User Interface Design Process
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Questions and Answers

What is the primary focus of user experience (UX) in user interface design?

  • Minimizing costs for the organization
  • Understanding users' needs and limitations (correct)
  • Maximizing aesthetic appeal
  • Enhancing security features

What should a design team consider when crafting a problem statement?

  • The aesthetic design preferences
  • The latest technology trends
  • The objectives of the organization (correct)
  • The features of competitor products

Which technique is NOT commonly used for data gathering in UX/UI design?

  • Social Media Analysis (correct)
  • Observation
  • Surveys
  • Questionnaires

What are trade-offs in design analysis primarily used for?

<p>To balance competing goals and constraints (C)</p> Signup and view all the answers

Which statement about compression in design is true?

<p>It reduces both transmission time and image quality. (B)</p> Signup and view all the answers

What is a user scenario in UX/UI design?

<p>A fictitious story of a user's goal accomplishment. (B)</p> Signup and view all the answers

Which of the following is NOT a factor to understand in design analysis?

<p>Market trends in design (A)</p> Signup and view all the answers

What aspect of user interface design considers human error?

<p>Constraint understanding (D)</p> Signup and view all the answers

What is one of the primary benefits of using paper prototyping?

<p>Rapid iteration (A)</p> Signup and view all the answers

Which element is essential for representing a button in a sketch?

<p>A rectangle with shadow effects (A)</p> Signup and view all the answers

What distinguishes UX design from UI design?

<p>UX aligns user expectations with the product, while UI involves visual elements. (C)</p> Signup and view all the answers

What challenge is associated with using paper prototypes?

<p>Difficulty in gathering user reactions (D)</p> Signup and view all the answers

Which of the following is NOT an advantage of low-level prototyping?

<p>Provides high-quality user testing (C)</p> Signup and view all the answers

What should the search screen of the tourist information system include?

<p>Different ways to search for tourist places (C)</p> Signup and view all the answers

What is the primary purpose of creating a user scenario?

<p>To describe user interactions and thought processes (C)</p> Signup and view all the answers

In designing the interactive system for students and instructors, what is the primary goal of the first screen?

<p>To enable user login (A)</p> Signup and view all the answers

Which component should be sketched first when creating a wireframe?

<p>The largest element of the interface (C)</p> Signup and view all the answers

Which of the following characteristics should the tourist information app's search feature possess?

<p>Support for multiple languages (A)</p> Signup and view all the answers

What is the recommended way to convey hierarchy in text using wireframes?

<p>By making headings bold or larger (C)</p> Signup and view all the answers

When sketching a video player in a wireframe, what symbol is typically used?

<p>A rectangle with a right-facing triangle in the middle (C)</p> Signup and view all the answers

What should be avoided while creating wireframes, as per the sketching principles?

<p>Adding styling and colors to the design (D)</p> Signup and view all the answers

How can checklist items be represented in a wireframe?

<p>By adding small bullets on the left side of text lines (B)</p> Signup and view all the answers

What is the appropriate way to depict a form field in a wireframe?

<p>A skinny horizontal rectangle (D)</p> Signup and view all the answers

What technique should be used to indicate where an image will be placed in a wireframe?

<p>Use a rectangular box with an 'X' through it (B)</p> Signup and view all the answers

Flashcards

User Interface (UI)

The area where user interaction with machines (like computers, mobile devices) happens.

User Experience (UX)

Understanding users' needs, values, abilities, and limitations, alongside business goals.

Problem Understanding

The initial step in design; figuring out the problem to solve and what the organization aims for.

Data Gathering

Collecting information about users through methods like questionnaires and recordings.

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Task Analysis

Breaking down tasks into smaller parts to understand their interactions, and what is needed to complete them.

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Design Analysis

Considering goals and constraints and performing tradeoff analysis to find the best solution.

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User Scenario

A story of how a user accomplishes a goal using a product.

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Trade-offs

Choosing between different goals or constraints by giving up some to gain others.

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Paper Sketches (Low-Fidelity)

Rough drawings used to visualize app layouts and interactions before digital design.

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Wireframing

Creating a skeletal outline of a user interface, showing page structure and basic components.

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General Layout Sketching

Start interface sketches by sketching out the overall page structure and components' placement.

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Largest Element First

Begin by sketching the largest elements in the interface.

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Gray Tones (No Color)

Using varying shades of gray to represent different interface elements.

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Placeholder Images (X)

Representing images with boxes and X marks to show their placement and size, not the actual image.

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Text Line Sketching

Sketching text lines starting from the left, representing text placement and alignment.

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Form Field Representation

Sketching form fields as skinny horizontal rectangles.

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Button Design

Representing a button as a rectangle with subtle shading to create a 3D effect and suggest clickability.

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Search Bar

A form field with a magnifying glass icon in the corner, for easy identification as a search input.

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Paper Prototyping

Creating quick, low-cost design models on paper to test ideas before investing in digital tools.

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UX Design

Focuses on understanding user needs and expectations to align the product with those needs.

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UI Design

Deals with screen design aspects, like buttons and icons, to provide functional visual elements for interaction.

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Tourist App Search

Mobile application for tourists to search for places, supporting GPS and image matching searches in multiple languages.

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Faculty Website Redesign

Redesigned faculty website with interactive features for student-instructor communication, including login and chat screens.

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Login Screen

Screen used for user authentication to access a particular service or feature.

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Study Notes

User Interface Design (UX/UI)

  • User interface (UI) is the space where interaction between users and machines (like computers, home appliances, mobile devices, and other electronic devices) occurs.

User Interface Design Process

  • Understand:
    • Understand the problem
    • Know organization objectives
    • Conduct user research
    • Learn about target users and their problems
    • Analyze user insights
    • Create personas
    • Create affinity mapping
    • Analyze empathy maps
  • Research:
    • Conduct user research
    • Learn about the target users and their problems
  • Analyze:
    • Analyze user insights
    • Create personas
    • Affinity mapping
    • Empathy map
  • Sketch:
    • Create paper representations of solutions
  • Prototype:
    • Create UI mockups of the solution
  • Test:
    • Conduct user tests
    • Iterate and refine

Step 1: Understand

  • The first step is understanding the problem to be solved and the organization's objectives.
  • User experience (UX) focuses on understanding users' needs, values, abilities, and limitations.
  • UX also considers the business goals and objectives of the project's managing group.

Understanding the Problem

  • A design team may develop mobile applications or social networks.
  • The problem statement helps navigating decisions and features.
    • Should an application use AI?
    • What other applications should it link to?
    • How should the application's environment be designed?
  • A well-defined problem provides a framework for crafting the best solution for users.

Data Gathering Techniques

  • Questionnaires:
    • Questions can be closed-ended or open-ended.
    • Questionnaires can be online.
  • Data recording:
    • Notes
    • Audio recordings
    • Video recordings
    • Photographs

3-Task Analysis

Design Analysis

  • Goals (Purpose): What needs to be achieved?
  • Constraints (Materials):
    • Understand computer limitations, capacities, tools, and platforms.
    • Understand people (psychological, social aspects, and human errors).
  • Trade-offs:
    • Choosing which goals or constraints can be relaxed to meet other goals.
    • Balancing one situation/quality against another to reach an acceptable result.

Example Trade-offs

  • Security and Usability Trade-off: A graph shows a negative correlation between security and usability.
  • Pencil Trade-off: A diagram compares a poorly designed pencil (wasting graphite) to a better designed one (saving graphite).
  • Smartphone Trade-off: A diagram illustrating different phone sizes available on the market.
  • Space-time Trade-off: Compressing an image reduces transmission time but may also impact CPU processing time and image quality.

Trade-off Study Matrix

  • A matrix used for evaluating different design options against various criteria.
  • The matrix assesses various design aspects including performance, cost, mass, quality, volume/size, risk, and durability.

Trade-off Analysis

  • Design Question: Is it better to use text or images on a button?
  • The analysis considers how well images/text accommodates abstract concepts, their obviousness, visual interest, and accessibility.

4-Sketch (Scenarios)

  • A user scenario is a fictitious story of a user accomplishing an action or goal via a product.
  • User scenario details what users do with the product and why.
  • User scenarios describe steps, interactions, and user thought processes.

Paper Drawings (Low-Fidelity)

Sketching Principles (Wireframing)

  • Start from the General Layout: Sketch the outline of each component, explore layout possibilities, and show basic app structure (wireframe).
  • Start with the Largest Element: Draw the outline of the largest elements first, then add details.
  • Wireframes don't include styling, colour, or graphics.

Basic Elements

  • Text lines: Start on the left, have a squiggle, and become straight.
  • Body of text: Draws multiple text lines together to form a body of text.
  • Headings: Emphasized with bold, larger fonts, underlining, or italicising; used to show hierarchical structure.
  • Checklists: Small bullets on the left side of text.
  • Images: A rectangle filled with an "X".
  • Video player: A rectangle with a right-facing triangle in the middle.
  • User profile/avatar: A semicircle at the bottom of a larger circle (representing the body), with a smaller circle on top (representing the head).
  • Form field: A skinny horizontal rectangle.
  • Buttons: A rectangle, potentially beveled, to improve 3D look.
  • Search bar: A magnifying glass in the left corner of a form field.

Note

  • There is no right or wrong way to sketch out ideas.
  • The quality of the sketch is less important than the ideas conveyed.

Advantages of Paper Prototyping

  • Rapid iteration: Easier to discard designs.
  • Low cost: Paper is inexpensive.
  • Increased creativity: Encourages experimentation and new ideas.
  • Team building: Fosters creative environment.
  • Documentation: Prototypes serve as excellent documentation.

Disadvantages of Paper Prototyping

  • No user reactions: Difficult to gauge whether ideas will work without user feedback.

UX vs UI Sketch

  • UX (User Experience): Focuses on aligning user expectations with the product, defining customer needs, and scoping the product.
  • UI (User Interface): Focuses on screens, buttons, toggles, icons, and other visual elements.

Exercises

  • Tourist information system: Design a mobile application for tourists to search for locations by location name, GPS, or image matching.
  • Faculty Website Redesign: Redesign a faculty website to include an interactive system for students to chat with instructors. Includes login and chat screens.

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Description

Explore the steps involved in the User Interface (UI) design process. This quiz covers the stages from understanding the problem to testing prototypes, emphasizing user research and analysis techniques to create effective designs.

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