Chapter 6 - Medium
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Questions and Answers

What is the main difference between AlphaGo and AlphaZero?

  • AlphaGo is applied to Chess, while AlphaZero is applied to Go
  • AlphaGo learned from human games, while AlphaZero learned from self-play (correct)
  • AlphaGo uses MCTS, while AlphaZero uses P-UCT
  • AlphaGo uses reinforcement learning while AlphaZero uses supervised learning
  • What does the UCT formula calculate?

  • The expected value of an action
  • The upper confidence bound of an action (correct)
  • The probability of an action leading to a win
  • The number of times an action is visited
  • What is the main difference between UCT and P-UCT?

  • P-UCT does not use prior probabilities from a neural network
  • P-UCT incorporates prior probabilities from a neural network (correct)
  • UCT is used for self-play, while P-UCT is used for human games
  • UCT is used for Chess, while P-UCT is used for Go
  • What is the function of the Backpropagation step in MCTS?

    <p>To update the values of the nodes</p> Signup and view all the answers

    What is the main purpose of MCTS?

    <p>To find the optimal action in a game</p> Signup and view all the answers

    What is the main function of the Expansion step in MCTS?

    <p>To add a new node to the search tree</p> Signup and view all the answers

    How does AlphaGo Zero learn?

    <p>From self-play without human data</p> Signup and view all the answers

    What is the primary goal of the backpropagation step in MCTS?

    <p>To update the values of all nodes on the path from the leaf to the root</p> Signup and view all the answers

    How does UCT balance exploration and exploitation?

    <p>By using a formula that balances the average reward with the exploration term</p> Signup and view all the answers

    What is the effect of a small Cp value on MCTS?

    <p>It tends to exploit more</p> Signup and view all the answers

    What is the primary advantage of tabula rasa learning?

    <p>It avoids the constraints of biased data and explores the search space more freely</p> Signup and view all the answers

    What is a key difference between a double-headed network and a regular actor-critic?

    <p>The number of outputs</p> Signup and view all the answers

    What is the purpose of the self-play loop in MCTS?

    <p>To update the policy and train the neural network</p> Signup and view all the answers

    What is the primary goal of simulation in MCTS?

    <p>To obtain an outcome from a new state</p> Signup and view all the answers

    What is the primary purpose of the UCT policy in MCTS?

    <p>To guide the selection and expansion steps</p> Signup and view all the answers

    What is the main goal of Curriculum Learning?

    <p>To improve the agent's performance by gradually increasing task difficulty</p> Signup and view all the answers

    What is the main difference between UCT and P-UCT policies?

    <p>P-UCT incorporates prior probabilities from a neural network</p> Signup and view all the answers

    What is the goal of the backpropagation step in MCTS?

    <p>To update the Q-values and N-values</p> Signup and view all the answers

    What is Self-Play Curriculum Learning?

    <p>Gradually increasing the difficulty of self-play tasks to improve the agent's performance</p> Signup and view all the answers

    What is the purpose of the exploration/exploitation trade-off in MCTS?

    <p>To balance the exploration of new actions with the exploitation of known rewarding actions</p> Signup and view all the answers

    What is Procedural Content Generation?

    <p>Automatically generating tasks or environments to train the agent</p> Signup and view all the answers

    What is AlphaGo Zero?

    <p>A program that learned to play Go from scratch using self-play</p> Signup and view all the answers

    What is the output of the MCTS algorithm?

    <p>The arg max of Q(N0, a)</p> Signup and view all the answers

    What is the purpose of the policy network in MCTS?

    <p>To approximate the policy</p> Signup and view all the answers

    What is the General Game Architecture used in AlphaZero and similar programs?

    <p>A combination of neural networks with MCTS</p> Signup and view all the answers

    What is the common application of MCTS?

    <p>Game playing, such as Go and Chess</p> Signup and view all the answers

    What is the main goal of Active Learning?

    <p>To allow the agent to choose the most informative examples to learn from</p> Signup and view all the answers

    What is the purpose of regularization in MCTS?

    <p>To ensure stable learning</p> Signup and view all the answers

    What is Single-Agent Curriculum Learning?

    <p>Applying curriculum learning techniques in a single-agent context to improve performance</p> Signup and view all the answers

    What is the Open Self-Play Frameworks?

    <p>Open frameworks and tools for developing self-play agents</p> Signup and view all the answers

    What is the primary goal of curriculum learning?

    <p>To improve generalization and learning speed</p> Signup and view all the answers

    What is the key difference between AlphaGo and AlphaGo Zero?

    <p>The use of supervised learning from human games</p> Signup and view all the answers

    What is the estimated size of the state space in Go?

    <p>10^170</p> Signup and view all the answers

    What is the main goal of the UCT formula in MCTS?

    <p>To balance exploration and exploitation</p> Signup and view all the answers

    What is the main advantage of using self-play in AlphaGo Zero?

    <p>It enables the agent to learn from its own mistakes</p> Signup and view all the answers

    What is the main difference between AlphaGo and conventional Chess programs?

    <p>The architectural elements used</p> Signup and view all the answers

    How does MCTS work?

    <p>By selecting nodes to explore based on a balance of exploration and exploitation</p> Signup and view all the answers

    Study Notes

    Monte Carlo Tree Search (MCTS)

    • MCTS is a search algorithm that balances exploration and exploitation using random sampling of the search space
    • It consists of four steps: Selection, Expansion, Simulation, and Backpropagation
    • Selection: selects the optimal child node recursively until a leaf node is reached
    • Expansion: adds one or more child nodes to the leaf node if it is not terminal
    • Simulation: runs a simulation from the new nodes to obtain an outcome
    • Backpropagation: updates the values of all nodes on the path from the leaf to the root based on the simulation result

    Upper Confidence bounds applied to Trees (UCT)

    • UCT is a policy used in MCTS to select actions
    • It balances the average reward (exploitation) with the exploration term that favors less-visited actions
    • Formula: UCT = Q(s, a) + c * sqrt(ln N(s) / N(s, a))
    • P-UCT is a variant of UCT that incorporates prior probabilities from a neural network

    Self-Play

    • Self-play is a training method where an agent learns by playing against itself
    • It consists of three levels: move-level, example-level, and tournament-level self-play
    • Example-level self-play involves training a policy and value network using neural networks
    • Tournament-level self-play involves training the agent on a sequence of tasks of increasing difficulty

    Curriculum Learning

    • Curriculum learning is a method where an agent learns tasks in a sequence of increasing difficulty
    • It helps in better generalization and faster learning
    • Algorithm: Initialize curriculum C with tasks of increasing difficulty, train agent on each task using self-play

    AlphaGo and AlphaZero

    • AlphaGo used supervised learning from human games and reinforcement learning
    • AlphaGo Zero learned purely from self-play without human data
    • AlphaZero is a generalization of AlphaGo Zero that achieved superhuman performance in Chess, Shogi, and Go
    • AlphaZero uses a neural network and MCTS to learn from self-play

    Other Concepts

    • Tabula rasa learning: learning from scratch without any prior knowledge or data
    • Double-headed network: a neural network with two output heads, one for policy and one for value
    • Minimax: a decision rule used for minimizing the possible loss for a worst-case scenario in zero-sum games

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