Podcast
Questions and Answers
What is the main goal of User Experience (UX)?
What is the main goal of User Experience (UX)?
- To reduce product costs
- To create visually appealing designs
- To limit user interactions with products
- To optimize user satisfaction (correct)
Which type of design is focused on usability and ensuring practical use?
Which type of design is focused on usability and ensuring practical use?
- Experience Design
- Aesthetic Design
- Functional Design (correct)
- Emotional Design
What does 'affordance' refer to in design principles?
What does 'affordance' refer to in design principles?
- The user’s emotional response to a product
- Information presented by the user interface
- Cues that indicate how an object can be used (correct)
- Visual elements that enhance aesthetics
Which of the following is an example of feedback in User Experience?
Which of the following is an example of feedback in User Experience?
What is the purpose of visibility in design?
What is the purpose of visibility in design?
What is meant by 'mapping' in design principles?
What is meant by 'mapping' in design principles?
Why is consistency important in User Experience design?
Why is consistency important in User Experience design?
Which of the following is an example of a constraint in design?
Which of the following is an example of a constraint in design?
Which principle indicates cues on how to use an object or interface?
Which principle indicates cues on how to use an object or interface?
What is recommended to make a design easy to learn?
What is recommended to make a design easy to learn?
Which principle focuses on anticipating potential user errors?
Which principle focuses on anticipating potential user errors?
What aspect does experience design primarily focus on?
What aspect does experience design primarily focus on?
What role do affordances and signifiers play in design?
What role do affordances and signifiers play in design?
Which color is often used for urgent actions in design?
Which color is often used for urgent actions in design?
Which primary color is used in color theory?
Which primary color is used in color theory?
What is the primary purpose of user testing in the design process?
What is the primary purpose of user testing in the design process?
Which step is NOT part of conducting user testing?
Which step is NOT part of conducting user testing?
What should you consider when designing for users?
What should you consider when designing for users?
What is an important aspect to focus on when handing off designs from UX to development?
What is an important aspect to focus on when handing off designs from UX to development?
In the atomic design methodology, what is emphasized?
In the atomic design methodology, what is emphasized?
Which action is part of organizing the design file for handoff?
Which action is part of organizing the design file for handoff?
What is the main purpose of anticipation in animation?
What is the main purpose of anticipation in animation?
In the pose-to-pose technique, what is the first step?
In the pose-to-pose technique, what is the first step?
Which principle involves the illusion of gravity, weight, and flexibility?
Which principle involves the illusion of gravity, weight, and flexibility?
What type of prototype uses polished designs with detailed interactions?
What type of prototype uses polished designs with detailed interactions?
What is the purpose of secondary actions in animation?
What is the purpose of secondary actions in animation?
What does 'slow in and slow out' refer to in animation?
What does 'slow in and slow out' refer to in animation?
How does staging function in animation?
How does staging function in animation?
Which principle emphasizes that not all parts of an object move simultaneously?
Which principle emphasizes that not all parts of an object move simultaneously?
Which color combination is most effective for creating high contrast in a design?
Which color combination is most effective for creating high contrast in a design?
Which of the following color harmonies is best suited for a subtle and cohesive design?
Which of the following color harmonies is best suited for a subtle and cohesive design?
In terms of color psychology, what emotion is commonly associated with the color red?
In terms of color psychology, what emotion is commonly associated with the color red?
What is a key principle for color accessibility in UI design?
What is a key principle for color accessibility in UI design?
Which color indicates safety and success in digital interfaces?
Which color indicates safety and success in digital interfaces?
What effect does the color blue typically have in branding?
What effect does the color blue typically have in branding?
What type of colors are used evenly spaced on the color wheel?
What type of colors are used evenly spaced on the color wheel?
How do psychology laws in UX design assist designers?
How do psychology laws in UX design assist designers?
What does Hick's Law illustrate regarding decision-making?
What does Hick's Law illustrate regarding decision-making?
Which law suggests that users prefer familiarity in interface design?
Which law suggests that users prefer familiarity in interface design?
What is an effective application of Fitts's Law in user interface design?
What is an effective application of Fitts's Law in user interface design?
How does Miller's Law relate to cognitive load?
How does Miller's Law relate to cognitive load?
What is the purpose of the Peak-End Rule in user experience design?
What is the purpose of the Peak-End Rule in user experience design?
Which principle suggests grouping items visually during navigation?
Which principle suggests grouping items visually during navigation?
In applying Jakob's Law, where do users typically expect to find their shopping cart icon?
In applying Jakob's Law, where do users typically expect to find their shopping cart icon?
What is the main focus of the Doherty Threshold in UX design?
What is the main focus of the Doherty Threshold in UX design?
Flashcards
What is UX?
What is UX?
The process of enhancing user satisfaction by improving the interaction quality with products. This involves designing intuitive, engaging, and user-friendly experiences.
Aesthetic Design
Aesthetic Design
A type of design that focuses on the visual appeal of a product, enhancing its perceived value.
Functional Design
Functional Design
A design that focuses on the usability and functionality of a product, ensuring it performs its intended tasks efficiently.
Experience Design
Experience Design
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Affordance
Affordance
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Signifiers
Signifiers
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Feedback
Feedback
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Mapping
Mapping
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Complementary Colors
Complementary Colors
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Analogous Colors
Analogous Colors
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Triadic Colors
Triadic Colors
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Tertiary Colors
Tertiary Colors
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Color Psychology
Color Psychology
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High-Contrast Design for Accessibility
High-Contrast Design for Accessibility
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Communication with the user
Communication with the user
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Brand Identity
Brand Identity
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Visibility
Visibility
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Constraints
Constraints
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Easy to Understand
Easy to Understand
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Consider the User
Consider the User
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Visually Appealing
Visually Appealing
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Affordances and Signifiers
Affordances and Signifiers
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Easy to Learn
Easy to Learn
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Emphasize Feedback
Emphasize Feedback
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Anticipate and Prevent Errors
Anticipate and Prevent Errors
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Color Theory
Color Theory
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Primary Colors
Primary Colors
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Secondary Colors
Secondary Colors
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Squash and Stretch
Squash and Stretch
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Anticipation
Anticipation
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Staging
Staging
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Straight-Ahead Action
Straight-Ahead Action
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Pose-to-Pose Action
Pose-to-Pose Action
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Slow In and Slow Out
Slow In and Slow Out
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Arc
Arc
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Secondary Action
Secondary Action
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Hick's Law
Hick's Law
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Fitts's Law
Fitts's Law
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Jakob's Law
Jakob's Law
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Miller's Law
Miller's Law
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Peak-End Rule
Peak-End Rule
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Law of Common Region
Law of Common Region
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Serial Position Effect
Serial Position Effect
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Von Restorff Effect
Von Restorff Effect
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Low Fidelity Prototype
Low Fidelity Prototype
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High Fidelity Prototype
High Fidelity Prototype
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User Testing
User Testing
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Handoff from UX to Dev
Handoff from UX to Dev
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Atomic Design Methodology
Atomic Design Methodology
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Study Notes
Introduction to UX
- UX is a problem-solving discipline focusing on optimizing user satisfaction through improving product interaction quality.
- Well-designed UX leads to better user retention, increased sales, and a stronger brand reputation.
- UX is about understanding what users feel when using a product.
UI vs. UX
- UI (User Interface) is the visual elements of a product
- UX (User Experience) is the overall user experience
Types of Designs
- Aesthetic Design: Visual appeal enhances perceived value.
- Functional Design: Usability ensures practical, effective use.
- Experience Design: Holistic interaction evokes user emotions.
Design Principles
- Affordance: Property of an object that suggests how it should be used (e.g., a door handle suggests pulling).
- Signifiers: Cues that indicate how to use an object or interface (e.g., a "Click Here" label on a button).
- Feedback: Immediate response from the system to inform the user of the action's outcome (e.g., elevator buttons light up when pressed).
- Mapping: Relationship between controls and their effects (e.g., stove knobs positioned in the same layout as burners).
- Consistency: Keeping design patterns predictable across an interface (e.g., Ctrl+C for copying text works in most software).
- Visibility: Making essential elements visible to guide user interaction (e.g., a trash icon on the desktop).
- Constraints: Limitations that prevent incorrect actions (e.g., a USB plug fitting only one way).
Psychology Laws of UX Design
- Hick's Law (Paradox of Choice): Decision time increases with the number and complexity of choices presented.
- Fitts's Law: Time to interact with a target depends on its size and distance from the user.
- Jakob's Law: Interfaces that work similarly to the ones users are already familiar with are preferred.
- Miller's Law: The average person can hold approximately seven (plus or minus two) items in short-term memory.
- The Peak-End Rule: People tend to judge an experience based on the peak (most intense) moment and the ending moment.
- The Law of Common Region: Visual grouping in design
- The Serial Position Effect: Items at the beginning and end of a list are better remembered.
- The Von Restorff Effect: Distinctive elements are better remembered.
- The Doherty Threshold: Users feel engaged when system feedback occurs within 400ms.
Color Theory in UX
- Color affects user perception and interaction with a design.
- Accessibility: Using high-contrast colors improves visibility for users with vision impairments.
- Communication: Employing specific colors for actions (e.g., red for danger, green for success).
- Brand Identity: Using consistent colors associated with a brand to build recognition and trust.
Design Process
- Research (Understanding users, User Personas & Goals)
- Define (What you want to learn, recruit participants)
- Validate (Prototypes, user testing)
- Design (Wireframes & Clickable prototypes)
- Prototype (Build clickable prototypes)
- Build
- QA test
- Launch
Atomic Design Methodology
- Create components that work as atoms, molecules, organisms, templates, and then pages.
- Easier review for comments.
Animation Principles
- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead Action and Pose to Pose
- Follow Through and Overlapping Action
- Slow In and Slow Out
- Arc
- Secondary Action
Handoff from UX to Dev
- Organizing design files, removing redundant screens, and arranging flow.
- Renaming art boards, numbering flows, and defining screen names.
- Optimizing assets for performance.
User Testing
- Identifies whether the design meet user needs, catches usability issues.
- Define Goals, Recruit participants, Set Scenarios, Conduct testing, Analyze Results.
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