Lecture 5

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Questions and Answers

Which method should be called to ensure an application terminates when a JFrame is closed, releasing resources?

  • `setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE)`
  • `setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE)`
  • `setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE)`
  • `setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)` (correct)

Which of the following GUI elements allows users to select one or more options from a displayed list?

  • List (correct)
  • Menu
  • Frame
  • Dialog

What is the primary purpose of a Dialog element in a GUI?

  • To define the overall layout of the application.
  • To serve as the main window of an application.
  • To display a persistent list of options.
  • To present temporary information or request input from the user. (correct)

In the context of GUI programming with Swing, what is the significance of setting the size of a JFrame?

<p>It sets the initial dimensions (width and height) of the window. (A)</p> Signup and view all the answers

If a ListFrame object needs to be displayed on the screen, which method must be called after its creation and size configuration?

<p><code>setVisible(true)</code> (C)</p> Signup and view all the answers

What is the primary role of a JProgressBar?

<p>To visually represent the progression of a task, requiring manual updates to reflect actual progress. (D)</p> Signup and view all the answers

What is the purpose of calling the close() method in the event handler when a user clicks the Cancel button in a progress monitor dialog?

<p>To dismiss the progress monitor dialog box. (D)</p> Signup and view all the answers

Which code snippet correctly initializes a JProgressBar to display a progress range from 0 to 1000?

<p><code>JProgressBar progressBar = new JProgressBar(0, 1000);</code> (B)</p> Signup and view all the answers

What does the setJMenuBar method do in the context of a JFrame object?

<p>It adds a menu bar to the top of the <code>JFrame</code>. (B)</p> Signup and view all the answers

In the context of creating menus in Java Swing, what is the purpose of a JMenuItem?

<p>It represents an individual item that can be selected within a menu. (C)</p> Signup and view all the answers

In the ListFrame class, what is the role of ListSelectionListener?

<p>It updates the background color of the content pane based on the selected color in the JList. (D)</p> Signup and view all the answers

What is the purpose of the setVisibleRowCount(5) method in the ListFrame class?

<p>Specifies that the <code>JList</code> should display five rows at a time without scrolling. (B)</p> Signup and view all the answers

How does the ListFrame ensure that the color options are scrollable if they exceed the visible row count?

<p>By embedding the <code>JList</code> inside a <code>JScrollPane</code>. (C)</p> Signup and view all the answers

What is the primary function of a splash screen in a Java application?

<p>To indicate that the application is loading, advertise the product, or provide basic information during startup. (D)</p> Signup and view all the answers

In the context of a progress bar, what does 'indeterminate mode' signify?

<p>The progress bar displays animation to indicate that a task is in progress, but the completion time isn't known. (B)</p> Signup and view all the answers

Which methods would be used to define the range of a JProgressBar?

<p><code>setMinimum()</code> and <code>setMaximum()</code> (C)</p> Signup and view all the answers

Which line of code correctly sets up the JList to only allow a user to select a single color at a time?

<p><code>colorJList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);</code> (A)</p> Signup and view all the answers

What does getContentPane().setBackground(colors[colorJList.getSelectedIndex()]); achieve in the ListSelectionListener's valueChanged method?

<p>Sets the background color of the entire <code>JFrame</code> content pane to the selected color. (B)</p> Signup and view all the answers

In the provided code snippet for displaying dialogs, what is the primary benefit of using a switch statement with predefined TYPE_ constants?

<p>It centralizes the logic for different dialog types, making the code more organized, readable, and maintainable. (C)</p> Signup and view all the answers

Based on the execution examples provided, what is the role of the -cp option when compiling and running the CST8221.Main Java program?

<p>It sets the classpath, which tells the Java compiler and runtime where to find the necessary class files and libraries. (D)</p> Signup and view all the answers

What does the phrase 'Avoid “gold-plating”' suggest in the context of software development, according to the material?

<p>Adding excessive features or enhancements that are not essential to the core functionality of the application. (B)</p> Signup and view all the answers

What is the significance of the statement 'Being functional is not enough!' in the context of software development?

<p>The software needs to be efficient, maintainable, and well-designed, not just produce the correct output. (A)</p> Signup and view all the answers

Why is usability an important consideration when designing software, as highlighted in 'RULE 1'?

<p>To make the software easy to understand and use, thus improving user satisfaction and efficiency. (A)</p> Signup and view all the answers

In the context of the JAP lecture, what is the most likely meaning of 'Creative Commons' in relation to the code examples provided?

<p>The code examples are open-source and can be freely used, modified, and distributed with proper attribution. (C)</p> Signup and view all the answers

A developer modifies the game's user interface, introducing a detailed animation sequence that plays upon level completion; however, this animation delays the transition to the next level by several seconds. According to the principles outlined, is this modification necessarily a positive change?

<p>No, because the added delay detracts from usability and the core gameplay loop, potentially annoying players. (A)</p> Signup and view all the answers

A development team is creating a new version of a game. One programmer suggests adding a highly complex algorithm that would make the game slightly more challenging but significantly increase the game's loading time. How should the project manager evaluate this suggestion based on the lecture's principles?

<p>Evaluate whether the marginal increase in challenge justifies the significant increase in loading time, considering usability and player experience. (D)</p> Signup and view all the answers

Flashcards

Additional GUI Elements

GUI elements such as menus and dialogs.

Lists (in GUI)

A component that displays a scrollable list of items.

JFrame.EXIT_ON_CLOSE vs. DISPOSE_ON_CLOSE

Specifies how a JFrame should behave when the close button is pressed; DISPOSE_ON_CLOSE releases resources.

javax.swing.JFrame

A class that provides the fundamental components for implementing graphical user interface.

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JList

A class for displaying a list of items (typically strings) in a scrollable list.

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JProgressBar

A Swing component to visually display the progress of a task, showing a filled bar that represents the percentage completed.

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Menus

Menus allow user interaction through options and selections in a bar.

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JMenuBar

A top-level container to hold JMenu objects, creating a menu bar

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Dialogs

Dialogs enable applications to get info and allow interaction during execution.

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Submenus

A menu that is a child of another menu, creating a hierarchical structure.

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setVisibleRowCount(int rows)

Sets the number of rows that should be visible in the JList without scrolling.

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setSelectionMode(int mode)

Determines how many items in the list can be selected at a time (single, multiple, interval).

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JScrollPane

Provides a scrollable view of a component (like a JList) when its content exceeds the display area.

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ListSelectionListener

An interface that listens for changes in the selection of a list.

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Splash Screen

An initial screen that appears while an application is loading.

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setMinimum()

Sets the minimum value of a progress bar.

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Unifying Dialog Code

A way to write code that can handle different dialog types (e.g., error, about, winner) in a unified manner.

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Usability in Programming

Focuses on how easy and pleasant it is for users to interact with a program.

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Rubrics in Programming

Assessment guidelines that specify criteria for evaluating different aspects of a software project such as functionality, design, and code quality.

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Art and Science in Code

Writing functional code that can also be considered elegant and well-structured.

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Gold-plating

Adding extra features or enhancements that are not essential, and can distract you from core goals.

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JOptionPane

A message box in Java that displays information to the user.

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showMessageDialog Parameters

Provides message, title, icon type.

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Interface Usability

Ensure the design and interface make the software intuitive and enjoyable to use.

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Study Notes

  • The lecture covers additional GUI elements in Java Application Programming.
  • Additional GUI elements include menus, lists, splash screens, progress bars, and dialogs.

Lists

  • You can create lists of items for the user to select from

Splash Screen Basics

  • The purpose of a splash screen is to have an initial window appear before the main application.
  • Splash screens show the user that the app is launching during long startup times
  • Splash screens can advertise products or needed info

Progress Bar Basics

  • Progress bars are simple components that often display a horizontal or vertical rectangle that fills with some color
  • Progress bars indicate the progress of an activity or operation.
  • A progress bar in indeterminate mode displays animation to indicate that work is occurring.
  • The progress is indicated with a colored bar, strings like "N%", to show the progress as a percentage
  • A progress bar can have its minimum and maximum limits set.
  • setMinimum() and setMaximum() methods can to set the minimum and maximum limits for a progress bar.
  • The progress monitor can't measure progress or cancel an activity
  • The progress value can be set by calling the setValue() method
  • Closing the dialog for a monitored task requires the close() method to be called.
  • Menus provide a way for user interaction by allowing users to choose options from a bar and is set of items.
  • Menus can provide options, selections, and other functionalities.
  • JMenuBar contains the methods necessary to manage a menu bar, which is a container for menus
  • JMenu contains the methods necessary for managing menus, can be added as submenus
  • Menus will expand to show items
  • JMenuItem contains the methods necessary to manage menu items that can initiate actions or provide submenus.
  • Sub-menus can allow for different levels of options.
  • Menu options can include images and icons.

Dialogs

  • Dialogs provide info from a system and allow user interaction.
  • Dialog boxes can display output.
  • JOptionPane provides prebuilt dialog boxes, and windows contain messages--called message dialogs.

JOptionPane Examples for Dialog windows

  • Message dialogs
  • Warning dialogs
  • Inane warning dialog
  • Error and inane error dialog
  • Plain message and plain dialog
  • Custom dialogs

Common GUI Problems in applications

  • Ensure you approach development from player’s perspective with usability and interface
  • The is no perfect program, but criteria must be checked using Rubrics.
  • Be a good programmer to ensure your final code combines both art and science
  • Ensure code is functional
  • It is not a problem if there is Creativity and personal definitions as it is encouraged
  • Do not ensure game elements are pressent such as; grid, marks, timer..
  • Refrain from using gold plating techniques
  • Game interface poorly defined with Missing components such as (grid, labels and text)
    • Review specifications
    • check examples, check layout
    • check components have been used correctly (check folders)
    • Try catching is recommended for debug if still stuck.
  • Missing actions where components are not clicked
    • Review examples
    • Check components have been used and have proper actions
    • Look through code and debug -Check the indexes ( in case of lists)

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