The Process of Interaction Design

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Questions and Answers

Which of the following is a key aspect of Interaction Design?

  • Discovering requirements, designing to fulfill them, prototyping, and evaluating. (correct)
  • Ignoring trade-offs to fulfill all requirements
  • Focusing solely on aesthetic appeal.
  • Prioritizing technical feasibility over user needs.

What does the 'Diverge' stage primarily focus on in the design process?

  • Building quick prototypes.
  • Developing a strategy.
  • Envisioning and developing many solutions. (correct)
  • Choosing the best idea.

During which stage of UI/UX design process are user flows and wireframes typically created?

  • Research
  • Design
  • Analysis (correct)
  • Develop

In the context of the double diamond design process, which activity aligns with the 'Define' phase?

<p>Focusing on the area to address based on research. (A)</p> Signup and view all the answers

When initially exploring the problem space, which question is most relevant to consider?

<p>What is the current user experience? (C)</p> Signup and view all the answers

Why is user involvement considered important in interaction design?

<p>It ensures the end product is usable and meets user needs. (D)</p> Signup and view all the answers

What is the primary aim of expectation management when involving users in the design process?

<p>To ensure users have realistic expectations and avoid surprises. (B)</p> Signup and view all the answers

Which of the following is the LEAST likely to be a benefit of making users active stakeholders in a project?

<p>Users becoming less critical of design flaws. (C)</p> Signup and view all the answers

In the context of user involvement in design, what is a 'proxy user'?

<p>A user who represents the actual end-users in the design process. (B)</p> Signup and view all the answers

What is a potential drawback of having a user as a full-time member of the design team?

<p>They might lose touch with the average user experience. (B)</p> Signup and view all the answers

Which of the following best describes a user-centered approach?

<p>A design philosophy centered around user needs and feedback. (A)</p> Signup and view all the answers

What is the role of 'empirical measurement' in a user-centered design approach?

<p>Objectively observing and analyzing user performance and reactions. (B)</p> Signup and view all the answers

In User-Centered Design (UCD), what is the significance of an iterative design process?

<p>It allows for continuous improvement based on user feedback. (D)</p> Signup and view all the answers

Which activity is LEAST likely to develop an understanding of user needs in UCD?

<p>Implementing changes without user feedback. (A)</p> Signup and view all the answers

What is a key benefit of UCD in relation to a product's learning curve?

<p>It reduces the learning curve. (C)</p> Signup and view all the answers

Which of the following activities is NOT one of the four basic activities of Interaction Design?

<p>Marketing the product. (C)</p> Signup and view all the answers

A simple interaction design lifecycle model primarily exemplifies which type of approach?

<p>User-centered approach (D)</p> Signup and view all the answers

What is the purpose of integrating interaction design activities within agile software development?

<p>To promote flexibility while maintaining structure. (D)</p> Signup and view all the answers

Which consideration is LEAST relevant when integrating interaction design activities into other lifecycle models?

<p>Adherence to traditional design principles. (C)</p> Signup and view all the answers

When generating alternative designs, why is it beneficial to seek inspiration from different products and domains?

<p>To promote cross-fertilization of ideas and innovation. (D)</p> Signup and view all the answers

What is the significance of 'balancing constraints and trade-offs' when generating alternative designs?

<p>Making practical and feasible design choices. (D)</p> Signup and view all the answers

Which of the following is a reason to conduct A/B testing when choosing among design alternatives?

<p>To inform choices between alternatives with empirical data. (A)</p> Signup and view all the answers

Why is it important to set appropriate metrics and choose relevant user groups when conducting A/B testing?

<p>To ensure that the results are meaningful and applicable. (B)</p> Signup and view all the answers

In interaction design, what does 'technical feasibility' refer to when choosing among alternatives?

<p>The practicality and possibility of implementing the design. (A)</p> Signup and view all the answers

Why is it essential to consider the problem space before focusing on potential solutions?

<p>To ensure that the solutions address the right issues. (D)</p> Signup and view all the answers

When articulating the problem space, what should be avoided to ensure a clear understanding?

<p>Incorrect assumptions and unsupported claims. (C)</p> Signup and view all the answers

Which is a potential downside of User-Centered Design (UCD)?

<p>It may not lead to truly innovative or creative solutions. (B)</p> Signup and view all the answers

What differentiates Human Centered Design from User Centered Design?

<p>A deeper consideration of emotional and psychological preferences. (D)</p> Signup and view all the answers

What characterizes Activity-centered Design (ACD)?

<p>Focusing on specific user tasks with technology. (A)</p> Signup and view all the answers

What does Systems Design primarily focus on?

<p>Defining architecture, modules, interfaces, and data. (D)</p> Signup and view all the answers

What is the main idea behind using a Design System?

<p>To speed up development via reusable components and principles. (B)</p> Signup and view all the answers

In the context of a Design System, what does 'shared vocabulary' refer to?

<p>A common language for design and development. (C)</p> Signup and view all the answers

What is the role of 'Atomic Design' in creating design systems?

<p>To break down interfaces into fundamental components. (B)</p> Signup and view all the answers

What is the primary focus of Information Architecture (IA) in design?

<p>The way a website/app is structured and organized. (D)</p> Signup and view all the answers

According to the material, which is the best analogy for an information architect (IA)?

<p>A bridge builder (B)</p> Signup and view all the answers

What does 'taxonomy' refer to in the context of Information Architecture (IA)?

<p>Arrangement and classification (B)</p> Signup and view all the answers

What is one potential downside of Genius Design?

<p>It risks solving the wrong problems, as they are not using user research. (B)</p> Signup and view all the answers

Flashcards

Empathize

The first stage of the interaction design process focusing on understanding the user's needs and perspective.

Define

The stage where the problem is clearly articulated based on the insights gained in the empathize phase.

Ideate

The phase focused on generating a wide range of potential solutions and ideas to address the defined problem.

Prototype

Creating early sample models, prototypes, to test and refine ideas.

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Test

Rigorously evaluate the design, obtain real user feedback, and iterate from test results.

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Implement

The final stage of the interaction design process to launch the fully realized product/solution to the market / target audience.

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User-centered design

A design philosophy that prioritizes the user’s needs and preferences to drive design and development decisions.

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Understanding the problem space

The initial step in interaction design focused on gaining a deep understanding of the issues at hand. What are the main challenges?

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User Personas

A representation of a user's goals and common behaviours. It is used to better understanding user needs.

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User Stories

A description of a user's needs, goals, and challenges in a narrative format, which guides design decisions.

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Study of competitors approaches

The detailed analysis of competitors' products and strategies to find opportunities for differentiation.

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Generating alternatives

A phase of interaction design emphasizing exploration and experimentation to create a multitude of design options.

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Prototype

A quick and dirty prototype to show to users. Focused on usability and not on how beautiful or attractive it is.

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Validate

A method used to show the prototype to real users outside the organisation and to learn what doesn't work.

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Meet, talk, observe

Observing users as they interact with a product in their natural setting to gain realistic usage insights

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Degrees of user involvement

The different levels at which users can be involved in the design process, ranging from simple feedback to full team membership

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User-centered Approach

A design approach that places a strong focus on user tasks and goals, ensuring usability and satisfaction.

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Mix of investigative methods and tools

Investigative methods to create highly usable and accessible products for them.

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Discovering requirements

A basic activity of interaction design, focusing on clear communication, realistic expectations and timely training.

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Designing alternatives

A basic activity of interaction design, focused on creating many alternative designs. This involves envisioning, developing solutions and ideation.

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Prototyping alternative designs

Making early versions of the product. This should be quick and dirty to show to users.

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Evaluating design choices

A core activity of Interaction Design, the purpose of which is to improve the usability of the designs.

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User-centered design

A process of interaction design, focused on the users and their needs during the design process to ensure a successful user experience.

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Full time member of the design team

Constant input, but lose touch with users.

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Long term members

Constant input, but lose touch with users.

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A user-centered approach

Focuses on users and tasks: directly studying cognitive, behavioural, anthropomorphic, and attitudinal characteristics

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Empirical measurement

Users' reactions and performance to scenarios, manuals, simulations, and prototypes are observed, recorded, and analyzed

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Iterative design

When problems are found in user testing, fix them and carry out more tests.

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Ownership

Make the users active stakeholders. They are more likely to forgive or accept problems and can make a big difference in acceptance and success of product.

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What are the users' needs?

What are the users' needs, goals, and challenges?

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Generating alternative designs

Generating alternative designs by utilizing 'Flair and creativity': research and synthesis. Also, cross-fertilization of ideas from different perspectives

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Considering alternatives

Helps identify better designs but helps identify better designs considering alternatives.

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Focuses on externally visible and measurable behaviour

Interaction design focuses on externally-visible and measurable behaviour

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User feedback pitfalls

If users aren't good at telling us what they want with regard to features for a design, they are likely not suited to talking directly about their emotional response to a design or the impact of their experience (UX) with an organization as a whole.

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User-centered design

Requires a lot of resources and it is sometimes deemed that Users are not designers.

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Human-centered design

The process of creating things deeply based on general natural characteristics and peculiarities of human psychology and perception.

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Human-centered design

Broader than the concept of usability. Social considerations are also taken into account.

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Activity-centered Design (ACD)

Any purposeful human activity. Heavily emphasis on the activities that a user would perform with a given piece of technology.

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Systems Design

The process of defining the architecture, modules, interfaces, and data for a system to satisfy specified requirements.

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Design system

Set of interconnected patterns & shared practices coherently organized to serve the purpose of a digital product.

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Information Architecture (IA)

The way a website/app is structured and how the content is organized. Goal is to help users find information and complete tasks.

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Study Notes

The Process of Interaction Design

  • Interaction Design involves understanding the problem space. One must emphasize user involvement and basic activities, using a lifecycle model.
  • Practical issues include identifying users, their needs, creating alternative designs, choosing among them, and fitting design activities into lifecycle design

What is Involved in Interaction Design?

  • Interaction Design is a process which focuses on discovering user needs, designing solutions, prototyping, and evaluation.
  • This process must focus on users and their goals. It involves making trade-offs to balance conflicting needs.
  • Generating and selecting among alternatives is key.
  • The design process includes:
    • Understanding who the users are, their needs, and the context.
    • Envisioning and developing multiple solutions via ideation to diverge.
    • Choosing the best ideas and storyboarding during decision-making.
    • Prototyping quickly to show to users, focusing on usability and not aesthetics.
    • Validating by showing prototypes to users outside the organization and learning what doesn't work.

IxD Design Approaches

  • Design approaches include: User-centered design, activity-centered design, systems design, and genius design.
  • The UI & UX Design process includes:
    • Understanding users in their environment, analyzing requirements, and defining user personas and use cases.
    • Researching competitors and trends to collect ideas and material.
    • Generating ideas, sketching, brainstorming with stakeholders, and retesting sketches.
    • Designing the UI images, defining themes and specs, and obtaining feedback on designs, resulting in a style guide/design system and visual design mockups.
    • Developing the front-end UI based on finalized designs to provide a complete and usable experience, following a defined style guide.

The Double Diamond of Design

  • The double diamond represents a design process to discover insight into the problem, define the area to focus upon
  • Next develop potential solutions.
  • Lastly deliver functional solutions.

Understanding the Problem Space

  • When exploring the problem space, investigate: the current user experience, why a change is necessary, and how changes will improve the space.
  • Articulating the problem space includes: team effort, exploring different perspectives, and avoiding incorrect assumptions and unsupported claims.
  • An example of understanding the problem space is to consider what is problematic with existing navigation in cars; AR navigation is the result of decades of research in human factors for information displays.
  • A workable solution that is both safe and trusted relies on a great understanding of the problem space.

Importance of Involving Users

  • Developers used to communicate only with managers, experts, or proxy users, or rely on their own judgement.
  • Getting input from the user who performs the activity on a regular basis is valuable.
  • The best way to ensure the end product is usable and actually used involves users.
  • Involving users leads to expectation management by setting realistic expectations, avoiding surprises and disappointments, delivering timely training, and practicing communication without hype.
  • Involving users gives them a sense of ownership, making them active stakeholders. They become more likely to forgive or accept flaws, which can significantly impact product acceptance and success.

Degrees of User Involvement

  • User involvement can range from:
    • A member of the design team, offering constant input but risking a loss of touch with general users.
    • Face-to-face groups or individual activities.
    • Online contributions from thousands of users through Online Feedback Exchange (OFE) systems, crowdsourcing design ideas, and citizen science.
    • Collecting user data after product release.

User-Centered Approach

  • A user-centered approach focuses on users and their tasks by studying cognitive, behavioral, anthropomorphic, and attitudinal characteristics directly.
  • User reactions and performance to scenarios, manuals, simulations, and prototypes are measured empirically and recorded.
  • Problems found in user testing must be solved in iterative designs and have more tests.

User-Centered Design (UCD)

  • UCD involves an iterative design process where designers focus on the users and their needs during each phase.
  • Design teams involve users throughout the design process using research and design techniques to create accessible products.
  • Investigative tools (surveys, interviews) and generative tools (brainstorming) are used to understand user needs.
  • By focusing on user tasks and goals, UCD reduces their learning curve for a product and leverages their existing knowledge to maximize usability and value.
  • The success of UCD products are traditionally judged by learnability, efficiency in use, and the satisfaction from a user's experience.

Four Basic Activities of Interaction Design

  • Discovering requirements.
  • Designing alternatives.
  • Prototyping alternative designs.
  • Evaluating the product and the user experience throughout.

Simple Interaction Design Lifecycle Models

  • Discovering requirements, designing alternatives, prototyping, and evaluating all occur repeatedly before the final product is complete
  • Google Design Sprints include the steps: Unpack, Sketch, Decide, Prototype and Test to iterate on design

Practical Issues

  • Some practical issues include identifying: who the users and their needs are, how to generate alternative designs, how to choose between options, and how to integrate interaction design with lifecycle models.

Who are the Users/Stakeholders?

  • Determining the users is not always obvious, as there can be many distinct types for a single product
  • User can have different meanings, the product can be “everybody"
  • Stakeholders are a larger group direct users
  • Identifying stakeholders can identify groups to involve in interaction design activities.

What are the Users' Needs?

  • Users rarely know what is possible
  • Instead, explore the design space, investigate who the users are, investigate user activities, and try out ideas
  • Focus on peoples' goals, usability, and user experience rather than expecting requirements.

How to Generate Alternatives

  • Humans tend to stick with what works, but considering alternatives helps identify better designs.
  • Alternative design inspiration sources:
    • Research and synthesis.
    • Cross-fertilization of ideas from different perspectives.
    • User-generated designs.
    • Product evolution based on changing use.
    • Inspiration from similar or different domains.
  • Balancing constraints and trade-offs also generate alternatives.

Choosing Among Alternatives

  • Interaction design focuses on externally visible and measurable behavior.
  • Technical feasibility must occur. Evaluate options with users or peers, where prototypes are key.
  • A/B Testing online, to inform choice between alternatives, requires setting appropriate metrics and choosing user group sets.
  • The quality thresholds are set when different stakeholder groups have unique standards.

Integrating Interaction Designs

  • Integrating interaction design activities in lifecycle models from other disciplines requires careful planning.
  • Software development lifecycle models are most common.
  • Integrating with agile software development is promising due it incorporating tight iterations, championing early feedback, handling new requirements, and aiming to balance flexibility and structure.

Key Points

  • The four basic activities in the interaction design process are: discovering requirements, designing alternatives, prototyping and evaluating.
  • User-centered design rests on the principles of: early focus on users and tasks, empirical measurement using quantifiable usability criteria, and iterative design.

User-Centered Design (UCD) Cons

  • Negative Aspects Includes the possibility that it requires a lot of resources, and users are not necessarily designers.
  • User research and testing activities also involve time and resources.
  • Successful designs can come from talented developers who focus on the project and target audience from the outset without user input.
  • Listening does help make efficient designs and improvements. However, it's been asked if that leads to new thoughts and ideas.

Differences Between Designs

  • Human-Centered Design incorporates emotional or psychological preferences.
  • Human-centered design designs with general natural characteristics and peculiarities of human psychology and perception.
  • User-centered design is a more focused and concise version of human-centered design with target audience analysis.
  • Activity-centered design is any purposeful human activity, featuring heavier emphasis on user activities with technology.
  • Systems design is when the design focuses on defining the architecture, modules, interfaces, and data for satisfying requirements.
  • Genius Design relies on the skills of talented designer

Information Architecture (IA)

  • IA involves the way a website/app is structured and content organized to help users to find content and complete tasks.
  • Provides website structure, application, project to allow users to understand where one is in relation to intended destination
  • The four types of information needs are:
    • Exhaustive Research for everything regarding the design
    • Looking for one specific item
    • Needing to find design elements again
    • Exploratory projects to find a few good things

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