Understanding Solid Objects

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Questions and Answers

Which of the following is a key benefit of sketching in the design process?

  • Guaranteeing error-free CAD drawings.
  • Replacing the need for final CAD drawings.
  • Eliminating the need for a vocabulary of 3D shapes.
  • Communicating ideas quickly and accurately. (correct)

All solids are bounded by planar surfaces exclusively.

False (B)

What term is used to describe solids bounded by plane surfaces?

Polyhedra

A ________ has two bases, which are parallel equal polygons, and three or more additional faces, which are parallelograms.

<p>prism</p> Signup and view all the answers

Match the type of solid with its description:

<p>Sphere = Formed by revolving a circle about one of its diameters Torus = Shaped like a doughnut, formed by revolving a circle around an axis outside the curve Ellipsoid = Shaped like an egg, formed by revolving an ellipse about its major or minor axis Cylinder = Formed by moving a straight line along a circular path</p> Signup and view all the answers

What is the primary purpose of the User Coordinate System (UCS) in 3D modeling?

<p>To provide a movable coordinate system for creating and editing objects. (B)</p> Signup and view all the answers

The 'ISOLINES' system variable controls the smoothness of shaded 3D objects.

<p>False (B)</p> Signup and view all the answers

What is the command used to create a 3D solid by sweeping a 2D shape along a path?

<p>SWEEP</p> Signup and view all the answers

The ________ command allows you to remove the common volume of one set of solids from another.

<p>subtract</p> Signup and view all the answers

Match the solid primitive with the steps to create it:

<p>Box = Specify two corners of the base and the height Cylinder = Specify the center point of the base, radius, and height Cone = Specify the center point of the base, radius, and height Torus = Specify the center of the torus, radius of the torus, and radius of the tube</p> Signup and view all the answers

Which of the following object types can be extruded to create a 3D solid or surface?

<p>Circles. (C)</p> Signup and view all the answers

When extruding an object along a path, the path must always lie outside the boundary of the object being extruded.

<p>False (B)</p> Signup and view all the answers

What is the primary use of the 'Taper Angle' option when extruding?

<p>Creating parts with angled sides</p> Signup and view all the answers

The command used to combine the volume of two or more solids into a composite object is ________.

<p>union</p> Signup and view all the answers

Match the term with its definition:

<p>Truncated = Used to describe a prism whose end is cut off to form an end that is not parallel to the bases. Element = Any position of the imaginary straight line that forms a cone. Regular Polyhedron = A solid whose faces are equal/regular polygons. Frustum = The term used to describe a pyramid near the vertex has been cut off.</p> Signup and view all the answers

What is the workplane in 3D modeling?

<p>The XY plane of the UCS. (D)</p> Signup and view all the answers

When using sweep, the objects you intend to sweep can lie on different planes.

<p>False (B)</p> Signup and view all the answers

What does having the 'history' of a 3D solid allow you to do?

<p>See the original forms that make up composite solids</p> Signup and view all the answers

Surfaces, circles, ellipses, circular or elliptical arcs, 2D splines, and 2D polyline segments can be used as ________ when slicing solids.

<p>the cutting plane</p> Signup and view all the answers

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Flashcards

3D Visualization

Envisioning objects in three dimensions, crucial for designers and engineers.

Sketching

Communicate ideas quickly and accurately using sketches.

Solids

Three-dimensional figures bounded by surfaces.

Polyhedra

A solid bounded by plane surfaces; faces of the object.

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Regular Polyhedron

Regular polygons as faces; tetrahedron, hexahedron, octahedron, dodecahedron, icosahedron.

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Prism

Two parallel equal polygons, three or more parallelogram faces.

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Right Prism

Faces and lateral edges perpendicular to the bases.

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Oblique Prism

Faces and lateral edges angled to the bases.

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Pyramid

Polygon base, triangular faces intersecting at a vertex.

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Cylinder

A cylinder has a single-curved exterior surface formed by moving a straight line.

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Cone

Single-curved surface, formed by moving a line around a circle to a vertex.

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Sphere

A double-curved exterior surface formed by revolving a circle.

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Torus

Shaped like a doughnut, boundary surface double curved.

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Ellipsoid

Shaped like an egg, formed by revolving an ellipse about its axis.

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WCS (World Coordinate System)

Fixed coordinate system for defining all objects in a drawing.

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UCS (User Coordinate System)

Movable coordinate system for creating and editing objects.

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Workplane

XY plane of the UCS used for creating objects.

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Solid Primitives

Basic 3D shapes like boxes, cones, cylinders, spheres, etc.

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Solid Editing - Union

Combining multiple solids into a single, composite solid.

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Solid Editing - Subtract

Removing the common volume of one set of solids from another.

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Study Notes

Understanding Solid Objects

  • Envisioning objects in three dimensions is important for those in science, design, engineering, and technical fields.
  • Spatial visualization can be improved through studying technical drawing.
  • Sketching is a valuable tool for communicating ideas quickly and accurately, and a picture during development can be invaluable.
  • Use sketching to plan drawings and record notes for complex objects, and it will allow for the final CAD drawing to be completed sooner and with fewer errors.
  • Good sketching facilitates speed, ease, and legibility

Understanding Solid Objects

  • Sketches and drawings communicate or record ideas about 3D object shapes
  • Vocabulary is important for understanding and discussing 3D shapes prior to sketching
  • Three-dimensional figures are solids, bound by surfaces
  • Types of surfaces include:
  • Planar
  • Single Curved
  • Double Curved
  • Warped
  • Complex solids are a combination of basic surface types

Types of Solids

  • Solids bounded by plane surfaces are polyhedra
  • Planar surfaces are referred to as faces
  • Polygons are planar areas enclosed by straight lines

Regular Polyhedra

  • Regular polyhedra are solids with equal regular polygon faces
  • Five regular polyhedra:
  • Tetrahedron
  • Hexahedron
  • Octahedron
  • Dodecahedron
  • Icosahedron

Prisms

  • Prisms have two parallel, equal polygon bases and three or more parallelogram faces
  • Triangular prisms have triangular bases
  • Rectangular prisms have rectangular bases
  • A prism with parallelogram bases is a parallelepiped

Right and Oblique Prisms

  • Right prisms have faces and lateral edges perpendicular to the bases
  • Oblique prisms have faces and lateral edges angled to the bases
  • Prisms truncated when one end is cut to be non-parallel to the bases

Pyramids

  • Pyramids have a polygon base and triangular lateral faces intersecting at a vertex
  • The axis is the line from the base center to the vertex
  • Right vs oblique pyramids depend on whether the axis is perpendicular to the base
  • Triangular and square pyramids have triangular and square bases, respectively
  • Truncated pyramids, or frustums, occur when a portion near the vertex is cut off

Cylinders

  • Cylinders have a single-curved exterior surface
  • Enclose a volume by moving a straight line in a circle
  • Element refers to each position of the imaginary straight line around the axis

Cones

  • Cones have a single-curved exterior surface
  • Formed by moving one end of a straight line around a circle and fixing the other end at a vertex
  • Element refers to any position of the imaginary straight line

Spheres

  • Spheres have a double-curved exterior surface
  • They are formed by revolving a circle about one of its diameters
  • Poles are the top and bottom points that do not move during spinning
  • Axis of the sphere is the line between its poles

Tori

  • Tori are doughnut-shaped with a double-curved boundary surface
  • They are formed by revolving a circle (or curve) around an axis positioned away from the curve

Ellipsoids

  • Oblate/prolate ellipsoids are egg-shaped
  • They are formed by revolving an ellipse about its minor/major axis respectively

Ellipsoids

  • 3D modeling allows solid, wireframe, and mesh models
  • Benefits of 3D Modeling:
  • View from any vantage point
  • Generate reliable standard and auxiliary 2D views automatically
  • Create sections and 2D drawings
  • Remove hidden lines and do realistic shading
  • Check interferences
  • Add lighting
  • Create realistic renderings
  • Navigate the model
  • Use the model to create an animation
  • Perform engineering analysis
  • Extract manufacturing data

Solid Modeling

  • Utilizing solids and surfaces as building blocks when creating solid models
  • A solid object represents the entire volume
  • Solids are the most complete and least ambiguous of the 3D model types
  • Complex shapes are easier to construct and edit than wireframes and meshes
  • User coordinate system can be relocated and rotated for convenient coordinate entry, grid display, grid snap, and Ortho mode

World and User Coordinate Systems

  • There are two coordinate systems:
  • World Coordinate System (WCS) which is fixed
  • User Coordinate System (UCS) which is movable
  • By default these systems are coincident in a new drawing
  • WCS X axis is horizontal and the Y axis is vertical in 2D views
  • WCS origin is where the X and Y axis intersect at (0,0)
  • All objects in a drawing file are defined by their WCS coordinates
  • It is usually more convenient to create and edit objects based on the movable UCS

Specify Workplanes in 3D (UCS)

  • User coordinate system control is essential for effective 3D modeling
  • Understanding the User Coordinate System in 3D
  • When working in 3D, the user coordinate system is useful for:
  • Entering Coordinates
  • Creating 3D objects on 2D workplanes
  • Rotating objects in 3D
  • When creating or modifying objects in 3D:
  • Move and reorient the UCS to make work simpler
  • The XY plane of the UCS is the "workplane"
  • Important operations on objects in a 3D environment that depend on the location and orientation of the UCS:
  • Establish the workplane for modification and creation.
  • Establish the workplane for the grid and grid snap.
  • Establish a new UCS Z axis to allow for object rotation.
  • Determine directions and horizontal/vertical for Ortho mode, polar tracking, and object snap tracking.
  • Define a 3D view into the workplane with the PLAN command.

Controlling The User Coordinate System in 3D

  • Several methods are available for manipulating the user coordinate system in 3D.
  • User coordinate system orientations can be saved and restored
  • Change the UCS to change
  • 0,0,0 origin point
  • the location and rotation of the XY plane
  • the orientation of the XY plane or Z axis.
  • UCS locations can be defined, saved, and recalled as needed

Overview of Creating 3D Solids and Surfaces

  • Basic 3D shapes (solid primitives):
  • boxes
  • cones
  • cylinders
  • spheres
  • wedges
  • pyramids
  • tori (donuts).
  • These shapes can later be combined to create more complex solids by:
  • joining
  • subtracting
  • finding their intersecting (overlapping) volume.
  • 3D objects can also be made from existing objects through:
  • Extruding
  • Sweeping
  • Revolving
  • Lofting
  • Slicing
  • Converting planar objects with thickness into solids and surfaces Solids and surfaces are displayed in the visual style applied to the viewport. Solids have mass properties: volume момента of inertia, center of gravity:
  • Solid object data is exportable to NC milling/FEM analysis.
  • Exploding a solid breaks it down to regions, bodies, surfaces, and wireframe objects.

The ISOLINES System Variable

  • Manages tessellation lines that are used to show curved parts of the wireframe

The FACETRES System Variable

  • Adjusts the smoothness of shaded and hidden-line objects
  • 3D solids save their original forms by default
  • This history allows the original forms that make up solids to remain visible

Creating 3D Solid Primitives - Solid Box

  • Use the Cube option of the BOX command to create a box with sides of equal length
  • To create a solid box:
  • Click Draw menu, Modeling, Box
  • Specify the first corner of the base
  • Specify the opposite corner of the base
  • Specify the height

Creating 3D Solid Primitives - Solid Wedge

  • Click Draw menu, Modeling, Wedge for a solid wedge
  • Specify the first corner of the base
  • Specify the opposite corner of the base
  • Specify the height

Creating 3D Solid Primitives - Solid Cone

  • Click Draw menu, Modeling, Cone for a solid cone
  • Specify the center point of the base
  • Specify the radius or diameter of the base
  • Specify the height of the cone

Creating 3D Solid Primitives - Solid Cylinder

  • Click Draw menu, Modeling, Cylinder for a solid cylinder
  • Specify the center point of the base
  • Specify the radius or diameter of the base
  • Specify the height of the cylinder

Creating 3D Solid Primitives - Solid Sphere

  • Click Draw menu, Modeling, Sphere for a solid sphere
  • Specify the center of the sphere
  • Specify the radius or diameter of the sphere

Creating 3D Solid Primitives - Solid Pyramid

  • Click Draw menu, Modeling, Pyramid for a solid pyramid
  • Specify the center point of the base
  • Specify the radius or diameter of the base
  • Specify the height of the pyramid

Creating 3D Solid Primitives - Solid Torus

  • Click Draw menu, Modeling, Torus for a solid torus
  • Specify the center of the torus
  • Specify the radius or diameter of the torus
  • Specify the radius or diameter of the tube

Drawing A Polysolid

  • Click Draw menu, Modeling, Polysolid to draw it
  • Specify the starting point
  • Specify the next point
  • Repeat step 3 to finish the shape
  • Press Enter to finish

Extruding Objects

  • Extruding a closed object results in a solid
  • Extruding an open object creates a surface
  • Objects that can be extruded:
  • Lines
  • Arcs
  • Elliptical arcs
  • 2D polylines
  • 2D splines
  • Circles
  • Ellipses
  • 3D faces
  • 2D solids
  • Traces
  • Regions
  • Planar surfaces
  • Planar faces on solids cannot be extruded
  • Cannot extrude polylines with crossing or self-intersecting segments
  • Cannot extrude blocked objects
  • Polyline width is ignored and the polyline is extruded from the center of its path
  • Thickness of a selected object is ignored

Extrusion Options

  • You can specify the following options when extruding objects:
  • Path
  • Taper angle
  • Direction

Specifying a Path for an Extruded Solid

  • Use the Path option to use an object as the path for extrusion
  • The profile of the selected object is extruded along the path to create a solid or surface
  • It's recommended for the path to lie on or within the boundary of the extruded object for best results
  • Usage differs from sweeping
  • In extrusion the path is moved to the profile if it isn't already there
  • Then the profile is swept along the path
  • Using a path with the SWEEP command provides greater control, however

Path Objects

  • The following objects can be paths:
  • Lines
  • Circles
  • Arcs
  • Ellipses
  • Elliptical arcs
  • 2D polylines
  • 3D polylines
  • 2D splines
  • 3D splines
  • Edges of solids
  • Edges of surfaces
  • Helixes

Specifying a Taper Angle for an Extruded Solid

  • Tapering is useful for parts that need sides at an angle
  • Tapered angles should not be too large
  • The profile can taper to a point before reaching the specified height if the angle is too big

Specifying a Direction for an Extruded Solid

  • Direction option allows setting extrusion length/direction by setting two points

To Extrude an Object

  • Click Draw menu, Modeling, Extrude
  • Select the object(s) to extrude, press Enter
  • Specify the height
  • The original object(s) may be deleted or retained depending on the DELOBJ system variable setting

Creating a Solid or Surface by Sweeping

  • With the SWEEP command, create a new solid or surface by sweeping an open or closed planar curve (profile) along an open or closed 2D or 3D path
  • Sweeping a closed curve along a path creates a solid; sweeping an open curve creates a surface
  • Sweeping is different from extruding; when sweeping, the profile moves along a path aligned normally (perpendicular) to the path

Sweeping Tips & Options

  • For sweeping a profile along a helix, move/rotate into place, turn off Alignment in SWEEP command
  • Ensure that results do not intersect if you get a modeling error
  • When sweeping objects, they can be twisted or scaled
  • Use the Properties palette to control the following:
  • Profile Rotation
  • Scale Along Path
  • Twist Along Path
  • Bank (natural rotation)

Sweeping Restrictions

  • The Properties palette will not allow changes if the Alignment option was turned off, or if the change creates a modeling error like a self-intersecting solid
  • There is no warning message
  • If more than one object is swept at a time, they must all lie on the same plane

Steps to Sweep

  • Click Draw menu, Modeling, Sweep
  • Select objects to sweep
  • Press Enter
  • Select the sweep path

Revolving

  • The result is solid when a closed object is revolved, and a surface when an open object is revolved
  • More than one object can be revolved at a time
  • You can select any of the following as the axis to revolve objects around:
  • Axis defined by two points you specify
  • X-axis
  • Y-axis
  • Z-axis
  • Axis defined by an object (object option)

PEDIT Command

  • Use the PEDIT Join option before REVOLVE to create a solid using a profile made with lines or arcs
  • Otherwise, revolving them will make a surface
  • The REVOLVE command cannot be used on objects within a block or polylines with crossing/intersecting segments.

Revolving Objects

  • Click Draw menu, Modeling, Revolve
  • Select the object(s) to revolve
  • Specify the start and endpoints of the axis of revolution, placing the object on one side
  • The positive axis direction should go from start to endpoint
  • Specify the angle of revolution

Converting Objects

  • Converting objects with thickness to extruded solids:
  • Click Modify menu > 3D Operations > Convert to Solid
  • Select the objects with thickness:
  • Uniform-width polylines
  • Closed, 0-width polylines
  • Circles
  • Press ENTER
  • Converting one or more objects to surfaces needs the following:
  • Click Modify menu -> 3D Operations -> Convert to Surface.
  • Select the objects
  • Press ENTER
  • Convert to Surface in 3D Make Panel

Planar Surfaces

  • To create a planar surface from an existing object:
  • Click Draw menu -> Modeling -> Planar Surface
  • Type o then Press ENTER
  • Select the object then Press ENTER
  • To create a planar surface by specifying corners:
  • Click Draw menu -> Modeling -> Planar Surface
  • Specify the first corner, then the second corner
  • Make panel, Planar Surface

Solidifying Surfaces

  • Click Modify menu -> 3D Operations -> Thicken to convert one or more surfaces to solids
  • Select the surfaces
  • Press ENTER
  • Specify a thickness for the solid
  • Press ENTER
  • Make panel, Thicken Surface

Creating Composite Solids

  • UNION combines the total volume of two or more solids or two or more regions into one composite object
  • Click Modify menu, Solid Editing, Union
  • Select the objects to combine
  • Press ENTER

Subtracting Solids

  • With SUBTRACT, you remove the common area of one set of solids from another
  • For example, this can add holes to part by subtracting cylinders
  • Click Modify menu, Solid Editing, Subtract
  • Select the objects to subtract from
  • Press ENTER
  • Select the objects to subtract
  • Press ENTER

Intersecting Solids

  • INTERSECT creates a composite solid from the common volume of multiple overlapping solids
  • The non-overlapping portions are removed
  • To create a solid from the intersection of two or more other solids:
  • Click Modify menu > Solid Editing > Intersect
  • Select the objects to intersect
  • Press ENTER

Slicing

  • The following objects can be used with Slice as the cutting plane
  • Surfaces
  • Circles
  • Ellipses
  • Circular or elliptical arcs
  • 2D splines
  • 2D polyline segments
  • Slicing solids requires the following:
  • Click Modify menu - 3D Operations - Slice
  • Select the objects
  • Press ENTER
  • Define the cut plan by clicking two points
  • Specify which side to retain, or retain both
  • Using Planar Objects and Surfaces when slicing solids requires the following:
  • Click Draw menu - 3D Operations - Slice
  • Select objects
    • Press ENTER
  • On the command line enter o (object) or s (surface) -Press ENTER
  • Select the circle, ellipse, arc, 2D spline, or 2D polylines to use as the cutting object
  • Specify which side to retain, or enter b to retain both sides

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