Ultimate Frisbee Rules and History

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Questions and Answers

What is the objective of the game of Ultimate Frisbee?

  • To score more points than the other team.
  • To score a goal by having a player catch a pass in the end zone that they are attacking. (correct)
  • To have the most players on the field at the end of the game.
  • To have the highest score at the end of the game.

Ultimate frisbee was developed in 1970.

False (B)

Ultimate is now played in more than 42 countries.

True (A)

What are the dimensions of a regulation Ultimate Frisbee field?

<p>70 yards by 40 yards, with end zones 25 yards deep</p> Signup and view all the answers

What is the recommended weight and diameter of a regulation Ultimate Frisbee disc?

<p>175g and 10.75 inches in diameter</p> Signup and view all the answers

A game of Ultimate ends when a team scores 15 goals and is ahead by 2 or more goals.

<p>True (A)</p> Signup and view all the answers

Which of the following is NOT a rule of Ultimate frisbee?

<p>Players can use their hands to block the disc. (D)</p> Signup and view all the answers

What is a "cut" in Ultimate Frisbee?

<p>An attempt to get free to receive the pass, often starting with a body fake and a sudden change in direction or speed.</p> Signup and view all the answers

What is the purpose of a "dump" in Ultimate Frisbee?

<p>A pass made to a player behind the thrower to help out when the offense gets in trouble.</p> Signup and view all the answers

What is the purpose of "forcing" in Ultimate Frisbee?

<p>To make it difficult for the thrower to throw the disc in one direction, often by marking them tightly on one side.</p> Signup and view all the answers

What does "open" mean in Ultimate Frisbee?

<p>The side to which the thrower is being forced. (B)</p> Signup and view all the answers

What is a "turnover" in Ultimate Frisbee?

<p>When the disc has been dropped or intercepted and the offense becomes the defense.</p> Signup and view all the answers

The team with possession of the frisbee is the "defense".

<p>False (B)</p> Signup and view all the answers

What is a "stall count" in Ultimate Frisbee?

<p>The defender marking the player with the disc counts aloud to ten, and if the disc has not been released on &quot;ten&quot;, the defender takes possession.</p> Signup and view all the answers

The throw that most people know is the backhand.

<p>True (A)</p> Signup and view all the answers

A "forehand"throw is similar to the backhand.

<p>False (B)</p> Signup and view all the answers

The "forehand" and "backhand" are essential to Ultimate Frisbee.

<p>True (A)</p> Signup and view all the answers

Catching is one of the less important skills in Ultimate.

<p>False (B)</p> Signup and view all the answers

"Cutting" in Ultimate is important to avoid being marked and creating isolation opportunities

<p>True (A)</p> Signup and view all the answers

One handed catches are more important than two handed catches for Ultimate Frisbee.

<p>False (B)</p> Signup and view all the answers

What is "marking" in Ultimate Frisbee?

<p>A defender's responsibility is to prevent the thrower from throwing in one direction and to count the stall!</p> Signup and view all the answers

Players in a "stack" formation are lined up in a straight line.

<p>False (B)</p> Signup and view all the answers

The middle of a "stack" is known as the "dead zone".

<p>True (A)</p> Signup and view all the answers

Flashcards

Ultimate Frisbee

An exciting, non-contact team sport combining elements of soccer, basketball, and football.

Objective of the game

To score by catching a pass in the opposing team's end zone.

History of Ultimate

Developed in 1968 by Columbia High School students; first official rules in 1970.

Field dimensions

A regulation Ultimate field is 70 yards long and 40 yards wide, with 25-yard end zones.

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Initiate Play

Teams line up at end zones; defense throws ('pulls') the disc to offense.

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Scoring

A point is scored when the offense catches a pass in the opponent's end zone.

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Movement of the Disc

The disc can be passed in any direction; players cannot run with it.

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Thrower

The player with the disc who must throw it within ten seconds.

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Change of possession

Occurs after an incomplete pass, such as an out-of-bounds throw or interception.

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Substitutions

Players can substitute in after a score or during injury timeouts.

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Non-contact rule

Physical contact is prohibited; a foul occurs upon contact.

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Fouls

Initiated by contact; the affected player calls the foul.

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Self-Refereeing

Players are responsible for their own foul and line calls, resolving disputes themselves.

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Spirit of the Game

Emphasizes sportsmanship and respect among players.

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Backhand throw

A throw from the left side for right-handers, resembling a tennis backhand.

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Forehand throw

A throw from the right side for right-handers, similar to a tennis forehand.

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Cutting

An attempt to free oneself from a defender to receive a pass.

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Defense

The team trying to prevent the opposing team from scoring.

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Turnover

Occurs when the offense loses possession of the disc due to an incomplete pass.

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End zone

The area where points are scored by catching the disc.

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Flying disc

The disc used in Ultimate Frisbee, commonly referred to as a 'Frisbee.'

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Pancake catch

A catch technique used for throws waist to chin level for surety.

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Stall count

A 10-second countdown initiated by the defender marking the thrower to pass the disc.

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Flow

A series of quick passes creating momentum toward scoring.

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Huck

A long throw, usually into the end zone, aiming for a tall player.

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Hammer throw

An overhead throw where the disc flies upside down.

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Layout catch

A diving catch to intercept or secure the disc.

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Switch defense

Two defenders exchange the offensive players they are marking.

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Dump pass

A safe pass back to a player behind the thrower when in trouble.

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The Stack

An offensive formation where players line up in the middle, creating space to cut.

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Study Notes

Ultimate Frisbee

  • Exciting, non-contact sport combining aspects of soccer, basketball, and American football.
  • Self-refereed and non-contact.
  • Objective: Score by catching a pass in the opposing team's end zone.

History

  • Developed in 1968 by students at Columbia High School, Maplewood, NJ.
  • Official rules recorded in 1970.
  • Played in over 42 countries by men, women, boys, and girls.

Basic Rules

The Field

  • Rectangular shape with end zones at each end.
  • Regulation field: 70 yards by 40 yards.
  • End zones: 25 yards deep (64m x 37m, 18m end zones).

Disc

  • Any acceptable disc can be used (regulation disc weighs 175g, 10.75" diameter).

Initiate Play

  • Teams line up at the front of their respective end zones.
  • Defense throws (pulls) the disc to the offense.
  • Seven players per team.

Scoring

  • Offense scores a point when a pass is completed in the defense's end zone.
  • Play resumes after each score.

Disc Movement

  • Disc can be advanced by passing to teammates.
  • Players may not run with the disc.
  • Thrower has 10 seconds to throw the disc.
  • Marker (defender) counts down (stall count)

Change of Possession

  • If pass is incomplete (e.g., out of bounds, drop, interception), the defense takes possession.

Substitutions

  • Players can be substituted after a score or during injury timeouts.

Non-contact

  • Physical contact between players is prohibited.
  • Picks and screens are also prohibited.
  • Fouls occur when contact is made.

Fouls

  • Foul occurs when a player contacts another player.
  • Play resumes as if no foul occurred.
  • If a player disagrees, play is repeated.

Self-Refereeing

  • Players are responsible for their own fouls and calls.

Spirit of the Game

  • Sportsmanship and fair play are emphasized.
  • Respect, adherence to rules, and enjoyment of play are paramount.

Ultimate Frisbee Skills & Strategies

Terms

  • Backhand: Disc throw from the left side (right-handed players), similar to tennis backhand.
  • Cut: Attempt to receive the pass, often involves a body fake and change of direction.
  • Defense: Team attempting to prevent points.
  • Dump: Player positioned behind the thrower to facilitate easy passes.
  • Flow: Series of quick passes and cuts to facilitate scoring.
  • Force (or mark): Making it difficult for the thrower to pass in a specific direction (frequently in one direction of the field).
  • Forehand: Disc throw from the right side (right-handed players), similar to tennis forehand.
  • Free (Open): Player available to receive a pass, unmarked.
  • Hammer: High overhead throw (disc upside-down grip).
  • Hand block: Defender stops the disc immediately after release.
  • Huck: Long, high pass.
  • Layout: Player dives to catch or intercept the disc.
  • Man-on-man: Defensive strategy where each defender marks a specific offensive player.
  • Open: Side to which the thrower is forced (or being forced).
  • Pivot: Player plants one foot and shifts sideways to gain throwing position.
  • Poach: Defender leaves their assigned player (marker) to intercept a pass.
  • Pull: Initial throw to start a point.
  • Swing: Lateral pass across the field.
  • Switch: Defenders exchange the offensive players they're marking
  • Turnover: Disc is dropped or intercepted. Now defense becomes offense.

The Game

  • Play begins with a disc throw from one team to the other.
  • Scoring is by completing a pass into the opposing end zone.
  • Players can move in any direction via passing to a teammate.
  • Running is prohibited while in possession of the disc.

Game Length

  • Game finishes when one team reaches 15 goals and is ahead by two or more goals (typically 90-120 mins).

Offense/Defense

  • Offense: Team with possession of the disc.
  • Defense: Team trying to prevent the Offense from scoring.

Scoring

  • A point is scored when the disc is caught in the end zone of the opposing team.
  • Play restarts after a score using the same "pull" procedure.

Stack

  • Popular offensive set.
  • Offensive players line up close to the center field and strategically positioned.
  • Stack creates opportunities for cuts.

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