UHD IT Department Lecture 3: Rules and Mechanics in Game Design
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Questions and Answers

What is a key difference between bullets in the game and real life?

  • Bullets in the game are slower than in real life. (correct)
  • Bullets in the game travel in curved paths, unlike in real life.
  • Bullets in the game have unlimited range compared to real life.
  • Bullets in the game travel faster than in real life.
  • Which feature of randomness is highlighted as not conducive to good gameplay?

  • Randomness combined with strategy
  • Imperfect Information
  • Pure randomness with no meaningful choice (correct)
  • Randomness with Choice
  • What is a common element of games like Candyland and Snakes & Ladders that contribute to their randomness?

  • Tactical maneuvering
  • Random outcomes based on chance (correct)
  • Complex rules
  • Strategic decision-making
  • How does Tetris introduce randomness while still giving players a sense of choice?

    <p>By giving players the ability to position randomly generated pieces</p> Signup and view all the answers

    In what way is information made imperfect in games, as described in the text?

    <p>By hiding certain game aspects from players or providing inaccurate information</p> Signup and view all the answers

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