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Questions and Answers

According to the material, what is a significant consequence of a poorly designed user interface?

  • Enhanced system performance and efficiency.
  • Catastrophic user errors and system abandonment. (correct)
  • Reduced development costs and time.
  • Increased user engagement and satisfaction.

Which of the following is NOT among the ten principles of good design?

  • Good design is environmentally friendly.
  • Good design is aesthetically pleasing.
  • Good design is innovative.
  • Good design is complex and feature-rich. (correct)

The 'impossible teapot' is an example of what aspect of design?

  • A model for mass production of household items.
  • A critique of designs that prioritize form over function. (correct)
  • A demonstration of innovative material science.
  • A symbol of the Arts and Crafts movement.

In the context of remote control design, what characteristic contributes most to poor usability, leading to difficulty in performing even simple tasks?

<p>An abundance of small, multi-colored, and arbitrarily positioned buttons. (C)</p> Signup and view all the answers

Consider the QWERTY and Dvorak keyboard layouts. Given that the Dvorak keyboard was designed to minimize awkward finger motions and increase typing efficiency, why did the QWERTY layout become the standard despite its acknowledged inefficiencies?

<p>The initial investment in QWERTY training and infrastructure created a significant barrier to switching. (B)</p> Signup and view all the answers

What does the term 'mental model' refer to in the context of Human-Computer Interaction?

<p>The user's understanding of how a system works, based on their experiences. (A)</p> Signup and view all the answers

The Chrysler Rocker Switch Gearshift incident primarily highlights a failure in which aspect of Human-Computer Interaction?

<p>Interaction Model (C)</p> Signup and view all the answers

What was Vannevar Bush's primary role during 1945 when he wrote 'As We May Think'?

<p>Director of the Office of Scientific Research and scientific advisor to President Franklin D. Roosevelt. (A)</p> Signup and view all the answers

In the context of HCI, what is the key difference between a 'system model' and an 'interaction model'?

<p>A system model describes how something works, while an interaction model describes how to use something. (D)</p> Signup and view all the answers

According to Vannevar Bush, what was the primary challenge in 1945 regarding human experience and information?

<p>The means of navigating and accessing relevant information within the growing body of human knowledge were outdated. (C)</p> Signup and view all the answers

Vannevar Bush proposed a device to navigate the 'knowledge maze'. What was it called?

<p>Memex (A)</p> Signup and view all the answers

Imagine a scenario where a new gesture-based interface is developed for surgeons to access patient data during operations. Despite rigorous testing in controlled environments, surgeons in real-world operating rooms frequently trigger unintended actions, leading to critical errors. Which of the following best describes the core HCI principle that was MOST significantly violated in this scenario?

<p>Ecological validity in user testing and interface design. (D)</p> Signup and view all the answers

What fundamentally distinguishes direct manipulation systems from earlier command-line interfaces?

<p>Direct manipulation systems offer multiple input channels with direct task correspondence. (C)</p> Signup and view all the answers

Which of the following is an example of a continuous control in a direct manipulation system?

<p>A slider used to adjust the brightness of a display. (B)</p> Signup and view all the answers

Why was the Xerox Star not commercially successful, despite its innovative direct manipulation interface?

<p>It was isolated from the existing software ecosystem, lacking popular applications. (B)</p> Signup and view all the answers

What critical feature was notably absent from the Xerox Star that contributed to its lack of market appeal?

<p>A spreadsheet application. (D)</p> Signup and view all the answers

What significant event marked the formal beginning of the field of Human-Computer Interaction (HCI)?

<p>The first ACM SIGCHI conference in 1983. (A)</p> Signup and view all the answers

What was a key goal of The Psychology of Human-Computer Interaction (1983)?

<p>To consolidate psychological knowledge relevant to interactive system design. (A)</p> Signup and view all the answers

In the context of direct manipulation systems, which control is most suitable for a discrete property like text alignment?

<p>A multi-position switch. (D)</p> Signup and view all the answers

What inherent limitation of early command-line interfaces did direct manipulation seek to overcome?

<p>The single channel of input requiring memorization of command syntax. (B)</p> Signup and view all the answers

The ACM SIGCHI conference was publicly announced at a conference held in which location?

<p>Gaithersburg, Maryland. (C)</p> Signup and view all the answers

If a user interface designer aims to leverage insights from basic psychology for designing an interactive computer system, what challenge, according to the text, might they encounter when consulting existing literature?

<p>A fragmented collection of empirical results and micro theories tightly bound to specific experimental paradigms. (B)</p> Signup and view all the answers

What was a key focus of 'The Psychology of Human-Computer Interaction' (1983)?

<p>Analyzing the connection between human cognitive processes and computer interactions. (B)</p> Signup and view all the answers

What concept did the synergy between psychology and computer science introduce regarding human behavior?

<p>Human behavior can be understood and modeled as an information processing activity. (C)</p> Signup and view all the answers

During which sporting event did Apple launch its first advertisement for the Macintosh?

<p>The Super Bowl. (D)</p> Signup and view all the answers

Who directed the famous 1984 Apple Macintosh commercial?

<p>Ridley Scott. (D)</p> Signup and view all the answers

What was a key feature of the original Apple Macintosh that contributed to its ease of use?

<p>A one-button mouse. (A)</p> Signup and view all the answers

Which of the following best describes the type of user interface introduced by the Apple Macintosh?

<p>Graphical User Interface (GUI) with direct manipulation. (C)</p> Signup and view all the answers

When did Microsoft Windows become a significant competitor to the Macintosh operating system in terms of GUI?

<p>With the release of Windows 3.1 in 1992. (D)</p> Signup and view all the answers

In the context of early mouse usage, how was a command typically executed once the cursor was positioned over the desired graphic?

<p>By pressing and releasing a button on the mouse. (D)</p> Signup and view all the answers

What mechanical components were integral to the original mouse design for translating movement into cursor control?

<p>Two potentiometers positioned at right angles with attached metal wheels. (C)</p> Signup and view all the answers

Why did companies start investing more in user interface design?

<p>Because they realised good UI design is good for business. (D)</p> Signup and view all the answers

Which input device was NOT part of the controlled experiment conducted by English, Engelbart, and Berman in 1967 to compare selection and x-y position control?

<p>A trackball. (B)</p> Signup and view all the answers

Which of the following statements accurately reflects the relationship between system functionality and user interface (UI) design, as highlighted in the provided information?

<p>System users often judge a system by its interface rather than its functionality. (D)</p> Signup and view all the answers

A software development company is deciding whether to invest in improving the UI of their flagship product or adding more backend features. According to the principles of HCI discussed, what potential risk does prioritizing backend features pose?

<p>Users might perceive the system negatively due to a poor interface, even if the new features are valuable. (C)</p> Signup and view all the answers

In the first user study, what was the primary task given to participants to assess the effectiveness of different input devices?

<p>Moving a cursor to a character target among distractor targets on a display. (A)</p> Signup and view all the answers

What key feature distinguished the Xerox Star from previous computer systems?

<p>Its being the first commercially released computer system with a GUI and mouse. (B)</p> Signup and view all the answers

Within the context of Human-Computer Interaction (HCI), what crucial advantage does the use of metaphors, such as the 'desktop metaphor,' provide to users?

<p>It allows users to apply pre-existing knowledge from familiar domains, accelerating their understanding and interaction with the system. (D)</p> Signup and view all the answers

The Xerox Star's interface, with its GUI and point-select interaction, is considered an archetype of what?

<p>Direct Manipulation Systems. (D)</p> Signup and view all the answers

Imagine a software company is designing a new operating system targeted towards elderly individuals with limited computer experience. Drawing upon the lessons from the Xerox Star and the principle of 'desktop metaphor', which design choice would MOST effectively aid user adoption?

<p>Using recognizable icons representing common office objects like documents, folders, and a recycle bin; leverage pre-existing knowledge to create an intuitive experience. (B)</p> Signup and view all the answers

In an alternate reality, the 1967 user study comparing input devices yielded the following outcome: the knee-controlled lever was found to be the fastest and most accurate input device, surpassing the mouse, joystick, and light pen. Given this hypothetical result, how might this have influenced the trajectory of computer interface design in the subsequent decades?

<p>The field of HCI research would have been fundamentally re-evaluated, with greater emphasis on biomechanics and alternative control schemes; 'human-centered design' would prioritize the user's adaptation to the machine over the machines' adaptation to the user. (E)</p> Signup and view all the answers

Flashcards

Poor User Interface Design

Interfaces that lead to significant user errors or prevent use.

Ten Principles of Good Design

A set of principles that advocate for innovation, usefulness, aesthetics, understandability, unobtrusiveness, honesty, longevity, thoroughness, environmental friendliness, and simplicity.

Good Design Example

A design that follows everyday object behaviours, resulting in intuitiveness and ease of use.

Bad Remote Control Design

A design with too many small, multi-coloured buttons, making it hard to locate the right function.

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QWERTY Keyboard

An old keyboard layout where many common letter combinations require awkward finger motions, slowing down typing.

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Mental Model

A person's internal understanding of how something works, shaped by learning and experience.

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System Model

How a system is designed to function internally.

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Interaction Model

How a user interacts with and controls a system.

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Human-Computer Interaction (HCI)

The study of how people interact with computers, considering usability and user experience.

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ACM CHI Conference

Premier international conference about HCI.

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“As We May Think”

Published in 1945, it envisioned a device called the memex, a precursor to the modern computer and internet.

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Memex

Proposed by Vannevar Bush, envisioned as a device for information storage and retrieval, a proto-hypertext system.

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Select Operation

Issuing a command by positioning a cursor over a graphic image and pressing/releasing a mouse button.

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Invention of the Mouse

An input device invented in 1963 using potentiometers and wheels to translate movement into cursor control.

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First User Study (Input Devices)

A 1967 study comparing the mouse to other input devices like joysticks, light pens, and knee-controlled levers.

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Fastest Input Device Result

The mouse was found be the fastest input device.

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Xerox Star (1981)

The first commercially available computer system with a GUI and mouse, featuring windows, icons, menus, and a pointing device (WIMP).

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Desktop Metaphor

Using familiar concepts from the real world (like an office desktop) to help users understand a new interface quickly.

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Icons in GUIs

Pictorial representations of files, folders, and other elements within a GUI.

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Direct Manipulation Systems

A system employing a GUI and point-select interaction, allowing users to directly manipulate on-screen objects.

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WYSIWYG Interaction

Interaction where the displayed content mirrors the end result.

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Direct Manipulation vs. Command Line

Unlike command-line interfaces which rely on memorized syntax, they use multiple input channels dedicated to specific tasks.

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Why Xerox Star Failed?

High cost, lack of killer applications, and being a closed system limited its commercial success.

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VisiCalc

The first spreadsheet application; it drove early personal computer adoption.

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First ACM SIGCHI Conference (1983)

A key event marking the start of Human-Computer Interaction as a recognized field.

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ACM SIGCHI

ACM's group focused on the study of the design and evaluation of interactive computing systems for human use.

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"The Psychology of Human-Computer Interaction" (1983)

A foundational text providing a psychological basis for HCI design.

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Content of "The Psychology of Human-Computer Interaction"

It offers core knowledge in basic psychology related to human sensory, cognitive, and motor systems.

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Impact of "The Psychology of Human-Computer Interaction"

The book provided fundamental knowledge, previously scattered, to guide interactive system design effectively.

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Model Human Processor (MHP)

A framework proposed in 'The Psychology of Human-Computer Interaction' for understanding how humans interact with computers.

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HCI Synergy

The idea that human behavior can be understood and modeled as an information processing activity, bridging psychology and computer science.

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Apple Macintosh '1984' Ad

A groundbreaking advertisement for the Apple Macintosh, directed by Ridley Scott, that aired during Super Bowl XVIII.

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Apple Macintosh (1984)

The first computer with a mouse and GUI that made computers more accessible and easier to understand without prior knowledge.

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Graphical User Interface (GUI)

A visual way to interact with a computer using images and a mouse, making computers accessible to a wider audience.

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Direct Manipulation

The interaction style made popular by the Macintosh, where users directly manipulate objects on the screen.

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Growth of GUIs

Allowed more people to use Computers by creating intuitive interfaces.

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Microsoft Windows 3.1 (1992)

A later GUI that helped bring GUIs to the mainstream and compete with Apple’s Macintosh.

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User Interface (UI) Design

The process of creating interfaces for software or computerized devices with a focus on aesthetics, ease of use, and user satisfaction.

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Study Notes

  • SOEN 6751 is an introductory course covering the history of HCI, and good and bad design principles.

Rocker Switch Gearshift

  • Fiat Chrysler used this type of gearshift in their vehicles.
  • The design led to 306 incidents, 117 crashes, and 41 injuries.
  • The issue was mainly attributed to "driver error".
  • The corrective action was additional warnings and emphasis on reading the manuals.
  • Chrysler recalled over 1,000,000 cars.

Mental Model

  • It is a person's internal representation of external reality.
  • It is based on learning and experience.

Human Computer Interaction

  • It involves a system model, which shows how something works, and an interaction model, which illustrates how to use something.
  • Chrysler is considered a good system model, but a bad interaction model.

How Big Is HCI?

  • The ACM CHI Conference on Human Factors in Computing Systems is a leading international conference in the field.
  • Reference links are provided to the CHI 2019 conference.

History of HCI

  • 1945: Vannevar Bush publishes "As We May Think" in The Atlantic Monthly.
  • 1962: Ivan Sutherland develops Sketchpad.
  • 1963: Douglas Engelbart invents the computer mouse.
  • 1981: Xerox Star is launched.
  • 1982: ACM SIGCHI is formed.
  • 1983: Card, Moran, and Newell publish The Psychology of Human-Computer Interaction.
  • 1984: Apple Macintosh is launched.
  • 2022: 40th Anniversary of "CHI", the SIGCHI annual conference

Vannevar Bush's "As We May Think" (1945)

  • Published in The Atlantic Monthly's July 1945 issue.
  • Vannevar Bush was the U.S. government's Director of the Office of Scientific Research and advisor to President Franklin D. Roosevelt.
  • Bush led approximately 6,000 American scientists in applying science to warfare.
  • Bush proposed a device called memex for navigating the knowledge maze, which is like hyperlinks and bookmarks.
  • Features of memex included associative indexing.
  • Bush's inspiration came from the contemporary telephone exchange, described as a "spider web of metal, sealed in a thin glass container".

Ivan Sutherland's Sketchpad (1962)

  • Developed in response to the absence of usability in computers available in 1963, enabling a move away from written communication with computers.
  • Commands were not typed in Sketchpad.
  • Objects were directly drawn, resized, grabbed, moved, extended, and deleted using a light pen.
  • The use of a pointing device for input made Sketchpad the first direct manipulation interface.
  • Ben Shneiderman identified key aspects in 1983: visibility of objects, incremental action, rapid feedback, reversibility, exploration, syntactic correctness of all actions, replacing language with action.

Invention of the Mouse (1963)

  • Douglas Engelbart invented the mouse.
  • The mouse fundamentally changed human-computer interaction.
  • It allowed users to manipulate an on-screen cursor instead of typing commands.
  • Commands were issued by positioning the cursor and pressing a button on the mouse.
  • The device contained two potentiometers positioned at right angles to each other.
  • Large metal wheels were attached to the potentiometer shafts and protruded slightly from the base.
  • The wheels rotated as it was maneuvered on a surface.

First User Study

  • English, Engelbart & Berman conducted an experiment in 1967.
  • The controlled experiment compared several input devices and x-y position control of an on-screen cursor.
  • Devices included a mouse, joystick, light pen, knee-controlled lever, and a Grafacon.
  • 13 participants were in the study, with (8 experienced, 3 inexperienced).
  • A character target with surrounding distractor targets appeared on the display.
  • Participants moved their hand to the input device, manipulated the device to move the cursor to the target, and then made a selection.

Xerox Star (1981)

  • Introduced at the National Computer Conference in Chicago in May 1981, it was the first commercially released computer system with a GUI and mouse.
  • It had windows, icons, menus, and a pointing device (WIMP).
  • It supported direct manipulation and what-you-see-is-what-you-get (WYSIWYG) interaction.
  • One novel feature was the desktop metaphor.
  • The desktop metaphor utilizes concepts and knowledge from the office desktop to the system's display, providing a jump-start for users.
  • The display featured pictorial representations (icons) for documents, folders, trays, and accessories.
  • With a GUI and point-select interaction, the Star interface was the archetype of direct manipulation.
  • Previous command-line interfaces had a single channel of input, requiring users to memorize and type commands.
  • Direct manipulation systems, like the Star, have multiple input channels, each with a direct correspondence to a task.
  • Interaction with the channel is adjusted to the properties of the task with either continuous or discrete properties.
  • Each control has a dedicated location on the display and is engaged using a direct point-select operation.
  • The Star was not a success due to the fact that it was a networked workstation connected to a server, which was expensive: $16,000 for the workstation alone, during a time where personal computing was becoming common.
  • VisiCalc, the first spreadsheet application that sold over 700,000 copies, became known as the first killer app, was not available, and it could only run applications developed by Xerox.

Birth of HCI

  • The first ACM SIGCHI Conference was in 1983.
  • The formation of the ACM Special Interest Group on Computer-Human Interaction (SIGCHI) was publicly announced in 1982 at the Conference on Human Factors in Computing Systems in Gaithersburg, Maryland.
  • The Psychology of Human-Computer Interaction (1983) provided a comprehensive overview of core knowledge in basic psychology.
  • It explains connections between low-level human processes and interactions humans have with computers.
  • It provided a framework for this the model human processor (MHP).
  • Synergy emerged between psychology and computer science with the notion that human behavior can be understood and even modelled as information processing activity.
  • Launch of the Apple Macintosh in 1984, was sleek and sported the latest input device, a computer mouse.
  • The OS and applications software promoted the graphical user interface (GUI) with direct manipulation and point-select interaction.
  • The interface was simple and intuitive.
  • Simplicity came with the one-button mouse.

Growth of HCI

  • GUIs entered the mainstream with the advent of a much broader community of users and researchers being exposed to this new genre of interaction.
  • Microsoft was a latecomer in graphical user interfaces.
  • Windows 3.1 (1992) Windows was considered a reasonable alternative to the Macintosh OS.
  • With HCI now in Universities and companies, companies soon realized that good user interface design is good business.

User Interface Design

  • The process of making interfaces in software or computerized devices includes a strong focus on looks or style.
  • The process intends to create designs that users will find easy to use and pleasurable.
  • User interface design typically refers to graphical user interfaces but also includes others, such as voice-controlled or gesture-controlled ones.
  • System users often judge a system by its interface rather than its functionality.
  • A poorly designed interface can trigger catastrophic errors for the user.
  • Poor user interface design is the reason why so many software systems are never used.

Bad Designs

  • Included are examples of teapots that would impossible to use (Dan Norman).
  • Elevator controls and labels on the bottom row all looked the same, so it can be easy to push a label by mistake instead of a control button.
  • It makes the user question what to do.

Ten Principles of Good Design

  • Good design is innovative, makes a product useful, and is aesthetic.
  • Good design makes a product understandable, is unobtrusive, and is honest.
  • Good design is long-lasting, and thorough down to the last detail.
  • Good design is environmentally-friendly and is as little design as possible.

Good & Bad Designs

  • Good Design example included an answering machine.
  • Bad Design example included a confusing parking sign.
  • Good and bad design example of remote controls, how convoluted it is.
  • A keyboard design example, how the current design of QWERTY limits productivity.

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