The Stages of Learning in Sports

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20 Questions

Which type of game involves propelling an object towards a target with accuracy?

Target games

In which method of practice are athletes playing the game and coaches have a clear purpose in mind to promote the development of their athletes?

Method 3

Which method of practice involves stable training conditions, athletes working alone, and acquiring proper form and mechanics?

Method 1

What is the main focus of method 2 of practice?

Decision making and skill execution

Which type of game involves invading an opponent's territory to score?

Territory games

Which method of practice involves athletes playing against live competition in conditions that are less predictable?

Method 3

What is the main focus of method 1 of practice?

Acquiring proper form and mechanics

Which type of game involves propelling an object into space which makes it difficult for the opponent to return?

Net/wall games

Which method of practice involves a controlled environment with one variable and athletes having to make decisions based on the variable?

Method 2

What is the main focus of method 3 of practice?

Playing the game

Which phase of learning is characterized by the athlete knowing what is expected, but still acknowledging that there is more to learn?

Associative phase

Which phase of learning is characterized by the athlete being able to perform a skill without having to think about it?

Autonomous phase

What are the shortcomings of the traditional training approach mentioned in the text?

All of the above

What is the purpose of teaching games for understanding?

To enhance problem-solving and decision-making abilities

Which step is NOT part of the 6TGfU (Teaching Games for Understanding) concepts?

None of the above

Which training method puts more emphasis on simulating true game play?

Games approach

When was the Teaching Games for Understanding approach developed?

1982

What is the recommended duration for a traditional practice session?

60-90 minutes

Which phase of learning requires the most work from coaches?

Associative phase

What is the main criticism of mindless drills in the traditional training approach?

They don't help with problem-solving and decision making

Study Notes

Types of Games

  • Target games involve propelling an object towards a target with accuracy
  • Invasion games involve invading an opponent's territory to score
  • Net games involve propelling an object into space, making it difficult for the opponent to return

Methods of Practice

  • Method 1 (Representative Practice): involves athletes playing against live competition in conditions that are less predictable, focusing on developing decision-making skills
  • Method 2 (Structured Practice): involves stable training conditions, athletes working alone, and acquiring proper form and mechanics, focusing on developing technique
  • Method 3 (Variable Practice): involves a controlled environment with one variable, and athletes having to make decisions based on the variable, focusing on developing problem-solving skills

Phases of Learning

  • The cognitive phase: athlete knows what is expected, but acknowledges that there is more to learn
  • The autonomous phase: athlete can perform a skill without having to think about it

Teaching Games for Understanding (TGfU)

  • Developed in the 1980s
  • Purpose: to teach games for understanding, focusing on developing decision-making skills
  • Involves simulating true game play
  • NOT part of the 6TGfU concepts: physical training
  • Recommended practice session duration: 60-90 minutes

Criticisms of Traditional Training Approach

  • Shortcomings: too much repetition, lack of decision-making, and isolation of skills
  • Criticism of mindless drills: lack of transfer to game play situations

Test your understanding of the stages of learning in sports with this quiz. Learn about the cognitive, associative, and autonomous phases and how athletes progress through each stage. Challenge your knowledge and see how well you understand the different levels of learning in sports.

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