Podcast
Questions and Answers
Which of the following is a key aspect of Interaction Design?
Which of the following is a key aspect of Interaction Design?
- Discovering requirements, designing to fulfill them, prototyping, and evaluating. (correct)
- Ignoring trade-offs to fulfill all requirements
- Focusing solely on aesthetic appeal.
- Prioritizing technical feasibility over user needs.
What does the 'Diverge' stage primarily focus on in the design process?
What does the 'Diverge' stage primarily focus on in the design process?
- Building quick prototypes.
- Developing a strategy.
- Envisioning and developing many solutions. (correct)
- Choosing the best idea.
During which stage of UI/UX design process are user flows and wireframes typically created?
During which stage of UI/UX design process are user flows and wireframes typically created?
- Research
- Design
- Analysis (correct)
- Develop
In the context of the double diamond design process, which activity aligns with the 'Define' phase?
In the context of the double diamond design process, which activity aligns with the 'Define' phase?
When initially exploring the problem space, which question is most relevant to consider?
When initially exploring the problem space, which question is most relevant to consider?
Why is user involvement considered important in interaction design?
Why is user involvement considered important in interaction design?
What is the primary aim of expectation management when involving users in the design process?
What is the primary aim of expectation management when involving users in the design process?
Which of the following is the LEAST likely to be a benefit of making users active stakeholders in a project?
Which of the following is the LEAST likely to be a benefit of making users active stakeholders in a project?
In the context of user involvement in design, what is a 'proxy user'?
In the context of user involvement in design, what is a 'proxy user'?
What is a potential drawback of having a user as a full-time member of the design team?
What is a potential drawback of having a user as a full-time member of the design team?
Which of the following best describes a user-centered approach?
Which of the following best describes a user-centered approach?
What is the role of 'empirical measurement' in a user-centered design approach?
What is the role of 'empirical measurement' in a user-centered design approach?
In User-Centered Design (UCD), what is the significance of an iterative design process?
In User-Centered Design (UCD), what is the significance of an iterative design process?
Which activity is LEAST likely to develop an understanding of user needs in UCD?
Which activity is LEAST likely to develop an understanding of user needs in UCD?
What is a key benefit of UCD in relation to a product's learning curve?
What is a key benefit of UCD in relation to a product's learning curve?
Which of the following activities is NOT one of the four basic activities of Interaction Design?
Which of the following activities is NOT one of the four basic activities of Interaction Design?
A simple interaction design lifecycle model primarily exemplifies which type of approach?
A simple interaction design lifecycle model primarily exemplifies which type of approach?
What is the purpose of integrating interaction design activities within agile software development?
What is the purpose of integrating interaction design activities within agile software development?
Which consideration is LEAST relevant when integrating interaction design activities into other lifecycle models?
Which consideration is LEAST relevant when integrating interaction design activities into other lifecycle models?
When generating alternative designs, why is it beneficial to seek inspiration from different products and domains?
When generating alternative designs, why is it beneficial to seek inspiration from different products and domains?
What is the significance of 'balancing constraints and trade-offs' when generating alternative designs?
What is the significance of 'balancing constraints and trade-offs' when generating alternative designs?
Which of the following is a reason to conduct A/B testing when choosing among design alternatives?
Which of the following is a reason to conduct A/B testing when choosing among design alternatives?
Why is it important to set appropriate metrics and choose relevant user groups when conducting A/B testing?
Why is it important to set appropriate metrics and choose relevant user groups when conducting A/B testing?
In interaction design, what does 'technical feasibility' refer to when choosing among alternatives?
In interaction design, what does 'technical feasibility' refer to when choosing among alternatives?
Why is it essential to consider the problem space before focusing on potential solutions?
Why is it essential to consider the problem space before focusing on potential solutions?
When articulating the problem space, what should be avoided to ensure a clear understanding?
When articulating the problem space, what should be avoided to ensure a clear understanding?
Which is a potential downside of User-Centered Design (UCD)?
Which is a potential downside of User-Centered Design (UCD)?
What differentiates Human Centered Design from User Centered Design?
What differentiates Human Centered Design from User Centered Design?
What characterizes Activity-centered Design (ACD)?
What characterizes Activity-centered Design (ACD)?
What does Systems Design primarily focus on?
What does Systems Design primarily focus on?
What is the main idea behind using a Design System?
What is the main idea behind using a Design System?
In the context of a Design System, what does 'shared vocabulary' refer to?
In the context of a Design System, what does 'shared vocabulary' refer to?
What is the role of 'Atomic Design' in creating design systems?
What is the role of 'Atomic Design' in creating design systems?
What is the primary focus of Information Architecture (IA) in design?
What is the primary focus of Information Architecture (IA) in design?
According to the material, which is the best analogy for an information architect (IA)?
According to the material, which is the best analogy for an information architect (IA)?
What does 'taxonomy' refer to in the context of Information Architecture (IA)?
What does 'taxonomy' refer to in the context of Information Architecture (IA)?
What is one potential downside of Genius Design?
What is one potential downside of Genius Design?
Flashcards
Empathize
Empathize
The first stage of the interaction design process focusing on understanding the user's needs and perspective.
Define
Define
The stage where the problem is clearly articulated based on the insights gained in the empathize phase.
Ideate
Ideate
The phase focused on generating a wide range of potential solutions and ideas to address the defined problem.
Prototype
Prototype
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Test
Test
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Implement
Implement
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User-centered design
User-centered design
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Understanding the problem space
Understanding the problem space
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User Personas
User Personas
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User Stories
User Stories
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Study of competitors approaches
Study of competitors approaches
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Generating alternatives
Generating alternatives
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Prototype
Prototype
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Validate
Validate
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Meet, talk, observe
Meet, talk, observe
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Degrees of user involvement
Degrees of user involvement
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User-centered Approach
User-centered Approach
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Mix of investigative methods and tools
Mix of investigative methods and tools
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Discovering requirements
Discovering requirements
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Designing alternatives
Designing alternatives
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Prototyping alternative designs
Prototyping alternative designs
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Evaluating design choices
Evaluating design choices
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User-centered design
User-centered design
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Full time member of the design team
Full time member of the design team
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Long term members
Long term members
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A user-centered approach
A user-centered approach
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Empirical measurement
Empirical measurement
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Iterative design
Iterative design
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Ownership
Ownership
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What are the users' needs?
What are the users' needs?
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Generating alternative designs
Generating alternative designs
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Considering alternatives
Considering alternatives
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Focuses on externally visible and measurable behaviour
Focuses on externally visible and measurable behaviour
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User feedback pitfalls
User feedback pitfalls
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User-centered design
User-centered design
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Human-centered design
Human-centered design
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Human-centered design
Human-centered design
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Activity-centered Design (ACD)
Activity-centered Design (ACD)
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Systems Design
Systems Design
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Design system
Design system
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Information Architecture (IA)
Information Architecture (IA)
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Study Notes
The Process of Interaction Design
- Interaction Design involves understanding the problem space. One must emphasize user involvement and basic activities, using a lifecycle model.
- Practical issues include identifying users, their needs, creating alternative designs, choosing among them, and fitting design activities into lifecycle design
What is Involved in Interaction Design?
- Interaction Design is a process which focuses on discovering user needs, designing solutions, prototyping, and evaluation.
- This process must focus on users and their goals. It involves making trade-offs to balance conflicting needs.
- Generating and selecting among alternatives is key.
- The design process includes:
- Understanding who the users are, their needs, and the context.
- Envisioning and developing multiple solutions via ideation to diverge.
- Choosing the best ideas and storyboarding during decision-making.
- Prototyping quickly to show to users, focusing on usability and not aesthetics.
- Validating by showing prototypes to users outside the organization and learning what doesn't work.
IxD Design Approaches
- Design approaches include: User-centered design, activity-centered design, systems design, and genius design.
- The UI & UX Design process includes:
- Understanding users in their environment, analyzing requirements, and defining user personas and use cases.
- Researching competitors and trends to collect ideas and material.
- Generating ideas, sketching, brainstorming with stakeholders, and retesting sketches.
- Designing the UI images, defining themes and specs, and obtaining feedback on designs, resulting in a style guide/design system and visual design mockups.
- Developing the front-end UI based on finalized designs to provide a complete and usable experience, following a defined style guide.
The Double Diamond of Design
- The double diamond represents a design process to discover insight into the problem, define the area to focus upon
- Next develop potential solutions.
- Lastly deliver functional solutions.
Understanding the Problem Space
- When exploring the problem space, investigate: the current user experience, why a change is necessary, and how changes will improve the space.
- Articulating the problem space includes: team effort, exploring different perspectives, and avoiding incorrect assumptions and unsupported claims.
- An example of understanding the problem space is to consider what is problematic with existing navigation in cars; AR navigation is the result of decades of research in human factors for information displays.
- A workable solution that is both safe and trusted relies on a great understanding of the problem space.
Importance of Involving Users
- Developers used to communicate only with managers, experts, or proxy users, or rely on their own judgement.
- Getting input from the user who performs the activity on a regular basis is valuable.
- The best way to ensure the end product is usable and actually used involves users.
- Involving users leads to expectation management by setting realistic expectations, avoiding surprises and disappointments, delivering timely training, and practicing communication without hype.
- Involving users gives them a sense of ownership, making them active stakeholders. They become more likely to forgive or accept flaws, which can significantly impact product acceptance and success.
Degrees of User Involvement
- User involvement can range from:
- A member of the design team, offering constant input but risking a loss of touch with general users.
- Face-to-face groups or individual activities.
- Online contributions from thousands of users through Online Feedback Exchange (OFE) systems, crowdsourcing design ideas, and citizen science.
- Collecting user data after product release.
User-Centered Approach
- A user-centered approach focuses on users and their tasks by studying cognitive, behavioral, anthropomorphic, and attitudinal characteristics directly.
- User reactions and performance to scenarios, manuals, simulations, and prototypes are measured empirically and recorded.
- Problems found in user testing must be solved in iterative designs and have more tests.
User-Centered Design (UCD)
- UCD involves an iterative design process where designers focus on the users and their needs during each phase.
- Design teams involve users throughout the design process using research and design techniques to create accessible products.
- Investigative tools (surveys, interviews) and generative tools (brainstorming) are used to understand user needs.
- By focusing on user tasks and goals, UCD reduces their learning curve for a product and leverages their existing knowledge to maximize usability and value.
- The success of UCD products are traditionally judged by learnability, efficiency in use, and the satisfaction from a user's experience.
Four Basic Activities of Interaction Design
- Discovering requirements.
- Designing alternatives.
- Prototyping alternative designs.
- Evaluating the product and the user experience throughout.
Simple Interaction Design Lifecycle Models
- Discovering requirements, designing alternatives, prototyping, and evaluating all occur repeatedly before the final product is complete
- Google Design Sprints include the steps: Unpack, Sketch, Decide, Prototype and Test to iterate on design
Practical Issues
- Some practical issues include identifying: who the users and their needs are, how to generate alternative designs, how to choose between options, and how to integrate interaction design with lifecycle models.
Who are the Users/Stakeholders?
- Determining the users is not always obvious, as there can be many distinct types for a single product
- User can have different meanings, the product can be “everybody"
- Stakeholders are a larger group direct users
- Identifying stakeholders can identify groups to involve in interaction design activities.
What are the Users' Needs?
- Users rarely know what is possible
- Instead, explore the design space, investigate who the users are, investigate user activities, and try out ideas
- Focus on peoples' goals, usability, and user experience rather than expecting requirements.
How to Generate Alternatives
- Humans tend to stick with what works, but considering alternatives helps identify better designs.
- Alternative design inspiration sources:
- Research and synthesis.
- Cross-fertilization of ideas from different perspectives.
- User-generated designs.
- Product evolution based on changing use.
- Inspiration from similar or different domains.
- Balancing constraints and trade-offs also generate alternatives.
Choosing Among Alternatives
- Interaction design focuses on externally visible and measurable behavior.
- Technical feasibility must occur. Evaluate options with users or peers, where prototypes are key.
- A/B Testing online, to inform choice between alternatives, requires setting appropriate metrics and choosing user group sets.
- The quality thresholds are set when different stakeholder groups have unique standards.
Integrating Interaction Designs
- Integrating interaction design activities in lifecycle models from other disciplines requires careful planning.
- Software development lifecycle models are most common.
- Integrating with agile software development is promising due it incorporating tight iterations, championing early feedback, handling new requirements, and aiming to balance flexibility and structure.
Key Points
- The four basic activities in the interaction design process are: discovering requirements, designing alternatives, prototyping and evaluating.
- User-centered design rests on the principles of: early focus on users and tasks, empirical measurement using quantifiable usability criteria, and iterative design.
User-Centered Design (UCD) Cons
- Negative Aspects Includes the possibility that it requires a lot of resources, and users are not necessarily designers.
- User research and testing activities also involve time and resources.
- Successful designs can come from talented developers who focus on the project and target audience from the outset without user input.
- Listening does help make efficient designs and improvements. However, it's been asked if that leads to new thoughts and ideas.
Differences Between Designs
- Human-Centered Design incorporates emotional or psychological preferences.
- Human-centered design designs with general natural characteristics and peculiarities of human psychology and perception.
- User-centered design is a more focused and concise version of human-centered design with target audience analysis.
- Activity-centered design is any purposeful human activity, featuring heavier emphasis on user activities with technology.
- Systems design is when the design focuses on defining the architecture, modules, interfaces, and data for satisfying requirements.
- Genius Design relies on the skills of talented designer
Information Architecture (IA)
- IA involves the way a website/app is structured and content organized to help users to find content and complete tasks.
- Provides website structure, application, project to allow users to understand where one is in relation to intended destination
- The four types of information needs are:
- Exhaustive Research for everything regarding the design
- Looking for one specific item
- Needing to find design elements again
- Exploratory projects to find a few good things
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