Understanding Socket Programming

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Questions and Answers

Which of the following best describes the primary function of a socket in network communication?

  • A firewall component that filters network traffic.
  • An endpoint for sending or receiving data across a network. (correct)
  • A high-level protocol for data encryption.
  • A method for compressing data before transmission.

In the client-server model, which action is typically initiated by the client?

  • Initiating a request for a service or data. (correct)
  • Managing network security protocols.
  • Listening for incoming connection requests.
  • Providing services to other clients.

Which of the following protocols is best suited for applications requiring reliable, ordered data transmission?

  • TCP (correct)
  • IP
  • HTTP
  • UDP

Which of the following functions is NOT a typical part of socket programming?

<p><code>encrypt()</code> (C)</p>
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Which type of socket is known for providing a reliable, connection-oriented communication channel?

<p>Stream Socket (TCP) (D)</p>
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Which type of socket is characterized as fast and connectionless?

<p>Datagram Socket (UDP) (B)</p>
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In the context of the socket() function, what does the domain parameter specify?

<p>The address family, such as AF_INET for IPv4. (A)</p>
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What is the purpose of the bind() function in socket programming?

<p>To assign an IP address and port number to a socket. (A)</p>
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Which of the following best describes the role of the listen() function in server-side socket programming?

<p>It marks the socket as passive and ready to accept incoming connections. (A)</p>
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What is the primary purpose of the accept() function in socket programming?

<p>To accept a new incoming connection on a listening socket. (C)</p>
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What is the main function of the connect() function in socket programming?

<p>Initiating a connection to a server socket. (C)</p>
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Which function is used to transmit data over a connected socket?

<p><code>send()</code> (B)</p>
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Which function is used to receive data from a connected socket?

<p><code>recv()</code> (B)</p>
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What is the purpose of the close() function in socket programming?

<p>To close the socket and release resources. (C)</p>
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In a typical server setup using TCP sockets, which function call blocks until a client connects?

<p><code>accept()</code> (D)</p>
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What is the correct sequence of function calls for a server to establish a TCP socket connection?

<p><code>socket()</code>, <code>bind()</code>, <code>listen()</code>, <code>accept()</code> (A)</p>
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Which function call is specific to UDP server implementations for receiving data?

<p><code>recvfrom()</code> (A)</p>
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In UDP socket programming, which function is used to send data to a specific address?

<p><code>sendto()</code> (C)</p>
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What is the primary difference between TCP and UDP protocols in the context of socket programming?

<p>TCP guarantees reliable, ordered delivery of data, while UDP does not. (D)</p>
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What is a key characteristic of the accept() function's behavior?

<p>It blocks until a client connects to the server. (D)</p>
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Which of the following statements is true regarding the use of bind() in client-server socket programming?

<p>Servers must always call <code>bind()</code> before <code>listen()</code>. (B)</p>
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Which of the following is a valid reason to use UDP over TCP for network communication?

<p>Reducing overhead and latency in real-time applications. (B)</p>
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In the context of socket programming, what is the significance of the backlog parameter in the listen() function?

<p>It defines the number of pending connections the queue will hold. (A)</p>
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Which of the following scenarios is most suitable for using TCP sockets?

<p>File transfer where data integrity is paramount. (C)</p>
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Which of the following scenarios benefits most from using UDP sockets?

<p>Voice over IP (VoIP) applications. (B)</p>
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In the typical flow of socket programming, which function is primarily used by the client side immediately before calling connect()?

<p><code>socket()</code> (D)</p>
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Which of the following function sequences is typically used on the client side to establish a TCP connection and send data?

<p><code>socket()</code>, <code>connect()</code>, <code>send()</code> (B)</p>
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Which of the following is a key consideration when designing concurrent servers?

<p>Managing multiple client connections simultaneously. (C)</p>
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Which address family is commonly used for IPv4 addresses in socket programming?

<p>AF_INET (D)</p>
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What is the purpose of the shutdown() function in socket programming?

<p>To close part or all of a full-duplex connection. (D)</p>
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Which of the following is a typical return value of the socket() function upon successful execution?

<p>A file descriptor (socket ID) (B)</p>
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In the server example flow summary, after calling listen(), which function is called to accept a new connection?

<p><code>accept()</code> (D)</p>
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In the client example flow summary, which function is called after creating the socket and before sending any data?

<p><code>connect()</code> (A)</p>
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For a TCP server, what is the significance of calling listen() before accept()?

<p>It marks the socket as passive and ready to accept incoming connections. (B)</p>
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In the context of UDP sockets, why might a client still call bind()?

<p>To specify a particular source port for outgoing messages. (D)</p>
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Which of the following functions is used by both TCP and UDP clients to send data?

<p><code>send()</code> for TCP, <code>sendto()</code> for UDP (C)</p>
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In socket programming, what does 'byte order' refer to and why is it important?

<p>The format in which data is transmitted; it ensures compatibility across different systems. (D)</p>
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Flashcards

Sockets

Endpoints for network communication, identified by an IP address and port number.

Client-Server Model

A common architecture where a server listens for connections from clients.

Protocols

Rules that govern how data is transmitted (e.g., TCP, UDP).

Socket Programming

Allows applications to communicate over a network by establishing a connection between two endpoints.

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Stream Socket (TCP)

Reliable, connection-oriented socket type.

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Datagram Socket (UDP)

Fast, connectionless socket type.

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socket() function

Creates a new socket (communication endpoint).

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bind() function

Assigns an IP address and port to the socket.

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listen() function

Marks the socket as passive, ready to accept incoming connections.

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accept() function

Accepts a new incoming connection on a listening socket.

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connect() function

Initiates a connection to a server socket.

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send() function

Sends data over a connected socket.

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recv() function

Receives data from a connected socket.

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close() function

Closes the socket and releases resources.

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Study Notes

  • Socket programming helps applications communicate over a network
  • Achieved by establishing a connection between two endpoints
  • Endpoints are represented by sockets using protocols like TCP or UDP
  • Sockets are fundamental for building network applications

Key Concepts

  • Sockets are endpoints for network communication, identified by an IP address and port number
  • The client-server model is a common architecture where a server listens for connections from clients
  • Protocols are rules that govern how data is transmitted
  • TCP offers reliable, ordered data
  • UDP provides faster, unordered data
  • Socket programming typically involves functions such as:
  • socket()
  • bind()
  • listen()
  • accept()
  • connect()
  • send()
  • recv()
  • close()

Types of Sockets

  • Stream Sockets (TCP) are reliable and connection-oriented
  • Datagram Sockets (UDP) are fast and connectionless
  • Think of a socket as a phone, where it connects one to another person or device to send or receive data

Client-Server Model

  • A network communication model where the client initiates the request and the server provides services or data
  • Clients are passive and request service with temporary connections
  • Servers provide service are active, always listening, and always ready

TCP Sockets

  • The client side establishes a TCP socket by:
  • Creating a socket using the socket() function
  • Connecting the socket to the server using the connect() function
  • Sending and receiving data using the read() and write() functions
  • Closing the connection using the close() function
  • The server side establishes a TCP socket by:
  • Creating a socket with the socket() function
  • Binding the socket to an address using the bind() function
  • Listening for connections with the listen() function
  • Accepting a connection using the accept() function call
  • This call typically blocks until a client connects with the server
  • Sending and receiving data using the send() and receive() functions
  • Closing the connection using the close() function

UDP Sockets

  • The client side establishes a UDP socket by:
  • Creating a socket using the socket() function
  • Sending and receiving data using the recvfrom() and sendto() functions
  • The server side establishes a UDP socket by:
  • Creating a socket with the socket() function
  • Binding the socket to an address using the bind() function
  • Sending and receiving data using the recvfrom() and sendto() functions

Socket Functions

  • socket(): Creates a new socket as a communication endpoint
  • int sockfd = socket(int domain, int type, int protocol);
  • domain: Address family (e.g., AF_INET for IPv4)
  • type: Socket type (SOCK_STREAM for TCP, SOCK_DGRAM for UDP)
  • protocol: Usually 0 for default
  • Used by both the server and client
  • Returns a file descriptor (socket ID), or -1 on error
  • bind(): Assigns an IP address and port to the socket
  • bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
  • It is required for the server to define where to listen (IP + Port)
  • Not usually needed for clients unless binding to a specific port/IP
  • It is used by the Server
  • listen(): Marks the socket as passive, ready to accept incoming connections
  • listen(int sockfd, int backlog);
  • backlog: Number of pending connections the queue will hold
  • It is used by the Server
  • accept(): Accepts a new incoming connection on a listening socket
  • int clientfd = accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
  • Blocks until a connection is made
  • Returns a new socket descriptor for the client
  • It is used by the Server
  • connect(): Initiates a connection to a server socket
  • connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
  • It is used by the client to connect to the server's IP and port
  • Returns 0 on success, -1 on error
  • Its is used by the Client
  • send(): Sends data over a connected socket
  • send(int sockfd, const void *buffer, size_t length, int flags);
  • Sends bytes of data
  • Flags is often set to 0
  • It is used by both the Server and Client
  • recv(): Receives data from a connected socket
  • recv(int sockfd, void *buffer, size_t length, int flags);
  • Waits for data from peer
  • Returns the number of bytes received
  • It is used by both the Server and Client
  • close(): Closes the socket and releases resources
  • close(int sockfd);
  • It is used by both the Server & Client

Server Example Flow Summary

  • int sockfd = socket(AF_INET, SOCK_STREAM, 0);
  • bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • listen(sockfd, 5);
  • int clientfd = accept(sockfd, (struct sockaddr*)&client_addr, &addrlen);
  • recv(clientfd, buffer, size, 0);
  • send(clientfd, response, size, 0);
  • close(clientfd);
  • close(sockfd);

Client Example Flow Summary

  • int sockfd = socket(AF_INET, SOCK_STREAM, 0);
  • connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
  • send(sockfd, message, size, 0);
  • recv(sockfd, buffer, size, 0);
  • close(sockfd);

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