UHD IT Department Lecture 3: Rules and Mechanics in Game Design

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ConsistentHamster
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What is a key difference between bullets in the game and real life?

Bullets in the game are slower than in real life.

Which feature of randomness is highlighted as not conducive to good gameplay?

Pure randomness with no meaningful choice

What is a common element of games like Candyland and Snakes & Ladders that contribute to their randomness?

Random outcomes based on chance

How does Tetris introduce randomness while still giving players a sense of choice?

By giving players the ability to position randomly generated pieces

In what way is information made imperfect in games, as described in the text?

By hiding certain game aspects from players or providing inaccurate information

Explore the concept of rules in game design, with a focus on implicit rules and the importance of designing good rules. Learn about formal schemas, implicit rules for specific games like Tic-Tac-Toe, and how to ensure players have meaningful interactions with game mechanics.

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