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Questions and Answers
What is the purpose of Bloom's Taxonomy in eLearning?
Which cognitive skill is at the foundation of Bloom's Taxonomy?
How many levels of cognitive skills are identified in the Revised Bloom’s Taxonomy?
What is one of the implications of using Bloom's Taxonomy for teachers and training managers?
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In what year was Bloom's original Taxonomy introduced?
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Which factor does Bloom's Taxonomy influence in students?
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What change occurred to Bloom's Taxonomy in 2001?
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What is necessary at the 'Remember' level of Bloom’s Taxonomy?
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What type of assessment is suitable for evaluating prior knowledge before a course begins?
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Which activity is best suited to assess understanding in the 'Comprehend' phase?
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In the 'Apply' stage, which type of test would most effectively measure problem-solving skills?
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What is a primary goal of the 'Analyze' phase in learning?
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Which type of assessment is used to evaluate critical thinking in the 'Evaluate' phase?
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In the 'Create' phase, what type of task might successfully demonstrate mastery of content?
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Which assessment method is typically associated with the 'Remember' cognitive skill level?
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Which cognitive skill involves examining information to draw inferences?
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Which of the following is an example of an assessment in the 'Apply' phase?
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What is the focus of the 'Evaluate' stage in cognitive skills?
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Study Notes
Bloom's Taxonomy
- Introduced by Benjamin Bloom in 1956 as a hierarchical system of cognitive abilities.
- It aids eLearning designers in defining the learning objectives of a course.
- Helps identify learners' typical behavior, which in turn helps shape learning objectives.
- The original taxonomy has been revised in 2001.
6 Cognitive Abilities
- Remembering - Recalling pre-learned concepts. Materials: Textual content, infographics. Tests: Entry tests, true or false questions, multiple choice questions.
- Understanding - Testing knowledge of participants to see if content is clear and understandable. Materials: Multimedia like videos, animations and graphics. Tests: Short questions during videos.
- Applying - Practical application of knowledge. Materials: Scenario-based learning and role playing. Tests: Problem-solving exercises and simulations.
- Analyzing - Developing stronger knowledge of the subject. Activities: Social learning, case studies.
- Evaluating - Participants become mentors. Test: Evaluation of colleagues' activities.
- Creating - Participants produce original content and solutions. Test: Designing a new procedure, proposing tools to optimize existing workflows.
Practical Application
- Remembering - Recall previously acquired facts and data. Test: True & false, completion, multiple choice.
- Understanding - Understand and organize facts and ideas. Test: Comprehension test: multiple choice.
- Applying - Solve problems in a context using knowledge acquired in another context. Test: Transfer test: Projects and research.
- Analyzing - Examine information to identify causes, make inferences, and find supporting evidence. Test: Logical thinking, case studies.
- Evaluating - Express a judgment and defend an opinion based on a set of criteria. Test: Critical thinking, peer evaluation.
- Creating - Create something original by combining information in a different way or proposing alternative solutions to a problem. Test: Prototype creation, original presentation.
Conclusion
- Applying Bloom's Taxonomy in eLearning helps to achieve better results by facilitating users in progressively reaching their learning goals.
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Description
This quiz explores Bloom's Taxonomy, a hierarchical system of cognitive abilities introduced by Benjamin Bloom. It outlines how this framework assists in defining learning objectives and understanding learners' behavior. Additionally, the quiz covers the six cognitive abilities involved in effective learning.