Thermodynamics: Systems, Properties, and Equilibrium

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Questions and Answers

Which of the following mechanisms do intracellular bacteria use to invade a host cell?

  • Actively swimming through the host cell membrane.
  • Inducing host cell uptake via macropinocytosis or endocytosis. (correct)
  • Producing a thick capsule to avoid detection.
  • Secreting enzymes that degrade the host cell membrane directly.

What is the primary role of granulomas in chronic inflammation?

  • To release cytokines that enhance the immune response.
  • To directly kill infected cells via cytotoxic enzymes.
  • To sequester the pathogen, aiming to contain and prevent its spread. (correct)
  • To promote widespread inflammation and tissue damage.

Which property is associated with bacteria exhibiting invasiveness?

  • The ability to produce a strong immune response in the host.
  • The ability of a pathogen to invade tissues. (correct)
  • The ability to secrete protective capsules.
  • The ability to cause pathology without invading underlying tissues.

In the context of bacterial pathogenesis, what role do flagella play?

<p>They contribute to motility, aiding in the spread and colonization by the bacteria. (D)</p> Signup and view all the answers

Why are microbes with antiphagocytic factors more virulent?

<p>They are better protected when they've been phagocytosed. (C)</p> Signup and view all the answers

What is the significance of siderophore production for a pathogenic bacterium?

<p>It enables the bacterium to scavenge iron from the host, supporting its growth. (C)</p> Signup and view all the answers

How does the presence of mobile genetic elements contribute to the virulence of a microbe?

<p>Mobile genetic elements facilitate the transfer of virulence genes between microbes. (C)</p> Signup and view all the answers

Which mechanism of bacterial pathogenesis involves the injection of bacterial proteins directly into host cells?

<p>Type III secretion system. (A)</p> Signup and view all the answers

How does colonisation differ from infection?

<p>Colonisation is the presence of microbes without accompanying disease, while infection results in disease. (B)</p> Signup and view all the answers

What is the primary characteristic of virulent bacteria?

<p>They usually cause disease when they infect. (B)</p> Signup and view all the answers

If a bacterium uses superoxide dismutase to inactivate immune cells, what survival strategies is it using?

<p>Immune function opposition. (D)</p> Signup and view all the answers

How is septic shock related to a cytokine storm?

<p>Cytokine storms are a primary pathology in sepsis and septic shock. (D)</p> Signup and view all the answers

What is the relationship between adhesins and tissue tropism?

<p>Adhesins, which are molecules on the surface of bacteria that facilitate adhesion, can be specific for certain types of host cells or tissues. (D)</p> Signup and view all the answers

Which of the following most accurately describes the role of cytokines in immune responses and wound healing?

<p>They regulate immune responses and help in infection control and wound healing. (A)</p> Signup and view all the answers

What is a key feature of pathogenicity islands?

<p>They are located within the genome of an organism. (B)</p> Signup and view all the answers

Flashcards

Pathogenicity

The ability of a microbe to cause disease.

Virulence

Conveys the degree of pathogenicity or severity of disease.

Virulent Bacteria

Bacteria that usually cause disease when they infect.

Virulence Factor/Gene

A bacterial component/gene only involved in pathogenesis.

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Housekeeping Gene

Involved in all aspects of bacterium's life, such as metabolism.

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Virulence Genes

Often encoded on mobile genetic elements, bits of DNA that can be swapped between microbes

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Virulence genes

Elements/genes that microbes use to improve their competitive fitness advantage in a particular environment.

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Pathogenicity islands

Genomic islands within the genome of an organism carrying genes encoding one or more virulence factors, including adhesins, toxins and invasins.

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Colonisation

Presence of microbes without accompanying disease.

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Infection

The presence of microbes resulting in disease

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Invasiveness

Ability of a pathogen to invade tissues.

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Antiphagocytic factors

Protect themselves when they are phagocytosed

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Toxins that control uptake mechanisms

Control the ability of the host to take up the microbe by making it more susceptible or killing off macrophages or other phagocytic cells

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Facultative bacteria

Organisms that can survive with or without the presence of oxygen

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Cytokine Storm

Excessive immune response where large quantities of cytokines are released.

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Study Notes

Thermodynamics Introduction

  • Thermodynamics examines energy, its interconversions, and relationships between heat, work and energy.
  • Energy transfer occurs via heat (due to temperature differences) or work (not due to temperature differences).
  • A system is a specific portion of matter under study, separated from the surroundings by a boundary.
  • The boundary can be fixed or movable.

Types of Thermodynamic Systems

  • Closed System: Exchanges energy but not matter.
  • Open System: Exchanges both energy and matter.
  • Isolated System: Exchanges neither energy nor matter.

Thermodynamic Properties

  • Intensive properties: independent of system's mass (e.g., temperature, pressure, density).
  • Extensive properties: dependent on system's mass (e.g., mass, volume, energy).
  • System's state is defined by the values of its properties; any change in property values changes the state.
  • Thermodynamic equilibrium needs thermal (uniform temperature), mechanical (no pressure change), and chemical (no compositional change) equilibrium.
  • A process is any change a system undergoes; the series of states it passes through is the path.

Types of Thermodynamic Processes

  • Isothermal: constant temperature.
  • Isobaric: constant pressure.
  • Isochoric: constant volume.
  • Adiabatic: no heat transfer.
  • Cyclic: returns to initial state.

Zeroth Law of Thermodynamics

  • If two bodies are each in thermal equilibrium with a third body, they are in thermal equilibrium with each other.

Temperature Scales

  • Celsius: water freezes at 0°C, boils at 100°C.
  • Fahrenheit: water freezes at 32°F, boils at 212°F.
  • Kelvin: absolute zero at 0 K; K = °C + 273.15.
  • Rankine: absolute zero at 0 R; R = °F + 459.67.

Temperature Scale Conversion Formulas

  • $T(^\circ F) = T(^\circ C) \cdot \frac{9}{5} + 32$
  • $T(^\circ C) = (T(^\circ F) - 32) \cdot \frac{5}{9}$
  • $T(R) = T(^\circ F) + 459.67$
  • $T(K) = T(^\circ C) + 273.15$
  • $T(K) = T(R) \cdot \frac{5}{9}$
  • $T(R) = T(K) \cdot \frac{9}{5}$

First Law of Thermodynamics

  • Energy is conserved; it can only change forms, based on the conservation of energy. The total energy of a system can change due to energy entering or leaving.
  • The change in the system's total energy ($\Delta E_{system}$) equals the energy entering ($E_{in}$) minus the energy leaving ($E_{out}$): $\Delta E_{system} = E_{in} - E_{out}$.

Forms of Energy

  • Kinetic Energy (KE): Energy of motion ($KE = \frac{1}{2}mv^2$).
  • Potential Energy (PE): Energy of position ($PE = mgh$).
  • Internal Energy (U): Sum of microscopic energies within a system ($\Delta U = m c_v \Delta T$).

Energy Transfer: Heat (Q) and Work (W)

  • Heat (Q): Energy transfer due to temperature difference ($Q = mc\Delta T$). $c$ is specific heat.
  • Work (W): Energy transfer not due to temperature difference ($W = \int_{1}^{2} P dV$).
  • For a constant pressure process: $W = P(V_2 - V_1)$

First Law for Closed Systems

  • $\Delta U + \Delta KE + \Delta PE = Q - W$
  • For stationary systems (ΔKE = ΔPE = 0): $\Delta U = Q - W$
  • In a cyclic process (initial and final states are the same, so ΔU = 0): $Q = W$ or $\oint \delta Q = \oint \delta W$

Enthalpy (H)

  • Defined as $H = U + PV$; change in enthalpy is $\Delta H = \Delta U + \Delta (PV)$.
  • At constant pressure: $\Delta H = \Delta U + P\Delta V$ and $\Delta H = Q_p$ where $Q_p$ is the heat transferred at constant pressure.
  • Specific heat at constant pressure: $c_p = \left( \frac{\partial h}{\partial T} \right)_p$
  • Specific heat at constant volume: $c_v = \left( \frac{\partial u}{\partial T}right)_v$
  • Relationship between $c_p$ and $c_v$ for ideal gases: $c_p = c_v + R$, where $R$ is the gas constant.

First Law for Open Systems

  • Mass balance: $\Delta m_{system} = m_{in} - m_{out}$, or as a rate: $\frac{dm}{dt} = \sum \dot{m_i} - \sum \dot{m_e}$

Conservation of Energy

  • $\frac{dE}{dt} = \dot{Q} - \dot{W} + \sum \dot{m_i} h_i - \sum \dot{m_e} h_e$
  • Steady-Flow Process: Fluid moves steadily through a volume, properties change with position, not time.
  • For steady flow, mass flow rate in equals mass flow rate out ($\sum \dot{m_i} = \sum \dot{m_e}$).

Steady-Flow Process Conservation of Energy

  • For steady flow, $\frac{dE}{dt} = 0$ implies $\dot{Q} - \dot{W} + \sum \dot{m_i} h_i = \sum \dot{m_e} h_e$

Common Steady-Flow Device Analysis

  • Nozzles and Diffusers (accelerate/decelerate fluid): $\dot{Q} = 0$, $\dot{W} = 0$, $\Delta PE = 0$ so $h_1 + \frac{V_1^2}{2} = h_2 + \frac{V_2^2}{2}$
  • Turbines (extract energy to produce power): $\dot{Q} = 0$, $\Delta KE = 0$, $\Delta PE = 0$ so $\dot{W} = \dot{m}(h_1 - h_2)$
  • Compressors (increase fluid pressure): $\dot{Q} = 0$, $\Delta KE = 0$, $\Delta PE = 0$ so $\dot{W} = \dot{m}(h_1 - h_2)$
  • Throttling Valves (cause pressure drop): $\dot{Q} = 0$, $\dot{W} = 0$, $\Delta KE = 0$, $\Delta PE = 0$ so $h_1 = h_2$
  • Heat Exchangers (transfer heat between fluids): $\dot{W} = 0$, $\Delta KE = 0$, $\Delta PE = 0$ so $\dot{Q} = \dot{m}(h_e - h_i)$

Second Law of Thermodynamics Overview

  • Processes proceed in a specific direction, satisfying both the first and second laws; processes won't happen unless both laws are satisfied.

Thermal Energy Reservoirs

  • Hypothetical bodies with large thermal capacity; can supply/absorb finite heat without changing temperature.

Heat Engines

  • Devices converting heat into work; receive heat from a high-temperature source, convert part to work, reject remaining waste heat. Efficiency is the net work output to the heat input ratio, $\eta_{th} = \frac{W_{net, out}}{Q_{in}}$ = 1 - $\frac{Q_{out}}{Q_{in}}$
  • Refrigerators and Heat Pumps: Devices transferring heat from a low-temperature source to a high-temperature sink.

Coefficient of Performance (COP)

  • Refrigerator: $COP_R = \frac{Q_L}{W_{net, in}}$
  • Heat Pump: $COP_{HP} = \frac{Q_H}{W_{net, in}}$
  • Relationship: $COP_{HP} = COP_R + 1$

Thermodynamic Processes

  • Reversible processes leave no trace on surroundings; system and surroundings return to initial states.
  • Irreversible processes cannot reverse without leaving a trace.
  • Irreversibilities originate from friction, non-equilibrium expansion/compression, heat transfer through ΔT, mixing, electrical resistance, inelastic deformation, and chemical reactions.

Carnot Cycle

  • An efficient theoretical cycle for converting heat into work, or work into heat (refrigeration).
  • Carnot Cycle Steps: Isothermal Expansion, Adiabatic Expansion, Isothermal Compression, Adiabatic Compression

Carnot Principles

  • Irreversible heat engine efficiency is always less than that of a reversible one between the same reservoirs.
  • Efficiencies are equal for all reversible heat engines operating between same reservoirs.

Carnot Efficiency Equations

  • Carnot heat engine: $\eta_{th, Carnot} = 1 - \frac{T_L}{T_H}$
  • Carnot refrigerator: $COP_{R, Carnot} = \frac{1}{\frac{T_H}{T_L} - 1}$
  • Carnot heat pump: $COP_{HP, Carnot} = \frac{1}{1 - \frac{T_L}{T_H}}$

Entropy Basics

  • Entropy is a measure of a system's disorder or randomness; higher entropy equals greater disorder.

Entropy Change and Generation

  • Reversible process change: $dS = \frac{\delta Q}{T}$
  • Irreversible process change: $dS > \frac{\delta Q}{T}$
  • Entropy generation ($S_{gen}$) measures irreversibility; always positive or zero; zero only for reversible processes: $S_{gen} = \Delta S_{system} - \int \frac{\delta Q}{T} \geq 0$

Entropy Increase Principle

  • The total entropy of an isolated system always increases or remains constant in reversible process.
  • $\Delta S_{isolated} \geq 0$

Ideal Gas Entropy

  • Constant Specific Heats:
    • $\Delta s = c_v \ln{\frac{T_2}{T_1}} + R \ln{\frac{v_2}{v_1}}$
    • $\Delta s = c_p \ln{\frac{T_2}{T_1}} - R \ln{\frac{P_2}{P_1}}$
  • Variable Specific Heats: $\Delta s = s_2^\circ - s_1^\circ - R \ln{\frac{P_2}{P_1}}$

Isentropic Process

  • Entropy remains constant: $s_1 = s_2$

Ideal Gas Isentropic Relations

  • Constant Specific Heats:
    • $(\frac{T_2}{T_1}) = (\frac{v_1}{v_2})^{k-1}$
    • $(\frac{T_2}{T_1}) = (\frac{P_2}{P_1})^{\frac{k-1}{k}}$
    • $(\frac{P_2}{P_1}) = (\frac{v_1}{v_2})^{k}$
  • $k = \frac{c_p}{c_v}$ is the specific heat ratio.
  • Variable Specific Heats:
    • $(\frac{P_2}{P_1}) = \frac{P_{r2}}{P_{r1}}$
    • $(\frac{v_2}{v_1}) = (\frac{v_{r2}}{v_{r1}})$

ALGORITHMIC GAME THEORY - LECTURE 7: THE PRICE OF ANARCHY

Social Welfare

  • Social Welfare equation: $$SW(a) = \sum_{i \in N} u_i(a)$$.
  • Optimal Social Welfare equation: $$SW(a^*) = \max_{a \in A} SW(a)$$.

Price of Anarchy (PoA) and Stability (PoS)

  • Price of Anarchy (PoA) equation: $$PoA = \frac{\max_{a \in A} SW(a)}{\min_{a \in S} SW(a)} = \frac{SW(a^*)}{SW(a^{worst})}$$.
  • Price of Stability (PoS) equation: $$PoS = \frac{\max_{a \in A} SW(a)}{\max_{a \in S} SW(a)} = \frac{SW(a^*)}{SW(a^{best})}$$.
  • $PoA > PoS > 1$

Braess Paradox Setting

  • A directed graph $G = (V, E)$.
  • Two players want to travel from $s$ to $t$, each player controls one unit of traffic.
  • The latency (or cost) on each edge depends on the amount of traffic.

Braess Paradox Example

  • Without the edge (v, w): paths $s \rightarrow v \rightarrow t$ and $s \rightarrow w \rightarrow t$, Social Cost: $4$
  • With the edge (v, w): path is: $s \rightarrow v \rightarrow w \rightarrow t$

Load Balancing Game Setting

  • Assign $n$ jobs to $m$ machines, where job $i$ has weight $w_i$ and machine $j$ has speed $s_j$.
  • Cost for job $i$ equation: job $i$ is$$c_i(a) = \frac{\sum_{j:a_j = a_i} w_j}{s_{a_i}}$$

Load Balancing Social Cost

  • Makespan is maximum load on any machine, Social Cost equation: $$SC(a) = \max_{j} \frac{\sum_{i:a_i = j} w_i}{s_j}$$.

Research Methods: Core Concepts

Populations and Samples Definition

  • Population: The entire group of interest in a study.
  • Sample: A subset of the population selected for study that is representative sample, is accurate reflection of population.
  • Sampling Frame: A list of population members from which the sample is drawn.
  • Sampling Unit: An individual member of the sampling frame.

Sample Size Equation

  • Probability sample size is defined as: $$$$\text{Probability sample size} = \frac{\text{k (measure of variability)} \cdot (\text{z-score corresponding to desired confidence})^2}{(\text{acceptable margin of error})^2}$$$$
  • where $k = 1$ for samples and $k > 1$ when comparing 2 or more subgroups.

Sampling Methods Types

  • Simple Random Sample: Each member has an equal chance of selection.
  • Systematic Sample: Selection at regular intervals.
  • Stratified Sample: Random samples from subgroups (strata).
  • Cluster Sample: Random sample of clusters.
  • Convenience Sample: Readily available sample.
  • Quota Sample: Sample that reflects the characteristics of the population.
  • Snowball Sample: Participants recruit other participants.

Variable Types

  • Categorical: Values fall into distinct categories. Nominal: Unordered (gender, eye color). Ordinal: Ordered (education level, satisfaction).
  • Numerical: Values represent quantities. Discrete: Whole numbers (children, cars). Continuous: Any value within a range (height, weight).
  • Independent Variable: Manipulated or changed by the researcher.
  • Dependent Variable: Measured in response to the independent variable.

Hypothesis Testing Overview

  • Null Hypothesis: A statement of no effect or no difference.
  • Alternative Hypothesis: Contradicts the null hypothesis.

Errors in Hypothesis Testing

  • Type I Error (False Positive): Rejecting a true null hypothesis.
  • Type II Error (False Negative): Failing to reject a false null hypothesis.

P-Value and testing

  • P-Value: Probability of results as extreme as observed, assuming the null hypothesis is true.
  • Significance Level (Alpha): Threshold for rejecting the null hypothesis (typically 0.05).
  • If the p-value is less than or equal to the alpha is rejected.

Using Tests

  • T-Test: Compares means of two groups.
  • ANOVA: Compares means of three or more groups.

Correlation vs. Causation

  • Correlation: Statistical association between variables.
  • Causation: One variable directly causes a change in another.
  • Note: Correlation does not imply causation.

Research Study Designs

  • Descriptive Studies: Describe population characteristics.
  • Correlational Studies: Examine relationships between variables.
  • Experimental Studies: Manipulate variables.
    • Control Group: Does not receive treatment.
    • Random Assignment: Participants are randomly assigned.

Bias Control

  • Blind Study: Participants unaware of treatment status.
  • Double-Blind Study: Both participants and researchers unaware.

Validity vs Reliability

  • Reliability: Consistency or repeatability of a measure.
  • Validity: Accuracy; measure reflects intended concept.
  • Note: Reliable measures aren't valid, and to be valid must be Reliable

Lecture 10 Highlights

  • A lecture about two ways to sort items: Quick Sort and Linear Time Sorting

Quick Sort

  • Sorting technique that uses divide and conquer to divide an array to sort items. Then combines sub arrays to form a final result

Divide aspect

  • Array is rearranges into 2 sub-arrays
  • A pivot $x$is used
  • Elements in the left subarray $\le x$
  • Elements in the right subarray $\ge x$

Conquer aspect

  • Recursively sorts each sub-array : 2 $T(n/2)$

Combine aspect

  • In place
  • $Θ(n lg n)$ "on average"

Important pivot consideration

Choice of pivot is important!

  1. First element
  • O(n2) if array is already sorted
  1. Random element
  • O(n lg n) "on average"
  1. Median
  • O(n lg n) guaranteed, but hard to compute
  1. "Median of three"
  • often works well in practice
  • take median of: First, last, middle

Performance

  • Worst Case: $Θ(n2)$
  • e.g., input already sorted (and we pick first element as pivot)
  • Best Case: $Θ(n lg n)$
  • e.g., pivot always in middle
  • Average Case: $Θ(n lg n)$

Randomization

  • Idea: Partition around a random element
  • Ensures no particular input elicits worst-case behavior
  • Random choice within PARTITION procedure
  • Expected running time: $O(n lg n)$

Linear Time Sorting

  • Counting sort, Radix sort, Bucket sort
  • Comparison Sorts:
  • Merge Sort, Quick Sort, Heap Sort...
  • Make decisions based on $\le, \ge, = $
  • Any comparison sort requires $Ω(n lg n)$ comparisons in the worst case

Counting Sort

  • Assumptions:
  • n input elements
  • Each element is an integer between 0 and k, for some integer k. $k = O(n)$

Basics

  • Determine, for each input element x, the number of elements < x.
  • Place x directly into its position.

Absolute Value Function Basics

  • Absolute Value Function description: $$f(x)= |x| = \begin{cases} x, , \text{si } x \geq 0 \
  • x, , \text{si } x < 0 \end{cases}$$
  • Absolute Value Function examples:
- |5| = 5
- |-5| = -(-5) = 5
- |0| = 0

What an absolute value looks like graphed

  • The function is always positive or zero.
  • The function is symmetric about the y axis.
  • The function is decreasing for $x < 0$ and increasing for $x > 0$.

Value transformations

$$f(x) = a|b(x - h)| + k$$

  • Where:
  • $a$ is the vertical stretch
  • $b$ is the horizontal stretch
  • $h$ is the horizontal translation
  • $k$ is the vertical translation

Value transformation Example

$$f(x) = 2|x - 3| + 1$$.

  • The vertex of the function is the point (3, 1).

Solving Value equations

Equations with the absolute value must consider equation positive or negative.

  1. Positive case = 0
  2. Negative case = 0

Solving Value equations example-

  • Let's solve:* $|x - 2| = 3$.
  • Cas 1: $x - 2 \geq 0$. Solution = 5.
  • Cas 2: $x - 2 < 0$. Solution = -1.

Solving Value example is $x = 5$ and $x = -1$.

In summary, the absolute value function is a function that gives the distance of a number to zero. It is always positive or zero and can be transformed

Wave Equations Recap

Disturbance Analysis

  • Small disturbances $\eta(x,t)$ to a stretched string obey the equation equation: $\frac{\partial^2 \eta}{\partial t^2} = v^2 \frac{\partial^2 \eta}{\partial x^2}$ The wave is $v = \sqrt{\frac{T}{\rho}}$ is the wave speed, $T$ is the tension in the string, $\rho$ is the mass per unit length.

Linearity of function

Equation is linear : if $\eta_1(x,t)$ and $\eta_2(x,t)$ are solutions, then so is $A\eta_1(x,t) + B\eta_2(x,t)$ with $A,B$ constants.

General solution

General solution is equation: $\eta(x,t) = f(x-vt) + g(x+vt)$

Harmonic waves

Hormonic waves example equation is: $\eta(x,t) = A \cos(kx - \omega t)$

  • Where:
  • A is the amplitude of the wave
  • k is the wave number, $k = \frac{2\pi}{\lambda}$, with λ the wavelength
  • ω is the angular frequency, ω = 2Ï€f, with f the frequency (number of oscillations per unit time).

Complex representation

Complex wave equation: $\eta(x,t) = A e^{i(kx - \omega t)}$

Superposition

Equations

  • Example waves: - $\eta_1(x,t) = A_1 \cos(kx - \omega t)$ and $\eta_2(x,t) = A_2 \cos(kx - \omega t + \phi)$ for phase difference Φ
  • Rewrite as - $\eta(x,t) = A \cos(kx - \omega t + \theta)$ The equations are -
  • A = √(($A_1$ + $A_2$ cosΦ)^2 + ($A_2$sinΦ)^2)
  • tanΘ =($A_2$sinΦ)/($A_1$ + $A_2$ CosΦ)

Special cases

  • If Φ = 0 , the waves have the equation A = $A_1$ + $A_2$
  • If Φ = Ï€ the waves have the equation A = |$A_1 + A_2$|

Static Games of Complete Information

Game Definition

  • What to contain at minimum: > 2 players, each player set of options, payoff depends on total choice

Static Game Definition

  • Players move at the same time where each players moves are possible with their own payoff known .

Game Representation

  • Normal Form representation: all players, each with a strategy space and payoff function (equation: $G = {S_1,...,S_n;u_1,...,u_n}$).
  • Extensive Form (Game Tree)

Prisoner's Dilemma Case Study

  • Players: Two suspects.

  • Strategies: Confess or Not Confess.

  • Payoffs: (Years in prison)

    |          | Player 2 Confesses | Player 2 Doesn't Confess |
    | :------- | :----------------: | :-----------------------: |
    | Player 1 Confesses    |       -5, -5        |           0, -10      |
    | Player 1 Doesn't Confess |       -10, 0       |           -1, -1        |
    

Dominant Strategy Example

  • (Player 1 confeses, Confess,Player 2 Doesn't Confess).

Assumptions

  • Players are rational: they want to maximize their own payoff
  • Participants are intelligent: they know everything about the game

Strictly Dominant Strategy Definition

  • Strategy $s'i$ is strictly dominant if equation: $u_i(s'i,s{-i}) > u_i(s''i,s{-i}), \forall s{-i} \in S_{-i}$

Iterated Elimination - Strictly Dominated Strategies definition

  • For each player i, eliminate all strictly dominated strategies from Sk-1 to get Sk.

  • Outcome: (Middle, Center)

Quantum Mechanics

Prerequisite Knowledge

  • Commitment to learning of the principles.
  • Comfort with calculus basics, vectors and matrices, complex numbers.
  • Classical mechanics as a bonus.

Basic Principles for you learning

  • Basic Principles
  • The calculation of anything
  • 10 lectures

What is in the 10 lectures

  • Lecture 1: Beginnings:
  • Rule of probability,
  • Action of distance,
  • experiment,
  • Two-Slit,
  • amplitudes.
  • Lecture 2: Vector Spaces:
  • Bra-ket notation,
  • Eigen and Functions.
  • Lecture 3: Operators:
  • Functions of operators,
  • Commutators,
  • Position and momentum.
  • Lecture 4: Dynamics:
  • Time-translation operator,
  • Harmonic oscillator,
  • Schrodinger,
  • Superposition.
  • Lecture 5: Quantal Mechanics:
  • density operator.
  • Mechanics
  • chaos ,
  • ensembles and evolution.
  • Lecture 6: Symmetry:
  • Time reversal,
  • Rotations,
  • Translations.
  • Lecture 7: Identical Particles:
  • Quantum field theory,
  • Helium atom,
  • Two particle stages
  • Lecture 8: Perturbation Theory:
  • Fermi's Golden Rule,
  • Hamiltonians ,
  • Hydrogen ionization.
  • Lecture 9: quantum Issues
  • The Many interpretation,
  • Decoherence,
  • Measurements
  • Lecture 10: After

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