Podcast
Questions and Answers
According to the material, what is a significant consequence of a poorly designed user interface?
According to the material, what is a significant consequence of a poorly designed user interface?
- Enhanced system performance and efficiency.
- Catastrophic user errors and system abandonment. (correct)
- Reduced development costs and time.
- Increased user engagement and satisfaction.
Which of the following is NOT among the ten principles of good design?
Which of the following is NOT among the ten principles of good design?
- Good design is environmentally friendly.
- Good design is aesthetically pleasing.
- Good design is innovative.
- Good design is complex and feature-rich. (correct)
The 'impossible teapot' is an example of what aspect of design?
The 'impossible teapot' is an example of what aspect of design?
- A model for mass production of household items.
- A critique of designs that prioritize form over function. (correct)
- A demonstration of innovative material science.
- A symbol of the Arts and Crafts movement.
In the context of remote control design, what characteristic contributes most to poor usability, leading to difficulty in performing even simple tasks?
In the context of remote control design, what characteristic contributes most to poor usability, leading to difficulty in performing even simple tasks?
Consider the QWERTY and Dvorak keyboard layouts. Given that the Dvorak keyboard was designed to minimize awkward finger motions and increase typing efficiency, why did the QWERTY layout become the standard despite its acknowledged inefficiencies?
Consider the QWERTY and Dvorak keyboard layouts. Given that the Dvorak keyboard was designed to minimize awkward finger motions and increase typing efficiency, why did the QWERTY layout become the standard despite its acknowledged inefficiencies?
What does the term 'mental model' refer to in the context of Human-Computer Interaction?
What does the term 'mental model' refer to in the context of Human-Computer Interaction?
The Chrysler Rocker Switch Gearshift incident primarily highlights a failure in which aspect of Human-Computer Interaction?
The Chrysler Rocker Switch Gearshift incident primarily highlights a failure in which aspect of Human-Computer Interaction?
What was Vannevar Bush's primary role during 1945 when he wrote 'As We May Think'?
What was Vannevar Bush's primary role during 1945 when he wrote 'As We May Think'?
In the context of HCI, what is the key difference between a 'system model' and an 'interaction model'?
In the context of HCI, what is the key difference between a 'system model' and an 'interaction model'?
According to Vannevar Bush, what was the primary challenge in 1945 regarding human experience and information?
According to Vannevar Bush, what was the primary challenge in 1945 regarding human experience and information?
Vannevar Bush proposed a device to navigate the 'knowledge maze'. What was it called?
Vannevar Bush proposed a device to navigate the 'knowledge maze'. What was it called?
Imagine a scenario where a new gesture-based interface is developed for surgeons to access patient data during operations. Despite rigorous testing in controlled environments, surgeons in real-world operating rooms frequently trigger unintended actions, leading to critical errors. Which of the following best describes the core HCI principle that was MOST significantly violated in this scenario?
Imagine a scenario where a new gesture-based interface is developed for surgeons to access patient data during operations. Despite rigorous testing in controlled environments, surgeons in real-world operating rooms frequently trigger unintended actions, leading to critical errors. Which of the following best describes the core HCI principle that was MOST significantly violated in this scenario?
What fundamentally distinguishes direct manipulation systems from earlier command-line interfaces?
What fundamentally distinguishes direct manipulation systems from earlier command-line interfaces?
Which of the following is an example of a continuous control in a direct manipulation system?
Which of the following is an example of a continuous control in a direct manipulation system?
Why was the Xerox Star not commercially successful, despite its innovative direct manipulation interface?
Why was the Xerox Star not commercially successful, despite its innovative direct manipulation interface?
What critical feature was notably absent from the Xerox Star that contributed to its lack of market appeal?
What critical feature was notably absent from the Xerox Star that contributed to its lack of market appeal?
What significant event marked the formal beginning of the field of Human-Computer Interaction (HCI)?
What significant event marked the formal beginning of the field of Human-Computer Interaction (HCI)?
What was a key goal of The Psychology of Human-Computer Interaction (1983)?
What was a key goal of The Psychology of Human-Computer Interaction (1983)?
In the context of direct manipulation systems, which control is most suitable for a discrete property like text alignment?
In the context of direct manipulation systems, which control is most suitable for a discrete property like text alignment?
What inherent limitation of early command-line interfaces did direct manipulation seek to overcome?
What inherent limitation of early command-line interfaces did direct manipulation seek to overcome?
The ACM SIGCHI conference was publicly announced at a conference held in which location?
The ACM SIGCHI conference was publicly announced at a conference held in which location?
If a user interface designer aims to leverage insights from basic psychology for designing an interactive computer system, what challenge, according to the text, might they encounter when consulting existing literature?
If a user interface designer aims to leverage insights from basic psychology for designing an interactive computer system, what challenge, according to the text, might they encounter when consulting existing literature?
What was a key focus of 'The Psychology of Human-Computer Interaction' (1983)?
What was a key focus of 'The Psychology of Human-Computer Interaction' (1983)?
What concept did the synergy between psychology and computer science introduce regarding human behavior?
What concept did the synergy between psychology and computer science introduce regarding human behavior?
During which sporting event did Apple launch its first advertisement for the Macintosh?
During which sporting event did Apple launch its first advertisement for the Macintosh?
Who directed the famous 1984 Apple Macintosh commercial?
Who directed the famous 1984 Apple Macintosh commercial?
What was a key feature of the original Apple Macintosh that contributed to its ease of use?
What was a key feature of the original Apple Macintosh that contributed to its ease of use?
Which of the following best describes the type of user interface introduced by the Apple Macintosh?
Which of the following best describes the type of user interface introduced by the Apple Macintosh?
When did Microsoft Windows become a significant competitor to the Macintosh operating system in terms of GUI?
When did Microsoft Windows become a significant competitor to the Macintosh operating system in terms of GUI?
In the context of early mouse usage, how was a command typically executed once the cursor was positioned over the desired graphic?
In the context of early mouse usage, how was a command typically executed once the cursor was positioned over the desired graphic?
What mechanical components were integral to the original mouse design for translating movement into cursor control?
What mechanical components were integral to the original mouse design for translating movement into cursor control?
Why did companies start investing more in user interface design?
Why did companies start investing more in user interface design?
Which input device was NOT part of the controlled experiment conducted by English, Engelbart, and Berman in 1967 to compare selection and x-y position control?
Which input device was NOT part of the controlled experiment conducted by English, Engelbart, and Berman in 1967 to compare selection and x-y position control?
Which of the following statements accurately reflects the relationship between system functionality and user interface (UI) design, as highlighted in the provided information?
Which of the following statements accurately reflects the relationship between system functionality and user interface (UI) design, as highlighted in the provided information?
A software development company is deciding whether to invest in improving the UI of their flagship product or adding more backend features. According to the principles of HCI discussed, what potential risk does prioritizing backend features pose?
A software development company is deciding whether to invest in improving the UI of their flagship product or adding more backend features. According to the principles of HCI discussed, what potential risk does prioritizing backend features pose?
In the first user study, what was the primary task given to participants to assess the effectiveness of different input devices?
In the first user study, what was the primary task given to participants to assess the effectiveness of different input devices?
What key feature distinguished the Xerox Star from previous computer systems?
What key feature distinguished the Xerox Star from previous computer systems?
Within the context of Human-Computer Interaction (HCI), what crucial advantage does the use of metaphors, such as the 'desktop metaphor,' provide to users?
Within the context of Human-Computer Interaction (HCI), what crucial advantage does the use of metaphors, such as the 'desktop metaphor,' provide to users?
The Xerox Star's interface, with its GUI and point-select interaction, is considered an archetype of what?
The Xerox Star's interface, with its GUI and point-select interaction, is considered an archetype of what?
Imagine a software company is designing a new operating system targeted towards elderly individuals with limited computer experience. Drawing upon the lessons from the Xerox Star and the principle of 'desktop metaphor', which design choice would MOST effectively aid user adoption?
Imagine a software company is designing a new operating system targeted towards elderly individuals with limited computer experience. Drawing upon the lessons from the Xerox Star and the principle of 'desktop metaphor', which design choice would MOST effectively aid user adoption?
In an alternate reality, the 1967 user study comparing input devices yielded the following outcome: the knee-controlled lever was found to be the fastest and most accurate input device, surpassing the mouse, joystick, and light pen. Given this hypothetical result, how might this have influenced the trajectory of computer interface design in the subsequent decades?
In an alternate reality, the 1967 user study comparing input devices yielded the following outcome: the knee-controlled lever was found to be the fastest and most accurate input device, surpassing the mouse, joystick, and light pen. Given this hypothetical result, how might this have influenced the trajectory of computer interface design in the subsequent decades?
Flashcards
Poor User Interface Design
Poor User Interface Design
Interfaces that lead to significant user errors or prevent use.
Ten Principles of Good Design
Ten Principles of Good Design
A set of principles that advocate for innovation, usefulness, aesthetics, understandability, unobtrusiveness, honesty, longevity, thoroughness, environmental friendliness, and simplicity.
Good Design Example
Good Design Example
A design that follows everyday object behaviours, resulting in intuitiveness and ease of use.
Bad Remote Control Design
Bad Remote Control Design
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QWERTY Keyboard
QWERTY Keyboard
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Mental Model
Mental Model
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System Model
System Model
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Interaction Model
Interaction Model
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Human-Computer Interaction (HCI)
Human-Computer Interaction (HCI)
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ACM CHI Conference
ACM CHI Conference
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“As We May Think”
“As We May Think”
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Memex
Memex
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Select Operation
Select Operation
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Invention of the Mouse
Invention of the Mouse
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First User Study (Input Devices)
First User Study (Input Devices)
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Fastest Input Device Result
Fastest Input Device Result
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Xerox Star (1981)
Xerox Star (1981)
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Desktop Metaphor
Desktop Metaphor
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Icons in GUIs
Icons in GUIs
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Direct Manipulation Systems
Direct Manipulation Systems
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WYSIWYG Interaction
WYSIWYG Interaction
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Direct Manipulation vs. Command Line
Direct Manipulation vs. Command Line
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Why Xerox Star Failed?
Why Xerox Star Failed?
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VisiCalc
VisiCalc
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First ACM SIGCHI Conference (1983)
First ACM SIGCHI Conference (1983)
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ACM SIGCHI
ACM SIGCHI
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"The Psychology of Human-Computer Interaction" (1983)
"The Psychology of Human-Computer Interaction" (1983)
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Content of "The Psychology of Human-Computer Interaction"
Content of "The Psychology of Human-Computer Interaction"
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Impact of "The Psychology of Human-Computer Interaction"
Impact of "The Psychology of Human-Computer Interaction"
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Model Human Processor (MHP)
Model Human Processor (MHP)
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HCI Synergy
HCI Synergy
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Apple Macintosh '1984' Ad
Apple Macintosh '1984' Ad
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Apple Macintosh (1984)
Apple Macintosh (1984)
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Graphical User Interface (GUI)
Graphical User Interface (GUI)
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Direct Manipulation
Direct Manipulation
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Growth of GUIs
Growth of GUIs
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Microsoft Windows 3.1 (1992)
Microsoft Windows 3.1 (1992)
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User Interface (UI) Design
User Interface (UI) Design
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Study Notes
- SOEN 6751 is an introductory course covering the history of HCI, and good and bad design principles.
Rocker Switch Gearshift
- Fiat Chrysler used this type of gearshift in their vehicles.
- The design led to 306 incidents, 117 crashes, and 41 injuries.
- The issue was mainly attributed to "driver error".
- The corrective action was additional warnings and emphasis on reading the manuals.
- Chrysler recalled over 1,000,000 cars.
Mental Model
- It is a person's internal representation of external reality.
- It is based on learning and experience.
Human Computer Interaction
- It involves a system model, which shows how something works, and an interaction model, which illustrates how to use something.
- Chrysler is considered a good system model, but a bad interaction model.
How Big Is HCI?
- The ACM CHI Conference on Human Factors in Computing Systems is a leading international conference in the field.
- Reference links are provided to the CHI 2019 conference.
History of HCI
- 1945: Vannevar Bush publishes "As We May Think" in The Atlantic Monthly.
- 1962: Ivan Sutherland develops Sketchpad.
- 1963: Douglas Engelbart invents the computer mouse.
- 1981: Xerox Star is launched.
- 1982: ACM SIGCHI is formed.
- 1983: Card, Moran, and Newell publish The Psychology of Human-Computer Interaction.
- 1984: Apple Macintosh is launched.
- 2022: 40th Anniversary of "CHI", the SIGCHI annual conference
Vannevar Bush's "As We May Think" (1945)
- Published in The Atlantic Monthly's July 1945 issue.
- Vannevar Bush was the U.S. government's Director of the Office of Scientific Research and advisor to President Franklin D. Roosevelt.
- Bush led approximately 6,000 American scientists in applying science to warfare.
- Bush proposed a device called memex for navigating the knowledge maze, which is like hyperlinks and bookmarks.
- Features of memex included associative indexing.
- Bush's inspiration came from the contemporary telephone exchange, described as a "spider web of metal, sealed in a thin glass container".
Ivan Sutherland's Sketchpad (1962)
- Developed in response to the absence of usability in computers available in 1963, enabling a move away from written communication with computers.
- Commands were not typed in Sketchpad.
- Objects were directly drawn, resized, grabbed, moved, extended, and deleted using a light pen.
- The use of a pointing device for input made Sketchpad the first direct manipulation interface.
- Ben Shneiderman identified key aspects in 1983: visibility of objects, incremental action, rapid feedback, reversibility, exploration, syntactic correctness of all actions, replacing language with action.
Invention of the Mouse (1963)
- Douglas Engelbart invented the mouse.
- The mouse fundamentally changed human-computer interaction.
- It allowed users to manipulate an on-screen cursor instead of typing commands.
- Commands were issued by positioning the cursor and pressing a button on the mouse.
- The device contained two potentiometers positioned at right angles to each other.
- Large metal wheels were attached to the potentiometer shafts and protruded slightly from the base.
- The wheels rotated as it was maneuvered on a surface.
First User Study
- English, Engelbart & Berman conducted an experiment in 1967.
- The controlled experiment compared several input devices and x-y position control of an on-screen cursor.
- Devices included a mouse, joystick, light pen, knee-controlled lever, and a Grafacon.
- 13 participants were in the study, with (8 experienced, 3 inexperienced).
- A character target with surrounding distractor targets appeared on the display.
- Participants moved their hand to the input device, manipulated the device to move the cursor to the target, and then made a selection.
Xerox Star (1981)
- Introduced at the National Computer Conference in Chicago in May 1981, it was the first commercially released computer system with a GUI and mouse.
- It had windows, icons, menus, and a pointing device (WIMP).
- It supported direct manipulation and what-you-see-is-what-you-get (WYSIWYG) interaction.
- One novel feature was the desktop metaphor.
- The desktop metaphor utilizes concepts and knowledge from the office desktop to the system's display, providing a jump-start for users.
- The display featured pictorial representations (icons) for documents, folders, trays, and accessories.
- With a GUI and point-select interaction, the Star interface was the archetype of direct manipulation.
- Previous command-line interfaces had a single channel of input, requiring users to memorize and type commands.
- Direct manipulation systems, like the Star, have multiple input channels, each with a direct correspondence to a task.
- Interaction with the channel is adjusted to the properties of the task with either continuous or discrete properties.
- Each control has a dedicated location on the display and is engaged using a direct point-select operation.
- The Star was not a success due to the fact that it was a networked workstation connected to a server, which was expensive: $16,000 for the workstation alone, during a time where personal computing was becoming common.
- VisiCalc, the first spreadsheet application that sold over 700,000 copies, became known as the first killer app, was not available, and it could only run applications developed by Xerox.
Birth of HCI
- The first ACM SIGCHI Conference was in 1983.
- The formation of the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) was publicly announced in 1982 at the Conference on Human Factors in Computing Systems in Gaithersburg, Maryland.
- The Psychology of Human-Computer Interaction (1983) provided a comprehensive overview of core knowledge in basic psychology.
- It explains connections between low-level human processes and interactions humans have with computers.
- It provided a framework for this the model human processor (MHP).
- Synergy emerged between psychology and computer science with the notion that human behavior can be understood and even modelled as information processing activity.
- Launch of the Apple Macintosh in 1984, was sleek and sported the latest input device, a computer mouse.
- The OS and applications software promoted the graphical user interface (GUI) with direct manipulation and point-select interaction.
- The interface was simple and intuitive.
- Simplicity came with the one-button mouse.
Growth of HCI
- GUIs entered the mainstream with the advent of a much broader community of users and researchers being exposed to this new genre of interaction.
- Microsoft was a latecomer in graphical user interfaces.
- Windows 3.1 (1992) Windows was considered a reasonable alternative to the Macintosh OS.
- With HCI now in Universities and companies, companies soon realized that good user interface design is good business.
User Interface Design
- The process of making interfaces in software or computerized devices includes a strong focus on looks or style.
- The process intends to create designs that users will find easy to use and pleasurable.
- User interface design typically refers to graphical user interfaces but also includes others, such as voice-controlled or gesture-controlled ones.
- System users often judge a system by its interface rather than its functionality.
- A poorly designed interface can trigger catastrophic errors for the user.
- Poor user interface design is the reason why so many software systems are never used.
Bad Designs
- Included are examples of teapots that would impossible to use (Dan Norman).
- Elevator controls and labels on the bottom row all looked the same, so it can be easy to push a label by mistake instead of a control button.
- It makes the user question what to do.
Ten Principles of Good Design
- Good design is innovative, makes a product useful, and is aesthetic.
- Good design makes a product understandable, is unobtrusive, and is honest.
- Good design is long-lasting, and thorough down to the last detail.
- Good design is environmentally-friendly and is as little design as possible.
Good & Bad Designs
- Good Design example included an answering machine.
- Bad Design example included a confusing parking sign.
- Good and bad design example of remote controls, how convoluted it is.
- A keyboard design example, how the current design of QWERTY limits productivity.
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