Podcast
Questions and Answers
Which of the following best describes the primary function of a socket in network communication?
Which of the following best describes the primary function of a socket in network communication?
- A firewall component that filters network traffic.
- An endpoint for sending or receiving data across a network. (correct)
- A high-level protocol for data encryption.
- A method for compressing data before transmission.
In the client-server model, which action is typically initiated by the client?
In the client-server model, which action is typically initiated by the client?
- Initiating a request for a service or data. (correct)
- Managing network security protocols.
- Listening for incoming connection requests.
- Providing services to other clients.
Which of the following protocols is best suited for applications requiring reliable, ordered data transmission?
Which of the following protocols is best suited for applications requiring reliable, ordered data transmission?
- TCP (correct)
- IP
- HTTP
- UDP
Which of the following functions is NOT a typical part of socket programming?
Which of the following functions is NOT a typical part of socket programming?
Which type of socket is known for providing a reliable, connection-oriented communication channel?
Which type of socket is known for providing a reliable, connection-oriented communication channel?
Which type of socket is characterized as fast and connectionless?
Which type of socket is characterized as fast and connectionless?
In the context of the socket()
function, what does the domain
parameter specify?
In the context of the socket()
function, what does the domain
parameter specify?
What is the purpose of the bind()
function in socket programming?
What is the purpose of the bind()
function in socket programming?
Which of the following best describes the role of the listen()
function in server-side socket programming?
Which of the following best describes the role of the listen()
function in server-side socket programming?
What is the primary purpose of the accept()
function in socket programming?
What is the primary purpose of the accept()
function in socket programming?
What is the main function of the connect()
function in socket programming?
What is the main function of the connect()
function in socket programming?
Which function is used to transmit data over a connected socket?
Which function is used to transmit data over a connected socket?
Which function is used to receive data from a connected socket?
Which function is used to receive data from a connected socket?
What is the purpose of the close()
function in socket programming?
What is the purpose of the close()
function in socket programming?
In a typical server setup using TCP sockets, which function call blocks until a client connects?
In a typical server setup using TCP sockets, which function call blocks until a client connects?
What is the correct sequence of function calls for a server to establish a TCP socket connection?
What is the correct sequence of function calls for a server to establish a TCP socket connection?
Which function call is specific to UDP server implementations for receiving data?
Which function call is specific to UDP server implementations for receiving data?
In UDP socket programming, which function is used to send data to a specific address?
In UDP socket programming, which function is used to send data to a specific address?
What is the primary difference between TCP and UDP protocols in the context of socket programming?
What is the primary difference between TCP and UDP protocols in the context of socket programming?
What is a key characteristic of the accept()
function's behavior?
What is a key characteristic of the accept()
function's behavior?
Which of the following statements is true regarding the use of bind()
in client-server socket programming?
Which of the following statements is true regarding the use of bind()
in client-server socket programming?
Which of the following is a valid reason to use UDP over TCP for network communication?
Which of the following is a valid reason to use UDP over TCP for network communication?
In the context of socket programming, what is the significance of the backlog parameter in the listen()
function?
In the context of socket programming, what is the significance of the backlog parameter in the listen()
function?
Which of the following scenarios is most suitable for using TCP sockets?
Which of the following scenarios is most suitable for using TCP sockets?
Which of the following scenarios benefits most from using UDP sockets?
Which of the following scenarios benefits most from using UDP sockets?
In the typical flow of socket programming, which function is primarily used by the client side immediately before calling connect()
?
In the typical flow of socket programming, which function is primarily used by the client side immediately before calling connect()
?
Which of the following function sequences is typically used on the client side to establish a TCP connection and send data?
Which of the following function sequences is typically used on the client side to establish a TCP connection and send data?
Which of the following is a key consideration when designing concurrent servers?
Which of the following is a key consideration when designing concurrent servers?
Which address family is commonly used for IPv4 addresses in socket programming?
Which address family is commonly used for IPv4 addresses in socket programming?
What is the purpose of the shutdown()
function in socket programming?
What is the purpose of the shutdown()
function in socket programming?
Which of the following is a typical return value of the socket()
function upon successful execution?
Which of the following is a typical return value of the socket()
function upon successful execution?
In the server example flow summary, after calling listen()
, which function is called to accept a new connection?
In the server example flow summary, after calling listen()
, which function is called to accept a new connection?
In the client example flow summary, which function is called after creating the socket and before sending any data?
In the client example flow summary, which function is called after creating the socket and before sending any data?
For a TCP server, what is the significance of calling listen()
before accept()
?
For a TCP server, what is the significance of calling listen()
before accept()
?
In the context of UDP sockets, why might a client still call bind()
?
In the context of UDP sockets, why might a client still call bind()
?
Which of the following functions is used by both TCP and UDP clients to send data?
Which of the following functions is used by both TCP and UDP clients to send data?
In socket programming, what does 'byte order' refer to and why is it important?
In socket programming, what does 'byte order' refer to and why is it important?
Flashcards
Sockets
Sockets
Endpoints for network communication, identified by an IP address and port number.
Client-Server Model
Client-Server Model
A common architecture where a server listens for connections from clients.
Protocols
Protocols
Rules that govern how data is transmitted (e.g., TCP, UDP).
Socket Programming
Socket Programming
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Stream Socket (TCP)
Stream Socket (TCP)
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Datagram Socket (UDP)
Datagram Socket (UDP)
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socket() function
socket() function
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bind() function
bind() function
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listen() function
listen() function
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accept() function
accept() function
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connect() function
connect() function
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send() function
send() function
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recv() function
recv() function
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close() function
close() function
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Study Notes
- Socket programming helps applications communicate over a network
- Achieved by establishing a connection between two endpoints
- Endpoints are represented by sockets using protocols like TCP or UDP
- Sockets are fundamental for building network applications
Key Concepts
- Sockets are endpoints for network communication, identified by an IP address and port number
- The client-server model is a common architecture where a server listens for connections from clients
- Protocols are rules that govern how data is transmitted
- TCP offers reliable, ordered data
- UDP provides faster, unordered data
- Socket programming typically involves functions such as:
- socket()
- bind()
- listen()
- accept()
- connect()
- send()
- recv()
- close()
Types of Sockets
- Stream Sockets (TCP) are reliable and connection-oriented
- Datagram Sockets (UDP) are fast and connectionless
- Think of a socket as a phone, where it connects one to another person or device to send or receive data
Client-Server Model
- A network communication model where the client initiates the request and the server provides services or data
- Clients are passive and request service with temporary connections
- Servers provide service are active, always listening, and always ready
TCP Sockets
- The client side establishes a TCP socket by:
- Creating a socket using the socket() function
- Connecting the socket to the server using the connect() function
- Sending and receiving data using the read() and write() functions
- Closing the connection using the close() function
- The server side establishes a TCP socket by:
- Creating a socket with the socket() function
- Binding the socket to an address using the bind() function
- Listening for connections with the listen() function
- Accepting a connection using the accept() function call
- This call typically blocks until a client connects with the server
- Sending and receiving data using the send() and receive() functions
- Closing the connection using the close() function
UDP Sockets
- The client side establishes a UDP socket by:
- Creating a socket using the socket() function
- Sending and receiving data using the recvfrom() and sendto() functions
- The server side establishes a UDP socket by:
- Creating a socket with the socket() function
- Binding the socket to an address using the bind() function
- Sending and receiving data using the recvfrom() and sendto() functions
Socket Functions
- socket(): Creates a new socket as a communication endpoint
- int sockfd = socket(int domain, int type, int protocol);
- domain: Address family (e.g., AF_INET for IPv4)
- type: Socket type (SOCK_STREAM for TCP, SOCK_DGRAM for UDP)
- protocol: Usually 0 for default
- Used by both the server and client
- Returns a file descriptor (socket ID), or -1 on error
- bind(): Assigns an IP address and port to the socket
- bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
- It is required for the server to define where to listen (IP + Port)
- Not usually needed for clients unless binding to a specific port/IP
- It is used by the Server
- listen(): Marks the socket as passive, ready to accept incoming connections
- listen(int sockfd, int backlog);
- backlog: Number of pending connections the queue will hold
- It is used by the Server
- accept(): Accepts a new incoming connection on a listening socket
- int clientfd = accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
- Blocks until a connection is made
- Returns a new socket descriptor for the client
- It is used by the Server
- connect(): Initiates a connection to a server socket
- connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);
- It is used by the client to connect to the server's IP and port
- Returns 0 on success, -1 on error
- Its is used by the Client
- send(): Sends data over a connected socket
- send(int sockfd, const void *buffer, size_t length, int flags);
- Sends bytes of data
- Flags is often set to 0
- It is used by both the Server and Client
- recv(): Receives data from a connected socket
- recv(int sockfd, void *buffer, size_t length, int flags);
- Waits for data from peer
- Returns the number of bytes received
- It is used by both the Server and Client
- close(): Closes the socket and releases resources
- close(int sockfd);
- It is used by both the Server & Client
Server Example Flow Summary
- int sockfd = socket(AF_INET, SOCK_STREAM, 0);
- bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
- listen(sockfd, 5);
- int clientfd = accept(sockfd, (struct sockaddr*)&client_addr, &addrlen);
- recv(clientfd, buffer, size, 0);
- send(clientfd, response, size, 0);
- close(clientfd);
- close(sockfd);
Client Example Flow Summary
- int sockfd = socket(AF_INET, SOCK_STREAM, 0);
- connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
- send(sockfd, message, size, 0);
- recv(sockfd, buffer, size, 0);
- close(sockfd);
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