment to the ⚫ Bus width system board T ⚫ Number of bits that can E travel simultaneously down ⚫ PCI Express (PCIe) a bus ⚫ Single dedicated path for each R ⚫ Architecture and design connected device H are tied to the speed and A power for the computer The System Unit R ⚫ Two basic categories of buses D ⚫ System bus – connects W CPU to memory ⚫ Expansion bus – connects A CPU to other components R 23 E Ports C Socket for connecting O external devices to the M P system unit U ⚫Ports connect directly T E ⚫To the system board R ⚫To cards inserted into slots on H the system board A ⚫Two Types The System Unit R D ⚫Standard Ports W ⚫Specialized Ports A R 24 E Standard Ports Specialized Ports C ⚫USB ⚫ External Serial Advanced Technology Attachment (eSATA) O ⚫ Keyboards, mice, printers, ⚫ High-speed connection for external secondary storage devices storage M P ⚫Ethernet ⚫ Musical Instrument Digital Interface (MIDI) ⚫ Connect musical instruments U ⚫ High speed networking ⚫ Mini DisplayPort (MiniDP or mDP) T ⚫HDMI – High Definition ⚫ Connection to large monitors E Multimedia Interface ⚫ VGA & DVI R ⚫ High definition video and audio ⚫ Connections to analog and digital monitors ⚫ FireWire H ⚫Thunderbolt ⚫ High-speed connections to FireWire devices A ⚫ Provides high-speed The System Unit R connections D ⚫ Can connect up to 7 separate devices through 1 port W A R 25 E Cables C O ⚫Used to connect external devices to the system M unit via the ports P U ⚫One end of the cable is attached to the device T and the other end has a connector that is E attached to a matching connector on the port R H A The System Unit R D W A R 26 E Making IT Work for You ~ TV Tuners C ⚫Using Windows Media Center as a DVR O ⚫Install TV Tuner to connect your computer or cable to M your computer P U T E R H A The System Unit R D W A R 27 E Power Supply C ⚫Computers require direct current O (DC) power converting alternating M current (AC) from wall outlets or P U batteries T ⚫ Desktop computers have a power E supply unit in the system unit R ⚫ Laptops use AC adapters in the system H unit A ⚫ Tablets and mobile devices use internal The System Unit R AC adapters D ⚫ Smartphones can use wireless W charging platforms A R 28 E Electronic Data and Instructions C ⚫Digital electronic signals O ⚫Recognized by computers M P ⚫Analog signals U ⚫Continuous signal T E ⚫Created by voices R H ⚫Conversion must take place from analog to digital A before processing can occur The System Unit R D W A R 29 E Numeric Representation C ⚫Two-state binary system consists of O M only two digits called bits P ⚫On = 1; negative charge U ⚫Off = 0; no charge T E ⚫Byte = 8 bits grouped together ⚫Hexadecimal system R H A ⚫Uses 16 digits to represent binary The System Unit R numbers D (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F) W A R 30 E HARDWARE -Part 3 (Input and Output) Introduction C Have you ever wondered how O information gets into your computer or M P comes out in a form you can use? U Input devices convert what T we understand into what the E R system unit can process H Output devices convert what A the system unit has processed The System Unit R into a form that we can understand D W A R E Learning Objectives Part 3 – Input and Output 1. Define input. C 2. Describe keyboard entry including types and features of keyboards. O 3. Identify different pointing devices including game controllers and styluses. M 4. Describe scanning devices including optical scanners, RFID readers and P recognition devices. 5. Recognize image capturing devices and audio-input devices. U 6. Define output. T 7. Identify different monitor features and types including flat-panels and e-books. E 8. Define printing features and types including inkjet and cloud printers. R 9. Recognize different audio and video devices including portable media devices. H 10. Define combination input and output devices including multifunctional devices, A telephones, drones, robots, and VR headgear and gloves. The System Unit R 11. Explain ergonomics and ways to minimize physical damage. D W A R 32 E What is Input? C ⚫Any data or instructions used by a computer ⚫Input devices translate data into a form that the O M P system unit can process U T ⚫Some hardware input devices include: E ⚫Keyboards R ⚫Mice H ⚫Pointing A The System Unit R ⚫Scanning D ⚫Image capturing W ⚫Audio-input A R E Keyboard Entry C ⚫Keyboards O ⚫ Traditional keyboards M ⚫ Laptop keyboards P ⚫ Virtual keyboards U ⚫ Thumb keyboards T E R H A The System Unit R D W A R E Pointing Devices Provide an intuitive interface by accepting pointing gestures C O and converting them into machine-readable input M ⚫Wide variety of devices such as Mouse, Touch screen, P Game controller, Stylus U T Mouse Types Touch Screen E ⚫ Optical mouse ⚫ Can be touched with R ⚫ Has no moving parts more than one finger ⚫ Emits and senses light to H detect mouse movement ⚫ Common on mobile ⚫ Can be used on any devices A surface The System Unit ⚫ Apple iPhone R ⚫ Wireless mouse ⚫ Notebook computers ⚫ Battery operated D ⚫ Uses radio waves or ⚫ Desktop monitors W infrared light waves ⚫ Stylus is a pen-like ⚫ Touch pads device A ⚫ Controls pointer by ⚫ Used on tablets moving and tapping your R fingers on the surface of ⚫ Uses handwriting the pad recognition software 35 E Gaming Controllers Scanning Devices ⚫ Provide input to computer games Scanners convert scanned data C Joysticks use pressure and into a form the system unit can O direction of the stick process M Gaming mice are similar to a ⚫ Optical scanners P mouse but high precision ⚫ Flatbed scanners U Game pads use both hands ⚫ Document scanners T Motion sensing device control games by user movement ⚫ Portable scanners E R ⚫ 3D scanners H A The System Unit R D W A R E Card Readers Bar Code Readers Interpret encoded Contain photo-electric cells that scan C information that is stored or read bar codes or the zebra striped O marks printed on product containers M on debit, credit and ⚫ Wand readers P identification cards ⚫Hand –held readers U ⚫Magnetic card reader ⚫ UPCs and MaxiCode readers T ⚫ Information read from ⚫UPC are heavily used in grocery stores for automated checkout E strip when swiped and inventory control R through reader ⚫MaxiCode used by shipping H ⚫ Smart cards hold companies for routing packages A additional security The System Unit R information D W A R E RFID Readers Character and Mark Recognition Readers Radio-frequency identification Recognize special characters and marks C ⚫ Character and mark recognition devices O Tiny chips embedded in most ⚫ Magnetic-ink character recognition (MICR) M anything contain electronically ⚫ Used by banks to read encoded characters on checks P stored information that can be ⚫ Optical-character recognition (OCR) U read using an RFID reader ⚫ Reads preprinted characters such as wand T located several yards away. scanners ⚫ Optical-mark recognition (OMR) E ⚫ Tracking pets ⚫ Sense the presence of absence of marks used R ⚫ Update and control inventories for test scoring H ⚫ Read passports A The System Unit R D W A R E Image Capturing Audio-Input Devices Devices Create or capture original ⚫Voice recognition systems C images ⚫ Use a microphone, sound O ⚫Digital Camera card, and special software M ⚫ Capture images digitally ⚫ Users can operate computers P and store in memory and create documents using U ⚫Web Cams voice commands T ⚫ Capture images and send ⚫ Included in many smart E to a computer R phones H ⚫Siri in iPhones A ⚫Cortana in Windows phones The System Unit R ⚫Google Now in Google phones D W A R E Output Processed data or information C ⚫ Types of output (Text, Graphics/photos, Audio & video) O ⚫ Output devices – Monitors, Printers, Audio-output devices M Monitors Monitor Types Curved E-book Readers Other Monitor Types P Monitors U -Known as screens or Flat-panel monitors: Has a concave An e-book is a Other monitors: T display screens and -Require less power to operate screen that provides traditional books i) Digital/interactive whiteboards present visual images -Portable and thin better viewing printed in electronic - Connects to a computer or project E of text and graphics -Most are backlit angles near the form - Controlled using a special pen or R -Output referred to as edges of the screen even your finger (used in Classrooms H soft copy Three types: - Used by high- E-book readers are and corporate boardrooms) -Features: 1. Liquid Crystal Display (LCD) end gamers dedicated mobile ii) Ultra High-definition television A The System Unit a) Clarity - Older monitors - Used for smart devices for storing (UHDTV) R b) Resolution/pixels 2. Light Emitting Diode (LED) watch displays and displaying e- - Digital output delivering a much c) Dot pitch - More advanced backlighting books clearer and more detailed image D d) Contrast ratios 3. Organic Light Emitting Diode that regular HDTV W e) Size (OLED) Use e-ink technology iii) Digital Projector f) Aspect ratio - Thin layer organic compound -Produce images that - Project the images from a traditional A that produces light reflect light (Kindle, monitor onto a screen or wall R Nook) 40 E Printers C ⚫Translates information that has been O processed by the system unit M P ⚫Output referred to as hard copy U T ⚫Features E ⚫Resolution R ⚫Color H A ⚫Speed The System Unit R ⚫Memory D W ⚫Duplex printing A R E Printer Types ⚫ Ink-jet printers spray ink at a high speed C ⚫ Reliable, quite and inexpensive O ⚫ Laser printers uses a laser light beam to M produce images P ⚫ Fast, excellent quality ⚫ Personal or shared U ⚫ 3D Printers create 3-D shapes with a thin layer T of material repeatedly until created E ⚫ Additive manufacturing R H Other Printers A The System Unit R D ⚫ Cloud printers (Connected to W the Internet to provide services A to others on the Internet R ⚫ Thermal printers E ⚫ Plotters Audio and Video Devices C ⚫Translates audio information O from M P the computer into sounds that U people can understand T E ⚫Speakers and headphones R ⚫Bluetooth Technology H A ⚫Wireless technology The System Unit R ⚫ Used to connect to speakers and headsets D W A R E Combination Input and Output Devices C ⚫Headsets O ⚫ Combine a microphone and headphones M ⚫Multifunctional devices (MFD) P ⚫ Cost efficient but lower quality U ⚫ All-in-one printers are a good example T E ⚫Telephones R ⚫ Known as Telephony and Internet H Telephony A ⚫ Voice-over IP (VoIP) The System Unit R ⚫Hangouts D ⚫Face Time W ⚫Skype A R E 3D visual ⚫ Hologram C - created using light interference patterns. O M - 3D image that can be seen without a screen or special glasses, appearing to have depth in space and being P visible from multiple angles. ⚫ Virtual Reality (VR) headsets U T E - provide a fully immersive 3D experience, E.g –Oculus R Quest, HTC vive H ⚫ Augmented Reality (AR)/ Mix Reality (MR) headsets A - overlay 3D virtual objects onto the real world, blending The System Unit R virtual and physical environments. E.g – Magic Leap ⚫ Projection Mapping (3D projection System) D W A - Projecting 3D visual onto physical surfaces such as R building or objects to create depth and dimension 45 E Drones and Robots C Drones or unarmed aerial vehicles O M ⚫Take input from a controller and P send back video and sound to the U user T E ⚫Very cost effective now R Robots H A ⚫ Use microphones, cameras and The System Unit R other sensors as input D ⚫ Output is dependent on the use W for the robot A ⚫ Assists in surgery R E Making IT Work for You ~ Skype C ⚫Communications tool O using VoIP M P ⚫www.skype.com U T E R H A The System Unit R D W A R E Ergonomics C ⚫Study of human O factors related to M P things people use U ⚫Fit the task to the T E user to avoid: R ⚫Eyestrain and H headache A The System Unit R ⚫Back and neck pain D ⚫Repetitive strain W injury A R E Ergonomic Challenged Devices C Portable devices are not set up for ergonomics O M ⚫Laptops P ⚫Because the keyboard and monitor are connected, U they cannot be set up ergonomically T E ⚫Tablets R ⚫Tablet hunch is caused by the users head being improperly H aligned to the viewing surface A ⚫Smartphones The System Unit R D ⚫Blackberry thumb results from using thumbs to type on a W tiny keyboard A R E HARDWARE -Part 4 (Secondary Storage) Introduction C ⚫Data storage has expanded from text O and numeric files to include digital M music files, photographic files, video P files, and much more. U T ⚫These new types of files require E secondary storage devices with much R greater capacity. H ⚫In Part 3 (hardware), you learn about A the many types of secondary storage The System Unit R devices including their capabilities and D W limitations. A R E Learning Objectives Part 4 – Secondary Storage 1. Distinguish between primary and secondary storage. C 2. Identify the important characteristics of secondary storage, including O media, capacity, storage devices, and access speed. M 3. Describe hard-disk platters, tracks, sectors, cylinders, and head crashes. P 4. Compare internal and external hard drives. U 5. Compare performance enhancements including disk caching, RAID, file T compression, and E file decompression. R 6. Define optical storage including compact discs, digital versatile discs, and Blu-ray discs. H 7. Define solid-state storage, including solid-state drives, flash memory cards, A and USB drives. The System Unit R 8. Define cloud storage and cloud storage services. D 9. Describe mass storage, mass storage devices, enterprise storage systems, W and storage area networks. A R E Storage C ⚫Primary storage is: O M ⚫Volatile storage P ⚫Loses content when the computer loses power U ⚫Temporary storage T E ⚫Random Access Memory (RAM) R H ⚫Secondary storage is: A ⚫Nonvolatile storage The System Unit R ⚫Stores programs and data regardless of power D ⚫Permanent storage W A ⚫Permanently saves information for future use R E Secondary Storage Characteristics ⚫Secondary storage characteristics C O ⚫ Media ⚫Physical materials that holds data and programs M P ⚫ Capacity U ⚫How much the media can hold T ⚫ Storage devices E ⚫Hardware that reads data and programs R ⚫ Access speed H ⚫Amount of time required to retrieve data from storage A ⚫Writing is the process of saving information to storage The System Unit R ⚫Reading is the process of accessing information from storage D W A R E Hard Disks Save files by altering the magnetic charges of the disk’s surface to C represent 1s and 0s O ⚫ Use rigid, metallic platters that are stacked one on top of one another M P ⚫ Store and organize files using tracks, sectors, and cylinders U T E R H A The System Unit R D W A How charges on a disk surface store the letter A Tracks and Sectors R E Head Crash Occurs when read-write head C O makes contact with the hard M disk’s surface or with particles P on its surface U ⚫Disastrous T E R H A The System Unit R D W A R E Types of Hard Disks C Internal O ⚫ Located inside the system unit M ⚫ Used to store programs and data files P U ⚫ You should perform routine maintenance T and periodically backup all important E files R H A External The System Unit R ⚫ Removable D ⚫ Used to complement internal hard disk W A R E Performance Enhancements C There are 3 ways to enhance performance. O M P U T E R H A The System Unit R D W A R E Solid-State Storage Solid–state devices (SSDs) have no moving C parts O M ⚫ Solid-state drives P ⚫ Faster and more durable than hard disks U ⚫ Access to slash memory or solid state storage T E R ⚫ Flash memory cards H ⚫ Widely used in laptops, smartphones, GPS A navigation systems The System Unit R D ⚫ USB Drives (or Flash Drives) W ⚫ Connect to USB port A ⚫ Capacity of 1 GB to 256 GB R ⚫ Portable E Optical Discs ⚫ Hold over 128 gigabytes (GB) of data C ⚫ Use reflected light to represent data Optical Disc Types O ⚫ Lands represent 1s and 0s on the disc M ⚫ Pits are bumpy areas on the disc that, P when light is reflected, determine the 1s and 0s U ⚫ Use tracks and sectors to organize and T store files but only use a single track E unlike the hard drive Optical Disc Formats R H A Type Access Description The System Unit R CD-ROM Compact disc – read only Cannot be written to or erased D mode W CD-R Compact disc – recordable Can be written to A CD-RW Compact disc – rewritable Can be written to and erasable R E Cloud Storage C The Internet acts as a “cloud” O of servers M ⚫ Applications provided as a P service rather than a product U T ⚫ Supplied by servers that provide cloud storage or online E storage R H A The System Unit R D W A R E Cloud Storage Services Benefits / Advantages C Maintenance O Hardware upgrades Cloud Storage Service Companies M File sharing and collaboration P U Disadvantages T Access speed E File Security R H A The System Unit R D W A R E Making IT Work for You ~ Cloud Storage C Using a cloud storage service makes it easy to upload and O share files with anyone. M P U Starting Dropbox Dropbox Sharing Dropbox T Step 1 Step 2 E R H A The System Unit R D W A R E Mass Storage Devices C To meet the needs of O organizations requiring large M amounts of secondary storage P requirements U ⚫Enterprise storage system T ⚫ Safe use of data across an E organizational network R ⚫Devices include: H ⚫ File servers A The System Unit R ⚫ Networked attached storage (NAS) D ⚫ RAID systems W ⚫ Organizational cloud storage A R E Storage Area Network (SAN) C ⚫Architecture to link remote computer storage O M devices P ⚫Enterprise storage systems can be connected to U ⚫Computers to provide local system access T E ⚫User’s computer provides file system, but SAN R provides disk space H A ⚫House data in remote locations and still allow The System Unit R D efficient and secure access W A R E HARDWARE TRENDS –Part 5 Current Trend in Computer Hardware C 1. AI and Machine Learning Hardware O Hardware designed for AI/ ML workload such as GPUs and TPUs, AI M chips, NVIDIA Jetson P Optimized for parallel processing, large dataset, high computational U T 2. Edge computing and IoT devices E Localized processing to reduce latency in IoT applications. R Critical for real-time application such as autonomous vehicles, smart cities H A Growing demand for energy-efficient and low-latency hardware The System Unit R Edge server, IoT Sensor, IoT gateways, embedded system D 3. Multicore Processor W allow computers to handle multiple tasks simultaneously, improving parallel A processing and overall performance R Critical component in smartphones, PCs, servers, and edge devices E E.g ARM processor (Apple M1/M2 chips), RISC-V 65 HARDWARE TRENDS –Part 5 C 4. Non-Volatile Memory express (NVMe) storage O M NVMe SSDs are replacing older storage technologies due to their speed. P Faster data access and lower latency compared to traditional SATA SSDs. U Critical for data-intensive applications such as gaming, AI, and video T editing E 5. 5G integration and networking hardware R 5G networks drive demand for faster and more reliable data transfer.I H innovations in routers, switches, and modems for 5G applications. A Enables real-time applications like AR, smart cities, and IoT. The System Unit R D W A R 66 E HARDWARE TRENDS –Part 5 Future Trend in Computer Hardware C O 1. Quantum Computing M leverages the principles of quantum mechanics—the fundamental theory in P physics that describes the behavior of particles at the smallest scales (atoms and subatomic particles). U T use quantum bits or qubits to process information, which can represent both 0 and 1 simultaneously due to the quantum property called superposition E R revolutionize fields like AI, cryptography, optimization and complex simulations H 2. Device and Nanotechnology A Nanotechnology is the aptitude to perceive, measure, operate, and build materials The System Unit R at the nanometer scale, the size of atoms and molecules. D enables the creation of smaller transistors and components, allowing for increased W transistor density on integrated circuits A enabling the development of smaller, faster, and more efficient components R 67 E HARDWARE TRENDS –Part 5 3. Photonics and Optical computer C uses light (photons) instead of electrical signals (electrons) to perform O computations. This allows for higher data transfer rates and less heat M generation. P U 4. 3D chips stacking and heterogeneous computing T stacking chips vertically to increase performance and reduce E power consumption R combining different types of processors (CPU, GPU, FPGA) on a H single chip to optimize for specific tasks. A 5. Neuromorphic computing The System Unit R D Hardware that mimics the human brain, potentially leading to more advanced AI and cognitive computing W A Neuromorphic chips from Intel and IBM are already in development R 68 E HARDWARE TRENDS –Part 5 C O 6. Emerging memories technology M Aim to address the limitation of traditional P memory type like DRAM and NAND flash storage U T Improve in speed, density, energy efficiency, E durability R ReRAM (resistive), MRAM (Magnetoresistive), H PRAM (Phase change), FeRAM (Ferroelectric), A The System Unit R universal memory D W A R 69 E Performance of emerging memories C O M P U T E R H A The System Unit R D W A R 70 E