Podcast
Questions and Answers
What is the objective of Ultimate Frisbee?
What is the objective of Ultimate Frisbee?
- To throw the disc as far as possible.
- To complete a pass to a teammate before the timer runs out.
- To score by catching a pass in the opposing team's end zone. (correct)
- To have more players on the field than the other team.
How many players are on the field for each team in a regulation Ultimate Frisbee game?
How many players are on the field for each team in a regulation Ultimate Frisbee game?
- 5
- 7 (correct)
- 6
- 8
What happens when a pass is not completed in Ultimate Frisbee?
What happens when a pass is not completed in Ultimate Frisbee?
- The score is reset to zero.
- The defense gains possession of the disc and becomes the offense. (correct)
- The thrower is penalized.
- The game is paused while a new disc is selected.
When does a foul occur in Ultimate Frisbee?
When does a foul occur in Ultimate Frisbee?
What is the purpose of the 'stall count' in Ultimate Frisbee?
What is the purpose of the 'stall count' in Ultimate Frisbee?
What does it mean for a player to 'pull' the disc in Ultimate Frisbee?
What does it mean for a player to 'pull' the disc in Ultimate Frisbee?
What are 'picks and screens' in Ultimate Frisbee, and why are they prohibited?
What are 'picks and screens' in Ultimate Frisbee, and why are they prohibited?
What is the weight of a regulation Ultimate Frisbee disc?
What is the weight of a regulation Ultimate Frisbee disc?
What is the 'dump' player's role in Ultimate?
What is the 'dump' player's role in Ultimate?
How does a team change possession of the disc in Ultimate?
How does a team change possession of the disc in Ultimate?
What is the purpose of 'forcing' a thrower in Ultimate?
What is the purpose of 'forcing' a thrower in Ultimate?
How is physical contact between players handled in Ultimate?
How is physical contact between players handled in Ultimate?
What rule allows the offense to score in Ultimate?
What rule allows the offense to score in Ultimate?
What is the maximum time a player has to throw the disc in Ultimate?
What is the maximum time a player has to throw the disc in Ultimate?
Define 'Cut' as it is used in the context of Ultimate?
Define 'Cut' as it is used in the context of Ultimate?
What is the typical duration of a standard Ultimate game?
What is the typical duration of a standard Ultimate game?
What are the two most common ways to set up your defender for a cut?
What are the two most common ways to set up your defender for a cut?
What is the purpose of a cut in ultimate frisbee?
What is the purpose of a cut in ultimate frisbee?
What is the correct footwork for a cut?
What is the correct footwork for a cut?
What is the purpose of the marker in ultimate frisbee?
What is the purpose of the marker in ultimate frisbee?
What are cutting zones?
What are cutting zones?
What is the role of the marker in the stack offense?
What is the role of the marker in the stack offense?
What is the most basic and popular offensive set in ultimate frisbee?
What is the most basic and popular offensive set in ultimate frisbee?
What is the primary purpose of cutting in Ultimate Frisbee?
What is the primary purpose of cutting in Ultimate Frisbee?
Which throwing technique requires the thumb to be positioned on top of the disc?
Which throwing technique requires the thumb to be positioned on top of the disc?
Which type of catch is recommended for throws at waist and chin level?
Which type of catch is recommended for throws at waist and chin level?
How can you improve your throwing accuracy with the backhand throw?
How can you improve your throwing accuracy with the backhand throw?
What is the primary reason for shifting your weight from your pivot foot to your non-pivot foot during a forehand throw?
What is the primary reason for shifting your weight from your pivot foot to your non-pivot foot during a forehand throw?
When is the one-handed rim catch most appropriate?
When is the one-handed rim catch most appropriate?
Which of these techniques does NOT involve a specific hand grip on the disc?
Which of these techniques does NOT involve a specific hand grip on the disc?
What is the principle behind keeping your eyes on the disc until you have possession?
What is the principle behind keeping your eyes on the disc until you have possession?
What is the term for a defensive play where a defender moves away from their assigned player to intercept a pass?
What is the term for a defensive play where a defender moves away from their assigned player to intercept a pass?
What is a 'Huck'?
What is a 'Huck'?
What is the main goal of the 'stall count' strategy?
What is the main goal of the 'stall count' strategy?
What happens when a defender intercepts a disc, or when the offensive team drops it?
What happens when a defender intercepts a disc, or when the offensive team drops it?
How is a 'pivot' executed in Ultimate Frisbee?
How is a 'pivot' executed in Ultimate Frisbee?
What does it mean for a player to be 'free' or 'open' in Ultimate Frisbee?
What does it mean for a player to be 'free' or 'open' in Ultimate Frisbee?
What is a 'Hand Block' in Ultimate Frisbee?
What is a 'Hand Block' in Ultimate Frisbee?
Flashcards
Ultimate Frisbee
Ultimate Frisbee
A non-contact sport that combines aspects of soccer, basketball, and football.
Objective of the Game
Objective of the Game
Players score by catching a pass in the opposing team's end zone.
Playing Field Dimensions
Playing Field Dimensions
A regulation field is 70 yards long and 40 yards wide, with 25-yard end zones.
Initiate Play
Initiate Play
A point starts with teams lining up and the defense throwing the disc to the offense.
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Movement of the Disc
Movement of the Disc
The disc can be moved by passing; players can't run with it.
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Change of Possession
Change of Possession
Possession changes when a pass is incomplete; defense becomes offense.
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Non-Contact Rule
Non-Contact Rule
Physical contact is prohibited; fouls are called for any initiated contact.
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Self-Refereeing
Self-Refereeing
Players are responsible for calling their own fouls and boundaries.
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Free Player
Free Player
A player unmarked or away from a defender, available to receive a pass.
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Hammer
Hammer
A high overhead throw where the disc flies upside down, similar to a forehand grip.
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Hand Block
Hand Block
When a defender stops the disc immediately after it's thrown by the thrower.
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Huck
Huck
A long, high pass towards a tall player in the endzone, near the pitch's full length.
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Pivot
Pivot
Planting one foot and stepping to the side to throw around a defender.
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Turnover
Turnover
When the disc is dropped or intercepted, changing possession from offense to defense.
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Endzone
Endzone
The area at either end of the pitch where a point is scored when the disc is caught.
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Stall Count
Stall Count
The ten-second limit for a player holding the disc to pass it before losing possession.
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Spirit of the Game
Spirit of the Game
An important principle in Ultimate that emphasizes sportsmanship and fair play.
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Pull
Pull
The action that initiates play by one team throwing the disc to the opposing team.
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Scoring
Scoring
Occurs when the offense completes a pass in the opponent's end zone, earning one point.
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Foul Call
Foul Call
Only the fouled player can call a foul; must be announced right after it happens.
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Backhand Throw
Backhand Throw
A throw from the opposite side of the body, similar to tennis's backhand.
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Flow
Flow
A series of quick passes and timed cuts that create scoring opportunities.
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Grip for Backhand
Grip for Backhand
Hold the disc with fingers wrapped around the rim and thumb on top, creating a closed fist.
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Forehand Throw
Forehand Throw
A crucial throw where the disc is gripped between the thumb and index finger, releasing with a wrist snap.
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Grip for Forehand
Grip for Forehand
Hold the disc with the thumb on top and the index finger on the inside rim for stability.
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Catching in Ultimate Frisbee
Catching in Ultimate Frisbee
Keeping your eyes on the disc and using proper techniques to catch effectively, either one or two-handed.
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One-Handed Rim Catch
One-Handed Rim Catch
A catch used when you can’t get two hands on the disc, for high or low throws.
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Two-Handed Rim Catch
Two-Handed Rim Catch
Used for catches below the waist or above the chin, adjusting thumbs based on throw height.
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Pancake Catch
Pancake Catch
A safe catch method using two hands, best for waist and chin level throws, getting body in front of the disc.
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Sharp Cut
Sharp Cut
A quick change in direction while running to evade a defender.
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Selling Your Cut
Selling Your Cut
Making your cut appear convincing to mislead defenders.
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Cutting Foot
Cutting Foot
The foot you push off when making a cut.
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Balanced Marking
Balanced Marking
Positioning yourself to effectively block the thrower without losing balance.
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Stack Formation
Stack Formation
An offensive setup where players line up closely to create space for cuts.
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Cutting Zones
Cutting Zones
Areas on either side of the stack designated for player cuts.
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Clearing Back
Clearing Back
Returning to the stack after cutting to create space for others.
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Ultimate Frisbee
- Exciting, non-contact sport combining elements of soccer, basketball, and American football
- Self-refereed and non-contact
- Objective: Score by catching a pass in the opposing team's end zone.
History
- Developed in 1968 by students at Columbia High School in Maplewood, NJ
- Official rules recorded in 1970
- Played in over 42 countries by men, women, boys, and girls
Basic Rules
- Field: Rectangular, 70 yards by 40 yards, with 25-yard deep end zones (64m x 37m, 18m end zones)
- Disc: Any disc acceptable to both captains, typically 175g and 10.75" diameter
- Play Initiation: Teams line up at their respective end zones, and the defense throws (or "pulls") the disc to the offense.
- Scoring: Offense scores a point when a pass is completed into the opposing team's end zone
- Disc Movement: Disc can be advanced in any direction by passing to teammates, but players cannot run with the disc. Thrower has 10 seconds to throw. Marker (defender) counts down the stall (10-second timeout)
- Possession Change: If a pass isn't completed (e.g., out of bounds, dropped, intercepted) then the defense immediately takes possession.
- Substitutions/Injuries: Players may be substituted during a score or injury timeout.
- Contact: Physical contact is prohibited; fouls occur when contact is made. Picking and screening are also prohibited. Players resolve disputes themselves.
- Spirit of the Game: Ultimate emphasizes sportsmanship and fair play. Play is encouraged, but never at the expense of respect and the basic joy of the sport.
Gameplay Terms
- Backhand: Throw from the left (right-handed) or right (left-handed) side of the body; similar to backhand in tennis
- Cut: Attempt to get open to receive a pass. (often starts with a body or momentum fake)
- Defense: Team trying to prevent a score
- Dump: Player standing behind the thrower to help the offense when they're in trouble
- Flow: Series of quick passes to well-timed cuts; goal is to score easier.
- Force (or Mark): Aims to make it difficult for the thrower to pass in one direction; causing the thrower to pass to the other side of the field.
- Forehand: Throw from the right (right-handed) or left (left-handed) side of the body; similar to forehand in tennis
- Free(or Open): Player available to receive a pass and not being marked.
- Hammer: High overhead throw, disc faces downwards; similar grip and release to forehand
- Hand Block: Defender stops the disc directly after release.
- Huck: Long pass; often high to a taller player in the end-zone
- Layout: Catch while diving
- Man-on-man defense: A common defense where each person on defense watches a player on offense and attempts to stay close-by to force mistakes.
- Open: The Thrower's favored side for passing.
- Pivot: Planting a foot and stepping to the side to move and allow throwing around a marker (defender.)
- Poach: A defender leaving their marker to intercept a potential pass.
- Pull: Throw to start a point (initiating play)
- Swing: Lateral pass across the pitch - generally not used for movement
- Switch: When defenders exchange the offensive players being marked.
- Turnover: When a player makes a drop, block, interception, or an out-of-bounds pass, and disc possession changes to the defense.
- Endzone: The area at the end of the pitch where points are scored.
Other Important Concepts
- Stall Count: The defense counts down from 10 if the offense does not throw the disc within their allocated time (10 seconds).
- Stack: Popular offensive set where players line up in the middle of the field to create space for others to cut into.
- Marking/Stall Counting: Defense preventing the thrower from releasing the disc.
- Catching Techniques: Include one-handed and two-handed grips, with consideration for the height and position of the disc. Techniques can be "Pancake," "Rim Catch" among others.
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