Multimedia Introduction PDF
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Uploaded by EvocativeOrangutan5036
Universiti Sains Malaysia
Chan Huah Yong
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Summary
This document provides a comprehensive introduction to multimedia, exploring its definition, components, characteristics, diverse applications (business, school, home, public places), and benefits. Additionally, it outlines various multimedia products and systems.
Full Transcript
CAT 2 0 1 - Integrated Software Development Workshop CHAN HUAH YONG What is Multimedia? ๏Definition of Multimedia: ๏Any combination of text, graphic, sound, animation and video delivered to the user by computer or other electronic or digitally ma...
CAT 2 0 1 - Integrated Software Development Workshop CHAN HUAH YONG What is Multimedia? ๏Definition of Multimedia: ๏Any combination of text, graphic, sound, animation and video delivered to the user by computer or other electronic or digitally manipulated means 2 Multi-sensory System ๏According to Dr. Albert Mehrabian, a specialist in interpersonal communication at the University of California: Multimedia allows for seeing, hearing and doing (multi-sensory system) 3 Components of Multimedia Links to Connect Navigational Tools Information Ways to Gather, Process and Computer Communicate Information & Components of Ideas Multimedia 4 Is This Multimedia? Courtesy of 5 Missing Components? ๏If you have no computer to provide ๏If there are no navigational tools to let interactivity, you decide a course of action, ๏You have mixed media, ๏You have a movie, ๏Not multimedia ๏Not multimedia ๏If there are no links to provide a ๏If you cannot gather & sense of structure and dimension, communicate ideas and information ๏You have a bookshelf, ๏You have a television, ๏Not multimedia ๏Not multimedia 6 Characteristics of Multimedia ๏Must be computer-controlled ๏User is able to view, hear, and see using a Multimedia PC System ๏Integrated ๏At least one discrete and one continuous media combined for information presentation and sharing ๏Must be presented digitally ๏Consists of various form of media i.e. text, graphics, audio, video, and animations; created, stored, processed, and transmitted digitally ๏The interface may permit INTERACTIVITY ๏User is able to navigate, interact, create, and communicate 7 Interactivity ๏Interactivity - users can interact with the system ๏Non-linear ๏User is active not passive ๏Interactive ๏Users determine the type, time, and how the contents will be delivered 8 Types of Multimedia Presentation ๏2 types of multimedia presentation: ๏Linear - when it is not interactive and users just sit and watch ๏Examples: movies at cinema, a non-interactive lecture ๏Non-linear - when users are given the navigational control and able to browse contents at will ๏Examples: games, courseware, interactive DVD etc. 9 Some Definitions ๏Multimedia - a woven combination of digitally manipulated text, photographs, graphic art, sound, animation and video elements ๏Interactive multimedia - the ability for end user to control what and when the elements are delivered ๏Interactive multimedia is hypermedia - when a structure of linked elements is provided through which user can navigate 10 Briefing Products ๏Good briefing presentation depends on: ๏The understanding of the presented subject ๏Seamless integration of content ๏Consistent layout ๏Examples: ๏Corporate presentation ๏Sales presentation ๏Public lectures 12 Reference Products ๏ Often used for answering specific ๏Two basic classes of reference questions or for general browsing of product: information (stored on CD/DVD ๏Generalized Content (dictionary/ ROM) encyclopaedia) ๏Characteristic of reference product: ๏Broad treatment of content at a ๏Used by wide range of user (small – limited depth adult) ๏Detailed Content ๏Have navigational menu, book ๏Focus on specific area and marking, searching, printing provide extensive information utility 13 Reference Products (cont.) ๏Good usability and success depends on: ๏The developers understanding the body of information and how the end user will want to access it ๏Help function should always available to explain how to access and use the information ๏Examples are electronic forms of: ๏Encyclopedia ๏Dictionaries ๏Cookbooks, historical, informative ๏Scientific surveys 14 Database Products ๏Similar to reference product ๏Characteristics of database products are: ๏Large amount of information are made available to the end user ๏Manages multimedia data (large data) ๏Focus on storing and accessing the ๏Descriptive finding methods actual data (multimedia data such as (content-based search) text, graphic, audio, animation and ๏Simultaneous access (online video) database) ๏Relational consistency in data management ๏Examples: Google Search & Google Earth 15 Education & Training Products ๏Similar to textbook or training ๏2categories of reference manuals but have added product: media such as audio, ๏Instructor Support animation and video. Products ๏Make up a significant share of ๏Standalone or Self-Paced the multimedia market Products ranging from pre- kindergarten to postgraduate ๏Shares the same offerings from technical to characteristics as Reference corporate training products. Product 16 Kiosks Products ๏Usually stationed at public places and allow the user to find information interactively and also other types of transaction ๏Characteristics of kiosk products: ๏Limited target users and usage ๏User friendly and easily used by user ๏Fast response 17 Multimedia Applications: Business Video Conferencing Real Estate Reducing travelling cost Viewing properties for meetings without visiting the actual site Corporate Training Reducing training cost and increase workers’ Virtual Shopping productivity Using the Internet to shop online 19 Multimedia Applications: School Art Shopping using touch screen Interactive TV Students from different locations Foreign Language forming one class with one Digital audio with teacher pronunciation ability Chemistry Periodic E-learning A table, illustration, powerful, convenient, and animation of ion and cost-effective tool for both molecule instructor and students 20 Multimedia Applications: Home Video Games TiVo Set-top player that connects to the Able to store 80 hours of television viewing and television gaming on a stand-alone hard disk 21 Multimedia Applications: Public Places Electronics Ordering System A tabbed menu for easy self-ordering Information Kiosk Providing information and help for consumers Electronic Voting System Records vote by means of a ballot display 22 Virtual Reality ๏An extension of multimedia ๏Uses basic multimedia elements of imagery, sound and animation ๏Requires terrific computing horsepower to be realistic ๏In VR, cyberspace is made up of thousands of geometric objects plotted in 3D space ๏Virtual Reality Modeling Language (VRML) - the standards for transmitting VR ๏VRML documents have the file extension of.wrl 23 Benefits of Multimedia Systems ๏Ease of use ๏Self-paced interactive & better ๏User friendly - increase user’s retention effectiveness ๏Allows information processing at one’s own pace ๏Intuitive Interface ๏Allows user to determine functions of an ๏Better understanding application by their own intuition ๏Simultaneous presentation of different media provides richer & ๏Immersive Experience broader range of information ๏Software application takes over the entire computer screen - allows user to ๏Cost effectiveness focus on application ๏Less training, less technical support 24 Unsuitability of Multimedia Systems ๏Too much text ๏Linear contents ๏Not cost effective ๏Too similar to traditional media 25 Quiz ๏Multimedia is a combination of: Text, graphic, sound, animation & video ๏ is the main characteristic of so-called multimedia Interactivity ๏ VRML stands for. Virtual Reality Modeling Language 26 27