New Product Development: Definition & Process PDF
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This document provides insights into new product development, encompassing definitions, success criteria, key functions, durations, costs, challenges, and personal appeals and pitfalls. The document also contains practical examples of different products, highlighting aspects of cost, time, and market impact, which valuable for individuals, businesses, and industries in the commercial sector.
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# New Product Development: Definition | Term | Definition | |---|---| | Product | Something sold by organization to customers. Can be "Product" or "Service" | | Product Development | Set of activities to bring product to market. Market opportunity → Product launch | # New Product Development: Succ...
# New Product Development: Definition | Term | Definition | |---|---| | Product | Something sold by organization to customers. Can be "Product" or "Service" | | Product Development | Set of activities to bring product to market. Market opportunity → Product launch | # New Product Development: Success Criteria | Success Criterion | Definition | |---|---| | Profit | Product revenue exceeds product cost. Primary measurement in for-profit organizations. | | Product Quality | Performance: Ability to perform expected functions. Finish, Reliability, Durability, Serviceability, Style. | | Product Cost | Capital cost: Cost of machinery, tooling. Unit cost: Cost of producing each additional unit. | | Development Cost | Labor cost and prototype cost to create product. Measures efficiency of development process | | Development Time | Quickness of product team in delivering product. Measures responsiveness to market demands | | Development Capability | New skills learned to develop future products. Potential new competitive advantages | # New Product Development: Key Functions | | |---|---|---| | **Marketing:** | **Product** | **Engineering/Dev:** | | - Identify opportunities | | - Define physical form | | - Define market segments | | - Do technical design | | - Identify customer needs | | - Do industrial design | | **Manufacturing:** | | | | - Design production system | | **Other Functions:** | | - Make products | | - Sales | | - Purchase parts | | - Finance | | | | - Legal | # New Product Development: Duration & Cost | Metric | Screwdriver | Printer | Airplane | |---|---|---|---| | Annual Volume | 100K/yr | 4M/yr | 50/yr | | Sales Price | $6 | $130 | $200 M | | Product Life Cycle | 40 yr | 2 yr | 30 yr | | Part Count | 3 parts | 200 parts | 130K parts | | Team Size | 3 people | 100 people | 6,800 people | | Development Time | 1 yr | 1.5 yr | 4.5 yr | | Development Cost | $150K | $50M | $3 B | | Production Investment | $150K | $25M | $3 B | # Challenges in New Product Development Process | Challenge | Description | |---|---| | Trade-Offs | Cost vs. weight? Cost vs. performance? Tesla electric car; Lithium-ion batteries; $109,000. Prius hybrid electric car; NiMH batteries; $33,000 | | Market Dynamics | New technologies. Competitor products. Changing customer preferences. | | Details | 1000s of details to resolve in new product. Provide tool-less access to replace batteries? Is feature X worth 3 extra months of development? | | Time Pressure | Additional development time can cost market share. | | Economics | Significant investment to develop new product. Additional investment to market new product. Product must be profitable to provide ROI. | # Personal Appeals of New Product Development | Appeal | Description | |---|---| | Act of Creation | Idea → Prototype → Market Success. Few activities as creative. | | Societal Needs | New products can satisfy needs of society. Great products can delight & even save lives. | | Team Diversity | Different perspectives from different team members. Opportunity to broaden one's horizons. | | Team Energy | Focused, committed teams are exciting. Working together to create something new. | # Personal Pitfalls of New Product Development | Appeal | Description | |---|---| | No Autonomy | Meddling by upper management. | | Organizational Conflict | Functional (vs. project) organizational structure. Project members might get pulled to other areas. Worse yet: Matrix structures with 2 bosses. | | Low Resources | Lack of staff, Lack of skills. Lack of money, Lack of equipment. | | No Collaboration | Over-emphasis on only one function, eg Engineering. Little input from Marketing or Production. |