Podcast
Questions and Answers
What is the objective of the game of Ultimate Frisbee?
What is the objective of the game of Ultimate Frisbee?
- To score more points than the other team.
- To score a goal by having a player catch a pass in the end zone that they are attacking. (correct)
- To have the most players on the field at the end of the game.
- To have the highest score at the end of the game.
Ultimate frisbee was developed in 1970.
Ultimate frisbee was developed in 1970.
False (B)
Ultimate is now played in more than 42 countries.
Ultimate is now played in more than 42 countries.
True (A)
What are the dimensions of a regulation Ultimate Frisbee field?
What are the dimensions of a regulation Ultimate Frisbee field?
What is the recommended weight and diameter of a regulation Ultimate Frisbee disc?
What is the recommended weight and diameter of a regulation Ultimate Frisbee disc?
A game of Ultimate ends when a team scores 15 goals and is ahead by 2 or more goals.
A game of Ultimate ends when a team scores 15 goals and is ahead by 2 or more goals.
Which of the following is NOT a rule of Ultimate frisbee?
Which of the following is NOT a rule of Ultimate frisbee?
What is a "cut" in Ultimate Frisbee?
What is a "cut" in Ultimate Frisbee?
What is the purpose of a "dump" in Ultimate Frisbee?
What is the purpose of a "dump" in Ultimate Frisbee?
What is the purpose of "forcing" in Ultimate Frisbee?
What is the purpose of "forcing" in Ultimate Frisbee?
What does "open" mean in Ultimate Frisbee?
What does "open" mean in Ultimate Frisbee?
What is a "turnover" in Ultimate Frisbee?
What is a "turnover" in Ultimate Frisbee?
The team with possession of the frisbee is the "defense".
The team with possession of the frisbee is the "defense".
What is a "stall count" in Ultimate Frisbee?
What is a "stall count" in Ultimate Frisbee?
The throw that most people know is the backhand.
The throw that most people know is the backhand.
A "forehand"throw is similar to the backhand.
A "forehand"throw is similar to the backhand.
The "forehand" and "backhand" are essential to Ultimate Frisbee.
The "forehand" and "backhand" are essential to Ultimate Frisbee.
Catching is one of the less important skills in Ultimate.
Catching is one of the less important skills in Ultimate.
"Cutting" in Ultimate is important to avoid being marked and creating isolation opportunities
"Cutting" in Ultimate is important to avoid being marked and creating isolation opportunities
One handed catches are more important than two handed catches for Ultimate Frisbee.
One handed catches are more important than two handed catches for Ultimate Frisbee.
What is "marking" in Ultimate Frisbee?
What is "marking" in Ultimate Frisbee?
Players in a "stack" formation are lined up in a straight line.
Players in a "stack" formation are lined up in a straight line.
The middle of a "stack" is known as the "dead zone".
The middle of a "stack" is known as the "dead zone".
Flashcards
Ultimate Frisbee
Ultimate Frisbee
An exciting, non-contact team sport combining elements of soccer, basketball, and football.
Objective of the game
Objective of the game
To score by catching a pass in the opposing team's end zone.
History of Ultimate
History of Ultimate
Developed in 1968 by Columbia High School students; first official rules in 1970.
Field dimensions
Field dimensions
Signup and view all the flashcards
Initiate Play
Initiate Play
Signup and view all the flashcards
Scoring
Scoring
Signup and view all the flashcards
Movement of the Disc
Movement of the Disc
Signup and view all the flashcards
Thrower
Thrower
Signup and view all the flashcards
Change of possession
Change of possession
Signup and view all the flashcards
Substitutions
Substitutions
Signup and view all the flashcards
Non-contact rule
Non-contact rule
Signup and view all the flashcards
Fouls
Fouls
Signup and view all the flashcards
Self-Refereeing
Self-Refereeing
Signup and view all the flashcards
Spirit of the Game
Spirit of the Game
Signup and view all the flashcards
Backhand throw
Backhand throw
Signup and view all the flashcards
Forehand throw
Forehand throw
Signup and view all the flashcards
Cutting
Cutting
Signup and view all the flashcards
Defense
Defense
Signup and view all the flashcards
Turnover
Turnover
Signup and view all the flashcards
End zone
End zone
Signup and view all the flashcards
Flying disc
Flying disc
Signup and view all the flashcards
Pancake catch
Pancake catch
Signup and view all the flashcards
Stall count
Stall count
Signup and view all the flashcards
Flow
Flow
Signup and view all the flashcards
Huck
Huck
Signup and view all the flashcards
Hammer throw
Hammer throw
Signup and view all the flashcards
Layout catch
Layout catch
Signup and view all the flashcards
Switch defense
Switch defense
Signup and view all the flashcards
Dump pass
Dump pass
Signup and view all the flashcards
The Stack
The Stack
Signup and view all the flashcards
Study Notes
Ultimate Frisbee
- Exciting, non-contact sport combining aspects of soccer, basketball, and American football.
- Self-refereed and non-contact.
- Objective: Score by catching a pass in the opposing team's end zone.
History
- Developed in 1968 by students at Columbia High School, Maplewood, NJ.
- Official rules recorded in 1970.
- Played in over 42 countries by men, women, boys, and girls.
Basic Rules
The Field
- Rectangular shape with end zones at each end.
- Regulation field: 70 yards by 40 yards.
- End zones: 25 yards deep (64m x 37m, 18m end zones).
Disc
- Any acceptable disc can be used (regulation disc weighs 175g, 10.75" diameter).
Initiate Play
- Teams line up at the front of their respective end zones.
- Defense throws (pulls) the disc to the offense.
- Seven players per team.
Scoring
- Offense scores a point when a pass is completed in the defense's end zone.
- Play resumes after each score.
Disc Movement
- Disc can be advanced by passing to teammates.
- Players may not run with the disc.
- Thrower has 10 seconds to throw the disc.
- Marker (defender) counts down (stall count)
Change of Possession
- If pass is incomplete (e.g., out of bounds, drop, interception), the defense takes possession.
Substitutions
- Players can be substituted after a score or during injury timeouts.
Non-contact
- Physical contact between players is prohibited.
- Picks and screens are also prohibited.
- Fouls occur when contact is made.
Fouls
- Foul occurs when a player contacts another player.
- Play resumes as if no foul occurred.
- If a player disagrees, play is repeated.
Self-Refereeing
- Players are responsible for their own fouls and calls.
Spirit of the Game
- Sportsmanship and fair play are emphasized.
- Respect, adherence to rules, and enjoyment of play are paramount.
Ultimate Frisbee Skills & Strategies
Terms
- Backhand: Disc throw from the left side (right-handed players), similar to tennis backhand.
- Cut: Attempt to receive the pass, often involves a body fake and change of direction.
- Defense: Team attempting to prevent points.
- Dump: Player positioned behind the thrower to facilitate easy passes.
- Flow: Series of quick passes and cuts to facilitate scoring.
- Force (or mark): Making it difficult for the thrower to pass in a specific direction (frequently in one direction of the field).
- Forehand: Disc throw from the right side (right-handed players), similar to tennis forehand.
- Free (Open): Player available to receive a pass, unmarked.
- Hammer: High overhead throw (disc upside-down grip).
- Hand block: Defender stops the disc immediately after release.
- Huck: Long, high pass.
- Layout: Player dives to catch or intercept the disc.
- Man-on-man: Defensive strategy where each defender marks a specific offensive player.
- Open: Side to which the thrower is forced (or being forced).
- Pivot: Player plants one foot and shifts sideways to gain throwing position.
- Poach: Defender leaves their assigned player (marker) to intercept a pass.
- Pull: Initial throw to start a point.
- Swing: Lateral pass across the field.
- Switch: Defenders exchange the offensive players they're marking
- Turnover: Disc is dropped or intercepted. Now defense becomes offense.
The Game
- Play begins with a disc throw from one team to the other.
- Scoring is by completing a pass into the opposing end zone.
- Players can move in any direction via passing to a teammate.
- Running is prohibited while in possession of the disc.
Game Length
- Game finishes when one team reaches 15 goals and is ahead by two or more goals (typically 90-120 mins).
Offense/Defense
- Offense: Team with possession of the disc.
- Defense: Team trying to prevent the Offense from scoring.
Scoring
- A point is scored when the disc is caught in the end zone of the opposing team.
- Play restarts after a score using the same "pull" procedure.
Stack
- Popular offensive set.
- Offensive players line up close to the center field and strategically positioned.
- Stack creates opportunities for cuts.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.